UIImageView in PopOver not changing? - objective-c

I'm making an app and it has multiple button that when you press them it open a pop over view (using Storyboard.) The image is blank in IB (I set it that way) and my buttons are ment to populate the image view. This is the code I'm using:
[popoverImageView setImage:[UIImage imageNamed:#"telegraph.jpeg"]];
Steps (in order run)
Popover opens
Above code is run
Some notes:
The image is case matched.
The image is built-into the bundle
Anyone able to shed some light?

if you haven't read Apples View Controller Catalog for iOS you should read it.
I would check your popoverImageView's viewDidLoad/viewWillLoad and see if it is clearing your View before it presents itself.
Check your popoverImageView's properties they may not be linked properly
Enjoy using the storyboard I find it a pain for Popover's
Without any information regarding the the interface for your Popover and the implementation of the function where you call [popoverImageView setImage:[UIImage imageNamed:#"telegraph.jpeg"]]; and your setImage function i can't be sure of your exact problem

Related

iOS9 - UITableViewCellContentView is covering up Controls inside Cell

I have made a custom UITableViewCell called "SwitchCell" that has a switch.
In iOS9 Only, using Xcode 7 beta, the Content view in the cell is on top of the switch. (See screenshot of View Hierarchy. You can clearly see that the content view of the cell is on top of the other views. ):
So all the touches to the UISwitch are intercepted, and the IBAction does not fire.
In iOS8, this is not a problem. See screenshot for iOS 8.4 simulator. You can see that there is no content view on top of the controls:
Has anyone had this problem?
I tried remaking the NIB from scratch, but the same result occurs.
My NIB is a freeform size view with No status bar. It has two outlets: one for UILabel, one for UISwitch.
EDIT: please make sure to check the answer below that asks to verify that the cell's root view is not just a UIView but a UITableViewCell. This issue may also be a side effect of this.
After more investigation and searching, i found my solution here:
Button in UITableViewCell not responding under ios 7
What fixed it for me was:
cell.contentView.userInteractionEnabled = NO;
This prevents the cell content view from taking over the touch events, even though it's on top of the other views.
This issue was not only happening on iOS9, but on iOS7 as well. In iOS8, the Content view was behind the controls.
Problem can be in .xib file for your cell. When you create cell in separate .xib, be sure to drag UITableViewCell on canvas, not UIView.
SWIFT
I had an issue where my buttons in my custom tableviewcell swift files were working just fine, but then I upgraded to Xcode 12 and then all of a sudden I couldn't access them anymore (meaning my taps were not being recognized). The cell content view seemed to be interfering in the hierarchy and this like saved me:
cell.contentView.isUserInteractionEnabled = false
I put the line in cellForRowAt.
Thank you to #FranticRock
I had this problem when I was reusing a cell as a .xib. I didn't realise but when I first created the xib the default view that it created was in fact a UIView and not a UITableViewCell. It seems that at some stage UIKit adds the content view on top of my other elements and therefore interrupts certain events (e.g. touch events).
I resolved this by opening my xib file and dragging a UITableViewCell onto the canvas and copying my UI elements from the old view to the new cell.
Afterwards, additional settings also became available in the attributes inspector that matched those for a UITableViewCell.

Strange UIImageView issue

I added a UIImageView to my View Controller's main view using interface builder.
Then I just set the image of the UIImageView in the properties.
When I run the app I can't see the image. What can be wrong? Thanks
PS. On the XIB file, if I select the image, I can see it - once I remove focus
from it, it seems like it went to the "back" of the main view (because it is still there, I can see it in the "Objects" window of the XIB file).
pps. It works if I use a different image. Could it be that it was because previous image was with transparent background? (although it still had some icon).

UIBarButtonItem created in Interface Builder not working - confused

I am trying to tidy up my UI by consolidating various things in a Tool Bar, and am utterly confused. I am using Interface Builder rather than constructing the controls programmatically, because my UI is fairly simple and not particularly dynamic.
What I did did so far:
Added an empty tool bar.
Dragged two previously existing and working buttons onto the tool bar. They changed their class from UIButton
to UIBarButtonItem, and the inspector now shows them as having no
Sent Actions or Referencing Outlet, but the the previous action &
outlet in the View Controller - responding to taps, setting the
label of the button - still work.
Created a new Button directly
in the tool bar. Wired up its action & outlet by ctrl-drag in the
normal way. The inspector shows the Action and Outlet for this
button as connected, which is nice, but sadly neither of them works.
Clicking the button does not invoke the action; setting the label of
the button does not cause anything to happen on the screen, even
after I tried prodding the tool bar with a setNeedsDisplay.
I'm not sure what to try next. Googling has shown me that I'm not the only person to find using UIToolBar via Interface Bulder difficult and confusing, but I haven't found a solution to my exact problem.
I don't particularly want to resort to creating my entire GUI programmatically just to tidy up a few buttons. Creating all the controls in Interface Builder outside the tool bar, getting them wired up and working, then moving them into the tool bar would presumably also work - but it would be a kludge, and would leave me still none the wiser if anything went wrong later.
Should you try using UIBarButtonItem instead of UIButton? It works for me.
i had a similar issue.
Did you created an extra UITapGestureRecognizer for root view ?
Maybe for something like > When elsewhere than UITextView clicked, resignFirstResponder for all UITextViews !
In my case, on 7.1, that extra UITapGestureRecognizer prevented transfer of event to IBAction of UIBarButtonItem which is inside an UIToolBar.
IBAction was made on Storyboard by Ctrl+Drag.
on 8.1 it was working. Not on 7.1
Read some suggestions to create an extra UIView and putting all visual elements into that extra UIView except UIToolBar

Custom UIButton background image showing in iOS 6 but not iOS 5

I set the button background in the interface builder, but that wasn't showing up so I set it programmatically. All (but one button... why?) shows on the simulator but never show on a device.
I get this output:
Could not load the "gray_button.png" image referenced from a nib in the bundle with identifier "com.example.ios"
This is the code:
- (void) viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
[self.getMyTripButton setBackgroundImage:[UIImage imageWithContentsOfFile:
[[self getFullPathname] stringByAppendingPathComponent:#"images/gray_button.png"]]
forState:UIControlStateNormal];
[self.popupButton setBackgroundImage:[UIImage imageWithContentsOfFile:
[[self getFullPathname] stringByAppendingPathComponent:#"images/gray_button.png"]]
forState:UIControlStateNormal];
[self.viewOurPackages reloadData];
}
I have also tried replacing imageWithContentsOfFile with imageNamed and both yield the same results.
I have added the images directory in my Project > Targets > Build Phases > Copy Bundle Resources, but I think this is where it all starts to go wrong and I can't figure out why. Possibly because it's a directory?
I would like to point out that I have double and triple checked that it is not a capitalization/case-sensitive issue.
UPDATE: I have solved the one button not showing. It would seem that real issue is that the images show on iOS6 and NOT on iOS5.
What worked for me was one (or a combination) of the following 3 things:
Make sure your image file is formatted correctly. Sometimes png files need a little coercing. (I think this specifically was my problem)
Make sure your button is of type Custom in the Interface Builder or UIButtonTypeCustom.
If you are setting the image in Interface Builder and it's still not showing, set it explicitly in the code using [button setBackgroundImage:image forState:UIControlStateNormal] (or [button setImage:image forState:UIControlStateNormal] depending on which one you need.
If you are adding a folder to the copy bundles, then instead of referencing the file as gray_button.png, you should reference if from code or xib You will have to include the directory in the name too such as directory/gray_button.png
Steph,
If you used #synthesize for the button in the .h file, then getters and setters are automatically created. Thus (this is a longshot and just a thought) having the name getMyTripButton could be confusing Xcode somehow. Try renaming the variable?
As far as the image not loading... for one of the buttons and not the other... da faq? Is this the only places that gray_button.png is getting called? (for example, you aren't modifying that button somewhere else that may tell it to use that image again). Have you tried putting it in the same directory as the nib that is using it? are you sure getMyTripButton is properly tied from the nib to the code?
Last thing I can think of for now:
you said
I set the button background in the interface builder, but that wasn't
showing up so I set it programmatically. All (but one button... why?)
shows on the simulator but never show on a device
do you have popupButton's background image also set in the nib/interface builder? if you already have it set there and are setting it again here, it may be that it isn't really getting set in the code at all and is just using what is in interface builder which could explain why getMyTripButton may not be showing up/showing the background image.
If I think of anything else that could be causing the issue i'll edit this post. Good luck, and hang in there.

Why isn't my tableview visible?

I'm an sdk newbie, so please forgive the simplicity of this question. Here's the scenario:
I used the Utility Based application template because I like the flip effect of the info button. I changed the info button to a round rect button and made a copy of it that to have two round rect buttons on my first view. I modified the flipside view to display a picture and that functionality works fine. For the second button I wanted it to flip to a tableview underneath the navigation bar. I added a navViewController for the navigation bar and a TableViewController for the tableview. I made a nib for that View, added the tableview, hooked up all the appropriate connections, but when I run it, the flip works fine, but there is no tableview displayed. What I mean by no tableview is it is blank. No lines or anything, just a blank navigation bar at top and blank white space. Please help! Thanks!
With limited information you have given here:
Potential Problem 1 - First Level UIViewController is not linked
If you open NIB file in interface builder where you have drag and dropped NavigationViewController, you will see small disclosure triangle. If you expand that you will see NavigationBar and UIViewController. Select the UIViewController and change it to name of the TableViewController.
The NIB file will change and say View Loaded from YourTableViewController.
Potential Problem 2 - You have to do addSubView or insertSubView and pass in [navigationController view]
If you post some code it may be helpful.
Hope this Helps!