That's what I have :
Class A :
#import "ppCore.h"
#interface ppApplication : NSApplication {
ppCore* core;
}
#property (assign) ppCore* core;
#end
#implementation ppApplication
#synthesize core;
- (void)awakeFromNib
{
[self setCore:[[[ppCore alloc] init] retain]];
}
Class B :
#import "someObject.h"
#import "anotherObject.h"
#interface ppCore : NSObject<NSApplicationDelegate> {
ppSomeObject* someObject;
ppAnotherObject* anotherObject;
}
#property (assign) ppSomeObject* someObject;
#property (assign) ppAnotherObject* anotherObject;
#end
#implementation ppCore
#synthesize someObject, anotherObject;
- (void)applicationDidFinishLaunching:(NSNotification *)notification
{
[self setSomeObject:[[ppSomeObject alloc] init]];
[self setAnotherObject:[[ppAnotherObject alloc] init]];
}
And here's the issue :
AT SOME LATER STAGE, in ppApplication, I'm trying to have access to core.
core is there.
But, when I'm trying to access any of core's elements (e.g. [core someObject]), everything is turning up NULL (I've checked it in the Debugger)...
What am I doing wrong??
Have you tried declaring your objects like this:
#property (nonatomic, retain) ppCore* core;
#property (nonatomic, retain) ppSomeObject* someObject;
#property (nonatomic, retain) ppAnotherObject* anotherObject;
I suggest you remove the whole core thing since you can access your delegate through [[NSApplication sharedApplication] delegate] and move the setting of someObject and anotherObject to the delegate's init method.
Antonio is right, bit you need to manage memory as well,
#import "ppCore.h"
#interface ppApplication : NSApplication {
ppCore* core;
}
#property (nonatomic, retain) ppCore* core;
#end
#implementation ppApplication
#synthesize core;
- (void)awakeFromNib
{
ppCore* tempCore = [[ppCore alloc] init];
[self setCore: tempCore];
[tempCore release];
}
This might help.
Why do you believe - (void)applicationDidFinishLaunching: on your ppCore object is ever getting called? It seems to me you'll have to explicitly invoke it from somewhere.
Related
I've declared a property called Squad, but when I send [self getSquad] I get "no visible #interface for SquadViewController declares the selector 'getSquad'".
SquadViewController.h:
#import "FlipsideViewController.h"
#import "Squad.h"
#interface SquadViewController : UIViewController <FlipsideViewControllerDelegate, UIPopoverControllerDelegate>
#property (strong, nonatomic) NSManagedObjectContext *managedObjectContext;
#property (strong, nonatomic) UIPopoverController *flipsidePopoverController;
#property (nonatomic, retain) IBOutlet UILabel *squadNameLabel;
#property Squad *squad;
- (IBAction)updateTitleWithName:(id)sender;
#end
SquadViewController.m:
#import "SquadViewController.h"
#interface SquadViewController ()
#end
#implementation SquadViewController
#synthesize squadNameLabel;
#synthesize squad;
...
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
if (![self getSquad]) //<--THIS IS WHERE THE ERROR IS
{
[self setSquad:[Squad squadWithName:#"New Squad"]]; //<-- NOT HERE, SO THE SETTER SEEMS TO EXIST
}
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
...
I thought that "#synthesize squad" would generate getSquad and setSquad, so I'm confused.
Here's the code for Squad, if for some reason that I don't get it's relevant (I'm new to Objective C, I still find it very confusing (I'm from a java background)):
Squad.h:
#import "SquadBuilderObject.h"
#interface Squad : NSObject
#property NSString *name;
+ (id) squadWithName:(NSString*)name;
#end
Squad.m:
#import "Squad.h"
#implementation Squad
#synthesize name;
+ (id)squadWithName:(NSString *)name
{
Squad *newSquad = [[Squad alloc] init];
[newSquad setName:name];
return newSquad;
}
#end
The standard getter for a property named squad is squad, not getSquad.
The "get…" nomenclature is typically reserved for things returned by reference (e.g. - (BOOL)getSquad:(Squad **)outSquad).
I hope many of us have same problem of binding to work, specially nested binding.
Scenario :
I have a class Person, with name and role properties. Roles will come from other source.
Person Class:
#interface Person : NSObject
#property (strong) NSString *fullName;
#property (strong) NSString *role;
#end
AppDelegate Class:
#interface AppDelegate : NSObject <NSApplicationDelegate>
#property (assign) IBOutlet NSWindow *window;
#property (strong) NSArray *persons;
#property (strong) NSArray *roles;
- (IBAction)save:(id)sender;
#end
I have a tableview and a popup button. TableView is bind-ed to ArrayController.
How to bind popupbutton to roles, so that the selected value is updated in objects or Person, i.e. our model ?
The AppDelegate.m :
#implementation AppDelegate
- (id)init
{
self = [super init];
if (self) {
self.roles=#[#"Admin",#"SuperUser",#"Clerk",#"Associate",#"Poen"];
Person *p1=[Person new];
[p1 setFullName:#"Anoop"];
Person *p2=[Person new];
[p2 setFullName:#"Billy"];
Person *p3=[Person new];
[p3 setFullName:#"Steven"];
self.persons=#[p1, p2, p3];
}
return self;
}
- (IBAction)save:(id)sender {
for (Person *p in self.persons) {
NSLog(#"Name : %#",p.fullName);
NSLog(#"role : %#",p.role);
}
}
And the binding goes like this :
In this example my NSDictionary initializes with 0 key/value pairs, as shown in my debugger. It will initialize properly when I do the exact same thing in my ViewController but I would much prefer to stick to MVC design and have the NSDictionary in my model.
ShakespeareViewController.h
#import <UIKit/UIKit.h>
#interface ShakespeareViewController : UIViewController
#property (weak, nonatomic) IBOutlet UILabel *sonnetDisplay;
#end
ShakespeareViewController.m
#import "ShakespeareViewController.h"
#import "ShakespeareModel.h"
#interface ShakespeareViewController ()
#property (nonatomic, strong) ShakespeareModel *sonnet;
#end
#implementation ShakespeareViewController
#synthesize sonnetDisplay = _sonnetDisplay;
#synthesize sonnet = _sonnet;
- (IBAction)sonnetButton:(UIButton *)sender
{
self.sonnetDisplay.text = [self.sonnet grabSonnet:#"19"];
}
#end
ShakespeareModel.h
#import <Foundation/Foundation.h>
#interface ShakespeareModel : NSObject
-(NSString *)grabSonnet:(NSString *)atNumber;
#end
ShakespeareModel.m
#import "ShakespeareModel.h"
#interface ShakespeareModel()
#property (nonatomic, strong) NSDictionary *sonnets;
#end
#implementation ShakespeareModel
#synthesize sonnets = _sonnets;
-(NSDictionary *)sonnets
{
if (!_sonnets)
{
_sonnets = [[NSDictionary alloc] initWithObjectsAndKeys:#"19", #"19", nil];
}
return _sonnets;
}
-(NSString *)grabSonnet:(NSString *)atNumber
{
NSString *chosenSonnet = [self.sonnets objectForKey:#"19"];
return chosenSonnet;
}
#end
Any ideas on what I am doing wrong are greatly appreciated. I can't see why this wouldn't initialize with the object 19 at key value 19.
I don't see any place where you set the view controller's sonnet property to an instance of ShakespeareModel -- so when you call grabSonnet: you're sending a message to nil (and thus getting nothing back.
You should put self.sonnet = [[ShakespeareModel alloc] init] in your view controller some time before you call grabSonnet:... probably in the initializer or in -viewDidLoad.
hey guys,
i'm new to objective-c and i'm having trouble with the memory management. i declared 3 classes, Table, Dataset and my Main class. In my mainclass, i created an Dataset Object and now im trying to pass this Object over to a Tableobject, where i want to store it permanently. but it seems to me that the garbage collector kills the reference before i can use it.
heres some code:
Dataset:
//Dataset.h
#interface Dataset : NSObject {
NSMutableArray* daten;
}
#end
//Dataset.m
#import "Dataset.h"
#import "Datensatz.h"
#implementation Dataset
- (id) init
{
self=[super init];
daten=[[NSMutableArray alloc] init];
return self;
}
Table:
//Table.h
#class Dataset;
#interface Table : NSObject {
Dataset* daten;
}
-(id)init:(NSTableView *)aTableView;
-(id)tableView:(NSTableView *)aTableView objectValueForTableColumn:(NSTableColumn *)aTableColumn row:(NSInteger)rowIndex;
- (NSInteger)numberOfRowsInTableView:(NSTableView *)aTableView;
#property (retain) Dataset* daten;
#end
//Table.m
#import "Table.h"
#import "Dataset.h"
#impl
ementation Table
#synthesize daten;
-(id)init:(NSTableView*)aTableView
{
self=[super init];
[self setDaten:[Datenmenge alloc]];
return self;
}
- (NSInteger)numberOfRowsInTableView:(NSTableView *)aTableView
{
NSLog(#"anzahl: %d %#",[self.daten anzahl], self.daten);//This is always 0 null
return [daten anzahl];
}
-(void)setDaten:(Dataset *)a
{
NSLog(#"setter: anzahl: %d %#",[a anzahl], a);
[daten release];
daten=[a retain];
NSLog(#"setter: anzahl: %d %#",[daten anzahl], daten);
}
#end
In my mainclass i do the following:
//init method
[self setDaten:[[[Dataset alloc]init]autorelease]];
tabelle=[[Table alloc] init:tableview];
[tabelle setDaten:[self daten]];
Mainclass:
//code.h
//
// MalWiederWasNeuesAppDelegate.h
// MalWiederWasNeues
//
// Copyright 2011 __MyCompanyName__. All rights reserved.
//
#import <Cocoa/Cocoa.h>
#class Datenmenge,Graph,Tabelle;
#interface MalWiederWasNeuesAppDelegate : NSObject <NSApplicationDelegate> {
NSWindow *window;
NSToolbarItem *datenKnopf;
NSToolbarItem *speichernKnopf;
NSSlider *scaleSlider;
NSScroller *moveSlider;
NSTableView* tableview;
Graph* graph;
Tabelle* tabelle;
Datenmenge* daten;
}
-(void)tuWas;
- (IBAction)datenHinzufuegen:(id)sender;
- (IBAction)speichern:(id)sender;
#property (assign) IBOutlet NSWindow *window;
#property (assign) IBOutlet NSToolbarItem *datenKnopf;
#property (assign) IBOutlet NSToolbarItem *speichernKnopf;
#property (assign) IBOutlet NSSlider *scaleSlider;
#property (assign) IBOutlet NSScroller *moveSlider;
#property (assign) IBOutlet Graph *graph;
#property (assign) IBOutlet Tabelle *tabelle;
#property (assign) IBOutlet NSTableView* tableview;
#property (retain) Datenmenge* daten;
#end
//code.m
//
// MalWiederWasNeuesAppDelegate.m
// MalWiederWasNeues
//
// Copyright 2011 __MyCompanyName__. All rights reserved.
//
#import "MalWiederWasNeuesAppDelegate.h"
#import "Datenmenge.h"
#import "Graph.h"
#import "Tabelle.h"
#implementation MalWiederWasNeuesAppDelegate
#synthesize window;
#synthesize daten;
-(id) init
{
self.daten=[[Datenmenge alloc]init];
[self.daten datenHinzufuegen:nil];
tabelle=[[Tabelle alloc] init:tableview];
tabelle.daten=daten;
NSLog(#"konstruktor: %f %d",[daten maximum],[daten anzahl]);
//graph.daten=daten;
return self;
}
-(void)tuWas{
}
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
// Insert code here to initialize your application
}
- (IBAction)datenHinzufuegen:(id)sender
{
NSLog(#"%f %d",[daten maximum],[daten anzahl]);
NSLog(#"daten hinzufügen");
}
- (IBAction) speichern:(id)sender
{
NSLog(#"%# %#",daten,[tabelle daten]);
NSLog(#"speichern");
}
#end
I hope this wasnt too much code for you.
when i call a method of "tabelle", my Table object, "daten" does not refer to an Dataset Object. But the NSLogs in "setDaten" show me valid references.
so, what am i doing wrong?
have a good evening,
lukas
You define Daten as a retain type
#property (retain) Dataset* daten; and #synthesize daten;
theres no need to then implement the method
-(void)setDaten:(Dataset *)a thats what #synthesize daten; does
I think theres a lost in translation moment here so ill assume Table == Tabelle and Dataset == Datmenge and I dont see the implementation for your main class.
cast your eye over this too.
http://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/ObjectiveC/Chapters/ocProperties.html
Maybe, the daten property of your main class is declared as assign? In that case daten is correct when you call setDaten:, but might have been already autoreleased when you try to access it afterwards.
Also,
-(void)setDaten:(Dataset *)a
{
NSLog(#"setter: anzahl: %d %#",[a anzahl], a);
[daten release];
daten=[a retain];
NSLog(#"setter: anzahl: %d %#",[daten anzahl], daten);
}
is not a good implementation of a setter. If a == daten, then this object will be released (and maybe dealloc'd). You need to check identity of objects when implementing your own setter.
Ok, so I have this, but it wont work:
#interface UILabel (touches)
#property (nonatomic) BOOL isMethodStep;
#end
#implementation UILabel (touches)
-(BOOL)isMethodStep {
return self.isMethodStep;
}
-(void)setIsMethodStep:(BOOL)boolean {
self.isMethodStep = boolean;
}
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
if(self.isMethodStep){
// set all labels to normal font:
UIFont *toSet = (self.font == [UIFont fontWithName:#"Helvetica" size:16]) ? [UIFont fontWithName:#"Helvetica-Bold" size:16] : [UIFont fontWithName:#"Helvetica" size:16];
id superView = self.superview;
for(id theView in [(UIView *)superView subviews])
if([theView isKindOfClass:[UILabel class]])
[(UILabel *)theView setFont:[UIFont fontWithName:#"Helvetica" size:16]];
self.font = toSet;
}
}
#end
If I take out the getter and setter methods then it doesn't work it tells me I need to create some getter and setter methods (or use #synthesize - but putting #synthesize in the #implementation throws an error too). But with the getter and setter methods I get an EXC_BAD_ACCESS and a crash. Any ideas? Thanks
Tom
It is not possible to add members and properties to an existing class via a category — only methods.
https://developer.apple.com/library/content/documentation/General/Conceptual/DevPedia-CocoaCore/Category.html
One possible workaround is to write "setter/getter-like" methods, that uses a singleton to save the variables, that would had been the member.
-(void)setMember:(MyObject *)someObject
{
NSMutableDictionary *dict = [MySingleton sharedRegistry];
[dict setObject:someObject forKey:self];
}
-(MyObject *)member
{
NSMutableDictionary *dict = [MySingleton sharedRegistry];
return [dict objectforKey:self];
}
or — of course — write a custom class, that inherits from UILabel
Note that nowadays an associated object can be injected during runtime. The Objective C Programming Language: Associative References
Checked all answers and did not find the most common solution:
#import <objc/runtime.h>
static void const *key;
#interface ClassName (CategoryName)
#property (nonatomic) BOOL myProperty;
#end
#implementation ClassName (CategoryName)
- (BOOL)myProperty {
return [objc_getAssociatedObject(self, key) boolValue];
}
- (void)setMyProperty:(BOOL)value {
objc_setAssociatedObject(self, key, #(value), OBJC_ASSOCIATION_RETAIN);
}
#end
swift:
private struct AssociatedKeys {
static var keyName = "keyName"
}
extension Foo {
var bar: Any! {
get {
return objc_getAssociatedObject(self, &AssociatedKeys.keyName)
}
set {
objc_setAssociatedObject(self, &AssociatedKeys.keyName , newValue, .OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
}
}
There is actually a way, which may not be ideal, but does work.
For it to work, you will need to create a category for a class X and can only be used on subclasses of the same X (e.g. category UIView (Background) can be used with class MyView : UIView, but not directly with UIView)
// UIView+Background.h
#interface UIView (Background)
#property (strong, nonatomic) NSString *hexColor;
- (void)someMethodThatUsesHexColor;
#end
// UIView+Background.h
#implementation UIView (Background)
#dynamic hexColor; // Must be declared as dynamic
- (void)someMethodThatUsesHexColor {
NSLog(#"Color %#", self.hexColor);
}
#end
Then
// MyView.m
#import "UIView+Background.h"
#interface MyView : UIView
#property (strong, nonatomic) NSString *hexColor;
#end
#implementation MyView ()
- (void)viewDidLoad {
[super viewDidLoad];
[self setHexColor:#"#BABACA"];
[self someMethodThatUsesHexColor];
}
#end
Using this method, you will need to "redeclare" your properties, but after that, you can do all of its manipulation inside your category.
You could inject an associated object during runtime.
#import <objc/runtime.h>
#interface UIView (Private)
#property (nonatomic, assign) CGPoint initialTouchPoint;
#property (nonatomic, strong) UIWindow *alertWindow;
#end
#implementation UIView (Private)
#dynamic initialTouchPoint, alertWindow;
- (CGPoint)initialTouchPoint {
return CGPointFromString(objc_getAssociatedObject(self, #selector(initialTouchPoint)));
}
- (void)setInitialTouchPoint:(CGPoint)initialTouchPoint {
objc_setAssociatedObject(self, #selector(initialTouchPoint), NSStringFromCGPoint(initialTouchPoint), OBJC_ASSOCIATION_RETAIN);
}
- (void)setAlertWindow:(UIWindow *)alertWindow {
objc_setAssociatedObject(self, #selector(alertWindow), alertWindow, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
- (UIWindow *)alertWindow {
return objc_getAssociatedObject(self, #selector(alertWindow));
}
#end
EDIT: Warning: This property would have a unique value for all the instances of the class.
This worked for me, but only because I had only one instance of this class in my app.
#import <AVFoundation/AVFoundation.h>
#interface AVAudioPlayer (AstroAVAudioPlayer)
#property (nonatomic) BOOL redPilot;
#end
#import "AVAudioPlayer+AstroAVAudioPlayer.h"
#implementation AVAudioPlayer (AstroAVAudioPlayer)
BOOL _redPilot;
-(void) setRedPilot:(BOOL)redPilot
{
_redPilot = redPilot;
}
-(BOOL) redPilot
{
return _redPilot;
}
#end
A solution that I found to this was to just give each object that you want flagged a unique tag.
I made a UILabel category to add custom fonts to all my labels but on some i wanted them to be bold so i did this ->
- (void) layoutSubviews {
[super layoutSubviews];
[self addCustomFont];
}
- (void) addCustomFont {
if (self.tag == 22) {
[self setFont:[UIFont fontWithName:SEGOE_BOLD size:self.font.pointSize]];
}else{
[self setFont:[UIFont fontWithName:SEGOE_LIGHT size:self.font.pointSize]];
}
}
It seems as if since Xcode 7 (7.0.1, 7A1001), properties are supported in categories. I noticed that Xcode generates categories now for Core Data subclasses.
For example, I got the files:
Location+CoreDataProperties.h
#import "Location.h"
NS_ASSUME_NONNULL_BEGIN
#interface Location (CoreDataProperties)
#property (nullable, nonatomic, retain) NSNumber *altitude;
#property (nullable, nonatomic, retain) NSNumber *latitude;
#property (nullable, nonatomic, retain) NSNumber *longitude;
#end
NS_ASSUME_NONNULL_END
Location+CoreDataProperties.m
#import "Location+CoreDataProperties.h"
#implementation Location (CoreDataProperties)
#dynamic altitude;
#dynamic latitude;
#dynamic longitude;
#end
So looks like properties in categories might work now. I haven't tested on non-Core Data classes.
What I've noticed is that they do include the category file back into the original class:
Location.h
#interface Location : NSManagedObject
#end
#import "Location+CoreDataProperties.h"
This allows the original class to edit the properties specified by the category.