Why is each line of code giving me "invalid context"? - objective-c

This is my code in which every line is giving me an "invalid context" error when running the app in the iPad Simulator. Every statement after "self.Frame = frame; gives the error. How do I fix it?
- (void)makeFrame:(CGRect)frame number:(NSInteger) number color:(UIColor *) color {
float rd1 = 225.00/255.00;
float gr1 = 102.00/255.00;
float bl1 = 0.00/255.00;
float rd2 = 225.00/255.00;
float gr2 = 153.00/255.00;
float bl2 = 0.00/255.00;
self.frame = frame;
self.backgroundColor = [UIColor colorWithRed:rd1 green:gr1 blue:bl1 alpha:1.0];
[[self layer] setBorderColor:[[UIColor blackColor] CGColor]];
[[self layer] setBorderWidth:0.5];
[[self layer] setCornerRadius:10];
self.tag = number; // set each button's tag
[self setClipsToBounds: YES];
// do date label
date = [[UILabel alloc]initWithFrame:CGRectMake(10, 2, 65, 40 )];
date.backgroundColor = [UIColor clearColor]; // x y w h
date.textColor = [UIColor colorWithRed:rd2 green:gr2 blue:bl2 alpha:1.0];
date.text = [NSString stringWithFormat:#"%d", number];
date.font = [UIFont boldSystemFontOfSize:40];
// date.alpha = 0.2;
[self addSubview:date];
}
And this is the code which calls makeFrame:
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
allButtons = [NSMutableArray array];
for(int k = 40, m = 0; m < 6; m++, k+= 42) // this controls the vertical distance between rows
for(int i = 0, j=32; i < 7; i++, j+=102) { // this controls the size and horizontal distance
calendarButton *cb= [calendarButton buttonWithType:UIButtonTypeCustom];
[cb makeFrame:CGRectMake(j, k, 100, 40) number: allButtons.count+1 color:[UIColor orangeColor]];
// x y w h
[self.view addSubview:cb];
[allButtons addObject:cb]; // put it in the array
}
calendarButton *cb= [calendarButton buttonWithType:UIButtonTypeCustom];
[cb drawRect:CGRectMake(0,0, 100, 40)]; // 150

You're manually calling drawRect, which I suspect is causing this problem. From the docs:
You should never call this method directly yourself. To invalidate part of your view, and thus cause that portion to be redrawn, call the setNeedsDisplay or setNeedsDisplayInRect: method instead.
This doesn't look necessary in this case, though. The view has been added as a subview of your view; it will automatically draw itself when your view renders.

You are trying to access view properties in view controller. In your case self is UIViewController (or sublcass), change it to self.view in order to access to view
E.g.
self.view.frame = frame;

Related

Horizontal UIScrollView with multiple textfields to display

I'm new to Xcode. I want to make a UIScrollView with multiple pages and each page having multiple UITextFields which vary on each page. I made UIScrollView with paging enabled. Now I'm stuck at displaying textfield's on scroll pages.
Here is my code so far:
//set the paging to yes
self.scrollview.pagingEnabled = YES;
// create 5 pages
NSUInteger numberOfViews = 5;
for (int i = 0; i < numberOfViews; i++)
{
//set the origin of the sub view
CGFloat myOrigin = i * self.view.frame.size.width;
//create the sub view and allocate memory
myView = [[UIView alloc] initWithFrame:CGRectMake(myOrigin, 0, self.view.frame.size.width, self.view.frame.size.height)];
//create a label and add to the sub view
CGRect myFrame = CGRectMake(10.0f, 10.0f, 200.0f, 25.0f);
textLabel = [[UILabel alloc] initWithFrame:myFrame];
textLabel.font = [UIFont boldSystemFontOfSize:16.0f];
textLabel.textAlignment = NSTextAlignmentLeft;
[myView addSubview:textLabel];
//create a text field and add to the sub view
myFrame.origin.y += myFrame.size.height + 10.0f;
textField = [[UITextField alloc] initWithFrame:myFrame];
textField.borderStyle = UITextBorderStyleRoundedRect;
textField.tag = i+1;
[myView addSubview:textField];
//set the background to different color
//set the scroll view delegate to self so that we can listen for changes
self.scrollview.delegate = self;
//add the subview to the scroll view
[self.scrollview addSubview:myView];
}
//scroll horizontally
self.scrollview.contentSize = CGSizeMake(self.view.frame.size.width * numberOfViews,
self.scrollview.frame.size.height);
//we set the origin to the 1rd page
CGPoint scrollPoint = CGPointMake(self.view.frame.size.width * 0, 0);
//change the scroll view offset the the 1rd page so it will start from there
[scrollview setContentOffset:scrollPoint animated:YES];
[self.view addSubview:self.scrollview];
}
Use This code here textfieldCount is
for (int j=0; j < textFieldCount; j++)
{
myFrame.origin.y += myFrame.size.height + 10.0f*(j+1);
UITextField *textField = [[UITextField alloc] initWithFrame:myFrame];
textField.borderStyle = UITextBorderStyleRoundedRect;
textField.tag = j+1;
[myView addSubview:textField];
}
Hope you got your answer.

how to add a subview to a view controller?

I have a green rectangle, but it won't display when i run the app.
here is my code:
- (void) makeBlockg {
x = arc4random()%(320) + 1;
CGRect block = CGRectMake(x, 0, 100, 70);
greenblock.frame = block;
greenblock.self.backgroundColor = [UIColor greenColor];
[self.view addSubview:greenblock];
}
This code works fine for me. Are you sure you are correctly initialising greenblock with greenblock = [[UIView alloc] init]? Without doing this greenblock is nil, instead of being an empty UIView object.

adding buttons below the other

I want to add buttons one below the other. I have this simple code:
- (void)viewDidLoad
{
[super viewDidLoad];
for(int i=0 ; i<9 ; i++)
{
UIButton *myButton = [[UIButton alloc] init];
myButton.frame = CGRectMake(self.view.frame.origin.x, self.view.frame.origin.y, self.view.frame.size.width, self.view.frame.size.height/10); //this "10" i want also dynamically
myButton.backgroundColor = [UIColor blackColor];
[self.view addSubview:myButton];
}
}
Of course i know that it will be draw one on another. But can i do it in the loop without knowing the height (becouse high will depends on how many buttons will be in the loop).
What i want to achieve:
Try This:
- (void)viewDidLoad
{
[super viewDidLoad];
int number = 10;
for(int i=0 ; i<9 ; i++)
{
UIButton *myButton = [[UIButton alloc] init];
myButton.frame = CGRectMake(self.view.frame.origin.x, (self.view.frame.size.height/number)*i + number, self.view.frame.size.width, self.view.frame.size.height/number);
myButton.backgroundColor = [UIColor blackColor];
[self.view addSubview:myButton];
}
}
you need to define the size of the buttons for the correct show, unfortunately without the size of the buttons you cannot achieve you wished because how else does the system know what sized button you'd like to show...?
- (void)viewDidLoad
{
[super viewDidLoad];
Float32 _spaceBetweenButtons = 8.f;
Float32 _offsetY = 32.f;
Float32 _buttonWidth = 300.f; // width fo button
Float32 _buttonHeight = 32.f; // height of the button
for (int i = 0 ; i < 9 ; i++) {
UIButton *_myButton = [[UIButton alloc] initWithFrame:CGRectMake(0.f, 0.f, _buttonWidth, _buttonHeight)];
[_myButton setBackgroundColor:[UIColor blackColor]];
[_myButton setTitle:[NSString stringWithFormat:#"button #%d", i] forState:UIControlStateNormal]; // just add some text as title
[self.view addSubview:_myButton];
[_mybutton setCenter:CGPointMake(self.view.frame.size.width / 2.f, _offsetY + i * (myButton.frame.size.height + _spaceBetweenButtons))];
}
}
if you want to calculate the size of the buttons dynamically and you want to align the button's height to the view's height, here would be one way:
NSInteger _numberOfButtons = 20;
Float32 _spaceBetweenButtons = 8.f;
Float32 _calculatedHeight = (self.view.frame.size.height - (_numberOfButtons + 1 * _spaceBetweenButtons)) / _numberOfButtons;
and the method is same as above, but I'm not sure you will get good UI in case of hundreds buttons. :)
Perhaps this might work? Sorry I haven't used self.view.frame in ages, but you get the general idea.
- (void)viewDidLoad
{
[super viewDidLoad];
int number;
for(int i=0 ; i<9 ; i++)
{
UIButton *myButton = [[UIButton alloc] init];
myButton.frame = CGRectMake(i * self.view.frame.origin.x / number,
self.view.frame.origin.y,
self.view.frame.size.width,
self.view.frame.size.height / number); //this "10" i want also dynamically
myButton.backgroundColor = [UIColor blackColor];
[self.view addSubview:myButton];
}
}

Extending UIScrollView when it fills up with more content

Ok, so i got a scrollview to load when an user logs in to my application. When the user is authenticated, i need to create a scrollview programmatically. To do so, i have the following code:
[scrollView removeFromSuperview];
UIScrollView *view = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, applicationFrame.size.width, self.view.frame.size.height)];
view.backgroundColor = [UIColor greenColor];
//-- get the y-coordinate of the view
CGFloat viewCenterY = self.view.center.y;
//--calculate how much visible space is left
CGFloat freeSpaceHeight = applicationFrame.size.height - keyboardBounds.size.height;
//-- calculate how much the scrollview must scroll
CGFloat scrollAmount = viewCenterY - freeSpaceHeight / 2.0;
if(scrollAmount < 0) scrollAmount = 0;
//set the new scrollsize contentview
view.contentSize = CGSizeMake(applicationFrame.size.width, applicationFrame.size.height + keyboardBounds.size.height);
//scroll the scrollview
[view setContentOffset:CGPointMake(0, scrollAmount) animated:YES];
for(int v = 0; v < 15; v++){
CGFloat yCoord = v * 100;
UILabel *mijnLabel = [[UILabel alloc] initWithFrame:CGRectMake(50, yCoord, 200, 50)];
mijnLabel.text = #"1337";
mijnLabel.font = [UIFont fontWithName:#"Verdana" size:20];
mijnLabel.textColor = [UIColor redColor];
[view addSubview:mijnLabel];
[mijnLabel release];
}
[self.view addSubview:view];
[view release];
}
How do i extend my view according to the amount of labels i added? I also want to know how i can make my scrollview fill up the entire screen.. My scrollview is now only filling up the screen when in portrait mode.
This is the login screen that gets removed:
[scrollView removeFromSuperview];
you need to keep track of numbers of label that you are adding into the scroll view. suppose if your label's height is 50 then take a variable and make a total of all label's height and give a new frame to your scroll view. like :
view.frame = CGRectmake(0,0,applicationFrame.size.width,totalHeightOfLabel);
[self.view addSubview:view];
[view release];
hope this will give a idea...

UIScrollView only works if the child views aren't hit

I have a scroll view that doesn't scroll right, I've simplified the code for below.
It draws the view and some horizontal buttons that i add more stuff to in the real code.
If you drag the whitespace between the buttons the view scrolls. If you happen to put your finger on a button, it won't scroll.
After a related suggestion, I tried to add the delaysContentTouches = YES line, but it doesn't seem to make a difference.
UIScrollview with UIButtons - how to recreate springboard?
What am I doing wrong?
TIA,
Rob
Updated the code
- (void)viewDidLoad {
l = [self landscapeView];
[self.view addSubview:l];
[l release];
}
- (UIScrollView *) landscapeView {
// LANDSCAPE VIEW
UIScrollView *landscapeView = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, 320, 325)];
landscapeView.backgroundColor = [UIColor whiteColor];
landscapeView.delaysContentTouches = YES;
NSInteger iMargin, runningY, n;
iMargin = 3;
runningY = iMargin;
for (n = 1; n <= 38; n++) {
//add day labels
UIButton *templabel = [[UIButton alloc] initWithFrame:CGRectMake(iMargin,runningY,320 - ( 2 * iMargin),20)];
templabel.backgroundColor = [UIColor grayColor];
[landscapeView addSubview:templabel];
[templabel release];
runningY = runningY + 30;
}
landscapeView.contentSize = CGSizeMake( 320, runningY);
return landscapeView;
}
I can't duplicate your results; when I create a scrollView and add buttons, scrolling is still active even when doing a touch-down on the button. Are you setting any other UIScrollView properties, or subclassing any methods, that aren't showing up in your simplified code?
It looks like one thing that's going on is that the getter for landScapeView is a complicated constructor...so every time you do [self landscapeView] or self.landscapeView, you're creating a whole new UIScrollView and operating on that.
I'd try something like this in your .h file:
#interface MyClass: MyParent {
UIScrollView *landscapeView;
}
#property (retain) UIScrollView *landscapeView;
...and this in your .m file:
#implementation MyClass
#synthesize landscapeView;
(void)viewDidLoad
{ l = [[[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, 320, 325)] autorelease];
[self.view addSubview:self.landscapeView]; [l release];
landscapeView.backgroundColor = [UIColor whiteColor];
landscapeView.delaysContentTouches = YES;
NSInteger iMargin, runningY, n;
iMargin = 3;
runningY = iMargin;
for (n = 1; n <= 38; n++) { //add day labels
UIButton *templabel = [[UIButton alloc] initWithFrame:CGRectMake(iMargin,runningY,320 - ( 2 * iMargin),20)];
templabel.backgroundColor = [UIColor grayColor];
[landscapeView addSubview:templabel];
[templabel release]; runningY = runningY + 30;
}
landscapeView.contentSize = CGSizeMake( 320, runningY);
}