Setting UIMenuController arrow direction not working - objective-c

I have a UIMenuController which I have added a few extra items to. I would like the menu to be BELOW the text that I select, so I tried:
[UIMenuController sharedMenuController].arrowDirection = UIMenuControllerArrowDown;
That seemed to do nothing, and everything I try, won't put the menu below the text.
How can I do that?

According to the docs, arrowDirection sets the direction the arrow points; it has nothing to do with the location of the menu relative to its target area. It also looks like they don't give you any control over the positioning of the menu beyond setTargetRect:inView.
If you really want to put the menu below the text, you might be able to set a "fake" target area and change the arrow direction to point to the "real" area of interest.
However, there's probably a reason Apple does it this way. My guess? If you select some text with your finger, your hand is probably obscuring the part of the screen below the text... so it's not very helpful if the menu appears there. Going out of your way to break consistency with standard UI conventions isn't usually worth the effort.

Related

WinRT - ImageButton for transparent PNGs

I'm using XAML Toolkit ImageButton control to be able to create normal and pressed states for a button. Code is:
<toolkit:ImageButton NormalStateImageSource="ms-appx:///Assets/1_off.png"
PressedStateImageSource="ms-appx:///Assets/1_on.png"
Width="500"
Height="200">
</toolkit:ImageButton>
Issue I'm facing is, say I have a shape which isn't rectangle or square. For example I have PNGs for star and arrow object. Is there a way to set their boundary corresponding to shape? If not, please advice the best approach to handle such scenarios.
There are two options I tried
When clicking using mouse or touch - you'd check the last position of the pointer before click and see if the image in your button has a non-transparent pixel at that position.
Pros:
It's simpler than option 2.
You get most precise information
Cons:
You can't tell if a button got clicked with mouse, touch, pen, keyboard or by narrator using automation, so you could end up filtering out keyboard clicks just because the mouse cursor is a bit off. You could possibly use some heuristics like how long ago was the pointer move or pointer down event before the click event, but it's a bit hacky and might be unreliable.
Generate a vector path for your image and put it in the button template as a Path element with Fill="Transparent", then mark any other non-transparent or hit testable template elements (buttons, borders with Background="Transparent", etc.) as IsHitTestVisible="false".
Pros:
Doesn't break any input methods
Can be quite precise
For some shapes like a circle - the Path.Data could be quite simple or you could even use something like an Ellipse element instead
Cons:
You need to generate the path somehow
A complex path might adversely affect performance
A better solution overall in most cases is to leave the hit-testable area rectangular. The reason is - an arbitrary shape is a finicky and unreliable hit test target so it makes clicking your button more difficult. Using the default rectangular border or at most - an ellipse shape is a lot simpler and more usable.

Programmatically make color filled UIBarButtonItem

I have a UIBarButtonItem with the UIBarButtonSystemItemSearch type. I can programmatically change the tint color, like so:
searchButton.tintColor = [UIColor purpleColor];
However, what I'm trying to do is figure out a way to programmatically "fill" the button (i.e. the magnifying glass) with a given color. More generally, I'm trying to use a change in the icon to indicate that the search functionality is active.
I really like the built in search icon, but the lack of an obvious fill functionality is annoying. Is there any way to do something like this without creating an entirely custom button/icon? If not, what's the easiest way to utilize the existing search icon to create a custom button that does have the ability to be filled?
First off I would suggest simply using the tintColor to show your selected/unselected states without trying to mess with the shape itself since it is much easier and will convey what you're trying to do. Keep in mind that in this specific case, the magnifying glass may not even look right if it is filled in, that shape is very specific and people are used to seeing empty space in the circle.
If you want to continue on that route though, no you cannot easily change the built-in search icon. Your options are 1. programmatically take a snapshot of such an icon on the screen and try to manipulate that using CoreGraphics (not a great solution) or the better solution 2. which is just to get/make your own image and then you don't have to do any of it programmatically.

How to expand wxTextCtrl in wxToolbar?

There is a tool button and a textctrl in the toolbar. I'm trying to expand the textctrl in the horizontal direction to fill all the remaining space.
wxSizer maybe a good choice but it seems not suitable with toolbar because I can't add tool button directly in a sizer.
There is no built in support for this, you will need to handle wxEVT_SIZE (either in the toolbar itself or in the frame containing it, as the size of the toolbar only changes when the size of the frame does), compute the available size (which is going to be tricky, there is no function to find this out neither so I expect you'd have to do some kind of binary search using wxToolBar::FindToolForPosition()) and resize your text control.
It would definitely be much simpler to put both the toolbar and the text in a sizer instead. But it's true that it wouldn't appear quite the same, so if you really want to have the text-inside-toolbar appearance, you would have to do the above. Good luck!

NSPopUpButton in NSToolbar such annoying

Problem solved!:
Just check the "Unified Title And Toolbar" option of the NSWindow and the 1pixel-down problem goes away!
To change the toolbar height just select the Toolbar Item - Custom View and change size in the Size inspector.
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If you know Xcode 5s layout than you should recognise this:
I want to build it for my own. So I dragged a Toolbar in the Window and added a NSPopUpButton. Then I changed the PopUp Button Cell Style to Radio and turned off the Arrows. So far so good.
The first thing I noticed is that the Toolbars has different heights. Does anybody know how to change this behaviour (without subclassing NSToolbar)?
The second and more annoying thing I noticed is that if I choose an Item from the PopUp Button the Image for the NSMenuItem move 1 pixel down.
EDIT: Xcode NSMenuItems don't move 1pixel down
Any suggestions about that thing?
NSToolbar, sadly, can’t really be subclassed. It’s a poorly-written class that tries to be very “magic,” so it’s not even a subclass of NSView—you can’t control how it draws at all, it creates a private view.
You can set its “sizeMode” but I assume you’ve already done that and found that the number of pixels high isn’t what you want.
The easiest thing to do is just leave space for your widgets at the top of your window (above the document content) and have autolayout position your buttons for you. (I haven’t been able to use a real NSToolbar in years because of its limitations.)
As for the popUp menu being mis-aligned with the button: where the menu draws is basically hard-coded, so if you use a button style that NSPopUpButton doesn't expect then the menu will be offset some.
If you’ve already tried just unchecking the “draws border” flag on a default-style NSPopUpButton (one fresh off the palette), There are two solutions for to try: One is to keep trying different buttonStyles that look correct to your eye until you find one that’s not offset. Two is to leave the buttonStyle do the default for NSPopUpButtons but subclass the buttonCell and have it not draw the border (but still leave room for it).

Xcode/iTunes/Instruments central toolbar item; what's it called and how do I create one?

I'd like to create a toolbar item like the central item seen in Xcode/iTune/Instruments/etc:
Can anyone tell me what it's called and how to go about creating my own?
Also, will I face problems getting my app approved by Apple when I submit it to the Mac App Store, for imitating Apple's own apps too much?
I finally implemented the solution from here:
iTunes or Xcode style information box at top of window
Here are the initial results:
This is an Apple's private control, but you cannot create it as a NSToolbarItem. Check this other Q/A to know how to add a custom view in the window's main frame.
Is it possible to draw in the label area of NSToolbar?
I've noticed some interesting things about Instruments:
If you make the window narrow such that the overflow menu is triggered, the items in that menu are all blank.
You can't change the icon size or turn labels on/off.
Colors does not have a label when you add it to the toolbar.
The labels on Space, Flexible Space, and Colors do not line up with the other items' labels.
These are interesting because they seem to fit an idea I had for implementing this: turn labels off, and give all your items custom views, where normal-looking items actually have manually drawn labels. It would obviously be a lot of work, but it gives you enough freedom to effectively do full-height items.
The nice thing is that, unlike the view/window hack that Xcode seems to use, you still have a customizable toolbar with draggable items.