I have a singleton class where I set up a NSMutableDictionary called completedLevels.
This is how I set it up (in the init method of my singleton):
NSString *mainPath = [[NSBundle mainBundle] bundlePath];
NSString *levelConfigPlistLocation = [mainPath stringByAppendingPathComponent:#"levelconfig.plist"];
NSDictionary *levelConfig = [[NSDictionary alloc] initWithContentsOfFile:levelConfigPlistLocation];
completedLevels = [[NSMutableDictionary alloc]init];
NSMutableDictionary *levelSets = [[NSMutableDictionary alloc]init];
NSMutableDictionary *levels = [[NSMutableDictionary alloc]init];
NSMutableDictionary *stats = [[NSMutableDictionary alloc]init];
[stats setObject:[NSNumber numberWithBool:NO] forKey:#"levelDone"];
[stats setObject:[NSNumber numberWithInt:0] forKey:#"stars"];
[stats setObject:[NSNumber numberWithInt:0] forKey:#"time"];
[stats setObject:[NSNumber numberWithInt:0] forKey:#"bestTime"];
for (int i = 1; i<=18; i++) {
[levels setObject:stats forKey:[NSString stringWithFormat:#"level%d", i]];
}
for(int i= 1; i<=15;i++){
NSString *lvlSet = [NSString stringWithFormat:#"levelSet%d", i];
[levelSets setObject:levels forKey:lvlSet];
}
NSArray *categoriesArray = [levelConfig objectForKey:#"categoriesArray"];
for (int i=0; i<[categoriesArray count]; i++) {
NSString *category = [[levelConfig objectForKey:#"categoriesArray"]objectAtIndex:i];
[completedLevels setObject:levelSets forKey:category];
}
I want to explain my doings:
My intention was to create a dictionary in this form:
category = {
levelSet1 ={
level1 ={
bestTime = 0;
levelDone = 0;
stars = 0;
time = 0;
};
level2={
bestTime = 0;
levelDone = 0;
stars = 0;
time = 0;
};
.
.
.
}
levelSet2 ={
level1 ={
bestTime = 0;
levelDone = 0;
stars = 0;
time = 0;
};
level2={
bestTime = 0;
levelDone = 0;
stars = 0;
time = 0;
};
.
.
.
}
.
.
.
}
%d in the case of levelSet are integers from 1 to 15.
%d in the case of level are integers from 1 to 18.
I have several categories, and thus multiple sets of the example above.
This works well and upon calling NSLog, the dictionary appears in my console as it should.
The problem, however, arises when I want to change some entries in my dictionary as shown in the example below:
NSString *category = [[GameStateSingleton sharedMySingleton]getCurrentCategory];
NSString *levelSet = [NSString stringWithFormat:#"levelSet%d",[[GameStateSingleton sharedMySingleton]getSharedLevelSet]];
NSNumber *currentLevel = [NSNumber numberWithInt:[[GameStateSingleton sharedMySingleton]getSharedLevel]];
NSString *levelString = [NSString stringWithFormat:#"level%d", [currentLevel intValue]];
NSMutableDictionary *categories = [[NSMutableDictionary alloc]initWithDictionary:
[[GameStateSingleton sharedMySingleton]getCompletedLevels]];
[[[[categories objectForKey:category]objectForKey:levelSet]objectForKey:levelString]setObject:[NSNumber numberWithBool:YES] forKey:#"levelDone"];
[[GameStateSingleton sharedMySingleton]setCompletedLevels:categories];
NSLog(#"%#",[[GameStateSingleton sharedMySingleton]getCompletedLevels]);
To explain that:
When the player is done with a level, I want the levelDone entry to change its value. But when I log it afterwards, suddenly all levelDone entries of all categories change to the BOOLEAN value of 1. Why is that ?
------------------- update -----------------------
completedLevels = [[NSMutableDictionary alloc]init];
NSMutableDictionary *levelSets = [[NSMutableDictionary alloc]init];
NSMutableDictionary *levels = [[NSMutableDictionary alloc]init];
NSMutableDictionary *stats = [[NSMutableDictionary alloc]init];
[stats setObject:[NSNumber numberWithBool:NO] forKey:#"levelDone"];
[stats setObject:[NSNumber numberWithInt:0] forKey:#"stars"];
[stats setObject:[NSNumber numberWithInt:0] forKey:#"time"];
[stats setObject:[NSNumber numberWithInt:0] forKey:#"bestTime"];
for (int i = 1; i<=18; i++) {
NSMutableDictionary *statsCopy = [stats mutableCopy];
[levels setObject:statsCopy forKey:[NSString stringWithFormat:#"level%d", i]];
[statsCopy release];
}
for(int i= 1; i<=15;i++){
NSString *lvlSet = [NSString stringWithFormat:#"levelSet%d", i];
NSMutableDictionary *levelsCopy = [levels mutableCopy];
[levelSets setObject:levelsCopy forKey:lvlSet];
[levelsCopy release];
}
NSArray *categoriesArray = [levelConfig objectForKey:#"categoriesArray"];
for (int i=0; i<[categoriesArray count]; i++) {
NSString *category = [[levelConfig objectForKey:#"categoriesArray"]objectAtIndex:i];
NSMutableDictionary *levelSetsCopy = [levelSets mutableCopy];
[completedLevels setObject:levelSetsCopy forKey:category];
[levelSetsCopy release];
}
The part where I retrieve and set it stayed the same...
_________________ SOLUTION ____________________
NSMutableDictionary *mutableCopy = (NSMutableDictionary *)CFPropertyListCreateDeepCopy(kCFAllocatorDefault, (CFDictionaryRef)originalDictionary, kCFPropertyListMutableContainers);
I made deep-copies with this method.
Basically, the problem is that you are setting the level dictionary for each level to the same stats object:
for (int i = 1; i<=18; i++) {
[levels setObject:stats forKey:[NSString stringWithFormat:#"level%d", i]];
}
Instead, you need to set them each to a different mutable copy of the object:
for (int i = 1; i<=18; i++) {
NSMutableDictionary *statsCopy = [stats mutableCopy];
[levels setObject:statsCopy forKey:[NSString stringWithFormat:#"level%d", i]];
[statsCopy release];
}
That should solve the first part for you. However, you also have the same problem with the levelSets. Basically, whenever you add a mutable dictionary, you need to determine whether you are trying to point at the same mutable object (you want to keep them synchronized), or whether you want copies of that mutable object (thus, they act independently). And when you look at building this kind of tree structure, that means you need to look at this at every level.
So, looking at the rest of your code, you'll also need to fix your level sets and categories in the same way, by making a mutable copy inside of each loop and then adding that mutable copy instead of adding the original object. And, since you want to mutate the contents of the contents of the dictionaries, every time you make a mutable copy that contains another mutable dictionary, you need to make that copy at each depth.
You are going to have to choose between building these things depth-wise or doing a deep copy. There's another question:
deep mutable copy of a NSMutableDictionary
That covers deep copies of mutable dictionaries pretty well. Alternatively, you can invert the building of the structure so that instead of making copies, you build each dictionary except for stats which you can easily copy.
The deep copy creates copies of each of the mutable entries all the way down to the farthest leaf nodes. If you think about the NSMutableDictionaries as a tree with the base of the tree at the top ( completedLevels in your case) and the leaves as the elements of the stats NSMutableDictionaries that you copy, you want to individually manipulate every element of the tree, whether it is the leaf node or any intermediate.
An illustration could be made as follows, with this representing the contents of MyDictionary:
Top-A:
Second-A-1
Second-A-2
Top-B:
Second-B-1
Second-B-2
To recap, you have the MyDictionary at the top, which has 2 keys (Top-A,Top-B), each of which is associated with a separate NSMutableDictionary object. Each of those NSMutableDictionaries has 2 keys, each associated with a separate object.
When you make a -mutableCopy of MyDictionary, the result is a new NSMutableDictionary with 2 keys (Top-A,Top-B), each associated with an NSMutableDictionary. However, these NSMutableDictionary objects are actually the same objects as the ones in MyDictionary. This is a shallow copy, meaning that there is a new top-level object (the mutable copy of MyDictionary), but that objects associated with each of the keys in the new dictionary are the same objects as were associated with the keys in MyDictionary. As such, if you change Top-A in the copy be associated with a different NSMutableDictionary, then the Top-A in MyDictionary and the copy will no longer be the same. But, if you change the value associated with Second-A-1, it will change both in MyDictionary and the copy of MyDictionary because Top-A points at a single object.
When you make a deep copy, the utility copies every element of every dictionary individually, which means that the copy of MyDictionary will have a separate Top-A, Second-A-1, Second-A-2,Top-B, etc. from the ones that exist in MyDictionary, and therefore, you can change the values of any of the dictionaries (no matter how deep) without fear of changing other objects.
Related
What I am trying to achieve, is to convert a csv file into an array of custom objects, however, my attempts at this seem to result in all of the objects in the array being returned as the same object (the last object in the array).
Before I explain further, here is the code:
- (NSArray *)arrayFromCSVFileName:(NSString *)csvFileName fileType:(NSString *)fileType {
// Convert the file into an NSData object
NSString *studentFilePath = [[NSBundle mainBundle] pathForResource:csvFileName ofType:fileType];
NSData *studentData = [NSData dataWithContentsOfFile:studentFilePath];
// Convert the NSData into an NSString
NSString *csvString = [[NSString alloc] initWithData:studentData encoding:NSUTF8StringEncoding];
// Split each record (line) in the csvDataString into an individual array element (split on the newline character \n)
NSArray *csvArray = [csvString componentsSeparatedByString:#"\n"];
// Create an array to hold the parsed CSV data
NSMutableArray *parsedCSVArray = [[NSMutableArray alloc] init];
NSMutableArray *elementArray = [[NSMutableArray alloc] init];
CGSElement *elementToAdd = [[CGSElement alloc] init];
// Loop through each line of the file
for (int i = 0; i < [csvArray count]; i++) {
// Get a reference to this record (line) as a string, and remove any extranous new lines or alike
NSString *csvRecordString = [[csvArray objectAtIndex:i] stringByReplacingOccurrencesOfString:#"\r" withString:#""];
// Split the line by the comma delimeter
NSArray *csvRecordArray = [csvRecordString componentsSeparatedByString:#","];
// Check that there are actually fields (i.e. this is not a blank line)
if ( ([csvRecordArray count] > 0) && ([[csvRecordArray objectAtIndex:0] length] > 0) ) {
elementToAdd.mass = [[csvRecordArray objectAtIndex:1] floatValue];
elementToAdd.atomicNumber = [[csvRecordArray objectAtIndex:0] intValue];
elementToAdd.name = [csvRecordArray objectAtIndex:2];
elementToAdd.symbol = [csvRecordArray objectAtIndex:3];
elementToAdd.period = [[csvRecordArray objectAtIndex:4] intValue];
[elementArray addObject:elementToAdd];
}
}
for (int i = 0; i < [elementArray count]; i++) {
NSLog(#"%i", i);
CGSElement *current = [elementArray objectAtIndex:i];
NSLog(#"Name = %#", current.name);
}
// Return the parsed array
return elementArray;
}
The custom object in question is the CGSElement object, which I am attempting to fill the elementArray with. However, my debug code (the following section of code):
for (int i = 0; i < [elementArray count]; i++) {
NSLog(#"%i", i);
CGSElement *current = [elementArray objectAtIndex:i];
NSLog(#"Name = %#", current.name);
}
Is resulting, rather than in the return of all of the correct element names, it is returning the last element (to put this in context, ununoctium), 118 times.
After some testing, I can safely say that up until after this point:
elementToAdd.mass = [[csvRecordArray objectAtIndex:1] floatValue];
elementToAdd.atomicNumber = [[csvRecordArray objectAtIndex:0] intValue];
elementToAdd.name = [csvRecordArray objectAtIndex:2];
elementToAdd.symbol = [csvRecordArray objectAtIndex:3];
elementToAdd.period = [[csvRecordArray objectAtIndex:4] intValue];
All of the elements are being correctly defined, rather than just the same element over and over.
Needless to say, I'm stumped as to why it would be returning the same object over and over. Any help would be appreciated.
This line:
CGSElement *elementToAdd = [[CGSElement alloc] init];
Should be inside your loop, just before you try to edit the object and add it to the array. Currently you are repeatedly mutating the same object instead of creating new objects for each record.
You add the same entity all the time. It is crated once before the loop and within the loop it values are changed again and angan and it is added to the array. Naturally all items in the aray carry the same values because it is the same object.
If you want then change the array with an NSSet. To a set an object can only added once and you will end up with a set of 1. That is not the solution of couse, it would just visualize what is happening.
To solve it move this line
CGSElement *elementToAdd = [[CGSElement alloc] init];
to the beginning of the body of the for i loop, so that a new instance is created for every iteration and therefore for every index of the array.
i'm just starting out with Xcode and need some help. I have this array set up:
myArray = [NSMutableArray arrayWithObjects: item1type1, item1type, item1type3, item1type4, item1type5, item1type6, item1type7, item1type8, item1type9, nil];
Is it possible to auto-assign numbers to elements in a sequence? The logic is simple: item1type(i), item1type(i+1), item1type(i+2),...
Many thanks
There are too many magic numbers in this code, but here you go:
// Build an Array of keys #[#"item_1_type_1", #"item_1_type_2", ..., #"item_1_type_9"] programmatically
const int numberOfElements = 9;
NSMutableArray *keys = [NSMutableArray arrayWithCapacity:numberOfElements];
for (int i = 1; i <= numberOfElements; i++) {
[keys addObject:[NSString stringWithFormat:#"item_1_type_%d", i]];
}
// Extract chosen keys from JSON Dictionary into an Array, matching the
// order of the keys above.
NSDictionary *subDict = myJSONData[#"item1"];
NSArray *myArray = [subDict objectsForKeys:keys notFoundMarker:[NSNull null]];
I have two NSArray objects that I would like to be sorted the same. One contains NSString objects, the other custom Attribute objects. Here is what my "key" NSArray looks like:
// The master order
NSArray *stringOrder = [NSArray arrayWithObjects:#"12", #"10", #"2", nil];
The NSArray with custom objects:
// The array of custom Attribute objects that I want sorted by the stringOrder array
NSMutableArray *items = [[NSMutableArray alloc] init];
Attribute *attribute = nil;
attribute = [[Attribute alloc] init];
attribute.assetID = #"10";
[items addObject:attribute];
attribute = [[Attribute alloc] init];
attribute.assetID = #"12";
[items addObject:attribute];
attribute = [[Attribute alloc] init];
attribute.assetID = #"2";
[items addObject:attribute];
So, what I would like to do is use the stringOrder array to determine the sorting of the items array of custom objects.
How can I do this?
Hereby, I compare directly the index of obj1.assetID in stringOrder with the index of obj2.assetID in stringOrder (using Objective-C literals for #() to transform NSString => NSNumber)
[items sortUsingComparator:^NSComparisonResult(Attribute *obj1, Attribute *obj2) {
return [#([stringOrder indexOfObject:obj1.assetID]) compare:#([stringOrder indexOfObject:obj2.assetID])]
}];
Or without ObjC literals :
[items sortUsingComparator:^NSComparisonResult(Attribute *obj1, Attribute *obj2) {
return [[NSNumber numberWithInt:[stringOrder indexOfObject:obj1.assetID]] compare:[NSNumber numberWithInt:[stringOrder indexOfObject:obj2.assetID]]]
}];
While cwehrungs answer will get the job done, the performance is not great on relatively small arrays.
Here is another method for performing the same kind of sort that is a bit quicker (though still far from perfect):
NSMutableArray *sorted = [NSMutableArray array];
// pre-populate with objects
for (int i = 0; i < stringOrder.count; i++)
{
[sorted addObject:[NSNull null]];
}
// place the items at the correct position
for (Attribute *a in items)
{
NSUInteger idx = [stringOrder indexOfObject:a.assetID];
if (idx != NSNotFound)
{
[sorted setObject:a atIndexedSubscript:idx];
}
}
// finally remove all the unecesarry placeholders if one array was smaller
[sorted removeObject:[NSNull null]];
Comparison
Here are the results form running the two methods on an iPhone 5:
sortUsingComparator:
100 - 0.012 s
1000 - 1.116 s
2000 - 4.405 s
3000 - 9.028 s
prepopulated array
100 - 0.003 s
1000 - 0.236 s
2000 - 0.917 s
3000 - 2.063 s
There are a couple approaches you could take.
You could store your Attribute objects in an NSDictionary, with the keys being the strings in your stringOrder array. Then, you could get a sorted array of the keys and use that to populate whatever view you're using to display them:
NSArray* sortedKeys = [dict keysSortedByValueUsingComparator:^(id obj1, id obj2) {
return [obj1 compareTo:obj2];
}
The other is that you make the sort order an intrinsic property of your Attribute object, so an array of Attributes can be sorted directly. I would only recommend taking this approach if the sort order is actually an intrinsic property of your Attributes object. If it isn't and you do this, you'll wind up storing presentation information where it doesn't belong.
Here's an example:
NSArray* sortedAttrs = [attributes sortedArrayUsingComparator:^(id obj1, id obj2) {
// Perform comparison of Attribute's, ahem, attributes
}
Here is the solution that I came up with that works extremely well. Anyone see performance issues with this?
for (Attribute *a in items) {
int index = [stringOrder indexOfObject:a.assetID];
a.sortOrder = index;
}
NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:#"sortOrder" ascending:YES];
NSArray *sortDescriptors = [NSArray arrayWithObject:sortDescriptor];
NSArray *sortedArray = [items sortedArrayUsingDescriptors:sortDescriptors];
Parallel Processing:
Results (quad core):
1. sortme:95 sortby:852345 sorted:95 time:0.052576
2. sortme:54248 sortby:852345 sorted:54243 time:0.264660
-(NSArray *)sortArray:(NSArray *)sortme sortBy:(NSArray *)sortBy{
CFAbsoluteTime time = CFAbsoluteTimeGetCurrent();
NSSet *sortmeSet = [NSSet setWithArray:sortme];
NSMutableDictionary *sortDictionary = [NSMutableDictionary dictionary];
dispatch_queue_t sortDictionaryThread = dispatch_queue_create("my.sortDictionaryThread", DISPATCH_QUEUE_CONCURRENT);
[sortBy enumerateObjectsWithOptions:NSEnumerationConcurrent usingBlock:^(id _Nonnull obj, NSUInteger idx, BOOL * _Nonnull stop) {
if ([sortmeSet containsObject:obj]){
dispatch_barrier_async(sortDictionaryThread, ^{
sortDictionary[obj] = #(idx);
});
}
}];
__block NSArray *sortedArray = nil;
dispatch_barrier_sync(sortDictionaryThread, ^{
sortedArray = [sortDictionary keysSortedByValueUsingSelector:#selector(compare:)];
});
NSLog(#"sortme:%li sortby:%li sorted:%li time:%f",sortme.count,sortBy.count,sortedArray.count, CFAbsoluteTimeGetCurrent() - time);
return sortedArray;
}
I have a custom object called Person that among other things contains an NSString field called descriptor, which stores what sort of person that Person object is (angry, sad, wild, happy, morose, etc). All of my Person objects are in an NSMutableArray, but I would like to store them in an NSMutableDictionary in such a manner:
Key: A, Object: An NSMutableArray where all Person objects have descriptor starting with 'A'
Key: B, Object: An NSMutableArray where all Person objects have descriptor starting with 'B'
Key: C, Object: An NSMutableArray where all Person objects have descriptor starting with 'C'
etc...
I've tried to do this in my code below, and at the comment //POINT 1, the keys and arrays seem to match up, but at //POINT 2, when I print out the complete dictionary, all the keys come up with the same values!
So I wanted to know why the NSMutableArray I seem to have is not being stored as I want it in the NSMutableDictionary?
- (void)buildDictionaryForIndexList {
NSMutableDictionary *tempDict = [[[NSMutableDictionary alloc] init] autorelease];
NSMutableArray *personsStartingWithLetter = [[NSMutableArray alloc] init];
NSMutableArray *indexList = [[[NSMutableArray alloc] init] autorelease];
NSInteger loopCounter = 1;
NSString *firstLetter = [[[NSString alloc] init] autorelease];
for (Person *v in persons) {
firstLetter = [[v descriptor] substringWithRange:NSMakeRange(0, 1)];
if ([indexList containsObject:firstLetter]) {
[personsStartingWithLetter addObject:v];
if (loopCounter == [persons count]) {
[tempDict setObject:personsStartingWithLetter forKey:firstLetter];
}
} else {
if (loopCounter > 1) {
//POINT 1
NSLog(#"%#",[indexList objectAtIndex:[indexList count]-1]);
for (Person *q in personsStartingWithLetter) {
NSLog(#"%#",[q descriptor]);
}
[tempDict setObject:personsStartingWithLetter forKey:[indexList objectAtIndex:([indexList count] - 1)]];
[personsStartingWithLetter removeAllObjects];
}
[indexList addObject:firstLetter];
[personsStartingWithLetter addObject:v];
} // else
loopCounter++;
} // for
//POINT 2
NSEnumerator *enumerator = [tempDict keyEnumerator];
for (NSString *str in enumerator) {
NSLog(#"%#",str);
for (Person *c in [tempDict objectForKey:str]) {
NSLog(#"%#",[c descriptor]);
}
}
self.dictionary = tempDict;
} // buildDictionaryForIndexList
So, for example, at POINT 1 my output is:
A
Angry
Amiable
B
Belligerent
C
Cool
...
W
Wild
but at POINT 2 my output is
T
Wild
J
Wild
A
Wild
...
W
Wild
Change [tempDict setObject:personsStartingWithLetter forKey:[indexList objectAtIndex:([indexList count] - 1)]]; (just after point 1) to [tempDict setObject:[[personsStartingWithLetter copy] autorelease] forKey:[indexList objectAtIndex:([indexList count] - 1)]];. The problem is that NSDictionary copies the key, but retains the value. Therefore, if you add a mutable array to the dictionary and then change it, the array in the dictionary also changes. You need to create a non-mutable copy of the array to put in the dictionary.
The whole method is a bit overcomplicated.
- (void)buildDictionaryForIndexList
{
NSMutableDictionary *tempDict = [[[NSMutableDictionary alloc] init] autorelease];
for (Person *v in persons)
{
NSString* firstLetter = [[v descriptor] substringWithRange:NSMakeRange(0, 1)];
NSMutableArray* personsStartingWithLetter = tempDict [firstLetter];
if (personsStartingWithLetter == nil)
{
personsStartingWithLetter = [NSMutableArray array];
tempDict [firstLetter] = personsStartingWithLetter;
}
[personsStartingWithLetter addObject:v];
} // for
self.dictionary = tempDict;
}
You start with an empty dictionary that will contain arrays. For every person, you check whether there is a suitable array or not, and if there isn't one, you create it. So now there is an array for the person, so you add it to the array. That's all.
How would I create a number of NSDictionary variables using an array's count?
This is basically what I came up with, but I'm not sure how to make this work with Objective-C syntax. doesntContainAnother is an NSArray. I want the names of the dictionaries to use the current value of loopInt.
int *loopInt = 0;
while (doesntContainAnother.count <= loopInt) {
NSMutableDictionary *[NSString stringWithFormat:#"loopDictionary%i", loopInt] = [[[NSMutableDictionary alloc] init] autorelease];
[NSString stringWithFormat:#"loopDictionary%i", loopInt] = [NSDictionary dictionaryWithObject:[array1 objectAtIndex:loopInt]
forKey:[array2 objectAtIndex:loopInt]];
loopInt = loopInt + 1;
}
Create a mutable array and loop until you reach the original array's count, creating a dictionary and adding it to the mutable array on each iteration.
Your code should look like this.
NSMutableArray *dictionaries = [[NSMutableArray alloc] init];
for (int i = 0; i < doesntContainAnother.count; i++) {
[dictionaries addObject:[NSMutableDictionary dictionaryWithObject:[array1 objectAtIndex:i] forKey:[array2 objectAtIndex:i]]];
}
The approach of creating variables with numbers at the end of their names is an antipattern and not even possible in Objective-C. It's equivalent to an array, but clunkier.
You need to create a mutable array, and then put the objects into the array. You can't create a variable with the same name as the contents of a string, as you have done. For example:
NSMutableArray *arr = [[NSMutableArray alloc] initWithCapacity:[doesntContainAnother count]];
int i = 0; // Note: type is int, not int*
for (i = 0; i < [doesntCountainAnother count]; i++) {
[arr addObject:[NSMutableDictionary dictionary]];
}
// Later...
NSMutableDictionary *d1 = [arr objectAtIndex:3];
Or if you want to pull them out of the list by name:
NSMutableDictionary *dict = [[NSMutableDictionary alloc] initWithCapacity:[doesntCountainAnother count]];
int i = 0;
for (i = 0; i < [doesntContainAnother count]; i++) {
[dict setObject:[NSMutableDictionary dictionary] forKey:[NSString stringWithFormat:#"loopDictionary%d", i]];
}
// Later...
NSMutableDictionary *d1 = [dict objectForKey:#"loopDictionary3"];
But the first way is likely the easiest.