I want to write an llvm pass in order to make inline optimization therefore I call the method getAnalysis() but I have Segmentation fault.. Why? this is the code I am using:
using namespace llvm;
namespace {
struct MyInline : public ModulePass {
static char ID;
MyInline2() : ModulePass(ID) {}
virtual bool runOnModule(Module &M) {
errs() << "Hello2: ";
CallGraph &CG = getAnalysis<CallGraph>();
return false;
}
};
}
char MyInline::ID = 0;
static RegisterPass<MyInline> X("MyInline", "MyInline Pass", false, false);
To use getAnalysis(), you must first override getAnalysisUsage(), presumably to have the necessary analysis data set up for you.
getAnalysisUsage - This function should be overriden by passes that
need analysis information to do their job. If a pass specifies that it
uses a particular analysis result to this function, it can then use
the getAnalysis() function, below.
Related
Hi there I have a c native library that is returning me json as char*. What I would like to do in c# is to use this pointer and write it straight to the
this.ControllerContext.HttpContext.Response.BodyWriter;
I'm able to create ReadOnlySpan from the ptr but as far as I can tell PipeWriter only accepts ReadOnlyMemory<byte> which does not have a constructor from IntPtr. Is there a way to create ReadOnlyMemory<byte> from IntPtr or some other way to writer my string from native library withou copying it one extra time?
This answer provides a solution that does not need to copy the entire buffer:
Marshalling pointer to array P/Invoke
TL;DR: Take UnmanagedMemoryManager from Pipelines.Sockets.Unofficial by Marc Gravell.
int* ptr = ...
int len = ...
var memory = new UnmanagedMemoryManager<int>(ptr, len).Memory;
Unfortunately, you still need to allocate the MemoryManager (it must be a class, not a struct).
Thank you for your answers but none of them was without extra copy. I was finally figure it out so in case somebody struggle with it, here is the solution.
So the only way I as able to achieve this is like.
await Response.StartAsync(HttpContext.RequestAborted);
var dest = Response.BodyWriter.GetMemory((int)jsonLen).Pin();
unsafe { memcpy(dest.Pointer), srcPtr, srcLen); }
Response.BodyWriter.Advance(srcLen);
await Response.BodyWriter.FlushAsync(HttpContext.RequestAborted);
Maybe use something like this?
public class Utility
{
public System.ReadOnlyMemory<T> ConvertToReadOnlyMemory(System.ReadOnlySpan<T> input) {
var tmp = new System.Memory<T>();
input.CopyTo(tmp.Span);
return (System.ReadOnlyMemory<T>)tmp;
}
}
However, I think this will involve completely copying the stream into heap storage, which is probably not what you want...
I glad if this could speed up and match to what you wants.
namespace Helper
{
using System;
using System.Runtime.InteropServices;
public static class CStringMapper
{
// convert unmanaged c string to managed c# string
public string toCSharpString(char* unmanaged_c_string)
{
return Marshal.PtrToStringAnsi((IntPtr)unmanaged_c_string);
}
// Free unmanaged c pointer
public void free(char* unmanaged_c_string)
{
Marshal.FreeHGlobal((IntPtr)unmanaged_c_string);
}
}
}
Usage:
using Helper;
/* generate your unmanaged c string here */
try
{
// eg. char* OO7c = cLibFunc();
string cSharpString = CStringMapper.toCSharpString(OO7c);
}
finally
{
// Make sure to freeing the pointer
CStringMapper.free(OO7c);
}
I'm working on a Swift 3 project that involves using some C APIs that I bridged from Objective-C.
Here is a sample snippet of the structure of the API:
typedef struct
{
StructMode mode;
StructLevel level;
} TargetStruct;
typedef struct
{
. . .
TargetStruct *targetStruct;
OtherStruct *otherStruct;
NonPointerStructA nonPointerStructA;
NonPointerStructB nonPointerStructB;
. . .
} InnerStruct;
typedef struct
{
InnerStruct innerStruct;
OtherStructB otherStructB;
} OuterStruct;
In my Swift code, my goal is to set a value of the TargetStruct from the OuterStruct, like the following:
// run function that returns an instance of TargetStruct
var targetStruct: TargetStruct = initializeTargetStruct()
// assign targetStruct to outerStruct
outerStruct.innerStruct.targetStruct = &targetStruct
However, I am getting the following error:
Cannot pass immutable value of TargetStruct as inout argument
If I set a value of a struct without the *, it will work fine:
var nonPointerStructA: NonPointerStructA = initializeNonPointerStructA()
outerStruct.innerStruct.nonPointerStructA = nonPointerStructA
I have tried setting the value of targetStruct like this, but for now I have no way to test it:
var targetStruct: TargetStruct = initializeTargetStruct()
outerStruct.innerStruct.targetStruct.initialize(from: &targetStruct, count: 0)
How to solve this problem? Thank you.
In Swift, prefix & is not an address-of operator. It is just needed to clarify that some expression is passed to an inout parameter. So, your first code is syntactically invalid in Swift.
Your C-structs are imported to Swift as follows:
struct TargetStruct {
var mode: StructMode
var level: StructLevel
//some auto generated initializers...
}
struct InnerStruct {
//...
var targetStruct: UnsafeMutablePointer<TargetStruct>!
var otherStruct: UnsafeMutablePointer<OtherStruct>!
var nonPointerStructA: NonPointerStructA
var nonPointerStructB: NonPointerStructB
//some auto generated initializers...
}
struct OuterStruct {
var innerStruct: InnerStruct
var otherStructB: OtherStructB
//some auto generated initializers...
}
(If something wrong, please tell me.)
As you see, targetStruct in your InnerStruct is a pointer, and initialize(from:count:) tries to write to the pointed region, but at the time you call initialize(from:count:), targetStruct holds its initial value nil, you know what happens when dereferencing null-pointer.
One way is to allocate a memory for the TargetStruct and use the pointer to the allocated region.
func allocateAndInitializeTargetStruct() -> UnsafeMutablePointer<TargetStruct> {
let targetStructRef = UnsafeMutablePointer<TargetStruct>.allocate(capacity: 1)
targetStructRef.initialize(to: initializeTargetStruct())
return targetStructRef
}
outerStruct.innerStruct.targetStruct = allocateAndInitializeTargetStruct()
This is a more general way than below, but you need to explicitly deinitialize and deallocate the allocated region. That's sort of hard to manage.
If you can confine the usage of the outerStruct in a single code-block, you can write something like this:
var targetStruct = initializeTargetStruct()
withUnsafeMutablePointer(to: &targetStruct) {targetStructPtr in
outerStruct.innerStruct.targetStruct = targetStructPtr
//Use `outerStruct` only inside this code-block
//...
}
In this case, the pointer held in outerStruct.innerStruct.targetStruct (== targetStructPtr) is only valid inside the closure and you cannot use it outside of it.
If any of the codes above does not fit for your use case, you may need to provide more context to find the best solution.
An example of nested use of withUnsafeMutablePointer(to:_:):
var targetStruct = initializeTargetStruct()
var otherStruct = initializeOtherStruct()
withUnsafeMutablePointer(to: &targetStruct) {targetStructPtr in
withUnsafeMutablePointer(to: &otherStruct) {otherStructPtr in
outerStruct.innerStruct.targetStruct = targetStructPtr
outerStruct.innerStruct.otherStruct = otherStructPtr
//Use `outerStruct` only inside this code-block
//...
}
}
When you need more pointers to set, this nesting would be a mess, but it's the current limitation of Swift.
An example of deinitialize and deallocate:
extension InnerStruct {
func freeMemberStructs() {
if let targetStructRef = targetStruct {
targetStructRef.deinitialize()
targetStructRef.deallocate(capacity: 1)
targetStruct = nil
}
if let otherStructRef = otherStruct {
otherStructRef.deinitialize()
otherStructRef.deallocate(capacity: 1)
otherStruct = nil
}
}
}
outerStruct.innerStruct.targetStruct = allocateAndInitializeTargetStruct()
outerStruct.innerStruct.otherStruct = allocateAndInitializeOtherStruct()
// Use `outerStruct`
//...
outerStruct.innerStruct.freeMemberStructs()
The code may not seem to be too complex (just a bunch of boilerplate codes), but it's hard to find when or where to do it. As your InnerStruct may be embedded in another struct which may need to be deinitilized and deallocated...
Hope you can find your best solution.
I have a Windows Form in Visual Studio C++. (CLR)
In the header file I declare bool isRunning (to find if notepad is running):
private:
bool isRunning(LPCSTR pnotepad)
{
HWND hwnd;
hwnd = FindWindow(NULL, pnotepad);
if (hwnd != 0)
{
return true;
}
else
{
return false;
}
}
Now on a checkbox, I want it to check if the process is running.
private: System::Void checkBox2_CheckedChanged(System::Object^ sender, System::EventArgs^ e) {
if (bool application::GUI::isRunning)
label1->Text = "cat";
I get this error:
a pointer-to-member is not valid for a managed class
I tried changing it to &isRunning. This gives me the same error as above and
illegal operation on bound member function expression
How can I fix this?
everything with below seems wrong:
if (bool application::GUI::isRunning)
you don't need bool if you don't wanna save the result of function. Either define a variable that's bool and assign the result of function to that:
bool result = isRunning(...);
if(result)
...
or
if(isRunning())
...
application::gui::isRunning expression returns the pointer of isRunning function which you are trying to define as a bool variable.
Lets say you fixed first two as:
LPCSTR arg = ...;
if(application::GUI::isRunning(arg))
label1->Text = "cat";
Which implies that you are calling static function of a GUI class
or a function under the namespace of GUI (also GUI is under application namespace).
My guess is GUI is a Form class so you are trying to invoke and since the function is not static you will get error again. So you have two cases to fix:
if you are getting this error from another function of GUI
LPCSTR arg = ...;
if (isRunning(arg))
label1->Text = "cat";
otherwse you need a pointer to GUI object:
LPCSTR arg = ...;
if (gui-> isRunning(arg))
label1->Text = "cat";
I think you are making function call in incorrect manner.
Probably it should be like below,
if (application::GUI::isRunning())
{
label1->Text = "cat";
}
Above is just a hint to make proper function call - but since isRunning is a private member function, how it can be invoked directly from outside class and that too without creating any object. It is not a static member function. Please check this point.
I have a vendor supplied .DLL and an online API that I am using to interact with a piece of radio hardware; I am using JNA to access the exported functions through Java (because I don't know C/C++). I can call basic methods and use some API structures successfully, but I am having trouble with the callback structure. I've followed the TutorTutor guide here and also tried Mr. Wall's authoritative guide here, but I haven't been able to formulate the Java side syntax for callbacks set in a structure correctly.
I need to use this exported function:
BOOL __stdcall SetCallbacks(INT32 hDevice,
CONST G39DDC_CALLBACKS *Callbacks, DWORD_PTR UserData);
This function references the C/C++ Structure:
typedef struct{
G39DDC_IF_CALLBACK IFCallback;
//more omitted
} G39DDC_CALLBACKS;
...which according to the API has these Members (Note this is not an exported function):
VOID __stdcall IFCallback(CONST SHORT *Buffer, UINT32 NumberOfSamples,
UINT32 CenterFrequency, WORD Amplitude,
UINT32 ADCSampleRate, DWORD_PTR UserData);
//more omitted
I have a G39DDCAPI.java where I have loaded the DLL library and reproduced the API exported functions in Java, with the help of JNA. Simple calls to that work well.
I also have a G39DDC_CALLBACKS.java where I have implemented the above C/C++ structure in a format works for other API structures. This callback structure is where I am unsure of the syntax:
import java.util.Arrays;
import java.util.List;
import java.nio.ShortBuffer;
import com.sun.jna.Structure;
import com.sun.jna.platform.win32.BaseTSD.DWORD_PTR;
import com.sun.jna.win32.StdCallLibrary.StdCallCallback;
public class G39DDC_CALLBACKS extends Structure {
public G39DDC_IF_CALLBACK IFCallback;
//more omitted
protected List getFieldOrder() {
return Arrays.asList(new String[] {
"IFCallback","DDC1StreamCallback" //more omitted
});
}
public static interface G39DDC_IF_CALLBACK extends StdCallCallback{
public void invoke(ShortBuffer _Buffer,int NumberOfSamples,
int CenterFrequency, short Amplitude,
int ADCSampleRate, DWORD_PTR UserData);
}
}
Edit: I made my arguments more type safe as Technomage suggested. I am still getting a null pointer exception with several attempts to call the callback. Since I'm not sure of my syntax regarding the callback structure above, I can't pinpoint my problem in the main below. Right now the relevant section looks like this:
int NumberOfSamples=65536;//This is usually 65536.
ShortBuffer _Buffer = ShortBuffer.allocate(NumberOfSamples);
int CenterFrequency=10000000;//Specifies center frequency (in Hz) of the useful band
//in received 50 MHz wide snapshot.
short Amplitude=0;//The possible value is 0 to 32767.
int ADCSampleRate=100;//Specifies sample rate of the ADC in Hz.
DWORD_PTR UserData = null;
G39DDC_CALLBACKS callbackStruct= new G39DDC_CALLBACKS();
lib.SetCallbacks(hDevice,callbackStruct,UserData);
//hDevice is a handle for the hardware device used-- works in other uses
//lib is a reference to the library in G39DDCAPI.java-- works in other uses
//The UserData is a big unknown-- I don't know what to do with this variable
//as a DWORD_PTR
callbackStruct.IFCallback.invoke(_Buffer, NumberOfSamples, CenterFrequency,
Amplitude, ADCSampleRate, UserData);
EDIT NO 2:
I have one callback working somewhat, but I don't have control over the buffers. More frustratingly, a single call to invoke the method will result in several runs of the custom callback, usually with multiple output files (results vary drastically from run to run). I don't know if it is because I am not allocating memory correctly on the Java side, because I cannot free the memory on the C/C++ side, or because I have no cue on which to tell Java to access the buffer, etc. Relevant code looks like:
//before this, main method sets library, starts DDCs, initializes some variables...
//API call to start IF
System.out.print("Starting IF... "+lib.StartIF(hDevice, Period)+"\n")
G39DDC_CALLBACKS callbackStructure = new G39DDC_CALLBACKS();
callbackStructure.IFCallback = new G39DDC_IF_CALLBACK(){
#Override
public void invoke(Pointer _Buffer, int NumberOfSamples, int CenterFrequency,
short Amplitude, int ADCSampleRate, DWORD_PTR UserData ) {
//notification
System.out.println("Invoked IFCallback!!");
try {
//ready file and writers
File filePath = new File("/users/user/G39DDC_Scans/");
if (!filePath.exists()){
System.out.println("Making new directory...");
filePath.mkdir();
}
String filename="Scan_"+System.currentTimeMillis();
File fille= new File("/users/user/G39DDC_Scans/"+filename+".txt");
if (!fille.exists()) {
System.out.println("Making new file...");
fille.createNewFile();
}
FileWriter fw = new FileWriter(fille.getAbsoluteFile());
//callback body
short[] deBuff=new short[NumberOfSamples];
int offset=0;
int arraySize=NumberOfSamples;
deBuff=_Buffer.getShortArray(offset,arraySize);
for (int i=0; i<NumberOfSamples; i++){
String str=deBuff[i]+",";
fw.write(str);
}
fw.close();
} catch (IOException e1) {
System.out.println("IOException: "+e1);
}
}
};
lib.SetCallbacks(hDevice, callbackStructure,UserData);
System.out.println("Main, before callback invocation");
callbackStructure.IFCallback.invoke(s_Pointer, NumberOfSamples, CenterFrequency, Amplitude, ADCSampleRate, UserData);
System.out.println("Main, after callback invocation");
//suddenly having trouble stopping DDCs or powering off device; assume it has to do with dll using the functions above
//System.out.println("StopIF: " + lib.StopIF(hDevice));//API function returns boolean value
//System.out.println("StopDDC2: " + lib.StopDDC2( hDevice, Channel));
//System.out.println("StopDDC1: " + lib.StopDDC1( hDevice, Channel ));
//System.out.println("test_finishDevice: " + test_finishDevice( hDevice, lib));
System.out.println("Program Exit");
//END MAIN METHOD
You need to extend StdCallCallback, for one, otherwise you'll likely crash when the native code tries to call the Java code.
Any place you see a Windows type with _PTR, you should use a PointerType - the platform package with JNA includes definitions for DWORD_PTR and friends.
Finally, you can't have a primitive array argument in your G39DDC_IF_CALLBACK. You'll need to use Pointer or an NIO buffer; Pointer.getShortArray() may then be used to extract the short[] by providing the desired length of the array.
EDIT
Yes, you need to initialize your callback field in the callbacks structure before passing it into your native function, otherwise you're just passing a NULL pointer, which will cause complaints on the Java or native side or both.
This is what it takes to create a callback, using an anonymous instance of the declared callback function interface:
myStruct.callbackField = new MyCallback() {
public void invoke(int arg) {
// do your stuff here
}
};
I'm trying to give a short example of IDynamicMetaObjectProvider for the second edition of C# in Depth, and I'm running into issues.
I want to be able to express a void call, and I'm failing. I'm sure it's possible, because if I dynamically call a void method using the reflection binder, all is fine. Here's a short but complete example:
using System;
using System.Dynamic;
using System.Linq.Expressions;
class DynamicDemo : IDynamicMetaObjectProvider
{
public DynamicMetaObject GetMetaObject(Expression expression)
{
return new MetaDemo(expression, this);
}
public void TestMethod(string name)
{
Console.WriteLine(name);
}
}
class MetaDemo : DynamicMetaObject
{
internal MetaDemo(Expression expression, DynamicDemo demo)
: base(expression, BindingRestrictions.Empty, demo)
{
}
public override DynamicMetaObject BindInvokeMember
(InvokeMemberBinder binder, DynamicMetaObject[] args)
{
Expression self = this.Expression;
Expression target = Expression.Call
(Expression.Convert(self, typeof(DynamicDemo)),
typeof(DynamicDemo).GetMethod("TestMethod"),
Expression.Constant(binder.Name));
var restrictions = BindingRestrictions.GetTypeRestriction
(self, typeof(DynamicDemo));
return new DynamicMetaObject(target, restrictions);
}
}
class Test
{
public void Foo()
{
}
static void Main()
{
dynamic x = new Test();
x.Foo(); // Works fine!
x = new DynamicDemo();
x.Foo(); // Throws
}
}
This throws an exception:
Unhandled Exception:
System.InvalidCastException: The
result type 'System.Void' of the
dynamic binding produced by the object
with type 'DynamicDemo' for the binder
'Microsoft.CSharp.RuntimeBinder.CSharpInvokeMemberBinder'
is not compatible with the result type 'System.Object' expected by the
call site.
If I change the method to return object and return null, it works fine... but I don't want the result to be null, I want it to be void. That works fine for the reflection binder (see the first call in Main) but it fails for my dynamic object. I want it to work like the reflection binder - it's fine to call the method, so long as you don't try to use the result.
Have I missed a particular kind of expression I can use as the target?
This is similar to:
DLR return type
You do need to match the return type specified by the ReturnType property. For all of the standard binaries this is fixed to object for almost everything or void (for the deletion operations). If you know you're making a void call I'd suggest wrapping it in:
Expression.Block(
call,
Expression.Default(typeof(object))
);
The DLR used to be quite lax about what it would allow and it would provide some minimal amount of coercion automatically. We got rid of that because we didn't want to provide a set of convensions which may or may not have made sense for each language.
It sounds like you want to prevent:
dynamic x = obj.SomeMember();
There's no way to do that, there'll always be a value returned that the user can attempt to continue to interact with dynamically.
I don't like this, but it seems to work; the real problem seems to be the binder.ReturnType coming in oddly (and not being dropped ("pop") automatically), but:
if (target.Type != binder.ReturnType) {
if (target.Type == typeof(void)) {
target = Expression.Block(target, Expression.Default(binder.ReturnType));
} else if (binder.ReturnType == typeof(void)) {
target = Expression.Block(target, Expression.Empty());
} else {
target = Expression.Convert(target, binder.ReturnType);
}
}
return new DynamicMetaObject(target, restrictions);
Perhaps the callsite expects null to be returned but discards the result - This enum looks interesting, particularly the "ResultDiscarded" flag...
[Flags, EditorBrowsable(EditorBrowsableState.Never)]
public enum CSharpBinderFlags
{
BinaryOperationLogical = 8,
CheckedContext = 1,
ConvertArrayIndex = 0x20,
ConvertExplicit = 0x10,
InvokeSimpleName = 2,
InvokeSpecialName = 4,
None = 0,
ResultDiscarded = 0x100,
ResultIndexed = 0x40,
ValueFromCompoundAssignment = 0x80
}
Food for thought...
UPDATE:
More hints can be gleaned from Microsoft / CSharp / RuntimeBinder / DynamicMetaObjectProviderDebugView which is used (I presume) as a visualizer for debuggers. The method TryEvalMethodVarArgs examines the delegate and creates a binder with the result discarded flag (???)
Type delegateType = Expression.GetDelegateType(list.ToArray());
if (string.IsNullOrEmpty(name))
{
binder = new CSharpInvokeBinder(CSharpCallFlags.ResultDiscarded, AccessibilityContext, list2.ToArray());
}
else
{
binder = new CSharpInvokeMemberBinder(CSharpCallFlags.ResultDiscarded, name, AccessibilityContext, types, list2.ToArray());
}
CallSite site = CallSite.Create(delegateType, binder);
... I'm at the end of my Reflector-foo here, but the framing of this code seems a bit odd since the TryEvalMethodVarArgs method itself expects an object as a return type, and the final line returns the result of the dynamic invoke. I'm probably barking up the wrong [expression] tree.
-Oisin
The C# binder (in Microsoft.CSharp.dll) knows whether or not the result is used; as x0n (+1) says, it keeps track of it in a flag. Unfortunately, the flag is buried inside a CSharpInvokeMemberBinder instance, which is a private type.
It looks like the C# binding mechanism uses ICSharpInvokeOrInvokeMemberBinder.ResultDiscarded (a property on an internal interface) to read it out; CSharpInvokeMemberBinder implements the interface (and property). The job appears to be done in Microsoft.CSharp.RuntimeBinder.BinderHelper.ConvertResult(). That method has code that throws if the aforementioned ResultDiscarded property doesn't return true if the type of the expression is void.
So it doesn't look to me like there's an easy way to tease out the fact that the result of the expression is dropped from the C# binder, in Beta 2 at least.