I have method called getRandomCar which is executed via NSTimer for 4 seconds. This method have an array like this
NSArray *cars = [NSArray arrayWithObjects:#"Mercedes", #"Opel", #"Ford", #"Mazda", nil];
The idea is when getRandomCar method is called the returned value to be different from the last returned i.e
Mescedes Opel Mercedes Mazda Ford Opel etc..
not
Mercedes Mercedes Mazda Opel Opel etc...
I have tried this but with no luck.
NSString *car = [[NSString alloc]initWithFormat:#"%#",
[carsArray objectAtIndex:arc4random() % [carsArray count]]];
if ([self.tmpCar isEqualToString:car])
{
car = [carsArray lastObject];
}
[self settmpCar:playerName];
Use this:
NSArray *carsArray = [NSArray arrayWithObjects:#"Mercedes", #"Opel", #"Ford", #"Mazda", nil];
NSMutableString *car = [[NSMutableString alloc] init];
NSMutableString *lastCar = [[NSMutableString alloc] init];
[lastCar setString:#"XXX"];
do {
[car setString:[NSString stringWithFormat:#"%#",
[carsArray objectAtIndex:arc4random() % [carsArray count]]]];
}
while ([lastCar isEqualToString:car]);
[lastCar setString:car];
I'd recommend you to remember the index of the last car. And when you generate a random number check if it's equal to the previous and, if so, generate another number. Sample code:
int test;
int lastValue;
for (int a = 0; a < 10; a++) {
test = arc4random() % 10;
if (test == lastValue) {
while (test == lastValue) {
test = arc4random();
NSLog(#"in While loop");
}
} else {
NSLog(#"%i", test);
}
lastValue = test;
}
Hope it helps
edit
Decided to add the code for you:
NSArray *cars = [NSArray arrayWithObjects:#"Mercedes", #"Opel", #"Ford", #"Mazda", nil];
int test;
int lastValue;
for (int a = 0; a < 20; a++) {
test = arc4random() % [cars count];
if (test == lastValue) {
while (test == lastValue) {
test = arc4random();
}
} else {
NSString *car = [cars objectAtIndex:test];
lastValue = test;
}
}
that will make 20 random non-repeatable cars
You can use another array to hold the cars that have already been picked up before. In the following example, once you exhaust the entire carsArray, method GetCar will return nil. Note that this may not be the most efficient way, but for a small size of carsArray it should work fine.
At the class level:
NSMutableArray *prevCars = [[NSMutableArray alloc] init];
Your method:
-(NSString*) GetCar {
if([prevCars count] == [carsArray count])
return nil;
NSMutableString *car = [[NSMutableString alloc] init];
do {
[car setString:[NSString stringWithFormat:#"%#",
[carsArray objectAtIndex:arc4random() % [carsArray count]]]];
}
while ([InArray:prevCars value:car])
[prevCars addObject:car];
return car;
}
And then:
-(BOOL)InArray:(NSArray *)arr value:(NSString *)val {
for (id Elem in arr) {
if([val isEqualToString:(NSString*)val])
return YES;
}
return NO;
}
Of course, make sure to free the memory when you're done.
Related
I am trying to set an object to a dictionary with key as an object. The test cases works fine, but within the actual code, I am not able to get the value for the key. The NSMutableDictionary has the key value in it, but when debugging it returns nil.
#implementation JSHashMap {
NSMutableDictionary *dict;
}
- (instancetype)initWithArray:(NSMutableArray *)array {
self = [super init];
if (self) {
dict = [self fromArray:array];
}
return self;
}
- (NSMutableDictionary *)fromArray:(NSMutableArray *)array {
NSMutableDictionary* _dict = [NSMutableDictionary new];
NSUInteger i = 0, len = [array count];
if (len % 2 != 0) {
error(#"JSError: Odd number of elements in the array.");
return _dict;
}
for (i = 0; i < len; i = i + 2) {
[_dict setObject:array[i + 1] forKey:array[i]];
assert([_dict objectForKey:array[i]] != nil);
}
debug(#"%#", _dict);
return _dict;
}
- (JSData *)objectForKey:(id)key {
return [dict objectForKey:key];
}
I am creating the hash map using the initWithArray method.
(lldb) po [dict objectForKey:key]
nil
The key passed in and the key in the dictionary has the same memory address 0x100ea2fa0.
The test cases works fine though. But the when running the actual program, it fails.
NSMutableDictionary *dict = [NSMutableDictionary new];
JSNumber *val = [[JSNumber alloc] initWithInt:1];
JSNumber *key = [[JSNumber alloc] initWithInt:2];
[dict setObject:val forKey:key];
JSData * ret = [dict objectForKey:key];
XCTAssertNotNil(ret);
XCTAssertEqualObjects([ret dataType], #"JSNumber");
JSHashMap *hm = [[JSHashMap alloc] initWithArray:[#[key, val] mutableCopy]];
JSData * ret1 = [hm objectForKey:key];
XCTAssertNotNil(ret1);
XCTAssertEqualObjects([ret1 dataType], #"JSNumber");
JSHashMap *dict = (JSHashMap *)ast;
NSArray *keys = [dict allKeys];
NSUInteger i = 0;
NSUInteger len = [keys count];
for (i = 0; i < len; i++) {
id key = keys[i];
JSData *val = (JSData *)[dict objectForKey:key];
// Issue -> val is getting nil
}
How to fix this and why is this random behaviour?
Found the failing test case.
NSArray *keys = [hm allKeys];
XCTAssertTrue([keys count] == 1);
JSData *ret = [hm objectForKey:keys[0]];
XCTAssertNotNil(ret);
If I use the key returned from calling allKeys method, it returns nil.
You have not shown any information about what JSNumber is, but I am betting that it does not implement isEqual and hash correctly. Thus, you cannot successfully use it as a key in an NSDictionary.
i have test array with objects structure - Group with (NSMutableArray)items, and i save group in YapDatabase
-(void)parseAndSaveJson:(id) json withCompleteBlock:(void(^)())completeBlock{
NSMutableArray *groupsArray = (NSMutableArray *)json;
if (groupsArray != nil) {
YapDatabaseConnection *connectnion = [[DatabaseManager sharedYapDatabase] newConnection];
[connectnion asyncReadWriteWithBlock:^(YapDatabaseReadWriteTransaction *transaction) {
for (int groupIndex = 0; groupIndex < [groupsArray count]; groupIndex ++) {
LocalGroupsExercise *localGroup = [[LocalGroupsExercise alloc] init];
localGroup.name = groupsArray[groupIndex][LOCAL_GROUPS_NAME];
localGroup.tagColor = groupsArray[groupIndex][LOCAL_GROUPS_TAG_COLOR];
localGroup.idGroup = [groupsArray[groupIndex][LOCAL_GROUPS_ID_GROUP] intValue];
if (groupsArray[groupIndex][LOCAL_GROUPS_EXERCISES] != nil) {
NSMutableArray *exerciseArray = (NSMutableArray *)groupsArray[groupIndex][LOCAL_GROUPS_EXERCISES];
for (int exerciseIndex = 0; exerciseIndex < [exerciseArray count]; exerciseIndex ++) {
LocalExercise *localExercise = [[LocalExercise alloc] init];
localExercise.name = exerciseArray[exerciseIndex][EXERCISE_NAME];
localExercise.exerciseId = [exerciseArray[exerciseIndex][LOCAL_EXERCISE_ID_EXERCISE] intValue];
localExercise.groupId = localGroup.idGroup;
localExercise.type = [exerciseArray[exerciseIndex][EXERCISE_TYPE] intValue];
localExercise.minWeight = [exerciseArray[exerciseIndex][EXERCISE_MIN_WEIGHT] floatValue];
localExercise.maxWeight = [exerciseArray[exerciseIndex][EXERCISE_MAX_WEIGHT] floatValue];
localExercise.minReps = [exerciseArray[exerciseIndex][EXERCISE_MIN_REPS] intValue];
localExercise.maxReps = [exerciseArray[exerciseIndex][EXERCISE_MAX_REPS] intValue];
localExercise.minTimer = [exerciseArray[exerciseIndex][EXERCISE_MIN_TIMER] intValue];
localExercise.maxTimer = [exerciseArray[exerciseIndex][EXERCISE_MAX_TIMER] intValue];
localExercise.timeRelax = [exerciseArray[exerciseIndex][EXERCISE_RELAX_TIME] intValue];
[localGroup.exercises addObject:localExercise];
}
}
[transaction setObject:localGroup forKey:[NSString stringWithFormat:#"%d", localGroup.idGroup] inCollection:LOCAL_GROUPS_CLASS_NAME];
}
YapDatabaseConnection *connectnion = [[DatabaseManager sharedYapDatabase] newConnection];
[connectnion readWithBlock:^(YapDatabaseReadTransaction *transaction) {
LocalGroupsExercise *group = [transaction objectForKey:#"2" inCollection:LOCAL_GROUPS_CLASS_NAME];
NSLog(#"%#", group.name);
NSLog(#"%#", group.tagColor);
NSLog(#"%#", group.exercises);
}];
} completionBlock:^{
completeBlock();
}];
}
}
+ (YapDatabaseView *)setupDatabaseViewForShowGroupsGyms{
YapDatabaseViewGrouping *grouping = [YapDatabaseViewGrouping withObjectBlock:^NSString *(YapDatabaseReadTransaction *transaction, NSString *collection, NSString *key, id object) {
if ([object isKindOfClass:[LocalGroupsExercise class]]) {
LocalGroupsExercise *groupExercise = (LocalGroupsExercise *)object;
return [NSString stringWithFormat:#"%#", groupExercise.name];
}
return nil;
}];
YapDatabaseViewSorting *sorting = [YapDatabaseViewSorting withObjectBlock:^NSComparisonResult(YapDatabaseReadTransaction *transaction, NSString *group, NSString *collection1, NSString *key1, LocalGroupsExercise *obj1, NSString *collection2, NSString *key2, LocalGroupsExercise *obj2) {
return [obj1.name compare:obj2.name options:NSNumericSearch range:NSMakeRange(0, obj1.name.length)];
}];
YapDatabaseView *databaseView = [[YapDatabaseView alloc] initWithGrouping:grouping sorting:sorting versionTag:#"0"];
return databaseView;
}
[[DatabaseManager sharedYapDatabase] registerExtension:self.databaseGroupView withName:LOCAL_GROUPS_CLASS_NAME];
[_connection beginLongLivedReadTransaction];
self.mappingsGroup = [[YapDatabaseViewMappings alloc] initWithGroupFilterBlock:^BOOL(NSString *group, YapDatabaseReadTransaction *transaction) {
return true;
} sortBlock:^NSComparisonResult(NSString *group1, NSString *group2, YapDatabaseReadTransaction *transaction) {
return [group1 compare:group2];
} view:LOCAL_GROUPS_CLASS_NAME];
[_connection readWithBlock:^(YapDatabaseReadTransaction *transaction) {
[self.mappingsGroup updateWithTransaction:transaction];
}];
The problem is that the group be NSMutabblArray and I want to see the objects in the table of the array, but [self.mappingsGroup numberOfItemsInSection:section] return only one items in group
You need to configure YapDatabase to use Mantle. By default, it will use NSCoding. (Which is why you're seeing an error about "encodeWithCoder:", as that method is part of NSCoding.)
Take a look at YapDatabase's wiki article entitled "Storing Objects", which talks about how it uses the serializer/deserializer blocks: https://github.com/yaptv/YapDatabase/wiki/Storing-Objects
Basically, when you alloc/init your YapDatabase instance, you'll want to pass a serializer & deserializer block that uses Mantle to perform the serialization/deserialization.
Also, see the various init methods that are available for YapDatabase: https://github.com/yaptv/YapDatabase/blob/master/YapDatabase/YapDatabase.h
For text bozo__foo!!bar.baz, how to split an NSString containing this into (bozo, foo, bar, baz)?
That is, separe it in components with strings (delimiters) __, !! and ..
You can split the strings using NSCharacterSet. Try this
NSString *test=#"bozo__foo!!bar.baz";
NSString *sep = #"_!.";
NSCharacterSet *set = [NSCharacterSet characterSetWithCharactersInString:sep];
NSArray *temp=[test componentsSeparatedByCharactersInSet:set];
NSLog(#"temp=%#",temp);
I'm aware that this question has already been answered but this is a way to separate strings using multiple strings. This is a category to NSString.
- (NSArray<NSString *> *)componentsSeparatedByStrings:(NSArray<NSString *> *)separators
{
NSMutableArray<NSString *> *components = [[NSMutableArray alloc] init];
unichar buffer[self.length + 1];
NSInteger currentOrigin = 0;
NSInteger currentLength = 0;
[self getCharacters:buffer];
for(NSInteger i = 0; i < self.length; i++)
{
unichar currentChar = buffer[i];
currentLength++;
for(NSInteger n = 0; n < separators.count; n++)
{
NSString *currentDivider = [separators objectAtIndex:n];
if(currentDivider.length == 0)
{
return #[self];
}
else if(currentDivider.length > 1)
{
BOOL goodMatch = NO;
for(NSInteger x = 0; x < currentDivider.length; x++)
{
unichar charInDivider = [currentDivider characterAtIndex:x];
if(charInDivider == currentChar)
{
goodMatch = YES;
}
else
{
goodMatch = NO;
break;
}
if(goodMatch == YES && ((x + 1) != currentDivider.length))
{
i++;
currentLength++;
currentChar = buffer[i];
}
}
if(goodMatch == YES)
{
NSRange newComponentRange = NSMakeRange(currentOrigin, (currentLength - currentDivider.length));
NSString *newComponent = [self substringWithRange:newComponentRange];
currentOrigin = (i + 1);
currentLength = 0;
[components addObject:newComponent];
NSLog(#"%#", components);
}
}
else // If current divider is only one character long.
{
if([currentDivider characterAtIndex:0] == currentChar)
{
NSRange newComponentRange = NSMakeRange(currentOrigin, (currentLength - 1));
NSString *newComponent = [self substringWithRange:newComponentRange];
currentOrigin = (i + 1);
currentLength = 0;
[components addObject:newComponent];
break;
}
}
}
// Handle the end of the string.
if((i + 1) == self.length)
{
NSRange newComponentRange = NSMakeRange(currentOrigin, currentLength);
NSString *newComponent = [self substringWithRange:newComponentRange];
currentOrigin = 0;
currentLength = 0;
[components addObject:newComponent];
}
}
return components;
}
Example: "ABCD__EFGHI__JKLMNOP-QRST.UV_WXYZ"
NSLog(#"%#", [test componentsSeparatedByStrings:#[#"__", #"-", #"."]]);
Log Result: "(ABCD, EFGHI, JKLMNOP, QRST, "UV_WXYZ")"
NSString *text = #"bozo__foo!!bar.baz";
NSArray *split1 = [text componentsSeparatedByString:#"__"];
NSArray *split2 = [[split1 lastObject] componentsSeparatedByString:#"!!"];
NSArray *split3 = [[split2 lastObject] componentsSeparatedByString:#"."];
NSLog(#"%#, %#, %#, %#", split1[0], split2[0], split3[0], split3[1]);
More functional solution is to apply -componentsSeparatedByString: recursively, for each component, which was derived during previous separator application:
NSString Category
- (NSMutableArray<NSString *> *)gvr_componentsSeparatedByStrings:(NSArray<NSString *> *)separators {
if (separators.count == 0) {
return [NSMutableArray arrayWithObject:self];
}
NSString *separator = [separators firstObject];
NSArray *reducedSeparators = [separators gvr_arrayByRemovingFirstObject];
NSArray *components = [self componentsSeparatedByString:separator];
NSMutableArray *result = [NSMutableArray new];
for (NSString *component in components) {
NSMutableArray *subResult = [component gvr_componentsSeparatedByStrings:reducedSeparators];
[result addObjectsFromArray:subResult];
}
return result;
}
NSArray Category
- (NSArray *)gvr_arrayByRemovingFirstObject {
NSMutableArray *result = [NSMutableArray new];
for (NSInteger i = 1; i < self.count; i++) {
[result addObject:self[i]];
}
return [result copy];
}
I solved it for my project by looking for the longest separator, replacing the others with this one, then do the separation on the only one left.
Try this:
NSString *test = #"bozo__foo!!bar.baz";
test = [test stringByReplacingOccurrencesOfString:#"!!" withString:#"__"];
test = [test stringByReplacingOccurrencesOfString:#"." withString:#"__"];
NSArray<NSString *> *parts = [test componentsSeparatedByString:#"__"];
How can I save the string that match from one NSArray with one index difference in NSMutableArray?
For example, there are three "apple", four "pineapple", six "banana", two "cocoa" and the rest of words dont have duplicate(s) in the nsarray, i would like to know if the nsarray has at least two same words. If yes, I would like to save "apple", "pineapple, "banana" and "cocoa" once in nsmutablearray. If there are other alike words, I would like to add them to namutablearray too.
My code (which still doesn't work properly);
NSArray *noWords = [[NSArray alloc] initWithArray:
[[NSString stringWithContentsOfFile:[[NSBundle mainBundle]
pathForResource:#"words" ofType:#"txt"]
encoding:NSUTF8StringEncoding error:NULL]
componentsSeparatedByString:#"\n"]];
NSUInteger scount = [noWords count];
int ii = 0;
NSString *stringline;
for (ii; ii < scount; ii++)
{
stringline = [noWords objectAtIndex:ii];
NSLog(#"stringline : %# ", stringline);
}
int i = 1;
NSString *line;
for (i ; i < 10; i++)
{
line = [noWords objectAtIndex:i];
NSLog (#"line : %# ", line);
NSMutableArray *douwords = [NSMutableArray array];
if ([stringline isEqualToString:line])
{
NSString *newword;
for (newword in douwords)
{
[douwords addObject:newword];
NSLog (#"detected! %# ", douwords);
}
}
}
Here's a solution using two sets:
- (NSArray *)getDuplicates:(NSArray *)words
{
NSMutableSet *dups = [NSMutableSet set],
*seen = [NSMutableSet set];
for (NSString *word in words) {
if ([seen containsObject:word]) {
[dups addObject:word];
}
[seen addObject:word];
}
return [dups allObjects];
}
Assuming NSSet uses hash tables behind the scenes (which I'm betting it does), this is going to be faster than the previously suggested O(n^2) solution.
Here's something off the top of my head:
NSMutableSet* duplicates = [NSMutableSet set];
NSArray* words = [NSArray arrayWithObjects:#"Apple", #"Apple", #"Orange", #"Apple", #"Orange", #"Pear", nil];
[words enumerateObjectsUsingBlock:^(NSString* str, NSUInteger idx, BOOL *stop) {
for (int i = idx + 1; i < words.count; i++) {
if ([str isEqualToString:[words objectAtIndex:i]]) {
[duplicates addObject:str];
break;
}
}
}];
NSLog(#"Dups: %#", [duplicates allObjects]); // Prints "Apple" and "Orange"
The use of an NSSet, as opposed to an NSArray, ensures strings are not added more than once. Obviously, there are optimizations that could be done, but it should be a good starting point.
I assume that you want to count appearances of words in your array and output those with a count of more than one. A basic and verbose way to do that would be:
// Make an array of words - some duplicates
NSArray *wordList = [[NSArray alloc] initWithObjects:
#"Apple", #"Banana", #"Pencil",
#"Steve Jobs", #"Kandahar",
#"Apple", #"Banana", #"Apple",
#"Pear", #"Pear", nil];
// Make an mutable dictionary - the key will be a word from the list
// and the value will be a number representing the number of times the
// word appears in the original array. It starts off empty.
NSMutableDictionary *wordCount = [[NSMutableDictionary alloc] init];
// In turn, take each word in the word list...
for (NSString *s in wordList) {
int count = 1;
// If the word is already in the dictionary
if([wordCount objectForKey:s]) {
// Increse the count by one
count = [[wordCount objectForKey:s] intValue] + 1;
}
// Save the word count in the dictionary
[wordCount setObject:[NSNumber numberWithInt:count] forKey:s];
}
// For each word...
for (NSString *s in [wordCount keysOfEntriesPassingTest:
^(id key, id obj, BOOL *stop) {
if ([obj intValue] > 1) return YES; else return NO;
}]) {
// print the word and the final count
NSLog(#"%2d %#", [[wordCount objectForKey:s] intValue], s);
}
The output would be:
3 Apple
2 Pear
2 Banana
I have a maybe simple problem. I am going to generate 3 random numbers ranging from 0 to 2 and I want to determine if there are any duplicates.
Any ideas?
if (num1 == num2) {
}
else if (num1 == num3) {
}
else if (num2 == num3) {
}
else {
//There are no dups.
}
Checks if there is a duplicate.
if (num1 == num2) {
counter++;
}
if (num1 == num3) {
counter++;
}
if (num2 == num3) {
counter++;
}
This finds how many duplicates there are (for an added bonus).
EDIT:
For x amount of numbers you might want to do this (using 10 as my example amount of ints):
int counter = 0;
int i[10] = {
1, 2, 3, 4, 5, 6, 7, 8, 9, 10
};
for (int g = 0; g < 10; g++)
{
for (int j = g+1; j < 10; j++)
{
if(i[g] == i[j])
{
counter++;
printf(#"%d\n", counter);
//If this if statement is true then there is a dup... In this case none are found.
}
}
}
How about this?
NSArray *randomNumbers = [[NSArray alloc] initWithObjects:#"0",#"1",#"1",#"2",nil];
NSMutableDictionary *occurenceDict = [[NSMutableDictionary alloc] init];
for (NSString *number in randomNumbers)
{
if ([occurenceDict objectForKey:number] == nil) {
[occurenceDict setValue:[NSNumber numberWithInt:[number intValue]] forKey:number];
int occOfNum = 0;
for (int i = 0; i < [randomNumbers count]; i++) {
NSString *currentNumber = [randomNumbers objectAtIndex:i];
if ([currentNumber compare:number] == NSOrderedSame) {
occOfNum++;
}
}
[occurenceDict setValue:[NSNumber numberWithInt:occOfNum] forKey:number];
}
}
for (NSString *key in occurenceDict) {
NSString *occurrences = [occurenceDict objectForKey:key];
NSLog(#"Number %d is contained %d times", [key intValue], [occurrences intValue]);
}
[randomNumbers release];
[occurenceDict release];
Output:
Number 0 is contained 1 times
Number 1 is contained 2 times
Number 2 is contained 1 times
Edit: Incase you want to know how this works, here is the same version but with comments to help you understand it:
// Create array with the numbers that we have randomly generated
NSArray *randomNumbers = [[NSArray alloc] initWithObjects:#"0",#"1",#"1",#"2",nil];
NSMutableDictionary *occurenceDict = [[NSMutableDictionary alloc] init];
for (NSString *number in randomNumbers)
{
// If this number has not been added to the dictionary
if ([occurenceDict objectForKey:number] == nil) {
// Add it
[occurenceDict setValue:[NSNumber numberWithInt:[number intValue]] forKey:number];
// Find how many times the number occurs with the "randomNumbers" array
int occOfNum = 0;
for (int i = 0; i < [randomNumbers count]; i++) {
NSString *currentNumber = [randomNumbers objectAtIndex:i];
if ([currentNumber compare:number] == NSOrderedSame) {
// We found this number at this index, so increment the found count
occOfNum++;
}
}
// Save the number of times which "number" occurs in the dictionary for later
[occurenceDict setValue:[NSNumber numberWithInt:occOfNum] forKey:number];
}
}
// Iterate through all items in the dictionary and print out the result
for (NSString *key in occurenceDict) {
NSString *occurrences = [occurenceDict objectForKey:key];
NSLog(#"Number %d is contained %d", [key intValue], [occurrences intValue]);
}
// Release alloc'ed memory
[randomNumbers release];
[occurenceDict release];
Crikey, these answers are long-winded! Put your random generated numbers into an NSIndexSet. Test the set before inserting a number and you'll know that the number is already present, and so is a dupe.