Since iOS 5.1 was released, the default for showing the Master view controller in split views is a slide in type of thing. In order to present a popover it seems like you have to enable it using a UIPopover controller instead. Does this mean that the popover is going to going out of style?
When it comes to Apple's API's, deprecated means that Apple has specifically stated that something is in the process of going away. It's usually accompanied by advice regarding a new way to accomplish the same thing. So, if Apple ever deprecates UIPopoverController, you'll know it just from reading the documentation.
That said, it's also a good idea to read the release notes for each new version of iOS that comes along. In the iOS 5.1 release notes you'll find a note that explains what you're seeing:
In 5.1 the UISplitViewController class adopts the sliding presentation
style when presenting the left view (previously only seen in Mail).
This style is used when presentation is initiated either by the
existing bar button item provided by the delegate methods or by a
swipe gesture within the right view. No additional API adoption is
required to obtain this behavior, and all existing API, including that
of the UIPopoverController instance provided by the delegate, will
continue to work as before.
Related
I'm debugging a project that was working fine in iOS7.1, but does not lay out it's content properly in iOS 8.0. I've narrowed the issue down to this method:
[self orientRootViewControllerForOrientation:rootViewController.interfaceOrientation];
iOS8 no longer returns correct UIInterfaceOrientation from rootViewController.interfaceOrientation, instead it returns "upside down".
Reading the documentation, I'm confronted with a cryptic message:
Use viewWillTransitionToSize:withTransitionCoordinator: to make
interface-based adjustments.
Reading documentation on UIViewControllerTransitionCoordinator, I don't see it having any properties. How can I modify my method that expects an interface orientation to get it's orientation from UIViewControllerTransitionCoordinator?
Basically you are supposed now to layout your content based on the available size, no more on the rotation. Which results in big pains to support older rotation-based code.
The view controller transition coordinator provides a UIViewControllerTransitionCoordinatorContext that has a rotation factor. This could give you the hint you need ?
This blog post mentions this too.
You also have the usual device ([UIDevice currentDevice].orientation) or status bar orientation.
In case you are working on iOS 6 rotation methods, this post has relevant informations too.
I have an app where I allow the user to drag/drop some data from an NSView, with a custom drag image under the cursor.
I just updated to the Xcode 6 beta, and now my drag/drop code won't compile. This is because Apple has deprecated the following NSView method:
dragImage:at:offset:event:pasteboard:source:slideBack:
Fine, but what am I supposed to use instead? All the Apple documentation I've found still merrily recommends the deprecated method.
There is also a "dragFile:" method, however my NSView represents AV data, and it's unsuitable to write a large new file to disk every time the user begins a drag. The user may well to abort the drag, possibly multiple times in rapid succession.
What is the new way to initiate a drag operation with a custom icon?
Thanks to Kyle Sluder on Apple's Dev forums for alerting me to this. It turns out the replacement is
NSView beginDraggingSessionWithItems: event: source:
Lately I've been running into some subtle layout issues in my iOS app. For example displaying a viewController from one part of the app causes the layout of some subviews to be altered (the z-axis ordering changes). Another subtle issue is the navigation bar flickering slightly.
What are some techniques for debugging these issues?
I'm especially interested in printing/logging properties of objects. For example I'd like to just dump/print/log all properties of the viewController referenced above to see exactly what changes. Then perhaps one can use symbolic breakpoints to pin-point the cause.
Check out DCIntrospect. It's a tool that can be very helpful for looking at view's info conveniently.
You can use KVO to observe frames changing, so you know what changes when, from and to what values. You can even use it to fix properties to some contant value. (See Prevent indentation of UITableViewCell (contentView) while editing)
You can use reflection to loop through all properties of an object. I don't know how such a broad approach would help you, but it is possible. (See Loop through all object properties at runtime)
Another technique to use is to subclass a UIView with override methods for re-positioning a view, or other aspects - then you can set breakpoints or log when the frame changes, or other attributes.
To use the UIView debugging class you can just change the type of a View in InterfaceBuilder to be your custom view type instead of UIView.
Use iOS App layout Debugging tool
revealapp.com
Just integrate revealapp SDK in your app and work as firebug
I am trying to make a simple app from a tutorial that does not have a viewController at all. All the code is in the AppDelegate. I am on xcode 4.2 and I am getting this error:
Applications are expected to have a root view controller at the end of application launch
I'm not sure how to deal with this. There are some blogs out there with fixes but none of them are working for me and I really would like to understand what is going on here. And, how to fix it.
I do have a view that contains some buttons and labels. But I have no "ViewController". The files contained in my project are: AppDelegate.h, AppDelegate.m, and Window.xib only. There is no ViewController.h, ViewController.m
** edit **
I ended up making the app from a 'view based application' instead and just moving all the logic from the app delegate to the view controller. So, I didn't really solve the problem per se. The app works now though. Thanks for the help
It's not possible to have an iOS app that doesn't have a view controller. You can always create a trivial view controller, i.e.,
[[UIWindow alloc] initWithFrame:UIScreen.mainScreen.bounds].rootViewController =
[[[UIViewController alloc] init] autorelease];
It sounds like you're looking at an old tutorial. UIWindow got a rooViewController property in iOS4. I believe it became required in iOS5 to help keep controller hierarchies and view hierarchies in sync with the addition of custom container controllers (and to fix a corner case where replacing the "root controller" of a UIWindow could stop orientation changes from propagating). There was a WWDC presentation in 2011 that explained this in some detail. I think it was Session 102, Implementing UIViewController Containment.
At then end of the day, there's no good reason not to have a root view controller. Apple wants to be able to assume it's there in their APIs going forward. If the tutorial you're looking at doesn't account for that, it's broken.
While I agree that there may be workarounds, another question to address is: why do you want an app without a view? Even if it's designed to run in the background and present no visual interface, at least make a simple view showing the application name and version, a largeish icon and perhaps a status. This kind of idle screen uses very little system resources, especially when the app is backgrounded, but improves the overall experience of the app.
If you set your deployment target to 4.3 and run on the iPhone 4.3 simulator, you won't get the warning.
To install the iOS 4.3 simulator, go to Xcode > Preferences > Downloads.
Here is a screenshot from Evernote. It appears to have (but i might be wrong) a custom UINavigationBar as well as a custom UITabBar.
A quick glance at the apps on my phone shows i could use a screenshot of Instagram, Path, DailyBooth, ...
From the docs:-
Because managing the navigation bar is
the responsibility of the navigation
controller, direct modification of the
navigation bar itself is considered
off limits for the most part.
Does Apple regard this kind of thing as grounds for AppStore refusal?
There's a distinction between "custom" navigation bars and using private methods.
Apple prevent you from directly modifying the navigation bar by make a lot of the required methods private or properties read-only. If you were to modify a read-only property or use a private undocumented method your application would be rejected (Apple automatically analyse code upon submission to detect for this sort of thing).
However, there's nothing to stop you from implementing your own UINavigationBar equivalent, or customising it using publicly available SDK methods. The issue then becomes whether your application strays too far from the Human Interface Guidelines: although to be honest, Apple are generally fairly flexible on that.
Whilst I wouldn't necessarily recommend this, I've worked on one app where we rolled our own navigation controller because we had some animation and transition requirements that we couldn't achieve with Apple's own class. As long as you're not calling anything untoward or drastically going against the HIGs, you're generally fine.