uiprogressview update issue - objective-c

I have two views, first one "A", has a button that trigger a web service to validate one code, if validation is successful, it performs a segue to the view "B".
In view B, I have this
- (bool) viewDidUpload
dispatch_async(kBgQueue, ^{
[self processContacts];
[self sendPost];
});
-(void) processContacts
//Process contact address
-(void) sendPost
//Process web services call
//If web service call is OK, call [self updateBar]
[self performSelectorOnMainThread:#selector(updateBar)
withObject:nil waitUntilDone:YES];
UPDATED: I implemented GDC to send sendPost and processContacts in the background, then sendPost method has the updateBar call performed using performSelectorOnMainThread:, the problem is that the execution doesn't enter in this method and it finishes without updating the bar. sendPost and processContacts now run in the background, but I don't know how to perform updateBar in the main every time a valid connection is done, and then return to the background and perform rest of connections and again.
Many thanks

You should perform all calculations and communications in background thread. Then do updates on GUI stuff (like progress bar) in your main thread.
Take a look at GCD. It is really easy to use and will solve your problem I'm sure.

So seems that you are using internet and best way for me to do so is using the Git library of ASIHTTPRequest, read it and download it then use it, it's very useful, enjoy:
http://allseeing-i.com/ASIHTTPRequest/

Related

IOS Grand Central Dispatch with callback method

I haven't used GCD or much threading in my apps but I've run into a situation where I need to run a method or two off another thread. Once this method completes I need to call another method using the main thread from a callback. I've been searching around to see how to detect when a thread has finished the operation but still not too clear on the subject.
I created a test app and just used the viewDidLoad method for a quick example.
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND, 0), ^{
NSLog(#"viewDidLoad called");
sleep(5); // simulating a thread being tied up for 5 seconds
dispatch_async(dispatch_get_main_queue(), ^{
[self callbackMethod]; // method called after above thread has completed running
});
});
}
Will this example work for what I'm trying to do? When running the application it appears that the callback method is called after the sleep(5) finishes. Is this the proper way of handling this situation or am I way off course?
You're spot on; that's the standard pattern for getting off and on the main thread. See my answer here: https://stackoverflow.com/a/13080519/341994
And for example code from my book, structured in this very way:
https://github.com/mattneub/Programming-iOS-Book-Examples/blob/master/bk2ch25p868mandelbrotGCD/ch38p1106mandelbrotNoThreading/MyMandelbrotView.swift
In that example, look at how drawThatPuppy gets off the main thread to do the time-consuming calculations and then back on the main thread to do the drawing into the interface.

Better way to Trigger Asynchronous Callbacks in Objective-C

I am looking for a better way to do this, if possible.
I have an asynchronous callback that updates a local sqlite database. I set a flag in a singleton variable (archiveUpdateComplete) when the update completes. I sleep in a do-while until the flag gets set to true, then I hydrate my tableview. Would like to remove sleep()! Thanks for any suggestions.
#define kBgQueue dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT,0)
- (void)viewDidLoad
{
dispatch_async(kBgQueue, ^{
//Hydrate word archive table view
do {
sleep(1.0);
} while ([sharedManager archiveUpdateComplete]==NO);
[self performSelectorOnMainThread:#selector(hydrateWordArchive) withObject:nil waitUntilDone:YES];
//Run custom activity indicator
dispatch_async(dispatch_get_main_queue(), ^{
[MBProgressHUD hideHUDForView:self.view animated:YES];
});
});
}
If you need to poll
Polling/sleeping is rarely necessary or good. As an alternative:
You can attach an NSTimer to the main thread's run loop.
The selector the timer calls can test [sharedManager archiveUpdateComplete]
if YES is returned, then
invalidate the timer
call [MBProgressHUD hideHUDForView:self.view animated:YES];
If you don't need to poll
There are a few immediate alternatives. Which you choose depends on what knows about what:
If your manager knows who to message following completion, then the manager can simply message it. If that must occur on the main thread you can use -[NSObject performSelectorOnMainThread:withObject:waitUntilDone:] to forward to the main thread. You may also see this approach with delegates. In the case of a singleton, it doesn't make a lot of sense to take this route.
If your manager does not know who is interested in the change/completion, your manager can post a NSNotification after the task has finished (on the current thread or from the main thread).
Key Value Observing (KVO) is another option.
Perhaps I'm missing something, but why don't you just use a completion callback for this?
In other words, you change your computation to "think" in terms of nested blocks. The first async block (on some concurrent queue) does the work of updating the database, and when it's done it dispatches another async block (to the same concurrent queue) which hydrates the tableview. Finally, from that block you dispatch_async yet another block on the main queue which updates the UI, since that's the only bit that needs to execute on the main queue.
Rather than poll, in other words, you want to chain your async operations. See COMPLETION CALLBACKS section of the man page for dispatch_async().

What's the difference between performSelectorOnMainThread: and dispatch_async() on main queue?

I was having problems modifying a view inside a thread. I tried to add a subview but it took around 6 or more seconds to display. I finally got it working, but I don't know how exactly. So I was wondering why it worked and what's the difference between the following methods:
This worked -added the view instantly:
dispatch_async(dispatch_get_main_queue(), ^{
//some UI methods ej
[view addSubview: otherView];
}
This took around 6 or more seconds to display:
[viewController performSelectorOnMainThread:#selector(methodThatAddsSubview:) withObject:otherView
waitUntilDone:NO];
NSNotification methods - took also around 6 seconds to display the observer was in the viewController I wanted to modify paired to a method to add a subview.
[[NSNotificationCenter defaultCenter] postNotificationName:
#"notification-identifier" object:object];
For reference these were called inside this CompletionHandler of the class ACAccountStore.
accountStore requestAccessToAccountsWithType:accountType withCompletionHandler:^(BOOL granted, NSError *error) {
if(granted) {
// my methods were here
}
}
By default, -performSelectorOnMainThread:withObject:waitUntilDone: only schedules the selector to run in the default run loop mode. If the run loop is in another mode (e.g. the tracking mode), it won't run until the run loop switches back to the default mode. You can get around this with the variant -performSelectorOnMainThread:withObject:waitUntilDone:modes: (by passing all the modes you want it to run in).
On the other hand, dispatch_async(dispatch_get_main_queue(), ^{ ... }) will run the block as soon as the main run loop returns control flow back to the event loop. It doesn't care about modes. So if you don't want to care about modes either, dispatch_async() may be the better way to go.
It's likely because performSelectorOnMainThread:withObject:waitUntilDone: queues the message with common run loop modes. According to Apple's Concurrency Programming Guide, the main queue will interleave queued tasks with other events from the app's run loop. Thus, if there are other events to be processed in the event queue, the queued blocks in the dispatch queue may be run first, even though they were submitted later.
This article is a superb explanation to performSelectorOnMainThread vs. dispatch_async, which also answers the above question.
Did you try thePerformSelectorOnMainThread with waitUntilDone=YES
Eg:
Code:
[viewController performSelectorOnMainThread:#selector(methodThatAddsSubview:) withObject:otherView waitUntilDone:YES];
I think that might solve the issue as of why the PerformSelectorOnMainThread takes so long to respond.

How to update a UItableview after performSelectorInBackground?

I have a UIView with 2 views inside it, one is an about us page, the other is a twitter stream/page controlled via a uisegmentation.
The twitter feed runs on didFinishLaunchingWithOptions and runs in the background.
On the twitter page itself I have a reload button which launches the same process, again performing in the background.
I am stuck because the table view never updates, even with
[self.tableView reloadData];
straight after the performInSelector.
Thus I am wanting to perform an update of the table's data once:
[self performSelectorInBackground:#selector(reloadTwitter:) withObject:nil];
is finished.
How do I do such a task?
The first answer would probably work, but you may not be interested in using GCD and blocks. Overall the real problem is most likely that you should not be attempting to update any user interface elements in a background thread - you must do it from the main thread.
So your best option is to probably add another line within the method that is refreshing the twitter feed:
[self.tableview performSelectorOnMainThread:#selector(reloadData) withObject:nil waitUntilDone:No];
Apple has documentation on this here:
http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/Multithreading/AboutThreads/AboutThreads.html#//apple_ref/doc/uid/10000057i-CH6-SW2
Check the section labeled "Threads and Your User Interface".
use GCD and blocks for that... :)
/* get a background queue (To do your things that might take time) */
dispatch_queue_t backgroundQueue =
dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
/* get the main queue (To update the UI)*/
dispatch_queue_t mainQueue = dispatch_get_main_queue();
/* use dispatch_async to run something (twitter, etc)
asynchronously in the give queue (in the background) */
dispatch_async(backgroundQueue,^{
[self reloadTwitter];
/* use again dispatch_async to update the UI (the table view)
in another queue (the main queue) */
dispatch_async(mainQueue,^{
[self.tableView reloadData];
});
});

Update screen in Cocoa/Objective C following button press

Newbie Objective C/Cocoa question: I have an application with some data entry fields and a "do it" button. When the button is pressed, some computation takes place and output data is displayed in a table view and some text fields in the same window. What I'd like is that when the button is pressed that the text fields and the table view are both cleared while the computation takes place.
I've tried making the appropriate calls as the first few statements of the action routine for the button press, but that doesn't work. I would imagine that the runtimes don't get called to do the screen update until after my action routine is finished.
Is there a simple way to do what I want to do? Thanks.
You imagine correctly.
The usual way to do this sort of thing is to use NSObject's performSelectorInBackground:withObject: to start the heavy calculation in the background. Then once the background code finishes doing its work, use performSelectorOnMainThread:withObject:waitUntilDone: to call another selector on the main thread to update the UI (remember, UI calls may only be done from the main thread).
You're correct about the screen updates not taking place until after your routine finishes. Most drawing to the screen is queued to improve performance.
When you change the value in an NSTextField, it knows to call [self setNeedsDisplay:YES] in order to queue its need for redrawing. If you want to force it to display, you can call [textField display]. (Note that calling [textField setNeedsDisplay:YES] will not cause immediate display). Things get a bit more difficult with an NSTableView, as this -display method is unlikely to work for it.
While you could create a secondary thread to do your processing, that would create a lot of complexity that may not be worth it. You might consider using -performSelector:withObject:afterDelay: to begin your processing routine rather than calling it directly.
- (IBAction)buttonClicked:(id)sender {
[textField setStringValue:#""];
[tableView reloadData];
// instead of doing the following:
// [self processData:nil];
// do
[self performSelector:#selector(processData:) withObject:nil afterDelay:0.0];
}
- (void)processData:(id)sender {
// process the data
[textField setStringValue:#"the results"];
[tableView reloadData];
}
Using -performSelector:withObject:afterDelay: is different than calling the method directly, as it causes the method to be called not immediately, but scheduled to be called "ASAP". In many cases, your app will be able to squeeze in the updates to the UI before it can get to performing that computation method. If testing reveals this to be the case, then you can avoid having to go to the trouble of creating a secondary thread to do the processing.
If you want to force updating screen then call setNeedsDisplay from your UIView.
I would imagine that the runtimes
don't get called to do the screen
update until after my action routine
is finished.
Bingo. Your button's action method is called on the main thread, which is the same thread that is responsible for updating the user-interface. So the interface will not update until after your action method returns.
To get around this, you can split your action method into two parts. The first part makes the calls to clear your previous view and set whatever new state you want to use for rendering. The second part does the new calculations, and is moved to its own method. Then, at the end of the first part, add something roughly like:
[self performSelectorInBackground:#selector(myActionSecondPart) withObject:nil];
...to run the computation part in the background. Then your UI will update while the computation runs.