Parking Lot, OOP Design - Custom Design [closed] - oop

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I am working on the parking lot example, and made few assumptions as I design.
I have couple of questions in assigning attributes to Items/Objects.
1) If parkingSpace is not assigned by a system, i.e., user just into Lot, finds an appropriate place (car/bike/truck/handicapped) and parks his car.
I think I don't need a ParkingSpace object, but instead, I can keep a count of no_of_free_places for each of the category_of_parking_space.
Since parking space is big, we just maintain three variables.
no_of_free_slots_Car
no_of_free_slots_Bike
no_free_slots_Truck
no_free_slots_Handicapped
when a vehicle comes in, we just decrease one of the above values (which means, of the available X places, user chooses one and parks there), & when vehicles goes out, we increase the corresponding value.
(in short, parking lot is not assigned by anyone, vehicle just goes to one of the eligible places & parks there)
2) Assuming we have a single global parking meter.
--> Should the start_time/end_time be an attribute of Vehicle?
Or
--> vehicle_id, start_time, end_time be part of ParkingMeter.
3) Assuming the need for parkingSpace object, should 4_wheeler, 2_wheeler, handicapped be a enum type, or a separate class altogether.
If its enum, we can use findEmptySlot(parkingSpace_type);
If they are separate class altogether, and ParkingLot has a method findEmptySlot();
How can we get the appropriate Slot?
ParkingMeter will be responsible to setting the vehicle's start, end times right?
If the has multiple amounts, 1hr - 20$, 2hr - 30$, 3hr - 40$, 5hr - 50$
is it good have these part of ParkingMeter class or, include them in a separate class "ParkingPrice"

Okay,
I didn't really understand the question, but I would indeed use an array ParkingSpace objects to describe the spaces in the park.
Since the time is per vehicle, the time should be set on the vehicle.
I'd use a different class for each, and each should be extending the abstract class Vehicle. It allows for flexibility with common and unique attributes of each vehicle type (serial number for all vehicles, but only 4_wheelers have doors for instance). As for how to find empty parking spaces, each ParkingSpace object would have a $takenBy property, which would hold an instance of the vehicle object occupies it. It should default to null, then, you simply iterate through the array of spaces in your ParkingLot class, and find the one with $space->takenBy == null.

Related

Object condition in multiple places/repeated code (DRY)

This is a fundamental application design question I’ve struggled with and flip-flopped on for years. We have a legacy webapp that doesn't really have a solid ORM, if that tidbit might influence your answer. To abstract my question let’s say we have a class Car, and a corresponding table in our database named car. Car has a few properties: color, weight, year, maxspeed These properties directly correspond to columns in the db table.
In our application, we define the car as “classic old” if year is < 1960 and color = black. And in many places within our app knowing whether the car is "classic old" is extremely important (maybe we’re running a very illogical insurance agency which gives steep discounts and other perks to cars which are “classic old”).
All over our application, we do things like:
--list all classic old cars
--give the current user a discount if their car is classic old
--list all classic old cars with max speed > 100 miles per hour
--email the current user if their car is classic old and weights more than 1000 pounds
What is the best way to go about this? We have a legacy application that does this in some places:
getOldClassicCars()
select * where year < 1960 and color = black
and in other places:
cararray = getAllCars();
for each car in cararray
if car.year < 1960 and car.color = black
oldcararray = car.add()
The point being that this very important, fundamental piece of our application – is the car classic old – is “hardcoded” as year < 1960 and color = black in many places. Sometimes in SQL, sometimes in application code, etc. Obviously that is not good, but as we’ve refactored things I’m not sure we’re refactoring things the best way we can.
Well, you are stuck with the fundamental problem that
you cant run your code on the database
you want to be able to use the database's selection functionality on this criteria.
you want the calculation of "classic old" to be defined in a single place (preferably code)
Lets enumerate the solutions
1: Put the calculation in a sproc and always use the sproc to retrieve cars.
The problem here is if you create a new car in code, its class status is undefined, so you haven't really solved the 'not in two places' problem.
2: Get the DB to run your calc via an assembly. for example you can get mssql to run functions from a .net assembly which you can also use in your code base to perform the same calculation.
Problem, its hard work. Plus essentially its still in two places, you have to keep the db up to date and ensure that the table is accessed correctly
3: Persist the calculated value on the DB, but perform the calc in the code
Problem, if the calculation changes the DB values will be incorrect and need updating.
3 seems to be the best option, as we will know when the calculation changes and be able to take some action to resolve the situation.
However, it might be best, given the fundamental nature of this calculation, to make that 'out of dateness' implicit in the way we structure the code.
Instead of simply persisting car.IsClassic we could add a CarStatusReport object with a datetime property. We then generate a CarStatusReport(2017) which evaluates all the cars at that point in time and saves that data in a separate table.
Our business logic is then no longer, "Is this car a classic?" but "What does the latest CarStatusReport say the status of this car is?"
You Business Logic will then reside in a single CarStatusReportGenerator service and any other logic accessing the IsClassic calculation, will be forced to acknowledge the ephemeral nature of the stored info.
No optimal solution here. But, one good point will be to move all the business logic into the one place. If you can't (when you make methods or functions calculating some property, for example isOld()) then hide all those inconsistencies under the hood, so implementation users (conceptually) will never notice DRY violation from outside.

O.O.P and Class Properties

I'm new to O.O.P and would like advice on best practice.
Say for example I have a Course class which holds course information, and a Location class which holds location details. Classes have corresponding repository classes. Now, each Course HAS A location which I have added Location as a property.
When I am pulling the details of a Course from the database, is it best practice to:
A – Populate the Location object from within the CourseRepository Class meaning SQL would return both course and location details
B – Only populate Course object, returning the Location ID, then use the LocationRepository class to find the location details
I’m leaning more towards B as this is a separation of responsibility, however, the thing that’s getting me is performance. Say I need a List instead which returns a result of 50. Would it be wise to query SQL 50 times to seek location details? Would appreciate your thoughts on this.
Lewis
In part, you're thinking in a wrong conceptual direction. It should be: one location can have many courses, not the reciprocal.
That said, theoretical, a Course domain object should not contain a location as class member, but just a location id. On the other hand, a domain object Location could contain an array of Course objects as class member, if needed. You see the difference?
Now, in your case, indeed pass a Location as argument to a Course object. And, in the Course repository, define a method like fetchCoursesWithLocations() in which you run only one sql query to fetch 50 courses TOGETHER WITH the corresponding location details - based on your criterias - into an array. Then loop through the records array. For each of the record item build a Location object and a Course object (to which you pass the Location object as argument). Then pass each so created Course object to another array holding all resulting Course objects, or to a CourseCollection object (which I recommend). In the end return the Courses array (or the CourseCollection content) from the method.
Now, all is somehow too complex to present in here. But I'll give you here three great articles (a serie) which will make the whole process very clear to you. You'll find out in there how a CourseCollection should see, too. In the articles (from the second one upwards), it is used the term "Mapper", which I'm pretty sure it's the same as your "repository". Actually, there are two abstraction layers for data access in the db: mappers and repositories. Plus the adapters.
Look to the part with the PostMapper and the CommentMapper. They are the parallels to your CourseRepository, respectively your LocationRepository. The same roles have Post and Comment models (domain objects!): as parallels to your Course and Location.
The articles are:
Building a Domain Model - An Introduction to Persistence
Agnosticism
Building a Domain Model - Integrating Data Mappers
Handling Collections of Aggregate Roots - the Repository Pattern

Additional PlanningEntity in CloudBalancing - bounded-space situation

I successfully amended the nice CloudBalancing example to include the fact that I may only have a limited number of computers open at any given time (thanx optaplanner team - easy to do). I believe this is referred to as a bounded-space problem. It works dandy.
The processes come in groupwise, say 20 processes in a given order per group. I would like to amend the example to have optaplanner also change the order of these groups (not the processes within one group). I have therefore added a class ProcessGroup in the domain with a member List<Process>, the instances of ProcessGroup being stored in a List<ProcessGroup>. The desired optimisation would shuffle the members of this List, causing the instances of ProcessGroup to be placed at different indices of the List List<ProcessGroup>. The index of ProcessGroup should be ProcessGroup.index.
The documentation states that "if in doubt, the planning entity is the many side of the many-to-one relationsship." This would mean that ProcessGroup is the planning entity, the member index being a planning variable, getting assigned to (hopefully) different integers. After every new assignment of indices, I would have to resort the list List<ProcessGroup in ascending order of ProcessGroup.index. This seems very odd and cumbersome. Any better ideas?
Thank you in advance!
Philip.
The current design has a few disadvantages:
It requires 2 (genuine) entity classes (each with 1 planning variable): probably increases search space (= longer to solve, more difficult to find a good or even feasible solution) + it increases configuration complexity. Don't use multiple genuine entity classes if you can avoid it reasonably.
That Integer variable of GroupProcess need to be all different and somehow sequential. That smelled like a chained planning variable (see docs about chained variables and Vehicle Routing example), in which case the entire problem could be represented as a simple VRP with just 1 variable, but does that really apply here?
Train of thought: there's something off in this model:
ProcessGroup has in Integer variable: What does that Integer represent? Shouldn't that Integer variable be on Process instead? Are you ordering Processes or ProcessGroups? If it should be on Process instead, then both Process's variables can be replaced by a chained variable (like VRP) which will be far more efficient.
ProcessGroup has a list of Processes, but that a problem property: which means it doesn't change during planning. I suspect that's correct for your use case, but do assert it.
If none of the reasoning above applies (which would surprise me) than the original model might be valid nonetheless :)

How does one keep track of many objects in OO design?

I'm struggling with an issue regarding basic object-oriented design that I don't really have the vocabulary to describe. I'm a first-year computer systems student, so my software development education so far is focused on the very basics.
In a large OO project, like for instance a role-playing game, you can end up with many objects whose names are not known at compile time. In a game example, you might have a database file containing details of different enemy encounters. A particular encounter might have the player face three goblin warriors and a troll berserker. These different enemies might all be instances of class Combatant, with different creation arguments specifying their powers and equipment.
However, when instantiating these objects, what names do we give them? Stated differently: I use Python, and when you instantiate an object, you need to give it an identifying name in order to refer to it later; but how can I name a thing if the variable name itself is not literally typed into my code?
next_combatant = load_from_file()
??? = Combatant(next_combatant)
In other words, what do I put in place of the ??? above?
The solution I'm currently using is to use lists (arrays), appending each new object to the list. This way each object does not strictly have a name in the sense of 'goblin_003', but I can refer to objects by using indices of the list, and I can also do other nice things like count how many enemies there are, etc.
My question, then: is this how it is handled in industry? Do programmers typically use arrays to keep all their objects organised? Or is there some clever trick that allows me to retrieve a variable name from file?
(I realise this question is poorly worded, so if anyone needs clarification, just ask.)
EDIT: Is there a name for using collections in this way?
Of course. Collections serve this purpose well enough. With many collections, you don't need to specify an identifier of a stored item. However, if you would like to, a dictionary is a way to go. I don't know much about python, but there should be some collection where you specify a key and a value for an item you want to store in it.
Just imagine that you are to create millions of warriors in one game. It would not made a sense to have warrior_999999 and warrior_1000000.
That's correct, you don't have variable names for all monsters and objects in your game or in other software where you need dynamic content. And you don't need any variable names really.
But what is correct way to store those objects depends on your needs, what you wanna do with them and what is purpose of your objects. You can use Arrays, Lists, Trees and what ever, what just makes sense in your use case.
If you need to identify specific dynamic object / monster in your game/software, add identifier variable to your object.
Identifier variable in your object can be just integer value. But you have to keep it so that you don't have two objects with same value.
Example, if you have 3 monster objects in array and monster object has int id; variable.
Monster1, id = 1
Monster2, id = 2
Monster3, id = 3... and so on.
In OpenGL, if you use picking, good identifier is RGBA value:
Monster1, id = RGBA(0, 0, 0, 1);
Monster2, id = RGBA(0, 0, 0, 2);
Monster256, id = RGBA(0, 0, 1, 0); and so on.
What is right identifier, depends again on your needs.

Should we put units of measurements in attribute names? [closed]

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I think most of us agree that it's a good idea to use a descriptive name for variables, object attributes, and database columns. If you want to store something's name, you may as well call the attribute Name so people know what to put in it.
Where the unit of measurement isn't immediately apparent, I think you should go a step further and include the unit of measurement in the name. Length_mm, for example, should help remind developers that they'd better convert the length to mm if the user just entered it in inches.
My database administrator, however, just told me that including units of measurement in database column names is “frowned upon”. I think that's just nuts, but perhaps there's some risk DBAs know about that I don't.
Throw me a line, here: should we embed units of measurement in our attribute names? Why? Why not?
If you have a consistent UOM for things, then your DBA's policy is OK.
For example, if timespans are ALWAYS in minutes, etc.
If the UOM could change, then you should store it in another column, alongside the qty.
That said, I tend to side with you on this. Clarity trumps most things, including this. I'd rather see DurationMinutes than Duration and have to guess what the UOM is.
Yes. You should.
The key, as #[Charles Bretana] pointed out, is legibility and that the other users of your table or developers following you know what you're using.
I would absolutely involve the units/measurement in a field name - in my business you can't guess what you'll find from the context or name: a field entitled MarketValue - is that in millions, thousands or units? US Dollars, Euros, pounds, $CURRENCY? Is that value a percentage, a ratio? Absolute or relative? Daily, monthly, calendar year, financial year? That timestamp, what time zone is it?
Your first, last and only task when providing data is to ensure that it isn't used incorrectly because the consumer wasn't able to find out enough about it. As developers, throwing "Metre", "USD", "GMT", "Percent" or whatever into a field name isn't the least bit smelly.
There are enormous smells that need resolving before the tiny whiff of field naming needs standardising.
This is why the Mars Climate Orbiter crashed into the surface at 350 meters/sec when it was planned to only handle 350 ft/sec (or something like that).
Although "Never say 'Never' or 'Always'" is, in general, a good rule of thumb, here I will bend my rule and say I think you should "always" make it clear what units a numeric value is in.
The convention of naming all my columns in the format:
{name}_in_{unit}
helped for one project, since I was using si units it actually ended up allowing me to be able to infer the column data type and generally simplify my writing style.
length_in_m
speed_in_ms-1
color_in_nm
there were a few exceptions that I handled either with at_time or number_of:
started_at_time
updated_at_time
number_of_rotations
I think this is a good idea anywhere since there is always room for ambiguity.
For example, the with high performance timer class we use, I keep having to check if the GetElapsed() method returns seconds or milliseconds or something else. If it were called GetElapsedMilliseconds() that would save the confusion.
The only downside being if you wanted to change your mind ... but in that case any clients would need to know about the change anyway.
F# has an interesting twist on this allowing measurement units to be specified in the type system. See this blog post, and another stackoverflow question discussing Are units of measurement unique to F#?
I've done a lot of database work, and I would not frown upon that at all, nor have I heard of frowning on it.
It's better than the extended properties, which is not apparent to the casual developer. It's better than in a separate document, because many developers won't read them, and certainly not in great detail. If the units are set, then having it in the name sounds like a good idea. If that changes, then when the unit field is added, change the name of the measurement field.
Where the unit of measurement isn't immediately apparent, I think you should go a step further and include the unit of measurement in the name. Length_mm, for example, should help remind developers that they'd better convert the length to mm if the user just entered it in inches.
You could go even a step further (in your code, not in the database) and have a Length type, which takes care of the measurement unit and of possible conversions. This is the approach of the "Quantity" pattern in Martin Fowler's "Analysis Patterns" book.
Do not put units of measurement (or column type) in your database column names.
Many Databases have the ability to document/comment columns in some way (in SQL Server it is sp_addextendedproperty), I would suggest that is a more appropriate place.
For Python datetimes, consider using objects from the datetime package. Doing so will capture the unit implicity to microsecond resolution. There is then no basis for including the unit in the variable name.
If you must use an int or float instead, it is strongly recommend to suffix the unit name abbreviation to the variable name. For example, instead of the variable name diff, use diff_secs for seconds, diff_ms for milliseconds, diff_µs for microseconds, or diff_ns for nanoseconds.
We don't put units of measurement in column names in our database. We do, however, have a data dictionary document where all of the columns and relationships are described.
The ideal approach is, if possible, to use a type that leaves no ambiguity as to the measurement. For example in .NET rather than saying int periodInSeconds you'd be much better off using TimeSpan period.
The F# language actually has units of measurement as part of the type system so you can declare types in units such as 10<m/s> and 5<s> and even perform calculations on them so something like 10<m/s> * 5<s> would result in 50<m>. See here for more info.
So I'd say if possible use a type that conveys your intention, but if that isn't possible then you should probably encode the measurement into the name. It's better and more obvious than a comment.
You definitely want units of measurement somewhere. I don't know if the column names are a good place or if the schema is better. Ask your database administrator
Where is the information about units of measure stored?
How can I get access to the units programmatically?
If the answers are "it isn't" or "you can't", complain bitterly---they have no right to deny you your naming convention. Otherwise, all may be happier if you work within the system.
P.S. I really like the support for units of measure that they've put into F#.
I have to say, I hate "descriptive" variable names becoming "incredibly verbose" variable names.
My preferred alternative is to use nothing but the unit-of-measure names in short functions. Eg.
function velocity(m, s) {
return m/s;
}
You don't need to say "length_m" because in this context, it's obvious that only lengths are measurable in metres.
Having said that. If I was writing a system where units of measure errors were really dangerous, I'd probably use the type system and define a Length class which always converted itself into a standard unit for any calculation. Maybe even different sub-classes for Feet, Metres etc.
NO, the name of the attribute is seperate from its unit of measurement.
If you call a variable length_mm then you are tied to mm.
what if you use a 32bit int to store length_mm, eventually the length in mm may get larger then 62,000, or whatever the limit is on 32bit ints. You cant switch over to m cause you tied you length variable to length_mm.
I think putting units in your identifiers is a huge design smell. It almost surely means that you chose the wrong language: if units are so important to the project, you'd better be using a language whose type system is capable of representing them.