I'm attempting to validate an Archive in Xcode 4.4 and am receiving the following error:
"there is no dwarfdump executable defined"
Using Xcode 4.2 the same build passed validation. Anybody any ideas?
It turns out that this error is common when using Beta/Preview versions of Xcode and thus Preview/Beta versions of Xcode should not be used for releasing code.
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I am facing xctest encountered error while executing test cases in xcode 10.
The error says
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xctest (5571) encountered an error (Early unexpected exit, the operation never finished bootstrapping - no restart will be attempted. Underlying error: Test session exited(82) without checking in. The executable cannot be loaded for some other reason, such as a problem with a library it depends on or a code signature/entitlements mismatch. Retry after a Clean build.)
The same code works fine in Xcode 9.4.1 or below.
Tried all possible solutions over the internet but the issue still exists. The project is in objective C and its a framework project.
Please help me to fix the issue.
Attached the screenshot of the error
I am trying to release an app for OSX but every time someone runs the app on their machine they get:
Dyld Error Message:
Library not loaded: /usr/lib/libusb-1.0.2.dylib
Referenced from: /Users/USER/Desktop/____.app/Contents/MacOS/____
Reason: image not found
The guy on this post suggests it is the path that the package was built with Dyld: Library not Loaded Error Mac OS
But even if I build the app with no prefix I still have the issue.
Then I tried to build using:
./configure --disable-dependency-tracking --disable-static --prefix=#executable_path/../Frameworks/
But that gave a error of an invalid path. I am including the dylib in the package. I have to use libusb 1.0.16RC10 because there is a bug in the newest stable release that breaks mouse and keyboard functionality on the MBP for a short period of time ever time you scan for devices.
Please tell me there is a way to have it included that every use doesnt have to compile their own libUSB.
So if you're including your .dylib within the framework directory, now you just need to run the "install_name_tool" to point your app to that dylib within the application package, instead of "/usr/lib".
To do this, add a "Run Script" build step after the compiling and linking has finished. And in this build phase, the script will be as simple as:
install_name_tool -id #executable_path/../Frameworks/libusb-1.0.2.dylib path/to/your/project/libusb-1.0.2.dylib
The tutorial I'm looking at can be found here. I hope this helps you out!
I am new to iphone development . In my application I am trying to provide Ultralite Sync
mechanism. I am referring the following link:
http://dcx.sybase.com/index.html#1201/en/ulc/compile-iphone-library.html.
But when I try to Compile the library for the iPhone simulator , I get the error. That is,
when I execute the ./build.sh command. I get the following error
make: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2: No such file or directory
I assume, I am getting error because Developer folder is missing as I am using XCode
version 4.3.3. I am really banging my head to get the solution. Can any one help me out,
please ?
I just encountered this error as well and got past it by doing the following:
1)Launch XCode
2)Click XCode...Preferences menu
3)Click on Locations
4)Select the 'Command Line tools' drop down and select the version number.
Mine was unseleced. After making this selection and rerunning the command line tools I was able to get past this error. (Although now I have other errors in the script)
I've recently upgraded to Xcode 4.4 and have been using it for some Mac App Store submissions. Two worked fine but the third gave this error:
Undefined symbols for architecture x86_64:
"_objc_retain", referenced from:
___ARCLite__load in libarclite_macosx.a(arclite.o)
(maybe you meant: _objc_retainedObject)
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)
ARC is turned off so I don't know where this reference is coming from, or how to get rid of it. I've tried the usual clean/build cycle but to no avail.
Any thoughts?
I think you should use the SDK 10.6 on Xcode 4.4,right?
If so, please Change "Implicitly Link Objective-C Runtime Support" to "NO".
Is your base sdk lower than 5.0? I'm using Xcode4.5, and get the same error when i building with iOS 4.2.After I changed it to iOS5.0(or above), the error disappeared.
I'm sorry,you talked about Mac app.But i think the reason may be the same.
OK,i found an answer: Change "Implicitly Link Objective-C Runtime Support" to NO may work.
I had the same problem in Xcode 7.0.1 with iOS 7.0. The solution was to change the Deployment Target from 7.0 to 7.1.
I added Sharekit in ios sdk 5.0. I even turned down the automatic reference counting for every single file present using "fno-objc-arc" I'm getting "LLVM compiler error". I have no idea what exactly the problem is. Could you guys help me out? Below is the source code link
http://www.skytel.mobi/stepheniphone/iphone/newlywed.zip
ERRORS:
1)Apple LLVM compiler 3.0 Error
Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/clang failed with exit code 1
2)UNCategorized
Build task failed without generating error messages.
Did you try setting the debugger to GDB (in Product/Edit Scheme). There seems to be some issues with LLDB and breakpoints, especially if you are breaking on all exceptions.