When I replace the #"hello" with titlestring the table, the cell shows up blank, If i leave the hello, everything works, including the "detailsstring". I don't know why it's doing that since detailsstring is set up exactly the same as titlestring.
here is the code:
in the .m file I have
#synthesize detailsstring;
#synthesize titlestring;
and it's all defined the same in the .h in the .m I have this as well:
- (void)viewDidLoad{
titlestring =[[NSUserDefaults standardUserDefaults] objectForKey:#"titletext"];
detailsstring = [[NSUserDefaults standardUserDefaults] objectForKey:#"details"];
tabledata = [[NSArray alloc] initWithObjects:#"hello", nil];
tablesubtitles = [[NSArray alloc] initWithObjects:detailsstring, nil];
[super viewDidLoad];
}
Now, I'm saving those Userdefaults in another controller. Here is the save button action in a different view controller:
- (IBAction)saveButton:(id)sender {
NSUserDefaults *titletext = [NSUserDefaults standardUserDefaults];
[titletext setObject:titleTextfield.text forKey:#"titletext"];
NSUserDefaults *details = [NSUserDefaults standardUserDefaults];
[details setObject:detailstextfield.text forKey:#"details"];
NSUserDefaults *categoryUser = [NSUserDefaults standardUserDefaults];
[categoryUser setInteger:selectedCategory forKey:#"category"];
}
What am I doing wrong?
First of all, one instance of NSUserDefaults is sufficient for all three modifications. To 'push' the changes to the file system immediately, you can call [userDefaults synchronize];. Otherwise there is no guarantee that your changes are saved instantly. Apple suggests only to call this method if you cannot wait for the changes to be saved.
- (IBAction)saveButton:(id)sender {
NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
[userDefaults setObject:titleTextfield.text forKey:#"titletext"];
[userDefaults setObject:detailstextfield.text forKey:#"details"];
[userDefaults setInteger:selectedCategory forKey:#"category"];
[userDefaults synchronize];
}
In your viewDidLoad: method, try to output the saved values to test your application's integrity:
NSLog(#"%#", [[NSUserDefaults standardUserDefaults] objectForKey:#"details"]);
Related
I need two NSMutableArray that will contain NSString.
These arrays are:
ListOFUserNames=[NSMutableArray array];
SituationstoName =[NSMutableArray array];
I have two different sets of strings that go into each mutable array.
After named gets added to Listofusernames
Situation gets added to SituationstoName
[ListOFUserNames addObject:AfterNamed];
[SituationstoName addObject:Situation];
I am trying to save listofusernames and situationstoname with their respective strings.
NSUserDefaults *something = [NSUserDefaults standardUserDefaults];
[something setObject:ListOFUserNames forKey:#"somedata"];
[something synchronize];
NSUserDefaults *something2 = [NSUserDefaults standardUserDefaults];
[something2 setObject:SituationstoName forKey:#"somedata2"];
[something2 synchronize];
In the method that loads them, nothing comes out.
The code for that method is:
NSUserDefaults *somet = [NSUserDefaults standardUserDefaults];
NSUserDefaults *somet2 = [NSUserDefaults standardUserDefaults];
ListOFUserNames = [somet objectForKey:#"somedata"] ;
SituationstoName = [somet2 objectForKey:#"somedata2"] ;
[somet synchronize];
[somet2 synchronize];
The problem is that it is not loading the strings that are saved in the mutable arrays.
//initialise array
NSMutableArray *listOFUserNames=[[NSMutableArray alloc] init];
NSMutableArray *situationstoName =[[NSMutableArray alloc] init];
//add content in the array
[listOFUserNames addObject:AfterNamed];
[situationstoName addObject:Situation];
(Before storing also check if your array contains objects or is empty.)
//Store these array in `NSUserDefaults`
NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
[userDefaults setObject:listOFUserNames forKey:#"NameData"];
[userDefaults setObject:situationstoName forKey:#"SituationData"];
[userDefaults synchronize];
//Access data where ever you want to be
//(listOFUserNames and situationstoName must be array)
NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
listOFUserNames = [userDefaults objectForKey:#"NameData"] ;
situationstoName = [userDefaults objectForKey:#"SituationData"] ;
I'm creating a program that saves a String from one text field and an integer from a second text field. I am trying to use NSUserDefaults, but I can't seem to get either of them to save correctly when I run the program. It crashes when I press the save button with the breakpoint while handling the NSUserDefaults. Am I doing something wrong? I skimmed through the documentation, but it didn't help. Can I even use 2 different instances of NSUserDefaults?
- (IBAction)save:(id)sender {
//Save stuff fropm textfields
NSString* name = _nameText.text;
int count = [_countText.text intValue];
NSUserDefaults* defaults = [NSUserDefaults standardUserDefaults];
[[NSUserDefaults standardUserDefaults] setObject:name forKey:#"name"];
[[NSUserDefaults standardUserDefaults] setInteger:count forKey:#"count"];
[[NSUserDefaults standardUserDefaults] synchronize];
}
- (IBAction)load:(id)sender {
//Load stuff from NSUserDefaults
NSUserDefaults* defaults = [NSUserDefaults standardUserDefaults];
NSString* loadstring = [defaults objectForKey:#"name"];
_nameText.text = loadstring;
NSUserDefaults* defaults2 = [NSUserDefaults standardUserDefaults];
NSInteger loadint = [defaults2 integerForKey:#"count"];
_countText.text = [NSString stringWithFormat:#"%li", (long)loadint];
}
Declare defaults = [NSUserDefaults standardDefaults]; in your viewDidLoad (and NSUserDefaults* defaults; in .h) and use this code:
- (IBAction)save:(id)sender {
//Save stuff fropm textfields
NSString* name = _nameText.text;
int count = [_countText.text intValue];
[defaults setObject:name forKey:#"name"];
[defaults setInteger:count forKey:#"count"];
[defaults synchronize];
}
- (IBAction)load:(id)sender {
//Load stuff from NSUserDefaults
_nameText.text = [defaults stringForKey:#"name"];
_countText.text = [NSString stringWithFormat:#"%li", (long)[defaults integerForKey:#"count"]];
}
I have an app already in the AppStore that uses NSUserDefaults. Some of the defaults are Default settings that I go ahead and set when the app is first launched, and then the user is allowed to change them later if they wish. So, in my AppDelegate appDidFinishLaunchingWithOptions I put:
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
if (! [defaults boolForKey:#"notFirstRun"]) {
[defaults setBool:YES forKey:#"notFirstRun"];
[defaults setInteger:0 forKey:#"verseKey"];
[defaults synchronize];
}
The issue I am having now is I want to add some more Default settings in the NSUserDefault category, so I want to make it look like this:
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
if (! [defaults boolForKey:#"notFirstRun"]) {
[defaults setBool:YES forKey:#"notFirstRun"];
NSString *smalltitle = #"4";
NSString *smallarticle = #"3";
[defaults setObject:smalltitle forKey:#"Title"];
[defaults setObject:smallarticle forKey:#"Article"];
[defaults setInteger:0 forKey:#"verseKey"];
[defaults synchronize];
}
I know that this will cause an issue for those who have already downloaded the app, and are merely updating it. They will not run that code because the notFirstRun Bool has already been set to YES. Any thoughts on what I should do here?
The proper solution is to not actually populate NSUserDefaults with default values. Instead, use the registerDefaults: method.
At app startup you do:
NSUserDefaults *default = [NSUserDefaults standardUserDefaults];
[defaults registerDefaults:#{
#"Title" : #"4",
#"Article" : #"3",
#"verseKey" : #0
}];
That's it. Call this every time the app is run. These defaults are not actually persisted. The value is only returned if there isn't already an explicit value for the key. You can update these defaults all you want without affecting any existing values.
Make a new notFirstRun Boolean value (i.e. notFirstRunTwo). That will be 'NO' for existing users, too.
I suggest to do the following :
check userdefaults for stored app version if it is equal to the current or not , if not.
store the current app version and do your first launch initialization
the code
`
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
NSString *appVersion = [NSString stringWithFormat:#"%#",[[NSBundle mainBundle] objectForInfoDictionaryKey:#"CFBundleShortVersionString"]];
if (! [defaults objectForKey:appVersion ])
{
/// store the current version and then do your first run functions
[defaults setObject:[NSNumber numberWithInt:1] forKey:appVersion];
/// here do your first run
......
}`
I have an object at the root of plist that stores objects and keys (one of which is input from a user textfield). I have no problem writing and creating structure; it's trying to read values that causing problem. Below code I used to write the data, can someone tell me how to read the string [val] and [myKey]?
thank you!
#define defaultValue #"Your Name"
#define myKey #"PersonName"
- (void)textFieldAction:(id)sender {
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
NSString *val;
// Get the new value from the textfield
val = [myTextField stringValue];
if ([val isEqualToString:defaultValue]) {
[defaults removeObjectForKey:myKey];
} else {
// [defaults setObject:val forKey:myKey];
NSDictionary *my_dict = [NSDictionary dictionaryWithObjectsAndKeys:
#"Name", #"PersonName",
#"Email", #"PersonEmail",
#"Dept", #"PersonDept",
#"Job", #"PersonJob",
val, myKey,
#"Status", #"PersonStatus",
nil];
[defaults setObject: my_dict forKey: #"Person"];
[[NSUserDefaults standardUserDefaults] registerDefaults:my_dict];
I would like to automatically populate the textfield with the [val], for [myKey], if the user has the info already in the plist. Here's the code I'm trying to use for that:
- (void)applicationDidFinishLaunching:(NSNotification *)notification {
NSUserDefaults *defaults = [[NSUserDefaults standardUserDefaults] objectForKey:myKey];
NSString *val = [defaults stringForKey:myKey];
if (val == nil) val = defaultValue;
[myTextField setStringValue:val];
You can write the value into NSUserDefault like the following:
[[NSUserDefaults standardUserDefaults] setValue:[myTextField stringValue] forKey:#"Person"];
And read it later like the following:
[myTextField setStringValue:[[NSUserDefaults standardUserDefaults] stringForKey:#"Person"];
So you can simplify your code into:
- (void)textFieldAction:(id)sender {
[[NSUserDefaults standardUserDefaults] setValue:[myTextField stringValue] forKey:#"Person"];
[[NSUserDefaults standardUserDefaults] synchronize];
}
You can set a default value with the registerDefaults:. And when you can retrieve that value simply by calling:
- (void)applicationDidFinishLaunching:(NSNotification *)notification
{
// ...
[[NSUserDefaults standardUserDefaults] registerDefaults:#{#"Person", defaultValue}]
NSString *value = [[NSUserDefaults standardUserDefaults] stringForKey:#"Person"];
[myTextField setStringValue:value];
// ...
}
If I understand correctly, you should be able to do what you need by simply doing:
NSString * val = [[NSUserDefaults standardUserDefaults] objectForKey: myKey];
[textfield setText: val];
NSUserDefaults Reference Page
myTextField.text = [[NSUSerDefaults standardUserDefaults] objectForKey:myKey];
I set up multiple NSUserDefaults in my app that work for the most part. The NSUserDefaults are called from one ViewController and implemented at another (such as in a game with a level select). This seems to work well, until the user presses the back button on the level select screen. When they try to go back to the level select viewController, the NSUserDefaults are not loaded onto the screen.
Here is my code:
LevelSelectViewController:
- (void)viewDidLoad
{
NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
[userDefaults synchronize];
[super viewDidLoad];
}
- (void)Level1DidFinish:(Level1 *)controller
{
[self dismissModalViewControllerAnimated:YES];
NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
NSInteger rank = [userDefaults integerForKey:#"levelRank"];
{
if (rank == 1) {
button2.hidden = NO;
}
}
}
Level1ViewController:
{
NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
[userDefaults setInteger:1 forKey:#"levelRank"];
}
You need to call [userDefaults synchronize] after setting a value for a key. The automatic synchronization happens quite rarely, so in this case, while one completes a level, the sync won't have yet happened.
So modify your code like this:
Level1ViewController:
{
NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
[userDefaults setInteger:1 forKey:#"easyRank"];
[userDefaults synchronize];
}
Your first issue is you are creating an instance of userDefaults, but are not setting any values. So calling synchronize here is actually doing nothing:
NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
[userDefaults synchronize];
After you set a your Integer, then you need to call synchronize:
NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
[userDefaults setInteger:1 forKey:#"easyRank"];
[userDefaults synchronize];
You're setting values for two different keys. What are you expecting to happen?
Either Level1ViewController needs to set a value for levelRank or LevelSelectViewController needs to read the value for the easyRank key.