NSWindowController awakeFromNib is being called twice - objective-c

I have an application that intends to create a popup window when a button is clicked. The popup window will load from a nib file. And so, the button is clicked and the window happily pops up. BUT, its awakeFromNib method gets called twice. Here's the code;
Application Delegate:
...
-(IBAction)myButton:(id)sender{
printf("[settings]: button pressed\n");
Config_SelectorSetup *selectorSetup = [[Config_SelectorSetup alloc] initWithWindowNibName:#"Config_SelectorSetup"];
printf("about to load\n");
[[selectorSetup window] makeKeyAndOrderFront:sender];
}
Config_SelectorSetup.m
- (id) initWithWindowNibName:(NSString *)windowNibName{
printf("[initWithWindowNibName]\n");
if( self = [super initWithWindowNibName:windowNibName] ){
...
}
return self;
}
- (void)awakeFromNib{
printf("[awakeFromNib]\n");
[self startScreen];
}
And here is the output:
[settings]: button pressed
[initWithWindowNibName]
about to load
[awakeFromNib]
[awakeFromNib]
Analyzing the call stack, first time it's called by [NSObject performSelector:] the second one by [NSIBObjectData nibInstantiateWithOwner:topLevelObjects:].
Can someone tell what am I doing wrong?
Thanks

Does Config_SelectorSetup.xib contain a Config_SelectorSetup object besides File's Owner?
Try logging self in awakeFromNib -
NSLog(#"self = %p", self);
Does it print the same address each time? If it's printing different addresses, chances are you have a Config_SelectorSetup object in your nib.

How many outlets do you have in your class and what is that class subclassing? I found with certain subclasses (NSDocument for instance), if you have multiple outlets connected, each nib object will fire the awakeFromNib method upon loading. NSLog your outlets to see if they output nil or an address.

If you create an object from a nib and specify the NSWindowController as the owner, the window controller will get an awakeFromNib.
For example, a common case is where the controller is a delegate for an NSTableView and the method
(NSView *)tableView:(NSTableView *)tableView viewForTableColumn:(NSTableColumn *)tableColumn row:(NSInteger)row
is making the views like this,
return [tableView makeViewWithIdentifier:tableColumn.identifier
owner:self];
Note how self (the window controller) is passed as owner, which will cause it to see an awakeFromNib message every time this line is executed.
In this case it's better to pass nil as the owner, and not rely on getting awakeFromNib for table cell views here.
I don't know what object is being created with your controller specified as the owner in your case, but this should put you on the right track.

Related

Objective-C: Am I Properly Using this Delegate?

I have a mainWindowController that contains a tabView (which I'm using to switch between views on the main window).
I have view controllers (each with a nib file) for each view. One of the views, view A, contains a tableView. I need to use a delegate method to accomplish something.
After an hour or two or web research and reading up on delegates (new concept to me), I finally got my program to achieve the result I wanted it to for view A.
Here's the interface declaration for view A:
#interface ViewAController : NSViewController <NSTableViewDelegate>
- (BOOL) tableView:(NSTableView *)tableView shouldEditTableColumn:(NSTableColumn *)tableColumn row:(NSInteger)row;
As you can see, I'm using NSTableViewDelegate and I need to disable editing of table columns. The implementation looks like this for the method:
- (BOOL) tableView:(NSTableView *)tableView shouldEditTableColumn:(NSTableColumn *)tableColumn row:(NSInteger)row
{
NSLog(#"shouldEditTableColumn called");
return NO;
}
I used NSLog to make sure the function is being called.
Now in the SAME view controller (view A), I disable editing by clicking a button:
- (IBAction)turnOffEditing:(id)sender
{
[self.tableView setDelegate:self];
[self tableView:self.tableView shouldEditTableColumn:self.columnTableName row:0];
[self tableView:self.tableView shouldEditTableColumn:self.columnTableName row:1];
NSLog(#"turnOffEditing");
}
As you can see, I get the tableView from the view controller and assign the delegate to self.
I then call the shouldEditTableColumn method on self.
Now, everything works. However, is this the correct way to use a delegate? If I need to use more delegate methods for NSTableView for view A (the only view which will have a table), I'm assuming I can define them in View A's controllers as I did previously?
Usually, the delegate is the delegate from the start. That is, it's a bit strange to set the delegate in the -turnOffEditing: action method. Of course, for my suggestion to work, you'd want to return some dynamic value, like the value of a boolean flag instance variable, from the delegate method.
Also, you shouldn't be calling the delegate method yourself in the action method. That does nothing. The delegate is a thing which the frameworks call when they need to make a decision about how to behave.
So, I'd change your code to something like:
#property BOOL editingDisabled;
- (BOOL) tableView:(NSTableView *)tableView shouldEditTableColumn:(NSTableColumn *)tableColumn row:(NSInteger)row
{
NSLog(#"shouldEditTableColumn called");
return self.editingDisabled;
}
- (IBAction)turnOffEditing:(id)sender
{
self.editingDisabled = TRUE;
NSLog(#"turnOffEditing");
}
You'd want to set the delegate during setup. A good approach is to simply connect the table view's delegate outlet to your controller in the NIB.

Why does an empty tableView check the number of sections but a non-empty one does not?

I have set up a demo application with a simple UITableViewController with no contents, but an 'Add' button in the toolbar. This launches a modal view controller which is again empty other than a 'cancel' button. The cancel button just tells its delegate (the UITableViewController) to dismiss the modal.
I then added an NSLog statement in the UITableViewController's numberOfSectionsInTableView method.
Ordinarily, when the table view controller loads I see two calls to numberOfSectionsInTableView. When I open and dismiss the modal (which returns to the UITableViewController) I see no further calls to numberOfSectionsInTableView.
However, if I return 0 from numberOfSectionsInTableView, in addition to the two calls on display, I also see an additional numberOfSections call when the modal is dismissed.
This only happens when numberOfSectionsInTableView returns 0, and I have added no additional code to my project besides that mentioned. This is easily verifiable by setting up a couple of controllers as I've described and modifying the result from numberOfSectionsInTableView.
My questions:
Why is the UITableView calling numberOfSectionsInTableView on return from a modal view?
Why is it only doing this if numberOfSectionsInTableView returns 0?
In addition to numberOfSectionsInTableView, the UITableViewController is also calling cellForRowAtIndex: when the modal is dismissed. In fact, it is attempting to display the new contents of its dataSource. How am I meant to manually animate a row insertion if the first row added is going to already be updated automatically? Shouldn't it be left to me to make sure that my UITableView is consistent with its dataSource?
What property is the UITableViewController checking to know that there is one or more sections (and therefore ask my delegate how many sections)? It can't be numberOfSectionsInTableView itself, since I would see it called whenever I return from the modal, not only when numberOfSections = 0.
From UITableViewController docs:
When the table view is about to appear the first time it’s loaded, the
table-view controller reloads the table view’s data... The
UITableViewController class implements this in the superclass method
viewWillAppear:
If you watch in the debugger, the second call upon app launch is from UITableViewController's viewWillAppear: implementation - specifically the part referred to above, where tableView is sent the reloadData message.
Now, the first call to numberOfSectionsInTableView: on launch is also from UITableViewController's implementation of viewWillAppear: but not directly from that implementation's call to -[UITableView reloadData]. I'm not sure what the first call is all about.
But, to your question, the call to numberOfSectionsInTableView: that happens when dismissing the modal has exactly the same call stack as the second call from applicationDidFinishLaunching:withOptions:. My hypothesis then is that UITableView interprets having zero sections as being in a state where it has not loaded at all. That does make some sense actually. I'd consider an "empty" table view to be one without any rows, but one without any sections seems almost "uninitialized" to me. Furthermore the UITableViewDataSource documentation implies UITableView has by default one section. Returning zero from this method would be inconsistent with that assumption of the docs as well.
Now, to your concern about animation - if you give the table an empty section to work with, you will be able to have full control over inserting the first row with whatever animation you'd like, and not be locked in to when you need to reload.
I think the moral of the story is, don't return zero sections unless you really, really need to for some reason. The title of your post refers to this table view being "empty" as well but I think it's clear the framework finds zero sections to not be empty but unloaded.
Hope this helps! And thanks for posting the sample project for me to play around with.
Perhaps the delegate just couldn't believe its eyes. But seriously, since a table view has to have at least one section, passing 0 doesn't make any sense. Why do it? You pass it an invalid argument and it gives you back a weird response. As to why it doesn't ask for number of sections when you pass 1, I think it's because it doesn't need to know at that point (coming back from the modal view controller) -- the table view has already been populated (if there were some data) and you haven't changed anything in the model, so it doesn't need to update.
I added a few lines to your example project to slide in a row each time you return from the modal view controller, which is what I think you're trying to do. I added an int property num for the return value of numberOfRowsInSection, added an array to populate the table, and a call to insertRowsAtIndexPaths from the modal view controller dismissal method.
- (void)viewDidLoad
{
_num = 0;
self.theData = #[#"one",#"two",#"three"];
[super viewDidLoad];
self.navigationItem.leftBarButtonItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd
target:self
action:#selector(addRecipe)];
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
NSLog(#"# sections requested");
//when 0, this fires on return from the modal. When 1, it does not.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
NSLog(#"in numberOfRows in section");
return _num;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
NSLog(#"in cellForRowAtIndexPath");
UITableViewCell *cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:nil];
cell.textLabel.text = [self.theData objectAtIndex:indexPath.row];
return cell;
}
- (void)addRecipe
{
//create the modal and suscribe for delegate notifications
AddRecipeViewController *addRecipeController = [[AddRecipeViewController alloc]initWithStyle:UITableViewStyleGrouped];
addRecipeController.delegate = self;
//display the modal in a navigation controller
UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:addRecipeController];
[self.navigationController presentModalViewController:navController animated:YES];
}
- (void)addRecipeVC:(AddRecipeViewController *)addRecipeVC didAddRecipe:(NSString *)recipe
{
[self dismissModalViewControllerAnimated:YES];
_num += 1;
[self performSelector:#selector(addRow) withObject:nil afterDelay:.5];
}
-(void)addRow {
[self.tableView insertRowsAtIndexPaths:#[[NSIndexPath indexPathForRow:_num-1 inSection:0]] withRowAnimation:UITableViewRowAnimationRight];
}
The tableview checks number of sections when it's populating the table view with data!
Since the table can be divided into sections, it has to know specifically how many sections to divide it into.
When you reload the data, the number of sections is also checked.
Because every time the table view has to take action in accessing either the data of the table, like what row you tapped, and in what section, or populating the data table, the number of sections has to be known!
Hope this helped!

How to get a reference to the view controller of a superview?

Is there a way to get a reference to the view controller of my superview?
There were several instances that I needed this on the past couple of months, but didn't know how to do it. I mean, if I have a custom button on a custom cell, and I wish to get a reference of the table view controller that controls the cell I`m currently in, is there a code snippet for that? Or is it something that I should just solve it by using better design patterns?
Thanks!
Your button should preferably not know about its superviews view controller.
However, if your button really needs to message objects that it shouldn't know the details about, you can use delegation to send the messages you want to the buttons delegate.
Create a MyButtonDelegate protocol and define the methods that everyone that conforms to that protocol need to implement (the callback). You can have optional methods as well.
Then add a property on the button #property (weak) id<MyButtonDelegate> so that any class of any kind can be set as the delegate as long as it conforms to your protocol.
Now the view controller can implement the MyButtonDelegate protocol and set itself as the delegate. The parts of the code that require knowledge about the view controller should be implemented in the delegate method (or methods).
The view can now send the protocol messages to its delegate (without knowing who or what it is) and the delegate can to the appropriate thing for that button. This way the same button could be reused because it doesn't depend on where it is used.
When I asked this question I was thinking of, in a situation where I have custom cells with buttons on them, how can the TableViewController know which cell's button was tapped.
More recently, reading the book "iOS Recipes", I got the solution:
-(IBAction)cellButtonTapped:(id)sender
{
NSLog(#"%s", __FUNCTION__);
UIButton *button = sender;
//Convert the tapped point to the tableView coordinate system
CGPoint correctedPoint = [button convertPoint:button.bounds.origin toView:self.tableView];
//Get the cell at that point
NSIndexPath *indexPath = [self.tableView indexPathForRowAtPoint:correctedPoint];
NSLog(#"Button tapped in row %d", indexPath.row);
}
Another solution, a bit more fragile (though simpler) would be:
- (IBAction)cellButtonTapped:(id)sender
{
// Go get the enclosing cell manually
UITableViewCell *parentCell = [[sender superview] superview];
NSIndexPath *pathForButton = [self.tableView indexPathForCell:parentCell];
}
And the most reusable one would be to add this method to a category of UITableView
- (NSIndexPath *)prp_indexPathForRowContainingView:(UIView *)view
{
CGPoint correctedPoint = [view convertPoint:view.bounds.origin toView:self];
return [self indexPathForRowAtPoint:correctedPoint];
}
And then, on your UITableViewController class, just use this:
- (IBAction)cellButtonTapped:(id)sender
{
NSIndexPath *pathForButton = [self.tableView indexPathForRowContainingView:sender];
}
If you know which class is the superview of your view controller, you can just iterate through the subviews array and typecheck for your superclass.
eg.
UIView *view;
for(tempView in self.subviews) {
if([tempView isKindOfClass:[SuperViewController class] ])
{
// you got the reference, do waht you want
}
}

Core Data View Controller binding issue

I have a document-based application with a view controller that contains a table, array controller and add/remove buttons. I have bound the Managed Object Context to File's Owner (myViewController) and established property/synthesize commands for myMOC.
My issue is how to set the managed object context from within the view controller. I wrote...
NSWindow *myWindow = [[self view] window];
NSWindowController *myWindowController = [myWindow windowController];
id myDoc = [myWindowController document];
self.myMOC = [myDoc managedObjectContext];
However, calling that from within awakeFromNib or init, generates a nil value for myWindow. Any help is appreciated. Thank you
I'm assuming that myView is in its own nib when you load it and then you're adding the view to a window that's created in a different nib due to myViewController being the file's owner. Is that correct? If so, [[self view] window] should be returning nil since the view hasn't been added to a window when either awakeFromNib or init get called. You would need to run myMOC set-up code after myView has been added to the window. Try breaking the above code out into a -setupMOC method and call it after you add the view to the window or superview. If you're doing it right away you might also be able to get away with calling [self performSelector:#selector(setupMOC) withObject:nil afterDelay:0.0] in awakeFromNib.

Using the same NIB with multiple View Controllers

Basically I want to use a nib file and view controller as a template for a view that I plan to create a number of times. This nib will have a couple of labels and custom views.
The idea is that I will iterate through an array of objects and for each I will create an instance of this controller and set a property to that of the object from the array.
This all works nicely at the moment except for one thing - the labels won't update when I call setStringValue: !!!
I'm using a method within the view controller's code to make the change but it just doesn't work, I'm guessing that the IBOutlet isn't being hooked up properly, which is strange because the custom views are hooking up perfectly.
Any ideas?
Set a breakpoint on awakeFromNib and look in the debugger what the value of the label outlet is. All outlets should have been connected before awakeFromNib is being called. If it is still nil, you have your answer. Calling setStringValue: on nil does exactly "nothing". In that case you have not correctly bound the outlet or maybe you once had it bound correctly and later on changed the name, in that case there should be a yellow warning triangle in Xcode4 or interface builder indicating that something is wrong; however it will not prevent your app from building or running, the outlet will simply keep its initial value after object creation (which is nil).
When you alloc your NSViewControllers, just init with name of NIB:
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
Thanks for the replies, they were helpful but not quite what I was getting at.
I ended up solving it by creating an empty NIB and filling it with just a custom NSView and a few other controls. I created an NSView subclass with IBOutlets for those controls and set the custom view's identity to my subclass in interface builder.
The trick in getting it to work each time I wanted to draw it was by making a class method in my subclass that would load the nib and return the view set up the way I wanted.
Code below:
+(id)todoViewFromNibWithFrame:(NSRect)frameRect todoList:(TodoList *)aTodoList
{
NSNib *todoViewNib = [[NSNib alloc] initWithNibNamed:#"TodoView" bundle:nil];
NSArray *objects = nil;
id todoView = nil;
[todoViewNib instantiateNibWithOwner:nil topLevelObjects:&objects];
for (id object in objects) {
if ([object isKindOfClass:[self class]]) {
todoView = object;
[todoView setTodoList:aTodoList];
break;
}
}
[todoViewNib release];
return todoView;
}
Thanks again for the replies!
Steve