I ran the Unix "strings" command on the Final Cut Pro binary and it returns some stuff like this:
nextEdit:
previousEdit:
stepForward:
stepBackward:
playPause:
Is there any way that I can tell Final Cut to run these functions while it's running? Could this possibly have to do with NSNotifications? I can't find any Apple Documentation on it.
If I'm going about this the wrong way, is there any way I can programmatically control playback (play/pause/rewind/etc.) in Final Cut?
Take a look here: https://discussions.apple.com/thread/6430030
The arguably lame approach is to send keyboard short cuts. Works for me.
Related
We're using Greenhills Multi IDE and Greenhills Debug Probe to program and debug our target system (a Coldfire based, bare metal system). Currently I flash the target using the IDE debugger GUI, but I would prefer to use a command line interface to do it.
The documentation is fairly sketchy, and only gives a very simple example. As far as I can tell I should be able to use grun with gflash to do this, but I'm having a hard time figuring out which GUI fields map to which grun options. Anyone with any experience of this?
Basically I need to be able to specify (see image above):
Flash device (this one I've got figured out I think)
Base address
Image file (we use raw images)
Offset in flash
Alternate RAM base
Alternate flash utility
Possibly also alternate MBS script
Any tips, tricks, or pointers to better documentation than the standard GHS one? Would be much appreciated!
Is below screenshot from debugger command reference is of any help? You can use it to download your source on HW. I will be able to share more details is this helps. Or you can share your solution if you had already found it.
I used mpadmin for this purpose.
mpadmin -update <IP-addr_of_your-probe | -usb> firmware.frm
I am in need of someway to access the UI for the screenshot command in OSX (Cmd+Shft+4) and I would like to be able to activate the UI with a UI button that will screenshot the region selected and save it to a temp location.
Thanks in advance ;)
If there's a direct way to do this from Cocoa, maybe someone will chime in... but I doubt it exists. You can, however, get any behavior you want from the "screencapture" command line utility; it does exactly the same as Cmd-Shift-3 or 4 with a gazillion options. Just type "man screencapture" in Terminal to see all the flags.
But this would require you to run a bash script from your app. If you haven't done that before, well, google it, or check out the many threads here on SO... Opinions vary on how complicated it should be, from a one-liner call to system() to fully thread-safe error reporting NSTask and all kinds of answers in between.
I'd recommend using one of the NSTask answers which keep themselves to half a dozen lines, but YMMV.
I'm becoming mad trying to figure out how to resolve this task. My goal is pretty easy, copy a file on the USB stick every time that it is inserted and then release the USB stick turning off the LED. What is the best way to solve it?
1) I found this article
http://geekswithblogs.net/BruceEitman/archive/2008/06/13/windows-ce-monitoring-for-disk-insertion-to-add-support-for.aspx
or
http://geekswithblogs.net/BruceEitman/archive/2008/06/13/windows-ce-monitoring-for-disk-insertion-to-add-support-for.aspx
but I can't translate it on VB.NET project.
2) Then I read that is enough to use RequestDeviceNotifications for block devices. But How can I do that in VB.NET?
I would like to avoid OpenNetCF if possible.
Thank you
Since you don't want to "use OpenNETCF" I assume that you don't want to use any libraries or capabilities not built in to the CF. We'll skip the argument of that silliness and the "value of your time" discussion and take that as a requirement.
What you need to do is:
Use P/Invoke to call CreateMsgQueue. That's going to give you back a Handle. You'll probably want to do CloseMsgQueue as well for completeness
P/Invoke RequestDeviceNotifications and pass it the handle returned from #1 above along with the DEVCLASS GUID value for the device notifications you want - probably STORE_MOUNT_GUID. Again, adding StopDeviceNotifications for completeness is a good idea.
At that point you'll get a message on the queue whenever a insert or remove happens. You then call ReadMsgQueue to get the DEVDETAIL data in the message.
Parse the DEVDETAIL and look at the fAttached member.
It'd take me a while to write that for you, so you'll need to do this on your own.
Start writing the project, find P/Invoke routines for the calls you need (like FindFirstFile and CreateProcess). On SO, have a look at Storage Card Problem In windows mobile and How to register form for WM_DEVICECHANGE message in windows mobile.
You are only going to be dead in the water if you can not find a particular call that you can't make.
As you work through your project, post (or search for) the actual problems you run into.
Otherwise, it sounds like you are asking someone to write the project and hand it to you.
Are there any frameworks for say, putting a display like in Terminal.app in MY app, and then displaying text on it like usual output to STDOUT? Complete with scrollback and etc.?
You may want to look at iTerm, an open-source terminal emulator written in Cocoa. If you really want terminal emulation, you might be able to lift from that framework.
This thread has a couple suggestions. The first is very UNIX'y - you use pipe() to map stdout to a new location. Then you'd need another process or a thread that reads that pipe and displays it into an NSTextView. The other approach that I liked as it seems cleaner and less resource intensive is to replace the File_writer_t _write proc in the stdout() FILE pointer with the hook that you want, which write the output into an NSTextView.
The project I am currently working on requires a lot of hexadecimal numbers to be entered into the code.
I once saw a pic of an old keyboard with a hexadecimal numpad (has A-F letters on it also) replacing the normal numpad. Anyone know where I can get one of these?
IPv6 Buddy -keypad should work well for hexadecimal input.
http://www.ipv6buddy.com/
If you can get your hands on one of the retired space shuttles, they have one!
I have an old Heathkit learning toy with a hex numpad because the only way to program it was to assemble code by hand (it came with a 6800 manual and some notepads) into the online monitor. This was actually fun!
Mine is missing the 'D' button however.
Great idea with the programmable keypad. I think i am going to pick up one of these: DX1 input system. Works for any reconfiguring I might want to do.
Is this the one you're talking about?
funky http://www.cpmuseum.com/Exhibits/Apple%20Lane/7603/7603-0005/images/000%20Front%20View.jpg
While this has a lot of "gee whiz" appeal, I have to say:
You have two hands. Use them. A-F are all reachable with the left hand on a standard keyboard while your right hand is on the num-pad. Instead of putting muscle-memory time into some arcane Hex-pad, you'll be learning to touch-type with your left hand, which has application outside your current project.
Better yet, come up with a smarter way of getting the hex codes into your code. Write a script that extracts them from your data-source and into your code as symbolic variables... or whatever.
EDIT
Ok, I'll give you the benefit of the doubt. Lets assume you're working on a hardware project and need to provide a specialized interface for your user. Maybe a programmable keypad would fit the bill?
Not sure of the specifics right now, but I'm pretty sure you can easily write a keyboard remapper. You could remap the QWASDF keys to ABCDEF in order to type them more quickly. That way you could use 2 hands to type. Or if you are in control of the program they are being typed into, you could just translate the keys in code on the fly. You also might want to try out the Microsoft Keyboard Layout Creator