cannot define a constructor as a bound function - oop

class A
constructor: ->
method: ->
In the above example, method is not bound to the class and neither is constructor.
class B
constructor: ->
method: =>
In this case, method is bound to the class. It behaves as you expect a normal object method to behave and has access to all of class B's fields. But the constructor is not bound? That seems strange. So i tried the following.
class C
constructor: =>
method: =>
This doesn't compile. I would expect the syntax to be the same on all methods that are bound to a class.
I would like to regard the -> operator as a static operator and the => operator as a dynamic operator. But it doesn't seem like you can. If you could, a method with the -> operator could not be called with super. But, in actuality, you can. Why does this make sense for the syntax of an object oriented language? This seems to not agree with most object oriented languages inheritance rules.

Try looking at how the code compiles. When you use =>, the methods are bound inside the constructor. Thus, it doesn't make any sense to use => for a constructor - when would it be bound?
I'm not sure about your issue with static vs. dynamic operators, but you can definitely call methods defined with the -> operator with super. The only thing -> vs => affects is that the => ensures that this is the object in question regardless of how it is called.
Summary of comments:
Calling the difference between -> and => analogous to static vs. dynamic (or virtual) does not quite convey what those operators do. They are used to get different behavior from javascript's this variable. For example, look at the following code:
class C
constructor: ->
method1: ->
console.log this
method2: =>
console.log this
c = new C()
c.method1() //prints c
f = c.method1;f() //prints window
c.method2() //prints c
f = c.method2;f() //prints c
The difference is in the second way we call each method: if the method is not "bound" to the object, its this is set by looking at what precedes the method call (separated by a .). In the first case, this is c, but in the second f isn't being called on an object, so this is set to window. method2 doesn't have this problem because it is bound to the object.
Normally, you can think of the the constructor function automatically being bound to the object that it is constructing (thus, you can't bind it with =>). However, its worth noting that this isn't quite what's happening, because if a constructor returns an object, that will be the return value of the construction, rather than the this during the constructor.

I think you're massively confused as to the meaning of the '=>', or fat arrow.
First off though, your examples aren't actually valid coffeescript, are they? There is no -> after the class declaration. Adding one is a compiler error.
Back to the fat arrow, there's no mapping to the terms static and dynamic that I can think of, that would apply here. Instead the fat arrow is a convenient syntactic sugar for wrapping a function with a closure that contains the reference to the object you're calling the function on.
The C++ analog is to possibly to say that the fat arrow is a method for automatically creating a functor: it lets you give the function as a callback to a third party who can call it without knowing your object, but where the code invoked inside will have access to your object as the this pointer. It serves no other purpose, and has no bearing on whether a function can be overloaded, or whether it can have access to super.

Related

Property references vs. lambdas for getter/setter

I need to get and set a property of another class from a method and therefore need to pass in either the property reference of lambdas for the getter and the setter:
Passing in the property reference
otherInstance::property
Passing in a lambda for the getter and one for the setter:
{otherInstance.property} // getter
{value -> otherInstance.property = value} // setter
I like the first one, because for me the code is easier to read and shorter, but my alarm bells ring when I read about it on the official documentation, because of the term "reflection". My knowledge from Java is that reflection generally isn't a good thing. Is that also valid with Kotlin? Is it valid with this case? Is one of both ways (property reference or lambdas) more performant or more safe?
By using KMutableProperty0 you would technically be exposing an object that can be used for reflection. If you want to be strict about avoiding reflection, you could use the separate function references for the getter and setter. Note that it's not necessary to pass a lambda as a function reference to a higher-order function. The compiler can interpret property references as functions if the effective signature matches. This would unfortunately mean having to pass the property reference twice. Unfortunately, the setter has to be retrieved via what is technically reflection in this case:
class Test (var x: Int)
fun foo(getter: () -> Int, setter: (Int) -> Unit) {
//...
}
val test = Test(1)
foo(test::x, test::x.setter)
// Zero reflection call:
foo(test::x) { test.x = it }
At some point you have to question how badly you want to avoid reflection, because the above code looks very messy to me. If your class takes a KMutableProperty0 reference, it is much simpler to use. As long as your receiving function isn't using the reference to introspect the code, and only calls get() or set() on it, you are not really using reflection in the ways that are suggested should be avoided.
fun foo(property: KMutableProperty0<Int>) {
//...
}
val test = Test(1)
foo(test::x)
The documentation is about Member references and reflection,
If you are referring to Property references which isn't using reflection itself,
Reflection is only referred in different section Obtaining member references from a class reference
dynamically inspect an object to see e.g. what properties and functions it contains and which annotations exist on them. This is called reflection, and it's not very performant, so avoid it unless you really need it.
Kotlin has got its own reflection library (kotlin-reflect.jar must be included in your build). When targeting the JVM, you can also use the Java reflection facilities. Note that the Kotlin reflection isn't quite feature-complete yet - in particular, you can't use it to inspect built-in classes like String.

when to use/make companion object?

So I'm new to Scala (and have almost zero java experience). I thought I understood OOP, in abstract, but disregard that. My question -- in a similar vein to "method name qualification when using a companion object" -- is about when a Scala pro would think to implement a class - companion object pattern?
From the question referenced above, it's not clear that companion objects were intended to store methods for the class's "internal use" (e.g. the poster wanted to use ^, defined in the object, inside /, defined in the class). So, I don't want to think of companion objects as "containers" for methods the companion class can use, because that's clearly not true...
I'm sorry if this is a vague question: I just want to know the correct way to use these guys.
Companion objects are useful for what you would use static methods for in Java...
One very common use is to define an apply() method in the companion object, which gives users the ability to use MyObject(arg, arg) as shorthand for new MyObject(arg, arg).
Companion objects are also a good place to put things like implicit defs.
I recently have been using companion objects in my akka apps as places to put message case classes which are specific to a supervisor actor and its children, but that I don't necessarily want code outside that subsystem to use directly.
Here's a simple example:
class Complex(real:Double, imag:Double) {
def +(that:Complex):Complex = Complex(this.real + that.real, this.imag + that.imag)
// other useful methods
}
// the companion object
object Complex {
def apply(real:Double, imag:Double) = new Complex(real, imag)
val i = Complex(0, 1)
implicit def fromInt(i:Int) = Complex(i, 0)
}
The normal OOP way to instantiate a new Complex object would be new Complex(x, i). In my companion object, I defined the function apply, to give us a syntactic sugar that allows us to write Complex(x, i). apply is a special function name which is invoked whenever you call an object directly as if it were a function (i.e., Complex()).
I also have a value called i which evaluates to Complex(0, 1), which gives me a shorthand for using the common complex number i.
This could be accomplished in Java using a static method like:
public static Complex i() {
return new Complex(0, 1);
}
The companion object essentially gives you a namespace attached to your class name which is not specific to a particular instance of your class.

What is Method, Property and Function?

Yeah, I'm struggling with that. I cannot distinguish among them because every explanation I read is so unclear and philosophical enough. Can someone clear up these definitions for me ? Thanks guys.
These definitions apply as much to procedural-programming as oop ? Thanks.
Over time, the way people use each of these terms has changed (and will likely keep changing), but here's what they probably mean if you're reading articles written in the last decade or so:
Functions (aka subroutines) are relatively self-contained, relatively independent pieces of code that make up a larger program.
Methods are functions attached to specific classes (or instances) in object-oriented programming.
Properties are an object-oriented idiom. The term describes a one or two functions (depending on the desired program behavior) - a 'getter' that retrieves a value and a 'setter' that sets a value. By convention, properties usually don't have many side-effects. (And the side-effects they do have usually have limited scope: they may validate the item being set, notify listeners of a change, or convert an object's private data to or from a publicly-declared type.)
Function is a combination of instructions coupled together to achieve some result. It may take arguments and return result. If a function doesn't return a result it is usually called a procedure. Examples:
function drawLine(x1, y1, x2, y2):
// draws a line using Bresenham's algorithm from x1,y1 to x2,y2.
// doesn't return anything
function <number> add(a, b):
// adds a to b and returns the result as a number
return a + b
So functions are to do some particular work. For example, when you need to draw a polygon of 3 lines as a part of a vector image it is more convenient to call drawLine thrice than to put all the routine for line drawing inline.
Methods ("member functions") are similar to functions, they belongs to classes or objects and usually expresses the verbs of the objects/class. For example, an object of type Window usually would have methods open and close which do corresponding operations to the object they belong.
Properties are as in everyday language and technically are fields of objects/classes with dedicated getter/setter routines (which can be considered as methods. There are languages that don't have properties and this behavior is achieved using a private field+get/set methods.).
Field - A field is a variable of any type that is declared directly in a class or struct. Fields are members of their containing type.
Property - A property is a member that provides a flexible mechanism to read, write, or compute the value of a private field.
Method - A method is a code block containing a series of statements. In C#, every executed instruction is done so in the context of a method.
Procedure - A procedure is a code block containing a series of statements.
Function - A function is a code block containing a series of statements. That return operation result.
Function is a standalone construction like trim(), strlen(), fopen() etc.
function myAbcFunction() { ... }
Method is a function of object. It is defined in class. Property is just property of object:
class MyClass {
public $property; // Public property: $objInstance->property
protected $property2; // Protected property
public function doSth() {
// That's a method. $objInstance->doSth();
}
}
I suggest read the manual Classes and Objects chapter.
In OOP the primary structure is an object.
Method is a named action which can be applied to the object.
Property is a named value, which the object has. For example, object Human has the property 'Age'.
function is a more general thing, than a method. It is just an action, that doesn't belong to any object. But method is a function that belongs to the object.
a)Function
Refers to block of statements that perform a particular task and return a value.
b)Procedure
Refers to the building blocks of a program that do not return a value when called.
c)Method
Refers to the action that object can perform.

What's the difference between a method and a function?

Can someone provide a simple explanation of methods vs. functions in OOP context?
A function is a piece of code that is called by name. It can be passed data to operate on (i.e. the parameters) and can optionally return data (the return value). All data that is passed to a function is explicitly passed.
A method is a piece of code that is called by a name that is associated with an object. In most respects it is identical to a function except for two key differences:
A method is implicitly passed the object on which it was called.
A method is able to operate on data that is contained within the class (remembering that an object is an instance of a class - the class is the definition, the object is an instance of that data).
(this is a simplified explanation, ignoring issues of scope etc.)
A method is on an object or is static in class.
A function is independent of any object (and outside of any class).
For Java and C#, there are only methods.
For C, there are only functions.
For C++ and Python it would depend on whether or not you're in a class.
But in basic English:
Function: Standalone feature or functionality.
Method: One way of doing something, which has different approaches or methods, but related to the same aspect (aka class).
'method' is the object-oriented word for 'function'. That's pretty much all there is to it (ie., no real difference).
Unfortunately, I think a lot of the answers here are perpetuating or advancing the idea that there's some complex, meaningful difference.
Really - there isn't all that much to it, just different words for the same thing.
[late addition]
In fact, as Brian Neal pointed out in a comment to this question, the C++ standard never uses the term 'method' when refering to member functions. Some people may take that as an indication that C++ isn't really an object-oriented language; however, I prefer to take it as an indication that a pretty smart group of people didn't think there was a particularly strong reason to use a different term.
In general: methods are functions that belong to a class, functions can be on any other scope of the code so you could state that all methods are functions, but not all functions are methods:
Take the following python example:
class Door:
def open(self):
print 'hello stranger'
def knock_door():
a_door = Door()
Door.open(a_door)
knock_door()
The example given shows you a class called "Door" which has a method or action called "open", it is called a method because it was declared inside a class. There is another portion of code with "def" just below which defines a function, it is a function because it is not declared inside a class, this function calls the method we defined inside our class as you can see and finally the function is being called by itself.
As you can see you can call a function anywhere but if you want to call a method either you have to pass a new object of the same type as the class the method is declared (Class.method(object)) or you have to invoke the method inside the object (object.Method()), at least in python.
Think of methods as things only one entity can do, so if you have a Dog class it would make sense to have a bark function only inside that class and that would be a method, if you have also a Person class it could make sense to write a function "feed" for that doesn't belong to any class since both humans and dogs can be fed and you could call that a function since it does not belong to any class in particular.
Simple way to remember:
Function → Free (Free means it can be anywhere, no need to be in an object or class)
Method → Member (A member of an object or class)
A very general definition of the main difference between a Function and a Method:
Functions are defined outside of classes, while Methods are defined inside of and part of classes.
The idea behind Object Oriented paradigm is to "treat" the software is composed of .. well "objects". Objects in real world have properties, for instance if you have an Employee, the employee has a name, an employee id, a position, he belongs to a department etc. etc.
The object also know how to deal with its attributes and perform some operations on them. Let say if we want to know what an employee is doing right now we would ask him.
employe whatAreYouDoing.
That "whatAreYouDoing" is a "message" sent to the object. The object knows how to answer to that questions, it is said it has a "method" to resolve the question.
So, the way objects have to expose its behavior are called methods. Methods thus are the artifact object have to "do" something.
Other possible methods are
employee whatIsYourName
employee whatIsYourDepartmentsName
etc.
Functions in the other hand are ways a programming language has to compute some data, for instance you might have the function addValues( 8 , 8 ) that returns 16
// pseudo-code
function addValues( int x, int y ) return x + y
// call it
result = addValues( 8,8 )
print result // output is 16...
Since first popular programming languages ( such as fortran, c, pascal ) didn't cover the OO paradigm, they only call to these artifacts "functions".
for instance the previous function in C would be:
int addValues( int x, int y )
{
return x + y;
}
It is not "natural" to say an object has a "function" to perform some action, because functions are more related to mathematical stuff while an Employee has little mathematic on it, but you can have methods that do exactly the same as functions, for instance in Java this would be the equivalent addValues function.
public static int addValues( int x, int y ) {
return x + y;
}
Looks familiar? That´s because Java have its roots on C++ and C++ on C.
At the end is just a concept, in implementation they might look the same, but in the OO documentation these are called method.
Here´s an example of the previously Employee object in Java.
public class Employee {
Department department;
String name;
public String whatsYourName(){
return this.name;
}
public String whatsYourDeparmentsName(){
return this.department.name();
}
public String whatAreYouDoing(){
return "nothing";
}
// Ignore the following, only set here for completness
public Employee( String name ) {
this.name = name;
}
}
// Usage sample.
Employee employee = new Employee( "John" ); // Creates an employee called John
// If I want to display what is this employee doing I could use its methods.
// to know it.
String name = employee.whatIsYourName():
String doingWhat = employee.whatAreYouDoint();
// Print the info to the console.
System.out.printf("Employee %s is doing: %s", name, doingWhat );
Output:
Employee John is doing nothing.
The difference then, is on the "domain" where it is applied.
AppleScript have the idea of "natural language" matphor , that at some point OO had. For instance Smalltalk. I hope it may be reasonable easier for you to understand methods in objects after reading this.
NOTE: The code is not to be compiled, just to serve as an example. Feel free to modify the post and add Python example.
In OO world, the two are commonly used to mean the same thing.
From a pure Math and CS perspective, a function will always return the same result when called with the same arguments ( f(x,y) = (x + y) ). A method on the other hand, is typically associated with an instance of a class. Again though, most modern OO languages no longer use the term "function" for the most part. Many static methods can be quite like functions, as they typically have no state (not always true).
Let's say a function is a block of code (usually with its own scope, and sometimes with its own closure) that may receive some arguments and may also return a result.
A method is a function that is owned by an object (in some object oriented systems, it is more correct to say it is owned by a class). Being "owned" by a object/class means that you refer to the method through the object/class; for example, in Java if you want to invoke a method "open()" owned by an object "door" you need to write "door.open()".
Usually methods also gain some extra attributes describing their behaviour within the object/class, for example: visibility (related to the object oriented concept of encapsulation) which defines from which objects (or classes) the method can be invoked.
In many object oriented languages, all "functions" belong to some object (or class) and so in these languages there are no functions that are not methods.
Methods are functions of classes. In normal jargon, people interchange method and function all over. Basically you can think of them as the same thing (not sure if global functions are called methods).
http://en.wikipedia.org/wiki/Method_(computer_science)
A function is a mathematical concept. For example:
f(x,y) = sin(x) + cos(y)
says that function f() will return the sin of the first parameter added to the cosine of the second parameter. It's just math. As it happens sin() and cos() are also functions. A function has another property: all calls to a function with the same parameters, should return the same result.
A method, on the other hand, is a function that is related to an object in an object-oriented language. It has one implicit parameter: the object being acted upon (and it's state).
So, if you have an object Z with a method g(x), you might see the following:
Z.g(x) = sin(x) + cos(Z.y)
In this case, the parameter x is passed in, the same as in the function example earlier. However, the parameter to cos() is a value that lives inside the object Z. Z and the data that lives inside it (Z.y) are implicit parameters to Z's g() method.
Historically, there may have been a subtle difference with a "method" being something which does not return a value, and a "function" one which does.Each language has its own lexicon of terms with special meaning.
In "C", the word "function" means a program routine.
In Java, the term "function" does not have any special meaning. Whereas "method" means one of the routines that forms the implementation of a class.
In C# that would translate as:
public void DoSomething() {} // method
public int DoSomethingAndReturnMeANumber(){} // function
But really, I re-iterate that there is really no difference in the 2 concepts.
If you use the term "function" in informal discussions about Java, people will assume you meant "method" and carry on. Don't use it in proper documents or presentations about Java, or you will look silly.
Function or a method is a named callable piece of code which performs some operations and optionally returns a value.
In C language the term function is used. Java & C# people would say it a method (and a function in this case is defined within a class/object).
A C++ programmer might call it a function or sometimes method (depending on if they are writing procedural style c++ code or are doing object oriented way of C++, also a C/C++ only programmer would likely call it a function because term 'method' is less often used in C/C++ literature).
You use a function by just calling it's name like,
result = mySum(num1, num2);
You would call a method by referencing its object first like,
result = MyCalc.mySum(num1,num2);
Function is a set of logic that can be used to manipulate data.
While, Method is function that is used to manipulate the data of the object where it belongs.
So technically, if you have a function that is not completely related to your class but was declared in the class, its not a method; It's called a bad design.
In OO languages such as Object Pascal or C++, a "method" is a function associated with an object. So, for example, a "Dog" object might have a "bark" function and this would be considered a "Method". In contrast, the "StrLen" function stands alone (it provides the length of a string provided as an argument). It is thus just a "function." Javascript is technically Object Oriented as well but faces many limitations compared to a full-blown language like C++, C# or Pascal. Nonetheless, the distinction should still hold.
A couple of additional facts: C# is fully object oriented so you cannot create standalone "functions." In C# every function is bound to an object and is thus, technically, a "method." The kicker is that few people in C# refer to them as "methods" - they just use the term "functions" because there isn't any real distinction to be made.
Finally - just so any Pascal gurus don't jump on me here - Pascal also differentiates between "functions" (which return a value) and "procedures" which do not. C# does not make this distinction explicitly although you can, of course, choose to return a value or not.
Methods on a class act on the instance of the class, called the object.
class Example
{
public int data = 0; // Each instance of Example holds its internal data. This is a "field", or "member variable".
public void UpdateData() // .. and manipulates it (This is a method by the way)
{
data = data + 1;
}
public void PrintData() // This is also a method
{
Console.WriteLine(data);
}
}
class Program
{
public static void Main()
{
Example exampleObject1 = new Example();
Example exampleObject2 = new Example();
exampleObject1.UpdateData();
exampleObject1.UpdateData();
exampleObject2.UpdateData();
exampleObject1.PrintData(); // Prints "2"
exampleObject2.PrintData(); // Prints "1"
}
}
Since you mentioned Python, the following might be a useful illustration of the relationship between methods and objects in most modern object-oriented languages. In a nutshell what they call a "method" is just a function that gets passed an extra argument (as other answers have pointed out), but Python makes that more explicit than most languages.
# perfectly normal function
def hello(greetee):
print "Hello", greetee
# generalise a bit (still a function though)
def greet(greeting, greetee):
print greeting, greetee
# hide the greeting behind a layer of abstraction (still a function!)
def greet_with_greeter(greeter, greetee):
print greeter.greeting, greetee
# very simple class we can pass to greet_with_greeter
class Greeter(object):
def __init__(self, greeting):
self.greeting = greeting
# while we're at it, here's a method that uses self.greeting...
def greet(self, greetee):
print self.greeting, greetee
# save an object of class Greeter for later
hello_greeter = Greeter("Hello")
# now all of the following print the same message
hello("World")
greet("Hello", "World")
greet_with_greeter(hello_greeter, "World")
hello_greeter.greet("World")
Now compare the function greet_with_greeter and the method greet: the only difference is the name of the first parameter (in the function I called it "greeter", in the method I called it "self"). So I can use the greet method in exactly the same way as I use the greet_with_greeter function (using the "dot" syntax to get at it, since I defined it inside a class):
Greeter.greet(hello_greeter, "World")
So I've effectively turned a method into a function. Can I turn a function into a method? Well, as Python lets you mess with classes after they're defined, let's try:
Greeter.greet2 = greet_with_greeter
hello_greeter.greet2("World")
Yes, the function greet_with_greeter is now also known as the method greet2. This shows the only real difference between a method and a function: when you call a method "on" an object by calling object.method(args), the language magically turns it into method(object, args).
(OO purists might argue a method is something different from a function, and if you get into advanced Python or Ruby - or Smalltalk! - you will start to see their point. Also some languages give methods special access to bits of an object. But the main conceptual difference is still the hidden extra parameter.)
for me:
the function of a method and a function is the same if I agree that:
a function may return a value
may expect parameters
Just like any piece of code you may have objects you put in and you may have an object that comes as a result. During doing that they might change the state of an object but that would not change their basic functioning for me.
There might be a definition differencing in calling functions of objects or other codes. But isn't that something for a verbal differenciations and that's why people interchange them? The mentions example of computation I would be careful with. because I hire employes to do my calculations:
new Employer().calculateSum( 8, 8 );
By doing it that way I can rely on an employer being responsible for calculations. If he wants more money I free him and let the carbage collector's function of disposing unused employees do the rest and get a new employee.
Even arguing that a method is an objects function and a function is unconnected computation will not help me. The function descriptor itself and ideally the function's documentation will tell me what it needs and what it may return. The rest, like manipulating some object's state is not really transparent to me. I do expect both functions and methods to deliver and manipulate what they claim to without needing to know in detail how they do it.
Even a pure computational function might change the console's state or append to a logfile.
From my understanding a method is any operation which can be performed on a class. It is a general term used in programming.
In many languages methods are represented by functions and subroutines. The main distinction that most languages use for these is that functions may return a value back to the caller and a subroutine may not. However many modern languages only have functions, but these can optionally not return any value.
For example, lets say you want to describe a cat and you would like that to be able to yawn. You would create a Cat class, with a Yawn method, which would most likely be a function without any return value.
To a first order approximation, a method (in C++ style OO) is another word for a member function, that is a function that is part of a class.
In languages like C/C++ you can have functions which are not members of a class; you don't call a function not associated with a class a method.
IMHO people just wanted to invent new word for easier communication between programmers when they wanted to refer to functions inside objects.
If you are saying methods you mean functions inside the class.
If you are saying functions you mean simply functions outside the class.
The truth is that both words are used to describe functions. Even if you used it wrongly nothing wrong happens. Both words describe well what you want to achieve in your code.
Function is a code that has to play a role (a function) of doing something.
Method is a method to resolve the problem.
It does the same thing. It is the same thing. If you want to be super precise and go along with the convention you can call methods as the functions inside objects.
Let's not over complicate what should be a very simple answer. Methods and functions are the same thing. You call a function a function when it is outside of a class, and you call a function a method when it is written inside a class.
Function is the concept mainly belonging to Procedure oriented programming where a function is an an entity which can process data and returns you value
Method is the concept of Object Oriented programming where a method is a member of a class which mostly does processing on the class members.
I am not an expert, but this is what I know:
Function is C language term, it refers to a piece of code and the function name will be the identifier to use this function.
Method is the OO term, typically it has a this pointer in the function parameter. You can not invoke this piece of code like C, you need to use object to invoke it.
The invoke methods are also different. Here invoke meaning to find the address of this piece of code. C/C++, the linking time will use the function symbol to locate.
Objecive-C is different. Invoke meaning a C function to use data structure to find the address. It means everything is known at run time.
TL;DR
A Function is a piece of code to run.
A Method is a Function inside an Object.
Example of a function:
function sum(){
console.log("sum")l
}
Example of a Method:
const obj = {
a:1,
b:2,
sum(){
}
}
So thats why we say that a "this" keyword inside a Function is not very useful unless we use it with call, apply or bind .. because call, apply, bind will call that function as a method inside object ==> basically it converts function to method
I know many others have already answered, but I found following is a simple, yet effective single line answer. Though it doesn't look a lot better than others answers here, but if you read it carefully, it has everything you need to know about the method vs function.
A method is a function that has a defined receiver, in OOP terms, a method is a function on an instance of an object.
A class is the collection of some data and function optionally with a constructor.
While you creating an instance (copy,replication) of that particular class the constructor initialize the class and return an object.
Now the class become object (without constructor)
&
Functions are known as method in the object context.
So basically
Class <==new==>Object
Function <==new==>Method
In java the it is generally told as that the constructor name same as class name but in real that constructor is like instance block and static block but with having a user define return type(i.e. Class type)
While the class can have an static block,instance block,constructor, function
The object generally have only data & method.
Function - A function in an independent piece of code which includes some logic and must be called independently and are defined outside of class.
Method - A method is an independent piece of code which is called in reference to some object and are be defined inside the class.
General answer is:
method has object context (this, or class instance reference),
function has none context (null, or global, or static).
But answer to question is dependent on terminology of language you use.
In JavaScript (ES 6) you are free to customising function context (this) for any you desire, which is normally must be link to the (this) object instance context.
In Java world you always hear that "only OOP classes/objects, no functions", but if you watch in detailes to static methods in Java, they are really in global/null context (or context of classes, whithout instancing), so just functions whithout object. Java teachers could told you, that functions were rudiment of C in C++ and dropped in Java, but they told you it for simplification of history and avoiding unnecessary questions of newbies. If you see at Java after 7 version, you can find many elements of pure function programming (even not from C, but from older 1988 Lisp) for simplifying parallel computing, and it is not OOP classes style.
In C++ and D world things are stronger, and you have separated functions and objects with methods and fields. But in practice, you again see functions without this and methods whith this (with object context).
In FreePascal/Lazarus and Borland Pascal/Delphi things about separation terms of functions and objects (variables and fields) are usually similar to C++.
Objective-C comes from C world, so you must separate C functions and Objective-C objects with methods addon.
C# is very similar to Java, but has many C++ advantages.
In C++, sometimes, method is used to reflect the notion of member function of a class. However, recently I found a statement in the book «The C++ Programming Language 4th Edition», on page 586 "Derived Classes"
A virtual function is sometimes called a method.
This is a little bit confusing, but he said sometimes, so it roughly makes sense, C++ creator tends to see methods as functions can be invoked on objects and can behave polymorphic.

What's the difference between Polymorphism and Multiple Dispatch?

...or are they the same thing? I notice that each has its own Wikipedia entry: Polymorphism, Multiple Dispatch, but I'm having trouble seeing how the concepts differ.
Edit: And how does Overloading fit into all this?
Polymorphism is the facility that allows a language/program to make decisions during runtime on which method to invoke based on the types of the parameters sent to that method.
The number of parameters used by the language/runtime determines the 'type' of polymorphism supported by a language.
Single dispatch is a type of polymorphism where only one parameter is used (the receiver of the message - this, or self) to determine the call.
Multiple dispatch is a type of polymorphism where in multiple parameters are used in determining which method to call. In this case, the reciever as well as the types of the method parameters are used to tell which method to invoke.
So you can say that polymorphism is the general term and multiple and single dispatch are specific types of polymorphism.
Addendum: Overloading happens during compile time. It uses the type information available during compilation to determine which type of method to call. Single/multiple dispatch happens during runtime.
Sample code:
using NUnit.Framework;
namespace SanityCheck.UnitTests.StackOverflow
{
[TestFixture]
public class DispatchTypes
{
[Test]
public void Polymorphism()
{
Baz baz = new Baz();
Foo foo = new Foo();
// overloading - parameter type is known during compile time
Assert.AreEqual("zap object", baz.Zap("hello"));
Assert.AreEqual("zap foo", baz.Zap(foo));
// virtual call - single dispatch. Baz is used.
Zapper zapper = baz;
Assert.AreEqual("zap object", zapper.Zap("hello"));
Assert.AreEqual("zap foo", zapper.Zap(foo));
// C# has doesn't support multiple dispatch so it doesn't
// know that oFoo is actually of type Foo.
//
// In languages with multiple dispatch, the type of oFoo will
// also be used in runtime so Baz.Zap(Foo) will be called
// instead of Baz.Zap(object)
object oFoo = foo;
Assert.AreEqual("zap object", zapper.Zap(oFoo));
}
public class Zapper
{
public virtual string Zap(object o) { return "generic zapper" ; }
public virtual string Zap(Foo f) { return "generic zapper"; }
}
public class Baz : Zapper
{
public override string Zap(object o) { return "zap object"; }
public override string Zap(Foo f) { return "zap foo"; }
}
public class Foo { }
}
}
With multiple dispatch, a method can have multiple arguments passed to it and which implementation is used depends on each argument's type. The order that the types are evaluated depends on the language. In LISP, it checks each type from first to last.
Languages with multiple dispatch make use of generic functions, which are just function declarations and aren't like generic methods, which use type parameters.
Multiple dispatch allows for subtyping polymorphism of arguments for method calls.
Single dispatch also allows for a more limited kind of polymorphism (using the same method name for objects that implement the same interface or inherit the same base class). It's the classic example of polymorphism, where you have methods that are overridden in subclasses.
Beyond that, generics provide parametric type polymorphism (i.e., the same generic interface to use with different types, even if they're not related — like List<T>: it can be a list of any type and is used the same way regardless).
Multiple Dispatch is more akin to function overloading (as seen in Java/C++), except the function invoked depends on the run-time type of the arguments, not their static type.
I've never heard of Multiple Dispatch before, but after glancing at the Wikipedia page it looks a lot like MD is a type of polymorphism, when used with the arguments to a method.
Polymorphism is essentially the concept that an object can be seen as any type that is it's base. So if you have a Car and a Truck, they can both be seen as a Vehicle. This means you can call any Vehicle method for either one.
Multiple dispatch looks similar, in that it lets you call methods with arguments of multiple types, however I don't see certain requirements in the description. First, it doesn't appear to require a common base type (not that I could imagine implementing THAT without void*) and you can have multiple objects involved.
So instead of calling the Start() method on every object in a list (which is a classic polymorphism example), you can call a StartObject(Object C) method defined elsewhere and code it to check the argument type at run time and handle it appropriately. The difference here is that the Start() method must be built into the class, while the StartObject() method can be defined outside of the class so the various objects don't need to conform to an interface.
This could be nice if the Start() method needed to be called with different arguments. Maybe Car.Start(Key carKey) vs. Missile.Start(int launchCode)
But both could be called as StartObject(theCar) or StartObject(theMissile)
Interesting concept...
if you want the conceptual equivalent of a method invocation
(obj_1, obj_2, ..., obj_n)->method
to depend on each specific type in the tuple, then you want multiple dispatch. Polymorphism corresponds to the case n=1 and is a necessary feature of OOP.
Multiple Dispatch relies on polymorphism based. Typical polymorphism encountered in C++, C#, VB.NET, etc... uses single dispatch -- i.e. the function that gets called only depends on a single class instance. Multiple dispatch relies on multiple class instances.
Multiple Dispatch is a kind of polymorphism. In Java/C#/C++, there is polymorphism through inheritance and overriding, but that is not multiple dispatch, which is based on two or more arguments (not just this, like in Java/C#/C++)