Free SMS API integration with my Web App [closed] - api

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Closed 10 years ago.
I need to build a web application that sends a free SMS to its users. Now the problem is That I have no clue as to where do I get a free API to get this to work and how? Can someone help?

I believe most of the 'free' APIs make their money with ads embedded in your messages or sent along as a separate message. Additionally, the messages will likely come from a shared short code. If you're okay with those limitations, as #anirvan commented, google is your friend - here's just one example. Unlikely that you'll get wide international support (if that's something you need).
You could also try the email to SMS route, as many carriers will accept email to a unique address and forward that to the user. Again, google can help in finding those mappings. Note that the messages may not be in a desirable format, and if you do this with any volume, you may incur the wrath of the carriers.
There's also low cost APIs - certainly not free - but perhaps worth considering depending on your use case. Here are a few:
Nexmo
Twilio
Tropo
If cost is your main concern, I think you'll find Nexmo has the most competitive prices.
Disclosure: I'm a developer evangelist for Nexmo.

Related

Credit card payments through Yii [duplicate]

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 10 years ago.
How can we implement credit card transactions in Yii?
You may use any number of payment gateways with Yii Framework, PayPal, Authorize.net, etc. You simply need to sign up for a merchant account with one of these payment gateway providers and the corresponding API should give you details on how to perform the transaction.
Your question is not that detailed of what you have tried or you are asking about API or something. What i can say is
Stripe
has a PHP library to accept credit cards without needing a merchant account.
If you need something quick and dirty, you can just use PayPal's "Buy" buttons and drop them on your pages. These will take people off-site to PayPal where they can pay with a PayPal account or a credit card. This is free and super easy to implement.
If you want something a bit nicer where people pay on-site with their credit card, then you would want to look into one of those 3rd part payment providers.
Basic procedure is something like PayPal works like
There is no "Yii specific" payment gateway integration. Remember, Yii is just a PHP framework. Anything that works with PHP works in Yii.
There are millions of payments gateways, pick one, read their documentation on implement that solution.

Objective C Server [closed]

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Closed 10 years ago.
i was wondering if there is any way i can set up a server in Objective C that sits on a server box.
From what some people have told me the form post action to HTML pages for information or .ASPX Web Services can be slower then an actual server would be.
How could i set up a server program written in objective c that i would send a message to and get a response back.
For example i send the server the string:
Add(2,8);
And i do some string manipulation work on the server to eventually add the two and send back a response of:
10
I know this sounds obscure and the need for this would be unique, but I'm just trying to find a data transfer protocol that responds faster then your everyday HTML Post.
This would help me with games for iPhone that have a much more chatter then slow NSURLConnections would allow.
It sounds like you are mixed up on a lot of things. You don't POST forms to HTML, and ASP.NET web services do run on actual servers.
If I'm understanding you correctly, what you want to avoid is none of that stuff, but rather the overhead with HTTP? For games, it's common to use UDP, or if you need a more reliable connection, TCP.
What language you implement the server part of your game in is irrelevant - it doesn't have to be Objective-C.
Sending strings that the server has to parse is a bit silly if you're going for efficiency - you should define a packet structure instead of parsing text. There are some GameKit examples in Apple's developer library that take that approach, you should review them to see how the packets are constructed.

Game authentication like minecraft? [closed]

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Closed 10 years ago.
I'm making a game in C# and was wondering how to authenticate a user. I want it to be similar to minecraft where user makes an account and can pay to make their account premium. People on the team know most languages, so that isn't a limitation. We have a fairly large budget so that isn't a limitation either.
How would I go about doing this?
If you know how to do this and you want to be part of the team just post a comment.
Thanks
Just within the .NET framework you have multiple options. You could allow impersonation for anonymous access to certain parts of the site and maintain different users for paid accounts (doesn't need to be an AD/whatever user per paid account).
If you don't want to use AD user per account etc. you could write an identity service which passes back a token, allowing your game/site to log the person on as a certain user. If you want claims based identity, you could use the WIF SDK.
If you're happy with AD based basic authentication per user, that's pretty simple. You could pull the user's principles from AD to see if they are in the paid for group etc.

Architecture behind large-scale social sites like Twitter - help with a new startup. [closed]

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Closed 11 years ago.
I apologize in advance for this not being a specific programming question, but I believe this is the best place for such an inquiry.
Basically, I have an idea for what I believe to be an interesting social networking site (not just a clone of existing things, but something useful and unique); I have a detailed specification document describing how everything works, but I'm not sure how best to proceed from here. Architecturally, it seems like it would be most similar to something like Twitter, and I have some idea of what technologies are involved in this (SQL database, ajax, mobile integration, etc.). I do not have the time to code everything myself, and honestly some of it is likely beyond me. So, I suppose my pool of questions is something like this:
Assume I am non-programmer with a legitimately good idea for a new and large-scale social networking service, similar (in architecture) to Twitter, and some capital to make it happen:
How do I proceed?
What is the architecture behind a site like Twitter and what technologies does it use? How do I find people with experience building these types of systems for consulting/development purposes?
Are there any initiatives (government or otherwise) that can help me in such a start-up endeavor?
I appreciate any help you can offer. Thanks, and again I apologize for the broadness of this question.
The High Scalability blog ( http://highscalability.com/ ) periodically describes the architecture of major sites. Browse through archives there to get a feel for how they get built.

Web service: Ruby on Rails versus WCF [closed]

It's difficult to tell what is being asked here. This question is ambiguous, vague, incomplete, overly broad, or rhetorical and cannot be reasonably answered in its current form. For help clarifying this question so that it can be reopened, visit the help center.
Closed 11 years ago.
I would like to setup a web service, to be accessed via a mobile device. The main purpose of the server is data storage. I would like to know some of your opinions on the advantages\disadvantages between RoR and WCF for building the server-side of the web service.
I think you're looking at this the wrong way. What does the web service do?
The fact that it's a web service a mobile device talks to is itself not a big deal. Lots of stuff exists to do that. WCF is pretty good at it. I don't know anything about RoR but it probably is too.
So once the mobile device makes a request, what's going to happen on the server? Who is building it, and what languages/frameworks do they already know? What if any infrastructure is already in place?
If you can answer those questions, I think the answer to your question will become more apparent. :)