In any program doesn't 100% statement coverage imply 100 % branch coverage? - testing

While solving MCQs for a practice test I came across this statement - "In any program 100% statement coverage implies 100 % branch coverage" and it is termed as incorrect. I think its a correct statement because if we cover all the statements then it means we also cover all the paths and hence all the branches. Could someone please shed more light on this one?

Consider this code:
...
if (SomeCondition) DoSomething();
...
If SomeCondition is always true, you can have 100% statement coverage (SomeCondition and DoSomething() will be covered), but you never exercise the case when the condition is false, when you skip DoSomething().

Below example, a = true will cover 100% of statements, but fails to test the branch where a division by zero fault is possible.
int fun(bool a){
int x = 0;
if (a) x =1;
return 100/x;
}

For a test set to achieve 100% branch coverage, every branching point in the code must have been taken in each direction, at least once.
The archetypical example, showing that 100% statement coverage does not imply 100% branch coverage, was already given by Alexey Frunze. It is a consequence of the fact that (at least in the majority of programming languages) it is possible to have branches that do not involve statements (such a branch basically skips the statements in the other branch).
The reason for wanting 100% branch coverage, rather than just 100% statement coverage, is that your tests must also show that skipping some statements works as expected.
My main reason for providing this answer is to point out that the converse, viz. "100% branch coverage implies 100% statement coverage" is correct.

Just because you cover every statement doesnt mean that you covered every branch the program could have taken.
you have to look at every possible branch, not just the statements inside every branch.

Related

gcov/lcov + googletest create an artificially low branch coverage report

First, I am well aware of the "hidden branch" problem caused by throws/exceptions. This is not that.
What I am observing is:
My test framework (googletest) has testing macros (EXPECT_TRUE for example).
I write passing tests using the macros
Measuring branch coverage now asymptotes at 50% because I have not evaluated that test in both a passing and a failing condition...
Consider the following:
TEST (MyTests, ContrivedTest)
{
EXPECT_TRUE(function_that_always_returns_true());
}
Now assuming that I have every line and every branch perfectly covered in function_that_always_returns_true(), this branch coverage report will asymptote at 50% (because gcov does not observe line 3 evaluating in a failing condition, intentionally)
The only idea that I've had around this issue is that I could exclude the evaluation macros with something like LCOV_EXCL_BR_LINE, but this feels both un-ergonomic and hacky.
TEST (MyTests, ContrivedTest)
{
bool my_value = function_that_always_returns_true();
EXPECT_TRUE(my_value); //LCOV_EXCL_BR_LINE
}
This cannot be a niche problem, and I have to believe that people successfully use googletest with lcov/gcov. What do people do to get around this limitation?
After looking for far too long, I realized that all the testing calls I want to filter out are of the pattern EXPECT_*. So simply adding:
lcov_excl_br_line=LCOV_EXCL_BR_LINE|EXPECT_*
to my lcovrc solved my problem

Unconditional branching and code coverage

So I have learned that branch coverage differs from decision coverage as branch coverage typically includes also unconditional branches, e.g. methods calls, using of throw, break and other keywords in C#.
But I wonder, is this kind of branch coverage actually used in code analyzers? I suspect they use decision coverage, making sure that all decision outcomes (i.e. resulting branches) are covered.
I mean, the following code has 2 conditional, but 5 unconditional branches:
if(A)
B();
C();
D();
E();
else
X();
And I believe that if I write a test to evaluate A to just false, the code analyzers will tell me that the branch coverage is 50%. But from the unconditional branches perspective, more will nto be executed.
Is that correct?
Branch coverage doesn't tell you if a decision has been tested as both true and false.
Example:
if (c) {
x=...
}
y=...
If c evaluates to TRUE, the block containing x=... is executed, and
branch coverage will detect that. It will also detect that the code starting at y has been executed. So you'll get 100% coverage if C is true, without having any idea what happens if C is false.
With decision coverage, you would know that C has been evaluated and produces both TRUE and FALSE, if you had 100% coverage.
If your conditional if has a then block and an else block, then branch coverage and decision coverage will give you the same information.

Branch testing

if(condition1)
dosomething1();
if(condition2)
dosomething2();
if(condition3)
dosomething3();
Is it full branch testing if I have two test cases in this example
condition1 = condition2 = condition3 = true;
condition1 = condition2 = condition3 = false;
Or have I misunderstood it?
Trying to figure out the difference between branch and path testing. I get path testing so hope this is correct.
Branch Testing:
Testing in which all branches in the program source code are tested at least once.
Yes; you are performing correct branch testing, since all your branches are hit. In fact you can remove your second test case, since case 1 executes all the branches.
Obviously branch testing is less encompassing than path testing, since it's likelyhood of hitting dependies is low and as such, ought not to be your only form of testing.
As per my understanding, Branch coverage is also known as Decision coverage and it covers both the true and false conditions
unlike the statement coverage. With an IF statement, the exit can either be TRUE or FALSE, depending on the value
of the logical condition that comes after IF.
Let us take one example to explain Branch coverage:
IF "A > B"
PRINT A is greater than B
ENDIF
So the Test Set for 100% branch coverage will be:
Test Case 1: A=5, B=2 which will return true.
Test Case 2: A=2, B=5 which will return false.
So in your case, both the test cases 1 and 2 are required for Branch coverage.
With only Test cases1, it will be statement coverage.
I disagree with the chosen answer that you can remove the second test line!
Wikipedia's definition of Branch testing states:
"Branch coverage – Has each branch (also called DD-path) of each control structure (such as in if and case statements) been executed? For example, given an if statement, have both the true and false branches been executed? Another way of saying this is, has every edge in the program been executed?"Link here: https://en.wikipedia.org/wiki/Code_coverage
Also checkout this video lecture from Georgia Tech's Computer Science program on branch testing where this requirement is demonstrated in action.
Link here: https://www.youtube.com/watch?v=JkJFxPy08rk
To achieve 100% basis path coverage, you need to define your basis set. The cyclomatic complexity of this method is four (one plus the number of decisions), so you need to define four linearly independent paths. To do this, you pick an arbitrary first path as a baseline, and then flip decisions one at a time until you have your basis set.
Path 1: Any path will do for your baseline, so pick true for the decisions' outcomes (represented as TTT). This is the first path in your basis set.
Path 2: To find the next basis path, flip the first decision (only) in your baseline, giving you FTT for your desired decision outcomes.
Path 3: You flip the second decision in your baseline path, giving you TFT for your third basis path. In this case, the first baseline decision remains fixed with the true outcome.
Path 4 : Finally, you flip the third decision in your baseline path, giving you TTF for your fourth basis path. In this case, the first baseline decision remains fixed with the true outcome.
So, your four basis paths are TTT, FTT, TFT, and TTF. Now, make up your tests and see what happens.
Remember, the goal of basis path testing is to test all decision outcomes independently of one another
(Extract from http://www.codign.com/pathbranchcode.html)
If I understand what you are asking, then you may need eight test cases to completely cover the alternatives in the given code. For example, what if dosomething2() relies on some other state set up by dosomething1()? Your test cases would not catch that requirement.
Yes, you understand correctly. Branch testing is just "all branches are executed."

What is the difference between an IF, CASE, and WHILE statement

I just want to know what the difference between all the conditional statements in objective-c and which one is faster and lighter.
One piece of advice: stop worrying about which language constructs are microscopically faster or slower than which others, and instead focus on which ones let you express yourself best.
If and case statements described
While statement described
Since these statements do different things, it is unproductive to debate which is faster.
It's like asking whether a hammer is faster than a screwdriver.
The language-agnostic version (mostly, obviously this doesn't count for declarative languages or other weird ones):
When I was taught programming (quite a while ago, I'll freely admit), a language consisted of three ways of executing instructions:
sequence (doing things in order).
selection (doing one of many things).
iteration (doing something zero or more times).
The if and case statements are both variants on selection. If is used to select one of two different options based on a condition (using pseudo-code):
if condition:
do option 1
else:
do option 2
keeping in mind that the else may not be needed in which case it's effectively else do nothing. Also remember that option 1 or 2 may also consist of any of the statement types, including more if statements (called nesting).
Case is slightly different - it's generally meant for more than two choices like when you want to do different things based on a character:
select ch:
case 'a','e','i','o','u':
print "is a vowel"
case 'y':
print "never quite sure"
default:
print "is a consonant"
Note that you can use case for two options (or even one) but it's a bit like killing a fly with a thermonuclear warhead.
While is not a selection variant but an iteration one. It belongs with the likes of for, repeat, until and a host of other possibilities.
As to which is fastest, it doesn't matter in the vast majority of cases. The compiler writers know far more than we mortal folk how to get the last bit of performance out of their code. You either trust them to do their job right or you hand-code it in assembly yourself (I'd prefer the former).
You'll get far more performance by concentrating on the macro view rather than the minor things. That includes selection of appropriate algorithms, profiling, and targeting of hot spots. It does little good to find something that take five minutes each month and get that running in two minutes. Better to get a smaller improvement in something happening every minute.
The language constructs like if, while, case and so on will already be as fast as they can be since they're used heavily and are relative simple. You should be first writing your code for readability and only worrying about performance when it becomes an issue (see YAGNI).
Even if you found that using if/goto combinations instead of case allowed you to run a bit faster, the resulting morass of source code would be harder to maintain down the track.
while isn't a conditional it is a loop. The difference being that the body of a while-loop can be executed many times, the body of a conditional will only be executed once or not at all.
The difference between if and switch is that if accepts an arbitrary expression as the condition and switch just takes values to compare against. Basically if you have a construct like if(x==0) {} else if(x==1) {} else if(x==2) ..., it can be written much more concisely (and effectively) by using switch.
A case statement could be written as
if (a)
{
// Do something
}
else if (b)
{
// Do something else
}
But the case is much more efficient, since it only evaluates the conditional once and then branches.
while is only useful if you want a condition to be evaluated, and the associated code block executed, multiple times. If you expect a condition to only occur once, then it's equivalent to if. A more apt comparison is that while is a more generalized for.
Each condition statement serves a different purpose and you won't use the same one in every situation. Learn which ones are appropriate for which situation and then write your code. If you profile your code and find there's a bottleneck, then you go ahead and address it. Don't worry about optimizing before there's actually a problem.
Are you asking whether an if structure will execute faster than a switch statement inside of a large loop? If so, I put together a quick test, this code was put into the viewDidLoad method of a new view based project I just created in the latest Xcode and iPhone SDK:
NSLog(#"Begin loop");
NSDate *loopBegin = [NSDate date];
int ctr0, ctr1, ctr2, ctr3, moddedNumber;
ctr0 = 0;
ctr1 = 0;
ctr2 = 0;
ctr3 = 0;
for (int i = 0; i < 10000000; i++) {
moddedNumber = i % 4;
// 3.34, 1.23s in simulator
if (moddedNumber == 0)
{
ctr0++;
}
else if (moddedNumber == 1)
{
ctr1++;
}
else if (moddedNumber == 2)
{
ctr2++;
}
else if (moddedNumber == 3)
{
ctr3++;
}
// 4.11, 1.34s on iPod Touch
/*switch (moddedNumber)
{
case 0:
ctr0++;
break;
case 1:
ctr1++;
break;
case 2:
ctr2++;
break;
case 3:
ctr3++;
break;
}*/
}
NSTimeInterval elapsed = [[NSDate date] timeIntervalSinceDate:loopBegin];
NSLog(#"End loop: %f seconds", elapsed );
This code sample is by no means complete, because as pointed out earlier if you have a situation that comes up more times than the others, you would of course want to put that one up front to reduce the total number of comparisons. It does show that the if structure would execute a bit faster in a situation where the decisions are more or less equally divided among the branches.
Also, keep in mind that the results of this little test varied widely in performance between running it on a device vs. running it in the emulator. The times cited in the code comments are running on an actual device. (The first time shown is the time to run the loop the first time the code was run, and the second number was the time when running the same code again without rebuilding.)
There are conditional statements and conditional loops. (If Wikipedia is to be trusted, then simply referring to "a conditional" in programming doesn't cover conditional loops. But this is a minor terminology issue.)
Shmoopty said "Since these statements do different things, it is nonsensical to debate which is faster."
Well... it may be time poorly spent, but it's not nonsensical. For instance, let's say you have an if statement:
if (cond) {
code
}
You can transform that into a loop that executes at most one time:
while (cond) {
code
break;
}
The latter will be slower in pretty much any language (or the same speed, because the optimizer turned it back into the original if behind the scenes!) Still, there are occasions in computer programming where (due to bizarre circumstances) the convoluted thing runs faster
But those incidents are few and far between. The focus should be on your code--what makes it clearest, and what captures your intent.
loops and branches are hard to explain briefly, to get the best code out of a construct in any c-style language depends on the processor used and the local context of the code. The main objective is to reduce the breaking of the execution pipeline -- primarily by reducing branch mispredictions.
I suggest you go here for all your optimization needs. The manuals are written for the c-style programmer and relatively easy to understand if you know some assembly. These manuals should explain to you the subtleties in modern processors, the strategies used by top compilers, and the best way to structure code to get the most out of it.
I just remembered the most important thing about conditionals and branching code. Order your code as follows
if(x==1); //80% of the time
else if(x==2); // 10% of the time
else if(x==3); //6% of the time
else break;
You must use an else sequence... and in this case the prediction logic in your CPU will predict correctly for x==1 and avoid the breaking of your pipeline for 80% of all execution.
More information from intel. Particularly:
In order to effectively write your code to take advantage of these rules, when writing if-else or switch statements, check the most common cases first and work progressively down to the least common. Loops do not necessarily require any special ordering of code for static branch prediction, as only the condition of the loop iterator is normally used.
By following this rule you are flat-out giving the CPU hints about how to bias its prediction logic towards your chained conditionals.

Is while (true) with break bad programming practice?

I often use this code pattern:
while(true) {
//do something
if(<some condition>) {
break;
}
}
Another programmer told me that this was bad practice and that I should replace it with the more standard:
while(!<some condition>) {
//do something
}
His reasoning was that you could "forget the break" too easily and have an endless loop. I told him that in the second example you could just as easily put in a condition which never returned true and so just as easily have an endless loop, so both are equally valid practices.
Further, I often prefer the former as it makes the code easier to read when you have multiple break points, i.e. multiple conditions which get out of the loop.
Can anyone enrichen this argument by adding evidence for one side or the other?
There is a discrepancy between the two examples. The first will execute the "do something" at least once every time even if the statement is never true. The second will only "do something" when the statement evaluates to true.
I think what you are looking for is a do-while loop. I 100% agree that while (true) is not a good idea because it makes it hard to maintain this code and the way you are escaping the loop is very goto esque which is considered bad practice.
Try:
do {
//do something
} while (!something);
Check your individual language documentation for the exact syntax. But look at this code, it basically does what is in the do, then checks the while portion to see if it should do it again.
To quote that noted developer of days gone by, Wordsworth:
...
In truth the prison, unto which we doom
Ourselves, no prison is; and hence for me,
In sundry moods, 'twas pastime to be bound
Within the Sonnet's scanty plot of ground;
Pleased if some souls (for such their needs must be)
Who have felt the weight of too much liberty,
Should find brief solace there, as I have found.
Wordsworth accepted the strict requirements of the sonnet as a liberating frame, rather than as a straightjacket. I'd suggest that the heart of "structured programming" is about giving up the freedom to build arbitrarily-complex flow graphs in favor of a liberating ease of understanding.
I freely agree that sometimes an early exit is the simplest way to express an action. However, my experience has been that when I force myself to use the simplest possible control structures (and really think about designing within those constraints), I most often find that the result is simpler, clearer code. The drawback with
while (true) {
action0;
if (test0) break;
action1;
}
is that it's easy to let action0 and action1 become larger and larger chunks of code, or to add "just one more" test-break-action sequence, until it becomes difficult to point to a specific line and answer the question, "What conditions do I know hold at this point?" So, without making rules for other programmers, I try to avoid the while (true) {...} idiom in my own code whenever possible.
When you can write your code in the form
while (condition) { ... }
or
while (!condition) { ... }
with no exits (break, continue, or goto) in the body, that form is preferred, because someone can read the code and understand the termination condition just by looking at the header. That's good.
But lots of loops don't fit this model, and the infinite loop with explicit exit(s) in the middle is an honorable model. (Loops with continue are usually harder to understand than loops with break.) If you want some evidence or authority to cite, look no further than Don Knuth's famous paper on Structured Programming with Goto Statements; you will find all the examples, arguments, and explanations you could want.
A minor point of idiom: writing while (true) { ... } brands you as an old Pascal programmer or perhaps these days a Java programmer. If you are writing in C or C++, the preferred idiom is
for (;;) { ... }
There's no good reason for this, but you should write it this way because this is the way C programmers expect to see it.
I prefer
while(!<some condition>) {
//do something
}
but I think it's more a matter of readability, rather than the potential to "forget the break." I think that forgetting the break is a rather weak argument, as that would be a bug and you'd find and fix it right away.
The argument I have against using a break to get out of an endless loop is that you're essentially using the break statement as a goto. I'm not religiously against using goto (if the language supports it, it's fair game), but I do try to replace it if there's a more readable alternative.
In the case of many break points I would replace them with
while( !<some condition> ||
!<some other condition> ||
!<something completely different> ) {
//do something
}
Consolidating all of the stop conditions this way makes it a lot easier to see what's going to end this loop. break statements could be sprinkled around, and that's anything but readable.
while (true) might make sense if you have many statements and you want to stop if any fail
while (true) {
if (!function1() ) return;
if (!function2() ) return;
if (!function3() ) return;
if (!function4() ) return;
}
is better than
while (!fail) {
if (!fail) {
fail = function1()
}
if (!fail) {
fail = function2()
}
........
}
Javier made an interesting comment on my earlier answer (the one quoting Wordsworth):
I think while(true){} is a more 'pure' construct than while(condition){}.
and I couldn't respond adequately in 300 characters (sorry!)
In my teaching and mentoring, I've informally defined "complexity" as "How much of the rest of the code I need to have in my head to be able to understand this single line or expression?" The more stuff I have to bear in mind, the more complex the code is. The more the code tells me explicitly, the less complex.
So, with the goal of reducing complexity, let me reply to Javier in terms of completeness and strength rather than purity.
I think of this code fragment:
while (c1) {
// p1
a1;
// p2
...
// pz
az;
}
as expressing two things simultaneously:
the (entire) body will be repeated as long as c1 remains true, and
at point 1, where a1 is performed, c1 is guaranteed to hold.
The difference is one of perspective; the first of these has to do with the outer, dynamic behavior of the entire loop in general, while the second is useful to understanding the inner, static guarantee which I can count on while thinking about a1 in particular. Of course the net effect of a1 may invalidate c1, requiring that I think harder about what I can count on at point 2, etc.
Let's put a specific (tiny) example in place to think about the condition and first action:
while (index < length(someString)) {
// p1
char c = someString.charAt(index++);
// p2
...
}
The "outer" issue is that the loop is clearly doing something within someString that can only be done as long as index is positioned in the someString. This sets up an expectation that we'll be modifying either index or someString within the body (at a location and manner not known until I examine the body) so that termination eventually occurs. That gives me both context and expectation for thinking about the body.
The "inner" issue is that we're guaranteed that the action following point 1 will be legal, so while reading the code at point 2 I can think about what is being done with a char value I know has been legally obtained. (We can't even evaluate the condition if someString is a null ref, but I'm also assuming we've guarded against that in the context around this example!)
In contrast, a loop of the form:
while (true) {
// p1
a1;
// p2
...
}
lets me down on both issues. At the outer level, I am left wondering whether this means that I really should expect this loop to cycle forever (e.g. the main event dispatch loop of an operating system), or whether there's something else going on. This gives me neither an explicit context for reading the body, nor an expectation of what constitutes progress toward (uncertain) termination.
At the inner level, I have absolutely no explicit guarantee about any circumstances that may hold at point 1. The condition true, which is of course true everywhere, is the weakest possible statement about what we can know at any point in the program. Understanding the preconditions of an action are very valuable information when trying to think about what the action accomplishes!
So, I suggest that the while (true) ... idiom is much more incomplete and weak, and therefore more complex, than while (c1) ... according to the logic I've described above.
The problem is that not every algorithm sticks to the "while(cond){action}" model.
The general loop model is like this :
loop_prepare
loop:
action_A
if(cond) exit_loop
action_B
goto loop
after_loop_code
When there is no action_A you can replace it by :
loop_prepare
while(cond)
action_B
after_loop_code
When there is no action_B you can replace it by :
loop_prepare
do action_A
while(cond)
after_loop_code
In the general case, action_A will be executed n times and action_B will be executed (n-1) times.
A real life example is : print all the elements of a table separated by commas.
We want all the n elements with (n-1) commas.
You always can do some tricks to stick to the while-loop model, but this will always repeat code or check twice the same condition (for every loops) or add a new variable. So you will always be less efficient and less readable than the while-true-break loop model.
Example of (bad) "trick" : add variable and condition
loop_prepare
b=true // one more local variable : more complex code
while(b): // one more condition on every loop : less efficient
action_A
if(cond) b=false // the real condition is here
else action_B
after_loop_code
Example of (bad) "trick" : repeat the code. The repeated code must not be forgotten while modifying one of the two sections.
loop_prepare
action_A
while(cond):
action_B
action_A
after_loop_code
Note : in the last example, the programmer can obfuscate (willingly or not) the code by mixing the "loop_prepare" with the first "action_A", and action_B with the second action_A. So he can have the feeling he is not doing this.
The first is OK if there are many ways to break from the loop, or if the break condition cannot be expressed easily at the top of the loop (for example, the content of the loop needs to run halfway but the other half must not run, on the last iteration).
But if you can avoid it, you should, because programming should be about writing very complex things in the most obvious way possible, while also implementing features correctly and performantly. That's why your friend is, in the general case, correct. Your friend's way of writing loop constructs is much more obvious (assuming the conditions described in the preceding paragraph do not obtain).
There's a substantially identical question already in SO at Is WHILE TRUE…BREAK…END WHILE a good design?. #Glomek answered (in an underrated post):
Sometimes it's very good design. See Structured Programing With Goto Statements by Donald Knuth for some examples. I use this basic idea often for loops that run "n and a half times," especially read/process loops. However, I generally try to have only one break statement. This makes it easier to reason about the state of the program after the loop terminates.
Somewhat later, I responded with the related, and also woefully underrated, comment (in part because I didn't notice Glomek's the first time round, I think):
One fascinating article is Knuth's "Structured Programming with go to Statements" from 1974 (available in his book 'Literate Programming', and probably elsewhere too). It discusses, amongst other things, controlled ways of breaking out of loops, and (not using the term) the loop-and-a-half statement.
Ada also provides looping constructs, including
loopname:
loop
...
exit loopname when ...condition...;
...
end loop loopname;
The original question's code is similar to this in intent.
One difference between the referenced SO item and this is the 'final break'; that is a single-shot loop which uses break to exit the loop early. There have been questions on whether that is a good style too - I don't have the cross-reference at hand.
Sometime you need infinite loop, for example listening on port or waiting for connection.
So while(true)... should not categorized as good or bad, let situation decide what to use
It depends on what you’re trying to do, but in general I prefer putting the conditional in the while.
It’s simpler, since you don't need another test in the code.
It’s easier to read, since you don’t have to go hunting for a break inside the loop.
You’re reinventing the wheel. The whole point of while is to do something as long as a test is true. Why subvert that by putting the break condition somewhere else?
I’d use a while(true) loop if I was writing a daemon or other process that should run until it gets killed.
If there's one (and only one) non-exceptional break condition, putting that condition directly into the control-flow construct (the while) is preferable. Seeing while(true) { ... } makes me as a code-reader think that there's no simple way to enumerate the break conditions and makes me think "look carefully at this and think about carefully about the break conditions (what is set before them in the current loop and what might have been set in the previous loop)"
In short, I'm with your colleague in the simplest case, but while(true){ ... } is not uncommon.
The perfect consultant's answer: it depends. Most cases, the right thing to do is either use a while loop
while (condition is true ) {
// do something
}
or a "repeat until" which is done in a C-like language with
do {
// do something
} while ( condition is true);
If either of these cases works, use them.
Sometimes, like in the inner loop of a server, you really mean that a program should keep going until something external interrupts it. (Consider, eg, an httpd daemon -- it isn't going to stop unless it crashes or it's stopped by a shutdown.)
THEN AND ONLY THEN use a while(1):
while(1) {
accept connection
fork child process
}
Final case is the rare occasion where you want to do some part of the function before terminating. In that case, use:
while(1) { // or for(;;)
// do some stuff
if (condition met) break;
// otherwise do more stuff.
}
I think the benefit of using "while(true)" is probably to let multiple exit condition easier to write especially if these exit condition has to appear in different location within the code block. However, for me, it could be chaotic when I have to dry-run the code to see how the code interacts.
Personally I will try to avoid while(true). The reason is that whenever I look back at the code written previously, I usually find that I need to figure out when it runs/terminates more than what it actually does. Therefore, having to locate the "breaks" first is a bit troublesome for me.
If there is a need for multiple exit condition, I tend to refactor the condition determining logic into a separate function so that the loop block looks clean and easier to understand.
No, that's not bad since you may not always know the exit condition when you setup the loop or may have multiple exit conditions. However it does require more care to prevent an infinite loop.
He is probably correct.
Functionally the two can be identical.
However, for readability and understanding program flow, the while(condition) is better. The break smacks more of a goto of sorts. The while (condition) is very clear on the conditions which continue the loop, etc. That doesn't mean break is wrong, just can be less readable.
A few advantages of using the latter construct that come to my mind:
it's easier to understand what the loop is doing without looking for breaks in the loop's code.
if you don't use other breaks in the loop code, there's only one exit point in your loop and that's the while() condition.
generally ends up being less code, which adds to readability.
I prefer the while(!) approach because it more clearly and immediately conveys the intent of the loop.
There has been much talk about readability here and its very well constructed but as with all loops that are not fixed in size (ie. do while and while) you run at a risk.
His reasoning was that you could "forget the break" too easily and have an endless loop.
Within a while loop you are in fact asking for a process that runs indefinitely unless something happens, and if that something does not happen within a certain parameter, you will get exactly what you wanted... an endless loop.
What your friend recommend is different from what you did. Your own code is more akin to
do{
// do something
}while(!<some condition>);
which always run the loop at least once, regardless of the condition.
But there are times breaks are perfectly okay, as mentioned by others. In response to your friend's worry of "forget the break", I often write in the following form:
while(true){
// do something
if(<some condition>) break;
// continue do something
}
By good indentation, the break point is clear to first time reader of the code, look as structural as codes which break at the beginning or bottom of a loop.
It's not so much the while(true) part that's bad, but the fact that you have to break or goto out of it that is the problem. break and goto are not really acceptable methods of flow control.
I also don't really see the point. Even in something that loops through the entire duration of a program, you can at least have like a boolean called Quit or something that you set to true to get out of the loop properly in a loop like while(!Quit)... Not just calling break at some arbitrary point and jumping out,
using loops like
while(1) { do stuff }
is necessary in some situations. If you do any embedded systems programming (think microcontrollers like PICs, MSP430, and DSP programming) then almost all your code will be in a while(1) loop. When coding for DSPs sometimes you just need a while(1){} and the rest of the code is an interrupt service routine (ISR).
If you loop over an external condition (not being changed inside the loop), you use while(t), where t is the condition. However, if the loop stops when the condition changes inside the loop, it's more convenient to have the exit point explicitly marked with break, instead of waiting for it to happen on the next iteration of the loop:
while (true) {
...
a := a + 1;
if (a > 10) break; // right here!
...
}
As was already mentioned in a few other answers, the less code you have to keep in your head while reading a particular line, the better.