enum default values understanding - objective-c

i am using objective-c to develop ios applications
i found in the documentations that enum have default values like this : "1<<0"
i don't understand this default value
example:
enum {
UIDataDetectorTypePhoneNumber = 1 << 0,
UIDataDetectorTypeLink = 1 << 1,
UIDataDetectorTypeAddress = 1 << 2,
UIDataDetectorTypeCalendarEvent = 1 << 3,
UIDataDetectorTypeNone = 0,
UIDataDetectorTypeAll = NSUIntegerMax
};
so, what is the default value for each element in this enum ?
thanks

That is an enum with bitwise values or bit flags. Each value is an binary value in which only one bit is set to 1 and all the others are set to 0. That way you can store in a value as much flags as bits of an integer number has.
The shift left operator '<<' is a displacement of bits to the left or to the most significant side of the binary number. It is the same that calculating a "* 2" (times two) operation.
For example in the enum you have send in your question, the first value, UIDataDetectorTypePhoneNumber, is 1. The second one, UIDataDetectorTypeLink, is 2 and the third one, UIDataDetectorTypeAddress, is 4.
You combine that values as flags to set some different bits in the same integer:
NSInteger fooIntValue = UIDataDetectorTypePhoneNumber | UIDataDetectorTypeLink;
As '|' operation is bitwise, the result will be a binary value ...0011, that is 3. And you are indicating that your variable fooIntValue has two flags set to true for two different properties.

This << sign is for shifting bits to the left (multiplying by 2).
1 << 0 equals 1 (0b00000001)
1 << 1 equals 2 (0b00000010)
1 << 2 equals 4 (0b00000100)
Usually, if you dont asign any values, compiler will define first value as 0, second as 1 and so on. You can alway assign values yourself if you prefer (assignment that you're refering to is usually used for bitmasks, where each bit in a byte or a word has it's own meaning).

Related

What does typedef enum syntax like '1 << 0' mean? [duplicate]

This question already has answers here:
What are bitwise shift (bit-shift) operators and how do they work?
(10 answers)
Closed 9 years ago.
I'm somewhat familiar with the typedef enum syntax of C and C++. I'm now programming in Objective-C and came across the syntax in the following example. I'm not sure if the syntax is Objective-C specific or not. But, my question is in the following code snippet, what does syntax like 1 << 0 mean?
typedef enum {
CMAttitudeReferenceFrameXArbitraryZVertical = 1 << 0,
CMAttitudeReferenceFrameXArbitraryCorrectedZVertical = 1 << 1,
CMAttitudeReferenceFrameXMagneticNorthZVertical = 1 << 2,
CMAttitudeReferenceFrameXTrueNorthZVertical = 1 << 3
} CMAttitudeReferenceFrame;
This is common to the C-family of languages, and works identically in C, C++, and Objective-C. Unlike Java, Pascal, and similar languages, a C enum is not limited to the values named for it; it actually is an integral type of a size that can represent all the named values, and one can set a variable of the enum type to an arithmetic expression in the enum members. Typically, one uses bit shifts to make the values powers of 2, and one uses bit-wise logical operations to combine values.
typedef enum {
read = 1 << 2, // 4
write = 1 << 1, // 2
execute = 1 << 0 // 1
} permission; // A miniature version of UNIX file-permission masks
Again, the bit-shift operations are all from C.
You can now write:
permission all = read | write | execute;
You could even include that line in the permission declaration itself:
typedef enum {
read = 1 << 2, // 4
write = 1 << 1, // 2
execute = 1 << 0, // 1
all = read | write | execute // 7
} permission; // Version 2
How do you turn execute on for a file?
filePermission |= execute;
Note that this is dangerous:
filePermission += execute;
This will change something with value all to 8, which makes no sense.
<< is called the left shift operator.
http://www.techotopia.com/index.php/Objective-C_Operators_and_Expressions#Bitwise_Left_Shift
Long story short 1 << 0 = 1, 1 << 1 = 2, 1 << 2 = 4 and 1 << 3 = 8.
It looks like the typedef is representing a bit field value. 1 << n is 1 shifted left n bits. So each enum item represents a different bit setting. That particular bit set or clear would indicate something being one of two states. 1 shifted left by zero bits is 1.
If a datum is declared:
CMAttitudeReferenceFrame foo;
Then you can check any one of four independent states using the enum values, and foo is no bigger than an int. For example:
if ( foo & CMAttitudeReferenceFrameXArbitraryCorrectedZVertical ) {
// Do something here if this state is set
}

Objective - C - Usage of << in enumeration

I can see in Apple's documentation that enumerations are sometimes defined like this
enum {
UICollectionViewScrollPositionTop = 1 << 0,
UICollectionViewScrollPositionBottom = 1 << 1
}
What does the << mean?
It's the bitwise shift left operator. It's used to create values having a single bit set, very common when combination through bitwise OR is intended.
For those values, you might later say:
const int top_and_bottom = UICollectionViewScrollPositionTop | UICollectionViewScrollPositionBottom;
which would result in top_and_bottom being set to 3 (binary 112).
Here it is simply left bit shift. So this means 1<<0 = 1 for instance. And 1<<1 is two. Maybe the author chose this way to initialize the enumeration to emphasize on the fact that UICollectionViewScrollPositionTop has only the least significant bit on and UICollectionViewScrollPositionBottom has only the second to least significant bit on. I guess the usage for this enumeration is to somehow later form bitmasks.
<< stands for left shift.
It shifts the binary to specified bits, as 4<<1 will be 8 and 4<<2 will be 16.
Each left shift makes the value multiplied by 2.
1<<0 will be 1 while 1<<1 will be 2.
Check here

What do the operators '<<' and '>>' do?

I was following 'A tour of GO` on http://tour.golang.org.
The table 15 has some code that I cannot understand. It defines two constants with the following syntax:
const (
Big = 1<<100
Small = Big>>99
)
And it's not clear at all to me what it means. I tried to modify the code and run it with different values, to record the change, but I was not able to understand what is going on there.
Then, it uses that operator again on table 24. It defines a variable with the following syntax:
MaxInt uint64 = 1<<64 - 1
And when it prints the variable, it prints:
uint64(18446744073709551615)
Where uint64 is the type. But I can't understand where 18446744073709551615 comes from.
They are Go's bitwise shift operators.
Here's a good explanation of how they work for C (they work in the same way in several languages).
Basically 1<<64 - 1 corresponds to 2^64 -1, = 18446744073709551615.
Think of it this way. In decimal if you start from 001 (which is 10^0) and then shift the 1 to the left, you end up with 010, which is 10^1. If you shift it again you end with 100, which is 10^2. So shifting to the left is equivalent to multiplying by 10 as many times as the times you shift.
In binary it's the same thing, but in base 2, so 1<<64 means multiplying by 2 64 times (i.e. 2 ^ 64).
That's the same as in all languages of the C family : a bit shift.
See http://en.wikipedia.org/wiki/Bitwise_operation#Bit_shifts
This operation is commonly used to multiply or divide an unsigned integer by powers of 2 :
b := a >> 1 // divides by 2
1<<100 is simply 2^100 (that's Big).
1<<64-1 is 2⁶⁴-1, and that's the biggest integer you can represent in 64 bits (by the way you can't represent 1<<64 as a 64 bits int and the point of table 15 is to demonstrate that you can have it in numerical constants anyway in Go).
The >> and << are logical shift operations. You can see more about those here:
http://en.wikipedia.org/wiki/Logical_shift
Also, you can check all the Go operators in their webpage
It's a logical shift:
every bit in the operand is simply moved a given number of bit
positions, and the vacant bit-positions are filled in, usually with
zeros
Go Operators:
<< left shift integer << unsigned integer
>> right shift integer >> unsigned integer

<< in UITableView Enum

A << operator is used in UITableViewCell, as listed below:
enum {
UITableViewCellStateDefaultMask = 0,
UITableViewCellStateShowingEditControlMask = 1 << 0,
UITableViewCellStateShowingDeleteConfirmationMask = 1 << 1
};
I had been to this post << operator in objective c enum? but still not clear about the use of << operator.
The same above mentioned Enum and be written as mentioned below, then why is it so, they have used << operator?
enum {
UITableViewCellStateDefaultMask = 0,
UITableViewCellStateShowingEditControlMask = 1,
UITableViewCellStateShowingDeleteConfirmationMask = 2
};
The post you have linked explains why quite clearly. The << operator in C shifts numbers left by the specified number of bits. By shifting a 1 into each column, it is easy to see that the enum options can be bitwise ORed together. This allows the enum options to be combined together using the | operator and held in a single integer. This would not work if the enum declaration was as follows:
enum {
UITableViewCellStateDefaultMask = 0, (= 00 in binary)
UITableViewCellStateShowingEditControlMask = 1, (= 01 in binary)
UITableViewCellStateShowingDeleteConfirmationMask = 2, (= 10 in binary)
UITableViewCellStateThatIJustMadeUpForThisExample = 3 (= 11 in binary)
};
As 3 = 11 in binary, it is not possible to know from a single integer if you have the state UITableViewCellStateThatIJustMadeUpForThisExample or UITableViewCellStateShowingEditControlMask ORed with UITableViewCellStateShowingDeleteConfirmationMask.
The enum values give names to bits that are to be used in a bitmask. The bits in a bitmask by value are 1, 2, 4, 8, 16, ... (the powers of two). These values can be more clearly shown using the expressions (1<<0, 1<<1, 1<<2, 1<<3) -- i.e,. 1 shifted to the left by 0, 1, ... places. It's clearly and less error prone than listing the powers of 2 as decimal constants.
When you use the values, they are normally combined using a bitwise-OR operation ('|'). The goal is to specify zero or more bits, each of which has a specific meaning. Using a bitmask allows you to specify them independently but compactly. You may wish to read more on bitmasks for more details and examples.

<< operator in objective c enum?

I was looking for something and got in to this enum is apple UITableViewCell.h.
I am sorry if this is trivial but I wonder/curious what is the point of this.
I know the << from ruby but I don't really understand this enum ?
enum {
UITableViewCellStateDefaultMask = 0,
UITableViewCellStateShowingEditControlMask = 1 << 0,
UITableViewCellStateShowingDeleteConfirmationMask = 1 << 1
};
Thanks
BTW
Found it as a great way to learn coding, I am trying once in a day to get into the header files of at list on object.
Shani
These are bit-field flags. They are used because you can combine them using the bitwise-OR operator. So for example you can combine them like
(UITableViewCellStateShowingEditControlMask | UITableViewCellStateShowingDeleteConfirmationMask)
They work by having one bit set in an integer. In this example, in binary,
UITableViewCellStateShowingEditControlMask = 0000 0001
UITableViewCellStateShowingDeleteConfirmationMask = 0000 0010
When they are OR'ed together, they produce 0000 0011. The framework then knows that both of these flags are set.
The << operator is a left-shift. It shifts the binary representation. So 1 << 1 means
0000 0001 shifted left by one bit = 0000 0010
1 << 2 would equal 0000 0100.
Its actually BItwise shift operator
<< Indicates the bits are to be shifted to the left.
>> Indicates the bits are to be shifted to the right.
So in your statement the value of 1 << 0 is 1 and 1 << 1 is 2
It's a common trick in C to use the bitwise shift operator in enum values to allow you to combine enumeration values with the bitwise or operator.
That piece of code is equivalent to
enum {
UITableViewCellStateDefaultMask = 0,
UITableViewCellStateShowingEditControlMask = 1, // 01 in binary
UITableViewCellStateShowingDeleteConfirmationMask = 2 // 10 in binary
};
This allows you to bitwise or two or more enumeration constants together
(UITableViewCellStateShowingEditControlMask | UITableViewCellStateShowingDeleteConfirmationMask) // == 3 (or 11 in binary)
to give a new constant that means both of those things at once. In this case, the cell is showing both an editing control and a delete confirmation control, or something like that.
These operand called bitshift. Bitshift operand can be preferred for
2 reasons.
- For fast operation
- Use multiple bool value in one time.
For example : 1<<2 is a left shift; that means
1 : 0001,
2 : 0010
1 << 2 this line means is 2 should be left one bit. As a result 0010 shifted to 0100
Also shifted value must ordered as a 1,2,4,8,16...
typedef NS_OPTIONS(int, EntityEngineer) {
EntityEngineeriOS = 1 << 0,
EntityCategoryAndroid = 1 << 1,
EntityCategoryDB = 1 << 2,
EntityCategoryTeamLead = 1 << 16,};
Now, we want to check mutiple boolean in below line,
char engineer = (EntityEngineeriOS | EntityCategoryAndroid);
char 0011 = (0001 | 0010);
if (engineer & EntityEngineeriOS) {
NSLog(#"we are looking for a developer who can write objective c or java");
}
if (engineer & EntityCategoryDB) {
NSLog(#"we are not looking for a DB manager");
}
Result : we are looking for a developer who can write objective c or java
That is the bitshift operator. That is used commonly for objects that may have multiple behaviors (each enum being a behavior).
Here is a similar post that may clarify it better.
These types of operator are called bitwise operator which operates on bit value of a number. These operation are very fast as compared to other arithematic operations.