iAd doesn't fit width when starts from landscape mode - objective-c

I am switching and scaling properly iAd on portraid and landscape mode excepts when view starts from landscape mode. In this case, iAd remains at narrow width that corresponds to portraid. Then when rotate the device to portraid and back to landscape, is solved. How to solve it? Thank you.
- (void)viewDidLoad
{
//iAd
adView =[[ADBannerView alloc] initWithFrame:CGRectZero];
adView.requiredContentSizeIdentifiers = [NSSet setWithObjects: ADBannerContentSizeIdentifierPortrait, ADBannerContentSizeIdentifierLandscape, nil];
adView.delegate = self;
[self.view addSubview:adView];
[super viewDidLoad];
}
- (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)orientation duration:(NSTimeInterval)duration {
if (UIInterfaceOrientationIsPortrait(orientation)) {
adView.currentContentSizeIdentifier = ADBannerContentSizeIdentifierPortrait;
} else {
adView.currentContentSizeIdentifier = ADBannerContentSizeIdentifierLandscape;
}
}

You do not tell the adView with which orientation to start, so it starts with the default orientation.
Try adding the following in viewDidLoad:
if (UIInterfaceOrientationIsPortrait([UIDevice currentDevice].orientation)) {
adView.currentContentSizeIdentifier = ADBannerContentSizeIdentifierPortrait;
} else {
adView.currentContentSizeIdentifier = ADBannerContentSizeIdentifierLandscape;
}
[self.view addSubview:adView];

Related

iOS 7 iAd cocos2d deprecated

Im trying to get iAd implemented to a iOS 7 game I made with cocos2d, I added iad framework in xcode and have the setup below
in #implementation I have set
ADBannerView *_bannerView;
then
-(id)init
{
if( (self= [super init]) )
{
// On iOS 6 ADBannerView introduces a new initializer, use it when available.
if ([ADBannerView instancesRespondToSelector:#selector(initWithAdType:)]) {
ADBannerView *_adView = [[ADBannerView alloc] initWithAdType:ADAdTypeBanner];
} else {
_adView = [[ADBannerView alloc] init];
}
_adView.requiredContentSizeIdentifiers = [NSSet setWithObject:ADBannerContentSizeIdentifierPortrait];
_adView.currentContentSizeIdentifier = ADBannerContentSizeIdentifierPortrait;
[[[CCDirector sharedDirector]view]addSubview:_adView];
[_adView setBackgroundColor:[UIColor clearColor]];
[[[CCDirector sharedDirector]view]addSubview:_adView];
_adView.delegate = self;
}
[self layoutAnimated:YES];
return self;
}
- (void)layoutAnimated:(BOOL)animated
{
// As of iOS 6.0, the banner will automatically resize itself based on its width.
// To support iOS 5.0 however, we continue to set the currentContentSizeIdentifier appropriately.
CGRect contentFrame = [CCDirector sharedDirector].view.bounds;
if (contentFrame.size.width < contentFrame.size.height) {
//_bannerView.currentContentSizeIdentifier = ADBannerContentSizeIdentifierPortrait;
[adView setAutoresizingMask:UIViewAutoresizingFlexibleWidth];
} else {
_bannerView.currentContentSizeIdentifier = ADBannerContentSizeIdentifierLandscape;
}
CGRect bannerFrame = _bannerView.frame;
if (_bannerView.bannerLoaded) {
contentFrame.size.height -= _bannerView.frame.size.height;
bannerFrame.origin.y = contentFrame.size.height;
} else {
bannerFrame.origin.y = contentFrame.size.height;
}
[UIView animateWithDuration:animated ? 0.25 : 0.0 animations:^{
_bannerView.frame = bannerFrame;
}];
}
- (void)bannerViewDidLoadAd:(ADBannerView *)banner {
[self layoutAnimated:YES];
}
- (void)bannerView:(ADBannerView *)banner didFailToReceiveAdWithError:(NSError *)error {
[self layoutAnimated:YES];
}
I get an error about '_adview' and as well as 'currentContentSizeIdentifier' deprecated, can anyone help me get this working correctly? Ive checked online all day and couldnt get any of the code working.
Thanks in advance!
Try this New Code:
- (void)createAdBannerView
{
_adBannerView = [[ADBannerView alloc] initWithFrame:CGRectZero];
_adBannerView.delegate = self;
[_adBannerView setAutoresizingMask:UIViewAutoresizingFlexibleWidth];
CGRect frame = _adBannerView.frame;
frame.origin.y = -frame.size.height;
frame.origin.x = 0.0f;
_adBannerView.frame = frame;
AppDelegate * app = (((AppDelegate*) [UIApplication sharedApplication].delegate));
[app.navController.view addSubview:_adBannerView];
}
Here new iAd Code for Cocos2d 3.0.

iAdSuite bug leaves white space when ad disappears

I'm trying to incorporate the iAdSuite tab bar view implementation in my app and I'm seeing the same problem in the suite and my app. When the ad appears, my content's view is getting properly resized and the ad appears correctly. When the ad then disappears, it leaves behind white space where it was located. However, I've confirmed that my content view does get resized back to its original height and it gets drawn down to its original bounds. You just can't see the part where the ad was. I've made sure every view gets a layoutIfNeeded and just about everything else I can think of to no avail. Any thoughts?
Edit: I've figured out what the problem is. Apple's example apparently adds _bannerView to self.view every time showBannerView: is called but never removes the view. That still doesn't make complete sense since the banner view is being moved offscreen, but removing it does solve the white space problem. My solution is as follows, but if anyone has a more elegant way, let me know.
- (void)layoutAnimated:(BOOL)animated {
if (UIInterfaceOrientationIsPortrait(self.interfaceOrientation)) {
_bannerView.currentContentSizeIdentifier = ADBannerContentSizeIdentifierPortrait;
} else {
_bannerView.currentContentSizeIdentifier = ADBannerContentSizeIdentifierLandscape;
}
CGRect contentFrame = self.view.bounds;
contentFrame.origin = CGPointMake(0.0, 0.0);
CGRect bannerFrame = _bannerView.frame;
if (_bannerView.bannerLoaded) {
contentFrame.size.height -= _bannerView.frame.size.height;
bannerFrame.origin.y = contentFrame.size.height;
} else {
bannerFrame.origin.y = contentFrame.size.height;
}
[UIView animateWithDuration:animated ? 0.25 : 0.0 animations:^{
_contentView.frame = contentFrame;
[_contentView layoutIfNeeded];
_bannerView.frame = bannerFrame;
}
completion:^(BOOL finished) {
if (!_bannerView.bannerLoaded) {
[_bannerView removeFromSuperview];
_bannerView=nil;
}
}];
}
- (void)showBannerView:(ADBannerView *)bannerView animated:(BOOL)animated
{
_bannerView = bannerView;
if (![self.view.subviews containsObject:_bannerView])
[self.view addSubview:_bannerView];
[self layoutAnimated:animated];
}
- (void)hideBannerView:(ADBannerView *)bannerView animated:(BOOL)animated
{
[self layoutAnimated:animated];
}
I had the same problem. Removing the bannerview from the super view in the hideBannerView delegate method seems to have solved it.
- (void)hideBannerView:(ADBannerView *)bannerView animated:(BOOL)animated
{
[self layoutAnimated:animated];
[_bannerView removeFromSuperview];
_bannerView = nil;
}
Thanks for this question and answer, I was pulling hairs with this one.
I changed the damn code like this and now the hiding animation works. I wonder why apple publishes buggy sample code...
- (void)layoutAnimated:(BOOL)animated hide:(BOOL)hide
{
if (UIInterfaceOrientationIsPortrait(self.interfaceOrientation)) {
_bannerView.currentContentSizeIdentifier = ADBannerContentSizeIdentifierPortrait;
} else {
_bannerView.currentContentSizeIdentifier = ADBannerContentSizeIdentifierLandscape;
}
CGRect contentFrame = self.view.bounds;
CGRect bannerFrame = _bannerView.frame;
if (!hide) {
contentFrame.size.height -= _bannerView.frame.size.height;
bannerFrame.origin.y = contentFrame.size.height;
} else {
contentFrame.size.height += _bannerView.frame.size.height;
bannerFrame.origin.y = contentFrame.size.height;
}
[UIView animateWithDuration:animated ? 0.25 : 0.0 animations:^{
_contentView.frame = contentFrame;
[_contentView layoutIfNeeded];
_bannerView.frame = bannerFrame;
} completion:^(BOOL finished) {
if (hide) {
[_bannerView removeFromSuperview];
_bannerView=nil;
}
}];
}
- (void)showBannerView:(ADBannerView *)bannerView animated:(BOOL)animated
{
_bannerView = bannerView;
[self.view addSubview:_bannerView];
[self layoutAnimated:animated hide:NO];
}
- (void)hideBannerView:(ADBannerView *)bannerView animated:(BOOL)animated
{
[self layoutAnimated:animated hide:YES];
}

How to display imagepickercontroller through popoverview controller?

I have used the following code to get photos from album in iphone but it displays the error "UIImagePickerController must be presented via UIPopoverController"
- (void)showImagePicker:(UIImagePickerControllerSourceType)sourceType
{
if ([UIImagePickerController isSourceTypeAvailable:sourceType])
{
[self setupImagePicker:sourceType];
[self presentModalViewController:imagePickerController animated:YES];
}
}
- (void)setupImagePicker:(UIImagePickerControllerSourceType)sourceType
{
imagePickerController.sourceType = sourceType;
if (sourceType == UIImagePickerControllerSourceTypeCamera)
{
// user wants to use the camera interface
//
imagePickerController.showsCameraControls = NO;
if (imagePickerController.cameraOverlayView != self.view)
{
// setup our custom overlay view for the camera
//
// ensure that our custom view's frame fits within the parent frame
CGRect overlayViewFrame = imagePickerController.cameraOverlayView.frame;
CGRect newFrame = CGRectMake(0.0,
CGRectGetHeight(overlayViewFrame) -
self.view.frame.size.height - 9.0,
CGRectGetWidth(overlayViewFrame),
self.view.frame.size.height + 9.0);
self.view.frame = newFrame;
imagePickerController.cameraOverlayView = self.view;
}
}
}
-(IBAction)getPhoto:(id)sender {
imagePickerController = [[UIImagePickerController alloc] init];
[self showImagePicker:UIImagePickerControllerSourceTypePhotoLibrary];
}
Can any one please alter my code to work on iPad.
Thanks in advance.
-(IBAction)Click_event
{
UIImagePickerController *imagePickerController_=[[UIImagePickerController alloc] init];
UIPopoverController *popover_=[[UIPopoverController alloc] initWithContentViewController:imagePickerController_];
if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypePhotoLibrary]) {
imagePickerController_.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
[popover_ presentPopoverFromRect:CGRectMake(400, 400, 0, 0) inView:self.Mybutton
permittedArrowDirections:UIPopoverArrowDirectionAny animated:YES];
}
}

iAd issue:--> Every time empty iAd banners is coming instead of AdMobView

#pragma mark - iAd method.
/*Starts:iAd*/
-(void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration
{
Class cls = NSClassFromString(#"ADBannerView");
if(cls!=nil)
{
[self layoutForCurrentOrientation:YES];
}
}
-(void)createADBannerView
{
NSString *contentSize = UIInterfaceOrientationIsPortrait(self.interfaceOrientation) ? ADBannerContentSizeIdentifierPortrait : ADBannerContentSizeIdentifierPortrait;
CGRect frame;
frame.size = [ADBannerView sizeFromBannerContentSizeIdentifier:contentSize];
frame.origin = CGPointMake(0.0, CGRectGetMaxY(self.view.bounds));
// Now to create and configure the banner view
ADBannerView *bannerView = [[ADBannerView alloc] initWithFrame:frame];
// Set the delegate to self, so that we are notified of ad responses.
bannerView.delegate = self;
// Set the autoresizing mask so that the banner is pinned to the bottom
bannerView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleTopMargin;
bannerView.requiredContentSizeIdentifiers = [NSSet setWithObjects:ADBannerContentSizeIdentifierPortrait, ADBannerContentSizeIdentifierPortrait, nil];
// At this point the ad banner is now be visible and looking for an ad.
[self.view addSubview:bannerView];
self.banner = bannerView;
[bannerView release];
}
-(void)layoutForCurrentOrientation:(BOOL)animated
{
CGFloat animationDuration = animated ? 0.2 : 0.0;
// by default content consumes the entire view area
CGRect contentFrame = self.view.bounds;
CGPoint bannerOrigin = CGPointMake(CGRectGetMinX(contentFrame), CGRectGetMaxY(contentFrame));
CGFloat bannerHeight = 0.0;
banner.currentContentSizeIdentifier = ADBannerContentSizeIdentifierPortrait;
bannerHeight = 55.0;
if(banner.bannerLoaded)
{
contentFrame.size.height -= bannerHeight;
bannerOrigin.y -= bannerHeight;
}
else
{
bannerOrigin.y += bannerHeight;
}
// And finally animate the changes, running layout for the content view if required.
NSLog(#"[UIApplication sharedApplication].statusBarOrientation = %d",[UIApplication sharedApplication].statusBarOrientation);
[UIView animateWithDuration:animationDuration
animations:^{
contentView.frame = contentFrame;
[contentView layoutIfNeeded];
banner.frame = CGRectMake(0,361, banner.frame.size.width, banner.frame.size.height);
}];
}
/*Ends:iAd*/
/*Starts:Added By:CP.Date:26-Dec-2010.
AdMob methods*/
#pragma mark - AdMobDelegate methods
-(NSString *) publisherIdForAd:(AdMobView *)adView
{
return #"a14f91029b8c719"; // this should be prefilled; if not, get it from www.admob.com
}
-(UIViewController *) currentViewControllerForAd:(AdMobView *)adView
{
return self;
}
-(UIColor *)adBackgroundColorForAd:(AdMobView *)adView
{
return [UIColor colorWithRed:0 green:0 blue:0 alpha:1]; // this should be prefilled; if not, provide a UIColor
}
-(UIColor *)primaryTextColorForAd:(AdMobView *)adView
{
return [UIColor colorWithRed:1 green:1 blue:1 alpha:1]; // this should be prefilled; if not, provide a UIColor
}
-(UIColor *)secondaryTextColorForAd:(AdMobView *)adView
{
return [UIColor colorWithRed:1 green:1 blue:1 alpha:1]; // this should be prefilled; if not, provide a UIColor
}
-(void) didReceiveAd:(AdMobView *)adView
{
adMobAd.frame = CGRectMake(0,361,320,55);
//adMobAd = [AdMobView requestAdOfSize:ADMOB_SIZE_748x110 withDelegate:self];
[self.view addSubview:adMobAd];
}
// Sent when an ad request failed to load an ad
-(void)didFailToReceiveAd:(AdMobView *)adView
{
Class cls = NSClassFromString(#"ADBannerView");
if(cls!=nil)
{
if(banner == nil)
{
[self createADBannerView];
}
[self layoutForCurrentOrientation:NO];
}
[adMobAd removeFromSuperview]; // Not necessary since never added to a view, but doesn't hurt and is good practice
[adMobAd release];
adMobAd = nil;
// we could start a new ad request here, but in the interests of the user's battery life, let's not
}
/*Ends:Added By:CP.Date:26-Dec-2010.
AdMob methods*/
first of all be clear about iad or admob , that are two different plateform for displaing adv in your app.
i think you are try to integrate admob adv. you need to following steps for it.
http://www.edumobile.org/iphone/iphone-programming-tutorials/how-to-admob-integrate-in-your-application-in-iphone/

Why is my iAd banner not showing?

- (void)viewDidLoad
{
adView = [[ADBannerView alloc] initWithFrame:CGRectZero];
adView.requiredContentSizeIdentifiers = [NSSet setWithObject:ADBannerContentSizeIdentifierPortrait];
adView.currentContentSizeIdentifier = ADBannerContentSizeIdentifierPortrait;
CGRect adFrame = adView.frame;
adFrame.origin.y = self.view.frame.size.height-adView.frame.size.height;
adView.frame = adFrame;
[self.view addSubview:adView];
}
- (void)bannerViewDidLoadAd:(ADBannerView *)banner
{
if (!self.bannerIsVisible)
{
self.bannerIsVisible = YES;
}
}
- (void)bannerView:(ADBannerView *)banner didFailToReceiveAdWithError:(NSError *)error
{
if (self.bannerIsVisible)
{
self.bannerIsVisible = NO;
}
There are a four things. First, you should be positioning the banner off screen in your viewDidLoad method because it will just show an empty frame when you first launch and will more than likely get rejected because of it.
Secondly, you are setting up your banner view incorrectly. I think the frame is still CGZero. Thirdly you are not setting the bannerView's delegate. Try the following:
-(void)viewDidLoad{
CGRect frame=CGRectZero;
frame.size = [ADBannerView sizeFromBannerContentSizeIdentifier:ADBannerContentSizeIdentifierPortrait];
// Place frame at the bottom edge of the screen out of sight
frame.origin = CGPointMake(0.0, CGRectGetMaxY(self.view.bounds));
// Now to create and configure the banner view
ADBannerView *adView = [[ADBannerView alloc] initWithFrame:frame];
adView.requiredContentSizeIdentifiers = [NSSet setWithObject:ADBannerContentSizeIdentifierPortrait];
// Set the delegate to self, so that we are notified of ad responses
adView.delegate = self;
[self.view addSubview: adView];
}
Fourth, in your bannerViewDidLoadAd: method you are not animating the banner ad into place. Try this:
- (void)bannerViewDidLoadAd:(ADBannerView *)banner
{
// Get a brand new frame
CGRect newFrame=CGRectZero;
CGPoint frameOrigin=CGPointZero;
// Set the origin
frameOrigin=CGPointMake(0.0, CGRectGetMaxY(self.view.bounds));
newFrame.origin=frameOrigin;
// Set the size
newFrame.size=[ADBannerView sizeFromBannerContentSizeIdentifier:ADBannerContentSizeIdentifierPortrait];
CGFloat bannerHeight = newFrame.size.height;
CGFloat bannerOffset=0.0;
// Determine where the new frame should be
if (!self.bannerIsVisible)
{
// It should be visible, raise it up
bannerOffset=-bannerHeight;
}
CGRect offSetRect=CGRectOffset(newFrame,0.0f,bannerOffset);
[UIView animateWithDuration:0.2
animations:^{banner.view.frame=offSetRect}
completion:^(BOOL finished){
if (bannerOffSet<0){
self.bannerIsVisible=YES;
}else{
self.bannerIsVisible=NO;
}
}
];
}
of course if the banner is supposed to be positioned at the top of the screen, you can probably figure out how things need to be modified, but this gets you in going in the right direction.
Good luck
Not sure by reading your question, but do be aware that Apple simulates iAds not being available. Sometimes you need to try multiple times before the sample ad comes through.