Intermediate Books/Resources about Best Practice and Idiomatic Obj-C [closed] - objective-c

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I'm looking for a book in the vein of Eloquent Ruby which, while not being targeted at the ruby beginner, gives a great overview of what 'grown up' idiomatic ruby code looks like, and gives great examples of how people might use the powers of the language. I found that the book almost perfectly mirrored what the experienced real world rubyists were writing.
I've settled quite comfortably now into obj-c, but I'd love to read a book like this that would take me from competent to enlightened. Are there any books/resources that might achieve this?

Take a look at this book: Programming in Objective-C
I only have read some sections from it, but I think it mets your requirements, has a lot of helpful code and easy to follow tutorials and it's targeted to beginners and experienced programmers. As you can confirm in the book description:
The book makes no assumptions about prior experience with object-oriented programming languages or with the C language (which Objective-C is based upon). Because of this, both beginners and experienced programmers alike can use this book to quickly and effectively learn the fundamentals of Objective-C. Readers can also learn the concepts of object-oriented programming without having to first learn all of the intricacies of the underlying procedural language (C).

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Understanding Java API's [closed]

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I wanted to ask little bit generic question about Java API's. I'm new in Java, learning myself and of course I enjoy it while learning. But when it comes to Java API's, to me it's hard to understand even if I know OOP's Concepts. Actually I often confuse while reading JavaDoc's. Agree that there are bunch of information about what class's(interface, enum..) has, what they extend, implements or whatever. Even though I couldn't use them without looking from the internet.
So, what is the best way of learning those API's in general, just give me your followed way while learning Java.
The best way to learn Java is to read articles with examples. It is common approach for newbies and professionals. JavaDocs is dry, too formal and really are often confusing (especially for methods from Stream API with 3+ generic parameters).
The way I did was to read certification books, for OCA and OCP, they start from the very basic, and builds up on the top of that, with examples and exercises.
It is a really nice way to build your core knowledge of the language. With that solidified knowledge you can start reading articles about different subjects in the Java universe ...
Just be patient, code as much as possible, and it will become natural aftar some time.

Where's a good starting point for programming? [closed]

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I recently started looking at programming and have been quite interested in it. The only bad thing is that I don't know how code works, where I can write it, or what languages to take into consideration.
I want to learn how to make applications for the iOS operating system, and i heard Objective C is the language for that. Is Objective C something you would recommend to a beginner?
I just wish I could grasp the concept of programming a little better and get a better understanding because, as of right now, it seems extremely complicated.
As a beginning programmer, I would advise that you'd be better served learning how computers and programs work as a general concept, which will orient your thinking as to how programs are made.
I've heard lots of good things about the Haskell language in this regard, and I would recommend you start here: http://tryhaskell.org
Once you have a good concept of how programs work, and what kind of thinking and organisation is required, then you can move on to languages like C/Objective-C, which would be very frustrating to start on.

Need help designing an interpreter [closed]

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i'm thinking on doing an undergrad project on building an interpreter for a simple/rudimentary custom language (perl / C like). I would be be glad if someone could point me in the right direction to start. Most of the books/resources i find are on theoretical implementation of compilers. Are there any resources aimed at interpreters ? i'm thinking of implementing it in C++, but have very little knowledge on the subject of interpreter design, so any pointers to books/references will be appreciated
The parsing of the source code is not very much different between a compiler and an interpreter. And that is what most textbooks on compilers are about.
There are some nice tools now to implement custom languages.
You might want to checkout Xtext in the Eclipse Modelling Package (http://www.eclipse.org) or MPS (http://www.jetbrains.com/mps/), the language workbench of IntelliJ which is freely available.
Both allow you to create languages and provide the tools to generate code from the source and the tooling to help creating the code.
They also create abstract syntax trees which may be directly manipulated, i.e. executed. Then you have an interpreter.
The classical approach would be to use bison/yacc for as a lexer, respectively parser, and many newer tools are currently available like antlr. The output of the parser is then again the abstract syntax tree ready to do interprete or generate code from.
An Incremental Approach to Compiler Construction - it's about creating compilers, but it might be a good starting point to find references from.
I wrote an interpreter for reading and converting logic expressions at Uni. Wrote it in C, Lexx and Yacc which old school Unix and C programmers seem to swear by. Pretty powerful once you get the hang of them, but reasonably steep learning curve I would say.
http://www.lugbe.ch/action/reports/lex_yacc.pdf

Free online resources for OOP class design? [closed]

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I love having a book in front of me, but right now I can't afford to buy anymore books and all my libraries suck, so I'm wondering what free sites/resources exist where I can learn about best practices for designing classes?
I think **Martin Fowler'**s collection of enterprise patterns is very good...
I not only has his but has Gang of Four, java, Microsoft, and many others...
Another good one is Refactoring to Patterns Catalog, will help you refactor existing code to a pattern...
If you use PHP the OOP manual pages are invaluable. For the more cerebral resources, how about wikipedia?
A quick google search finds: http://www.oodesign.com/ which seems to provide an extensive collection of design patterns.
Worth a look: the articles published by the people at Object Mentor: http://www.objectmentor.com/resources/publishedArticles.html

Best Resources to learn OO Design and Analysis [closed]

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I am looking for the best resources, videos, books, magazines(I like videos) to learn and master Object Oriented design and analysis. I would really like to know more about trusted and reputable methodologies for structuring your programs, designing classes, and dealing with databases in your programs. So, my question is what are the best resources?
thanks
The 'Head First' books are very good:
Object oriented analysis and design
Design patterns
Gotta read Uncle Bob Martin's columns at Object Mentor. He's been writing good things about object-oriented programming since C++ Report in the 90s. His SOLID ideas are language-agnostic.
Design Patterns by the Gang of Four. One reference book you will always need. It gives great detail on how to structure your code using OO design.
http://en.wikipedia.org/wiki/Design_Patterns
I would definitely recommend the "Head First Design Patterns" book. My suggestion is to read through that book atleast once. And once you get a feel of design patterns, use the "Gang of Four Design Patterns" book for quick reference/refresh.
And here are a few links from my bookmarks:
http://sourcemaking.com/design-patterns-and-tips
http://www.dofactory.com/Patterns/Patterns.aspx
Hope it helps.
You will learn this best on a University course, or atleast a good one. You don't have to spend 2 years out to do this - if you can afford £400 - $500 I'd recommend this one.
It teaches you about state, and the other 4 concepts you can read about in a badly expressed way on wikipedia. I'm not convinced you will learn it properly from free resources online, I'd guess you'll just get patchy information.
You can be extremely brainy but the information out there isn't going to be that high calibre for a reason - the brightest minds in software pay for their university courses, lectures, assignments and exams, not just read it on the internet.
For analysis try the M256 course, which is about Object Oriented software development, UML and system design. It sounds dull but contains a lot of background information that you probably will never use but will want to know anyway.