I'm building some code using CMake that should be compiled against the ScriptingBridge.
I'm seeing many tens of thousands of log lines such as:
In file included from /Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/Security.framework/Headers/cssmapple.h:30,
from /Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/Security.framework/Headers/Security.h:25,
from /Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSURLCredential.h:9,
from /Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/Foundation.framework/Headers/Foundation.h:70,
from /Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/AppKit.framework/Headers/AppKit.h:10,
from /Users/codebeaker/Projects/watchedit-client-code/src/libwhatsplaying/include/apple/itunes.h:5,
from /Users/codebeaker/Projects/watchedit-client-code/src/libwhatsplaying/src/osx/itunes_scripting_bridge.m:1:
/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/Security.framework/Headers/cssmtype.h:142: warning: ‘CSSM_GUID’ is deprecated
/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/Security.framework/Headers/cssmtype.h:143: warning: ‘CSSM_VERSION’ is deprecated
/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/Security.framework/Headers/cssmtype.h:156: warning: ‘CSSM_GUID’ is deprecated
/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/Security.framework/Headers/cssmtype.h:197: warning: ‘CSSM_DATA’ is deprecated
/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/Security.framework/Headers/cssmtype.h:217: warning: ‘CSSM_DATA_PTR’ is deprecated
/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks/Security.framework/Headers/cssmtype.h:220: warning: ‘CSSM_DATA’ is deprecated
(Full extensive output here)
The files are being compiled with:
/usr/bin/c++ -I/Users/codebeaker/Projects/watchedit-client-code/src/libwhatsplaying/include -I/Users/codebeaker/Projects/watchedit-client-code/src/libwhatsplaying/../libwatchedit/include -x objective-c -o CMakeFiles/whatsplaying.dir/src/osx/itunes_scripting_bridge.m.o -c /Users/codebeaker/Projects/watchedit-client-code/src/libwhatsplaying/src/osx/itunes_scripting_bridge.m
/usr/bin/gcc -I/Users/codebeaker/Projects/watchedit-client-code/src/libwhatsplaying/include -I/Users/codebeaker/Projects/watchedit-client-code/src/libwhatsplaying/../libwatchedit/include -F/Developer/SDKs/MacOSX10.7.sdk/System/Library/Frameworks -x objective-c -o CMakeFiles/whatsplaying.dir/src/osx/itunes_scripting_bridge.m.o -c /Users/codebeaker/Projects/watchedit-client-code/src/libwhatsplaying/src/osx/itunes_scripting_bridge.m
Having reviewed the man page for (Clang) gcc on my Mac, there's this which sounds interesting:
-Fdir
Add the framework directory dir to the head of the list of directories to be searched for header files. These directories are interleaved with those
specified by -I options and are scanned in a left-to-right order.
A framework directory is a directory with frameworks in it. A framework is a directory with a "Headers" and/or "PrivateHeaders" directory contained
directly in it that ends in ".framework". The name of a framework is the name of this directory excluding the ".framework". Headers associated with
the framework are found in one of those two directories, with "Headers" being searched first. A subframework is a framework directory that is in a
framework's "Frameworks" directory. Includes of subframework headers can only appear in a header of a framework that contains the subframework, or in
a sibling subframework header. Two subframeworks are siblings if they occur in the same framework. A subframework should not have the same name as a
framework, a warning will be issued if this is violated. Currently a subframework cannot have subframeworks, in the future, the mechanism may be
extended to support this. The standard frameworks can be found in "/System/Library/Frameworks" and "/Library/Frameworks". An example include looks
like "#include ", where Framework denotes the name of the framework and header.h is found in the "PrivateHeaders" or "Headers"
directory.
-iframeworkdir
Like -F except the directory is a treated as a system directory. The main effect is to not warn about constructs contained within header files found
via dir.
Maybe I ought to be looking for -iframework. When building with -iframework on the terminal, manually this completes without any deprecation warnings.
However CMake doesn't support an option to use -framework. From their find_library() documentation:
CMake will use a -framework A, and a -F to link the framework to the target.
I'm looking for any way to have a quiet build. I also have (4x) smaller warnings from OpenSSL'x EVA interface, those I can handle... thanks in advance.
The answer was to use -iframework, probably as this is intended to ignore system level deprecation warnings when you can't resolve them.
Instead I was able to use -Wno-deprecated-declarations, a flag to GCC which is documented and available everywhere. It's reliable, and I include it in my CMake declaration as such:
IF(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
find_and_add_framework(Foundation watchedit)
find_and_add_framework(Cocoa watchedit)
find_and_add_framework(AppKit watchedit)
find_and_add_framework(ScriptingBridge watchedit)
set_source_files_properties(${sources} PROPERTIES COMPILE_FLAGS
"-xobjective-c -Wno-deprecated-declarations")
set_source_files_properties(${sources} PROPERTIES LANGUAGE C)
ENDIF(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
For anyone who would benefit, here's the implementation of find_and_add_framework. I'm not sure where I cribbed it from, but it's not my own work:
macro(FIND_AND_ADD_FRAMEWORK fwname appname)
find_library(FRAMEWORK_${fwname}
NAMES ${fwname}
PATHS ${CMAKE_OSX_SYSROOT}/System/Library
PATH_SUFFIXES Frameworks
NO_DEFAULT_PATH)
if( ${FRAMEWORK_${fwname}} STREQUAL FRAMEWORK_${fwname}-NOTFOUND)
MESSAGE(ERROR ": Framework ${fwname} not found")
else()
TARGET_LINK_LIBRARIES(${appname} ${FRAMEWORK_${fwname}})
# MESSAGE(STATUS "Framework ${fwname} found at ${FRAMEWORK_${fwname}}")
endif()
endmacro(FIND_AND_ADD_FRAMEWORK)
Related
Cross compiling an executable for an embedded system with CMake requires me to manually add link options to link libc, libgcc and whatnot. However using target_link_options for that results in a linker call where all those additional link options are added in front of all the object files generated from my actual code. I believe that this is the wrong linking order and it causes "duplicate symbol errors" whenever I try to overwrite weak symbols from the standard library (e.g. __cxa_pure_virtual).
Here is an exemplar of the output I get from the linking stage
"/usr/bin/ld.lld"
--gc-sections
/usr/arm-none-eabi/lib/crt0.o
/usr/lib/gcc/arm-none-eabi/10.1.0/thumb/v7e-m+fp/hard/crti.o
/usr/lib/gcc/arm-none-eabi/10.1.0/thumb/v7e-m+fp/hard/crtbegin.o
/usr/lib/gcc/arm-none-eabi/10.1.0/thumb/v7e-m+fp/hard/crtn.o
/usr/lib/gcc/arm-none-eabi/10.1.0/thumb/v7e-m+fp/hard/crtend.o
--start-group -lstdc++_nano -lm -lgcc -lc_nano --end-group
my.obj ///< Shoudln't object files and application libs be linked first?
libmylib.a
-Bstatic
-L/usr/lib/clang/10.0.0/lib/baremetal
-L/usr/arm-none-eabi/lib/thumb/v7e-m+fp/hard/
-L/usr/lib/gcc/arm-none-eabi/10.1.0/thumb/v7e-m+fp/hard/
-T ldscript.ld
-o myelf
Is there any way to solve this in CMake?
target_link_options specifies options to the linker - and typically options are specified before anything else. Use target_link_libraries to link with libraries.
I have a CMake configuration file building two libraries:
a third-party library (here called ThirdPartyLib) containing a real-time OS / board support package from a supplier. It is built outside CMake using the autotools toolchain.
an extended version of the former library (here called ExtendedThirdPartyLib)
Unfortunately, some source code that I need (various tools) are not built in the ordinary build script for (1). Since I don't want to mess with the suppliers build script I want to add another library (2), building the missing files and thus extending the library from the supplier.
I want to able to do something like this in CMakeFiles.txt:
cmake_minimum_required(VERSION 3.2)
project(bsp)
include(ExternalProject)
ExternalProject_Add(
ThirdPartyLib
URL <http://some.url/bsp.tar.bz2
BUILD_COMMAND make -C ../external/ThirdPartyLib/src
)
set_target_properties(ThirdPartyLib PROPERTIES EXCLUDE_FROM_ALL TRUE)
add_library(ExtendedThirdPartyLib
${CMAKE_CURRENT_BINARY_DIR}/some/path/missing_file1.c
${CMAKE_CURRENT_BINARY_DIR}/some/path/missing_file2.c
)
add_dependencies(ExtendedThirdPartyLib ThirdPartyLib)
target_include_directories(ExtendedThirdPartyLib PUBLIC
${CMAKE_CURRENT_BINARY_DIR}/some/path/include
)
target_link_libraries(ExtendedThirdPartyLib ThirdPartyLib)
The problem here is that the path to missing_file1.c and missing_file2.c are not valid when CMake is generating the build files (they are extracted from the tarball from the supplier). CMake exits with an error output saying: "Cannot find source file".
Is there a neat way to make this work? I.e. is it possible to convince CMake that certain non-existant input files will exist when building of the library begins? Or is there any other recommended way to solve this issue?
(I have temporary made local copies of the files I need to build from the suppliers tarball, but that is of course not a good solution. If those files are changed in future versions of the suppliers package and I forget to overwrite my local copies it could be a horrible mess...
Another "solution" would be to create a small makefile outside CMake and use another ExternalProject_Add in the CMakeFiles.txt somehow. But that's not a good solution either, e.g. if compile and linker flags are modified I need to remember to change the makefile too.)
Personally, I dislike the ExternalProject_Add command, because it does way too many things for my taste, but I've digressed.
What if you do something like this, where bar is simulating your ExtendedThirdPartyLib target, since it depends on generated files
cmake_minimum_required(VERSION 3.11)
project(lol C)
set(SOURCES lol.c) # only this file exists
add_library(lol ${SOURCES})
set(FOO_FILES "foo1.c" "foo2.c")
add_custom_command(OUTPUT ${FOO_FILES}
COMMAND ${CMAKE_COMMAND} -E touch ${FOO_FILES}
WORKING_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}"
COMMENT "Creating ${FOO_FILES}"
VERBATIM)
add_custom_target(foo DEPENDS ${FOO_FILES})
add_library(bar ${FOO_FILES})
add_dependencies(bar foo)
target_link_libraries(lol bar)
The whole approach hinges on the fact that the method, where produced/generated files are procured, is explicitly defined via the custom command and associated custom target.
You should modify the custom command to extract the required files (e.g. could even call some external script) from the tarball (which might require downloading with curl or something similar).
I have been trying to build Mozilla RR on a Linux box at work using CMake. We have a slightly eccentric arrangement where shared libraries are stored on network drives in locations like /sw/external/product-name/linux64_g63.dll/. Further, I have built some dependencies for the project in $HOME/sw/. (I am not a sudoer on this box.)
I am rather baffled as how I am supposed to communicate to CMake to look in non-standard directories. So far I have fudged:
PKG_CONFIG_PATH=$HOME/sw/capnproto-0.6.1/lib/pkconfig \
CC=gcc-6.3 CXX=g++-6.3 \
cmake \
-DCMAKE_INSTALL_PREFIX=$HOME/sw/rr-5.1.0 \
-DPYTHON_EXECUTABLE=$HOME/bin/python2 \
-DCMAKE_FIND_ROOT_PATH=$HOME/sw/libseccomp-2.2.3/ \
../src/
Which is obviously not a scalable solution, but it does at least complete the configuration successfully and emit some Makefiles.
If I omit -DCMAKE_FIND_ROOT_PATH=$HOME/sw/libseccomp-2.2.3/, CMake fails, complaining about a missing libseccomp-2.2.3 dependency. But it works if I do have that definition, telling me that CMake understands where the libseccomp-2.2.3 files are and so will properly add the paths to the necessary compiler invocations.
However, make does not succeed, because gcc fails to find a required header file from the libseccomp probject. Examining make VERBOSE=1, I find that CMake hasn't added -I$HOME/sw/libseccomp-2.2.3/include to the gcc invocation.
I feel like this is not the right approach. The other answers I have looked at tell me to modify the CMakeLists.txt file, but surely
that is not going to be scalable across multiple CMake projects, and
for each project, that will need me to maintain a separate CMakeLists.txt file for every platform (Solaris/Linux/Darwin/Cygwin) I build the software on.
Is there a canonical solution to solving this problem? Perhaps a per-site configuration file that will tell CMake how to find libraries and headers, for all projects I build on that site?
Your approach is correct, but cmake is never told to include SECCOMP - see end of this post.
The way cmake can be informed about custom dependency directory depends on how the dependency is searched (i.e. on what is written in CMakeLists.txt).
find_package/find_library/find_path/find_program
If dependency is found with one of above-mentioned commands, custom search directories can be easily added with CMAKE_PREFIX_PATH. There is no need to add full path to include, lib or bin - when package root is added find_-command will check appropriate sub-directories. CMAKE_PREFIX_PATH can be also set with environment variable.
Second option is CMAKE_FIND_ROOT_PATH. Every path added to CMAKE_FIND_ROOT_PATH list treated as separate root directory and is searched before system root directory.
Note that CMAKE_FIND_ROOT_PATH will be ignored by find_-commands with NO_CMAKE_FIND_ROOT_PATH argument.
Following four variables may be used to tune the usage of CMAKE_FIND_ROOT_PATH:
CMAKE_FIND_ROOT_PATH_MODE_PACKAGE
CMAKE_FIND_ROOT_PATH_MODE_INCLUDE
CMAKE_FIND_ROOT_PATH_MODE_LIBRARY
CMAKE_FIND_ROOT_PATH_MODE_PROGRAM
When use of host system default libraries is undesired setting CMAKE_FIND_ROOT_PATH_MODE_INCLUDE and CMAKE_FIND_ROOT_PATH_MODE_LIBRARY to ONLY is a good practice. If dependency library or header is not found in CMAKE_FIND_ROOT_PATH the configuration will fail. If cmake is allowed search system paths too, it is most likely that errors will occur during linking step or even runtime.
See find_package docs for more details.
find_package only
All above applies to find_package command too.
find_package can operate in two modes MODULE and CONFIG.
In MODULE mode cmake uses Find[PackageName].cmake script (module) to find dependent package. CMake comes with large number of modules and custom modules can be added with CMAKE_MODULE_PATH variable. Often find-modules can be informed about custom search paths via environment or cmake variables.
E.g. FindGTest.cmake searches path stored in GTEST_ROOT variable.
If no find module is available, find_package enters CONFIG mode. If a dependency package provides [PackageName]Config.cmake or [LowercasePackageName]-config.cmake cmake can be easily informed about that package with [PackageName]_DIR variable.
Example:
CMakeLists.txt contains:
find_package(Qt5)
FindQt5.cmake is not available, but ~/Qt5/Qt5.8/lib/cmake/Qt5Config.cmake file exists, so add
-DQt5_DIR="${HOME}/Qt5/Qt5.8/lib/cmake"
to cmake call.
pkg-config
CMake can use information provided by external pkg-config tool. It is usually done with pkg_check_modules command. Directory used by pkg-config can be customized with PKG_CONFIG_PATH environment variable. According to cmake documentation instead of setting PKG_CONFIG_PATH, custom .pc-files directories can be added via CMAKE_PREFIX_PATH. If CMake version is pre-3.1, PKG_CONFIG_USE_CMAKE_PREFIX_PATH have to be set to TRUE(ON) to enable this feature.
Methods of customizing dependencies search path is defined by CMakeLists.txt content. There is no universal solution here.
And now back to missing SECCOMP headers...
In CMakeLists.txt SECCOMP header is found with
find_path(SECCOMP NAMES "linux/seccomp.h")
but I cannot find any command telling CMake to use the found header. For example:
target_include_directories(<target_name> ${SECCOMP})
or globally:
include_directories(${SECCOMP})
I belive that CMakeLists.txt should be fixed. It is not a platform dependent solution.
I've been trying to create a CMake-based build-system for a project that is supposed to use SDL2_image library. I do not want to force user to install any libraries to the system to be able to build the project, so I took advantage of the CMake's ability to download and build dependencies (freetype, SDL2 and SDL2_image) from source code as External Projects.
Everything is fine with freetype and SDL2 (which both include CMakeLists.txt files out of the box), but I've ran out of ideas how to make it work for SDL2_image. CMake's external projects support custom configuration and building settings which I used in different variants with no success.
The CMake file itself can be found here, but the problematic part is this:
# SDL_image library
ExternalProject_Add(sdl2_image_project
URL https://www.libsdl.org/projects/SDL_image/release/SDL2_image-2.0.0.tar.gz
DEPENDS sdl2_project
PREFIX ${LIBS_DIR}/SDL2_image
CONFIGURE_COMMAND LDFLAGS=-L${SDL2_BIN} CFLAGS=-I${SDL2_SRC}/include SDL2_CONFIG=${SDL2_BIN}/sdl2-config <SOURCE_DIR>/configure --prefix=<INSTALL_DIR> --enable-shared=no
BUILD_COMMAND make
INSTALL_COMMAND ""
)
An error occurs while building sdl2_image_project. Some trivial research discovered that the error is generated by the undefined references to parts of libdl. Here is a tiny part of the hole error:
libtool: link: gcc -I/home/snikitin/_src/img_glypher/libs/SDL2/src/sdl2_project/include -I/usr/local/include/SDL2 -D_REENTRANT -o showimage showimage.o -Wl,-rpath -Wl,/usr/local/lib -pthread -L/home/snikitin/_src/img_glypher/libs/SDL2/src/sdl2_project-build ./.libs/libSDL2_image.a -L/usr/local/lib -lSDL2 -pthread
/home/snikitin/_src/img_glypher/libs/SDL2/src/sdl2_project-build/libSDL2.a(SDL_dynapi.c.o): In function `get_sdlapi_entry':
/home/snikitin/_src/img_glypher/libs/SDL2/src/sdl2_project/src/dynapi/SDL_dynapi.c:227: undefined reference to `dlopen'
I think the problem takes place due to the fact that linker tries to create a shared version of SDL2_image library while linking it to a static libSDL2.a. The thing is - if this is right - SDL2 building step creates both static and shared versions of itself so one would assume that linker would use libSDL2-2.0.so instead (I do not actually need a shared library - just the static one, but I do not know how to prevent the build system from trying to create it apart from passing --enable-shared=no to SDL2_image configure script, which does not help in this case).
After a lot of googling I've discovered that the possible source of the problem is that sdl2-config (which is called to get some flags for compiler during SDL_image building) may be called with wrong arguments and produces wrong cflags which confuse everything else. But I'm not sure that is the case and also I do not know how to influence sdl2_config call from CMake (configure --help does not seem to unveil any useful options for this situation).
I am running Ubuntu 14.04 x64 if it matters in any way. Would appreciate any advice!
Looks like you need to link some libraries like m and dl. It can be fixed by providing
custom sdl2-config file. Copy sdl2-config from extracted archive and substitute --libs result:
--libs)
echo -L${exec_prefix}/lib -Wl,-rpath,${libdir} -pthread -lSDL2 -lm -ldl
;;
Note that order is important (that's why just modifying LIBS not works for me).
Now this file can be used in your ExternalProject_Add command instead of SDL2_CONFIG=${SDL2_BIN}/sdl2-config:
...
... CFLAGS=-I${SDL2_SRC}/include SDL2_CONFIG=${CMAKE_CURRENT_LIST_DIR}/sdl2-config <SOURCE_DIR>/configure
...
I'm using CMake 2.8 in order to build an application based on MQX OS (using CodeWarrior).
The CMake project basically builds a set of static libraries (let's say LIB1 and LIB2).
I then reference these libraries in the final executable cmake rule:
target_add_executable(X ${some_sources})
target_link_libraries(X LIB1 LIB2)
My problem is that some symbols are defined in more that one library.
Thus, a link command like:
mwldarm <args> -o <output> <objects> /path/to1/libLIB1.a /path/to2/libLIB2.a
would lead to multiple definition of symbols error.
Instead, I would like CMake to generate a link command like:
mwldarm <args> -o <output> <objects> -L/path/to1 -L/path/to2 -lLIB -lLIB2
Question: How to get the following variables from CMAKE?
Libraries directories flags (ex: -L/path/to1 -L/path/to2)
Libraries link flags (ex: -lLIB -lLIB2)
I've read stuff concerning RPATH but it seems to concern shared libraries only. Am I right?
Thanks for advance.
I do appreciate.
It seems that policy CMP0003 may be what you need.
To use it add the following line near the beginning of your CMakeLists.txt:
CMAKE_POLICY( SET CMP0003 OLD )
Another possibility is to directly set the dependencies and search path, however it's not the cleanest way. Assuming you libraries are called liba.a and libb.a, then:
LINK_DIRECTORIES( ${paths_to_search_for} )
TARGET_ADD_EXECUTABLE(X ${some_sources} )
ADD_DEPENDENCIES(X LIB1 LIB2)
TARGET_LINK_LIBRARIES(X a b )
Note that in this case a and b are not cmake targets, therefore a little machinery is needed to correctly set the dependencies.
Part of the design of CMake is that it links with full paths. Why is that a problem?
Toggling the behavior with the policy is not the correct approach.
http://www.cmake.org/gitweb?p=cmake.git;a=commitdiff;h=cd4fa896b
I think CMP0003 is used to switch on/off the function of adding searching path automatically as described in the official document
Libraries linked via full path no longer produce linker search paths.
rather than about replacing the path name with -l.
When linking a library, if the library is a target CMake known, CMake always replaces related -L and -l options with the library's path name. This may not be a problem for linking static libraries. But for a executable to link a shared library, it's may be a problem. Then I found a hacking method, code like below, to solve the problem linking a shread library using -L and `-l' rather than absolute path.
# Find out the link.txt
set(LINK_TXT "${CMAKE_BINARY_DIR}/${ToLinkLib}/CMakeFiles/${ToLinkLIb}.dir/link.txt")
# Add the searching path into link command
add_custom_command(TARGET ${YourTarget} PRE_BUILD
COMMAND sed ARGS -ie "\"s;[[:blank:]]-l; -L${LIBRARY_OUTPUT_PATH} -l;\"" ${LINK_TXT}
DEPENDS ${LINK_TXT}
COMMENT "Hacking CMake: edit __link.txt__ to use -l instead of path to link internal library ...")
# NOTE: Dont't missing the `-l'.
target_link_libraries(${YourTarget} -l${ToLinkLib})
Of course, this is just a hacking so may not be working well with all versions of CMake.
UPDATED: why linking a shared library may be a problem?
When I run a executable cross compiled for android, which linking a shared library built by the same CMake scripts, I've encounter a problem of linking failed. After I used the above hacking method to get a new version, I can run my executable with a command like below
$ LD_LIBRARY_PATH=. ./the_exe opts