I have seen a lot of code like this
header.h
#interface Foo : NSObject
{
NSString *str;
}
#property(nonatomic, retain) NSString *str;
#end
and then in implementation
#implementation Foo
#synthesize str = _str;
#end
I can't understand what is the benefit of using such assignment ?
#synthesize str = _str;
It is just a common naming convention.
It is so that in your implementation, you can distinguish accessing a variable directly against accessing via the property accessor.
If you try and access str in your code, like [str length], the code won't compile. You either need to do [self.str length] or [_str length].
... and as it's an NSString immutable property, use copy, not retain.
#synthesize str = _str; will mean that the instance variable that is synthesised for the str property is called _str. In your code you therefore have a mismatch between it and the declared instance variable. So you'll actually end up with 2 instance variables, one called str and one called _str.
You want to do this:
#interface Foo : NSObject
#property(nonatomic, retain) NSString *str;
#end
#implementation Foo
#synthesize str = _str;
#end
Or this:
#interface Foo : NSObject {
NSString *str;
}
#property(nonatomic, retain) NSString *str;
#end
#implementation Foo
#synthesize str;
#end
Or obviously rename the declared instance variable, _str.
There's lots of questions on SO already about whether or not to prefix with _ such as - Prefixing property names with an underscore in Objective C .
Here's a quick example of how it can be useful to use the name change:
#interface MyClass : NSObject {
NSString *myString;
}
#property (nonatomic, retain) NSString *myString;
- (NSString *)stringTreatment:(NSString *)str;
#end
#implementation MyClass
#synthesize str = _str;
- (id)init {
self = [super init];
if (self) {
self.str = [NSString string];
}
return self;
}
- (NSString *)stringTreatment:(NSString *)str {
return [str uppercaseString];
}
#end
If you wouldn't have synthesized str as _str, you would get a warning in that stringTreatment method saying that the local declaration of str hides the instance variable.
Also, in your code, you could be assigning a value to _str and have an external class call [MyClass str] and it would return it.
So, to make a long story short, "str" remains the name of your property and "_str" is the internal reference to that property. For example, you won't be able to use [MyClass _str], that won't work. Makes sense?
Hope this helps.
Related
just wanted to ask where I define initial class properties?
From other languages I am used to define some standard properties in the head before the content of the class starts.
For example paths to files. Settings and so on.
Where I fill these initial properties with values in Objective-C?
Thanks
Generally it's something like:
MyClass.h:
extern NSString * const staticValue1;
extern NSString * const staticValue2;
#interface MyClass : NSObject
{
NSString *_strval;
int _intval;
float _fltval;
}
#property (retain, nonatomic, readwrite) NSString *strval;
#property (assign, nonatomic, readwrite) int intval;
#property (assign, nonatomic, readwrite) float fltval;
#end
MyClass.m:
NSString * const staticValue1 = #"Something";
NSString * const staticValue2 = #"Something else";
#interface MyClass
#synthesize strval = _strval;
#synthesize intval = _intval;
#synthesize fltval = _fltval;
- (id)init
{
self = [super init];
if (self != nil)
{
[self setStrval:[NSString stringWithFormat:#"This is a %#", #"string"]];
[self setIntval:10];
[self setFltval:123.45f];
}
return self;
}
- (void)dealloc
{
[self setStrval:nil];
[super dealloc];
}
#end
This demonstrates the use of synthesized properties which are being used here to manage the memory of the instance variable _strval, which requires retaining/releasing to avoid memory leaks. Note that [self setStrval] is initialised with an autoreleased object (from [NSString stringWithFormat) and will be retained by the setter method. Alternatively these methods can be called using the following syntax, if you prefer:
self.strval = [NSString stringWithFormat:#"This is a %#", #"string"];
self.intval = 10;
self.fltval = 123.45f;
Maybe some of what you are after can be implemented with class methods.
Class methods are coded with a + (instead of the instance methods' -), and can't refer to instance variables, as they are not associated with any specific instance of the class.
This is a class method to return a default string:
+ (NSString *)myDefaultString
{
return #"Some default value";
}
You call it by simply calling it with the class name at the receiver's place. Imagine you have defined the method in a class called MyClass, the you call it like this:
NSString *str = [MyClass myDefaultString];
You'll notice that there is no alloc/init calls in this.
Public property needs to be define in .h file.
#interface MyClass {
}
#property(nonatomic, reatin) NSString *a;//Define as per needs, then synthesise in .m file
#end
For private property you need define inline category in .m file-
#interface MyClass ()
#property(nonatomic, reatin) NSString *b;//Define as per needs, then synthesise in .m file
#end
#implementation MyClass
#synthesize a = _a;
#synthesize b = _b;
- (void)viewDidLoad {
//You can initialise property here or in init method
self.a = #"Demo1";
self.b = #"Demo2";
}
//Now you can have other code for this class.
#end
I have the following simple class definition:
//mycommon.h
#interface CurrentPath : NSObject
#property (nonatomic, strong) NSString* PathString;
#property (nonatomic, strong) NSMutableArray* PathArr;
- (void) addAddressToPath:(NSString*) address;
#end
//mycommon.m
#implementation CurrentPath : NSObject
#synthesize PathString;
#synthesize PathArr;
- (void) addAddressToPath:(NSString*) address{
NSLog(#"addAddressToPath...");
// Add to string
self.PathString = [self.PathString stringByAppendingString:address];
// Add to Arr
[self.PathArr addObject:address];
}
#end
In another class I do #import<mycommon.h> and declare the variable like this:
#interface myDetailViewController :
{
CurrentPath* currentPath;
}
- (void) mymethod;
#end
and in
#implementation myDetailViewController
- void mymethod{
self->currentPath = [[CurrentPath alloc] init];
NSString* stateSelected = #"simple";
[self->currentPath addAddressToPath:stateSelected];
}
#end
Problem is that the PathString and PathArr properties of self->currentPath are empty after this method call which I think should have "simple" in them. Please help!
You have to make sure that your NSString and NSMutableArray properties are initialized when your CurrentPath object is created. Otherwise, the call to stringByAppendingString will result in nil because it is sent to a nil object.
One feasible way would perhaps be
self.currentPath = [NSString string];
// or
self.currentPath = #"";
[self.currentPath addAddressToPath:#"simple"];
More elegant and robust would be to check for nil property in the addAddressToPath method.
if (!self.pathString) self.pathString = [NSString string];
if (!self.pathArr) self.pathArr = [NSMutableArray array];
Notice that am following the objective-c convention and use property names that start with lower case letters.
Why isn't a setter synthesized for myString in the example below? The basic assignment below results in myString being nil. Trying to use the setter [self setMyString:s]; results in an unrecognized selector exception.
// in .h file
#interface MyClass
#property (nonatomic, readonly) NSString *myString;
#end
// in .m file
#interface MyClass (MyCategory)
#property (nonatomic, copy) NSString *myString;
#end
#implementation MyClass
#synthensize myString;
- (void) someMethod:(NSString *) s {
myString = [s copy];
// why is myString nil here?
}
#end
Edit: the problem was with gdb. po myString printed Can't print description of a NIL object.. However NSLog(#"myString: %#", myString); printed the expected value.
The other two answers are correct, but I think they miss your intention. It's common to declare a property as read-only in the .h file, so that code outside the class implementation can't write it. Inside the .m file, you want it to be readwrite. This kind of redefinition is explicitly supported. However, you need to put the redeclaration as readwrite in a class-extension:
// In your .h file:
#interface MyClass : NSObject
#property (nonatomic, copy, readonly) NSString *myString;
#end
// In your .m file:
#interface MyClass () // Note the empty parentheses
#property (nonatomic, copy, readwrite) NSString *myString;
#end
You do still need to use self.myString = aString or [self setMyString:aString], instead of writing to the ivar directly as you're doing right now.
It looks like you're trying to declare a publicly readonly, privately writable property. You should do that in a class extension rather than a category. Syntactically, a class extension looks like a category with no name:
#interface MyClass ()
#property (nonatomic, copy) NSString *myString;
#end
Declaring a property with the same name in both your MyClass interface and your MyCategory category seems like a bad idea. Remove the declaration in the category and I expect all will be well.
The code is probably the best way to see what I am trying to do:
AcInfo.h:
#interface AcInfo : NSManagedObject {
#private
}
#property (nonatomic, retain) NSString *registrationNumber;
#end
AcInfo.m:
#implementation AcInfo
#dynamic registrationNumber;
#end
AnotherClass.h:
#interface AnotherClass : NSObject {
}
#property (nonatomic, retain) AcInfo *detailItem;
#property (nonatomic, retain) IBOutlet UITextField *registrationNumberTextField;
- (void)setDetailItemValueFromUIElement:(id *)uiElement forAcInfoTarget:(id *)acInfoTarget;
#end
AnotherClass.m:
#import "AcInfo.h"
#implementation AnotherClass
#synthesize detailItem, registrationNumberTextField;
- (void)viewDidLoad
{
[super viewDidLoad];
registrationNumberTextField.text = #"Test";
// I expect this to set detailItem.registrationNumber to the value of
// registrationNumberTextField.text (Test) but it doesn't change anything!
setDetailItemValueFromUIElement:registrationNumberTextField forAcInfoTarget:detailItem.registrationNumber;
}
- (void)setDetailItemValueFromUIElement:(id *)uiElement forAcInfoTarget:(id *)acInfoTarget
{
if ([(id)uiElement isKindOfClass:[UITextField class]]) {
// This doesn't do anything when it returns!
(NSString *)acInfoTarget = (UITextField *)uiElement.text
return;
}
}
#end
In short, I want acInfoTarget to call the getter [detailObject registrationNumber] and the setter [detailObject setRegistrationNumber] in the setDetailItemValueFromUIElement: function...
You can set or read properties by name using
// setter
NSString *propertyName = #"myProperty";
[object setValue:newValue forKey:propertyName];
// getter
id value = [object valueForKey:propertyName];
This is slower than using the normal dot notation, though, and it's frequently (though not always) a sign of poorly-designed code.
Also note that id is a pointer type, so you probably don't actually mean "(id*)".
Your code wants to look something like this, I think:
- (void)setDetailItemValueFromUIElement:(id)uiElement forAcInfoTarget:(NSString*)acInfoTarget {
if ([(id)uiElement isKindOfClass:[UITextField class]]) {
NSString *newValue = ((UITextField*)uiElement).text;
[self.detailItem setValue:newValue forKey:acInfoTarget];
}
}
Properties are just syntax sugar for a couple of accessor methods. They are not, in essence, variables so you shouldn't treat them as such. If you want to affect a property, then what you wanting to do is call a method. So you should pass a id and selector parameter and not pointer to a variable type.
I keep reading that dot syntax is possible but I keep getting errors that the struct does not contain members I am referencing. Perhaps its not the dot syntax so I have included details of what I am doing in hopes of a solution:
// MobRec.h - used as the objects in the MobInfo array
#import <Foundation/Foundation.h>
#interface MobRec : NSObject {
#public NSString *mName;
#public int mSpeed;
}
#property (nonatomic, retain) NSString *mName;
#property (nonatomic) int mSpeed;
// MobDefs.h - array of MobRecords
#interface Mobdefs : NSObject {
#public NSMutableArray *mobInfo;
}
#property(assign) NSMutableArray *mobInfo; // is this the right property?
-(void) initMobTable;
#end
// MobDefs.m
#import "Mobdefs.h"
#import "Mobrec.h"
#implementation Mobdefs
#synthesize mobInfo;
-(void) initMobTable
{
// if I use traditional method I get may not respond
[mobInfo objectAtIndex:0 setmName: #"doug"];
// if I use dot syntax I get struct has no member named mName
mobInfo[1].MName = #"eric";
}
// main.h
MobDefs *mobdef;
// main.m
mobdef = [[Mobdefs alloc] init];
[mobdef initMobTable];
although both methods should work I get erros on both. What am I doing wrong? My best thoughts have been that I am using the wrong #property but I think I have tried all. I am performing alloc in main. Ideally I would like to for this use dot syntax and cant see why its not allowing it.
A couple of things: (edit: original point #1 removed due to error)
Although the dot syntax is supported, the array index syntax for NSArray is not. Thus, your call to mobInfo[1] will not be the same as [mobInfo objectAtIndex:1]; Instead, mobInfo will be treated as a simple C-style array, and that call would be almost guaranteed to result in a crash.
You should not define variables in your header file as you do in main.h. The line MobDefs *mobdef; belongs somewhere in main.m.
edit: Here is how it should look:
MobRec.h
#interface MobRec : NSObject {
NSString *mName;
int mSpeed;
}
#property (nonatomic, retain) NSString *mName;
#property (nonatomic) int mSpeed;
MobRec.m
#implementation MobRec
#synthesize mName;
#synthesize mSpeed;
#end
MobDefs.h
#interface MobDefs : NSObject {
NSMutableArray *mobInfo;
}
#property(assign) NSMutableArray *mobInfo;
-(void) initMobTable;
#end
MobDefs.m
#import "MobDefs.h"
#import "MobRec.h"
#implementation MobDefs
#synthesize mobInfo;
-(void) initMobTable
{
// option 1:
[(MobRec*)[mobInfo objectAtIndex:0] setMName:#"doug"];
// option 2:
(MobRec*)[mobInfo objectAtIndex:0].mName = #"eric";
// option 3:
MobRec *mobRec = [mobInfo objectAtIndex:0];
mobRec.mName = #"eric";
}
main.m
MobDef *mobdef = [[MobDefs alloc] init];
[mobdef initMobTable];
...
[mobdef release]; // don't forget!
You need to either cast the object returned by -objectAtIndex:, or use a method call on it:
[[mobInfo objectAtIndex: 0] setMName: #"doug"];
or
((Mobrec *) [mobInfo objectAtIndex: 0]).MName = #"doug";
[mobInfo objectAtIndex:0 setmName: #"doug"];
There is no objectAtIndex:setmName method, so you're going to have to explain what you think this is even supposed to do.
mobInfo[1].MName = #"eric";
Use objectAtIndex to look something up in an NSArray object.