Is CLLocationManager causing this crash? - objective-c

I've got a UIPickerView object that lists stores based on either a listed "home" location or one's current location (using CLLocationManager). If the latter is implemented, I make a NSMutableURLRequest to my server to get the closest stores, then update a UIPickerView with the received list.
On occasion, (and oddly enough never when I'm at the "home" location), I will use the current location, I'll see the picker update the list, then the app immediately crashes.
My picker code is simple enough:
-(NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView{
return 1;
}
-(NSInteger) pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component {
if (isHome) {
return [storesData count];
} else {
return [storesDataLoc count];
}
}
-(NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component {
if (isHome) {
return [[storesData objectAtIndex:row] objectForKey:#"STName"];
} else {
return [[storesDataLoc objectAtIndex:row] objectForKey:#"STName"];
}
}
One thought was that it was providing a second, more accurate reading and that I was releasing something that I may have already released. My CLLocationManager code is:
- (void)locationManager:(CLLocationManager *)manager didFailWithError:(NSError *)error {
if (error.code == kCLErrorLocationUnknown) {
NSLog(#"Currently unable to retrieve location");
} else if (error.code == kCLErrorNetwork) {
NSLog(#"Network used to retrieve location is unavailable");
} else if (error.code == kCLErrorDenied) {
NSLog(#"Permission to retrieve location is denied");
[locMan stopUpdatingLocation];
[locMan release];
locMan = nil;
// revert segmented controller to Home position
storeSource.selectedSegmentIndex = 0;
}
if(loadstoresconnection!=nil){
[loadstoresconnection release];
}
networkView.hidden = TRUE;
isHome = TRUE;
}
- (void)locationManager:(CLLocationManager *)manager
didUpdateToLocation:(CLLocation *)newLocation
fromLocation:(CLLocation *)oldLocation {
if (newLocation.horizontalAccuracy >= 0) {
networkView.hidden = TRUE;
if (newLocation.horizontalAccuracy < 200) {
[locMan stopUpdatingLocation];
[locMan release];
locMan = nil;
}
//call for store list from this location
NSString *myString = [NSString stringWithFormat:#"http://mywebsite.com/?lat=%f&lng=%f",newLocation.coordinate.latitude,newLocation.coordinate.longitude];
NSURL *myURL = [[NSURL alloc] initWithString:[myString stringByAddingPercentEscapesUsingEncoding:NSASCIIStringEncoding]];
NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:myURL cachePolicy:NSURLRequestReloadIgnoringLocalCacheData timeoutInterval:60];
loadstoresconnection = [[NSURLConnection alloc] initWithRequest:request delegate:self];
}
}
And the pertinent NSMutableURLRequest methods are:
- (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error {
[responseData release];
[connection release];
networkView.hidden = TRUE;
isHome = YES;
// [textView setString:#"Unable to fetch data"];
}
- (void)connectionDidFinishLoading:(NSURLConnection *)connection {
int i;
NSArray *querydata;
networkView.hidden = TRUE;
[loadstoresconnection release];
if (storesDataLoc!=nil) {
[storesDataLoc release];
storesDataLoc = nil;
}
storesDataLoc = [[NSMutableArray alloc] init];
NSString *txt = [[[NSString alloc] initWithData:responseData encoding: NSASCIIStringEncoding] autorelease];
[responseData release];
// put data into variables.
querydata = [txt componentsSeparatedByString:#"<-sl->"];//break up data into data sections: 0 - number of deptsections and names, 1 - list of objects
NSArray *allstoreinfo;
for (i=0; i<[querydata count]; i++) {
allstoreinfo = [[querydata objectAtIndex:i] componentsSeparatedByString:#"<-as->"];
[storesDataLoc addObject:[[[NSMutableDictionary alloc] initWithObjectsAndKeys:[allstoreinfo objectAtIndex:0],#"STid",[allstoreinfo objectAtIndex:1],#"STName",[allstoreinfo objectAtIndex:2],#"STAddr",nil] autorelease]];
}
if ([querydata count]>0) {
[pickerView reload];
[pickerView selectRow:0 inComponent:0 animated:NO];
isHome = NO;
}
}
Im curious as to why I can see the picker being updated just before the crashes. Because this happens when I'm on the road, I'm suspecting it's an accuracy thing, and location manager is sending a second result, causing the crash. Any thoughts?

It appears I was trying to do too much of a shortcut. When the user hit the location button, it would turn on the LocationManager, which with every result would set up an NSURLConnection to my server. I was bring to handle all this in a single class, but with the multiple results the location manager would return, NSURLConnections seemed to be uncontrolled. I have since put each location manager result in its own class and everything is working honky dory. So, no issue with the picker - mainly a memory issue with location manager and nsurlconnections.

Related

UIPickerview gives questionmarks back instead of data

EDIT
I have a UIPickerview and I want do fill it up with data from my NSMutualArray. I have tested if something is in my array with NSLog and i get the data back. But it will not fill up my pickerviewer
I have this methods for my pickerviewer.
- (NSString *)pickView:(UIPickerView *)pickview titleForRow:(NSInteger)row forComponent:(NSInteger)component{
return [dataArray objectAtIndex:row];
}
- (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView{
return 1;// assuming a single spinning wheel of strings (not split into left/right for example)
}
-(NSInteger)pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component{
return [json count]; // the number of strings that your parser finds and adds to the array
}
To get my data out of my JSON I use these two methods. And i call the start function in my viewdidload.
-(void) getData:(NSData *) data{
NSError *error;
json = [NSJSONSerialization JSONObjectWithData:data options:kNilOptions error:&error];
}
-(void) start {
NSURL *url = [NSURL URLWithString:kGETUrl];
NSData *data = [NSData dataWithContentsOfURL:url];
[self getData:data];
}
I have also a button which hides and shows my UIPickerviewer.
-(IBAction)setPicker:(id)sender{
if (pickview.hidden == TRUE) {
[pickview setHidden:NO];
[pickview setDelegate:self];
[pickview setDataSource:self];
[pickview reloadAllComponents];
}else {
[pickview setHidden:YES];
[pickview setDelegate:self];
[pickview setDataSource:self];
[pickview reloadAllComponents];
}
}
I use this method for filling up my array.
-(void) fillArray{
dataArray = [[NSMutableArray alloc] init];
for (int i=0; i<[json count]; i++) {
NSDictionary *info = [json objectAtIndex:i];
[dataArray addObject:[info objectForKey:#"Use_naam"]];
}
NSLog(#"%#\n",dataArray);
}
And i call it in my viewdidload.
- (void)viewDidLoad
{
[super viewDidLoad];
[self start];
[self fillArray];
// Do any additional setup after loading the view, typically from a nib.
}
Anybody knows what I am doing wrong ?
When you see a number of question marks matching the expected number of rows it's usually the methods that returns the title or view for the rows that are missing.
This can either be because the UIPickerViews delegate is not set (you did that) or because the signature is not correct.
Your signature is off. It needs to be exactly:
- (NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component;
^^^^
Most commonly people forget that you have to set the UIPickerView delegate and datasource.

Can't play system sounds after capturing audio / video

I'm recoding audio/video using AVfoudnation. and I need to play a sounds, using system sounds, before I start capturing video/audio. This is working correctly the first time, but when I try to do it the second time, the system audi doesn't play. My guess is that something in the AVfoundation is not been released correctly.
In my application deletage, I have this code in the applicationDidFinishLaunching method:
VKRSAppSoundPlayer *aPlayer = [[VKRSAppSoundPlayer alloc] init];
[aPlayer addSoundWithFilename:#"sound1" andExtension:#"caf"];
self.appSoundPlayer = aPlayer;
[aPlayer release];
and also this method
- (void)playSound:(NSString *)sound
{
[appSoundPlayer playSound:sound];
}
As you can see I'm using VKRSAppSoundPlayer, which works great!
In a view, I have this code:
- (void) startSession
{
self.session = [[AVCaptureSession alloc] init];
[session beginConfiguration];
if([session canSetSessionPreset:AVCaptureSessionPreset640x480])
session.sessionPreset = AVCaptureSessionPresetMedium;
[session commitConfiguration];
CALayer *viewLayer = [videoPreviewView layer];
AVCaptureVideoPreviewLayer *captureVideoPreviewLayer = [[AVCaptureVideoPreviewLayer alloc] initWithSession:session];
captureVideoPreviewLayer.frame = viewLayer.bounds;
[viewLayer addSublayer:captureVideoPreviewLayer];
self.videoInput = [AVCaptureDeviceInput deviceInputWithDevice:[self frontFacingCameraIfAvailable] error:nil];
self.audioInput = [AVCaptureDeviceInput deviceInputWithDevice:[self audioDevice] error:nil];
if(videoInput){
self.videoOutput = [[AVCaptureMovieFileOutput alloc] init];
[session addOutput:videoOutput];
//[videoOutput release];
if([session canAddInput:videoInput]){
//[session beginConfiguration];
[session addInput:videoInput];
}
//[videoInput release];
[session removeInput:[self audioInput]];
if([session canAddInput:audioInput]){
[session addInput:audioInput];
}
//[audioInput release];
if([session canAddInput:audioInput])
[session addInput:audioInput];
NSLog(#"startRunning!");
[session startRunning];
[self startRecording];
if(![self recordsVideo])
[self showAlertWithTitle:#"Video Recording Unavailable" msg:#"This device can't record video."];
}
}
- (void) stopSession
{
[session stopRunning];
[session release];
}
- (AVCaptureDevice *)frontFacingCameraIfAvailable
{
NSArray *videoDevices = [AVCaptureDevice devicesWithMediaType:AVMediaTypeVideo];
AVCaptureDevice *captureDevice = nil;
Boolean cameraFound = false;
for (AVCaptureDevice *device in videoDevices)
{
NSLog(#"1 frontFacingCameraIfAvailable %d", device.position);
if (device.position == AVCaptureDevicePositionBack){
NSLog(#"1 frontFacingCameraIfAvailable FOUND");
captureDevice = device;
cameraFound = true;
break;
}
}
if(cameraFound == false){
for (AVCaptureDevice *device in videoDevices)
{
NSLog(#"2 frontFacingCameraIfAvailable %d", device.position);
if (device.position == AVCaptureDevicePositionFront){
NSLog(#"2 frontFacingCameraIfAvailable FOUND");
captureDevice = device;
break;
}
}
}
return captureDevice;
}
- (AVCaptureDevice *) audioDevice
{
NSArray *devices = [AVCaptureDevice devicesWithMediaType:AVMediaTypeAudio];
if ([devices count] > 0) {
return [devices objectAtIndex:0];
}
return nil;
}
- (void) startRecording
{
#if _Multitasking_
if ([[UIDevice currentDevice] isMultitaskingSupported]) {
[self setBackgroundRecordingID:[[UIApplication sharedApplication] beginBackgroundTaskWithExpirationHandler:^{}]];
}
#endif
[videoOutput startRecordingToOutputFileURL:[self generatenewVideoPath]
recordingDelegate:self];
}
- (void) stopRecording
{
[videoOutput stopRecording];
}
- (void)captureOutput:(AVCaptureFileOutput *)captureOutput
didFinishRecordingToOutputFileAtURL:(NSURL *)outputFileURL
fromConnections:(NSArray *)connections error:(NSError *)error
{
NSFileManager *man = [[NSFileManager alloc] init];
NSDictionary *attrs = [man attributesOfItemAtPath: [outputFileURL path] error: NULL];
NSString *fileSize = [NSString stringWithFormat:#"%llu", [attrs fileSize]];
// close this screen
[self exitScreen];
}
-(BOOL)recordsVideo
{
AVCaptureConnection *videoConnection = [AVCamUtilities connectionWithMediaType:AVMediaTypeVideo
fromConnections:[videoOutput connections]];
return [videoConnection isActive];
}
-(BOOL)recordsAudio
{
AVCaptureConnection *audioConnection = [AVCamUtilities connectionWithMediaType:AVMediaTypeAudio
fromConnections:[videoOutput connections]];
return [audioConnection isActive];
}
If I do [videoInput release]; and [audioInput release]; I got a bad access error. that's why they are commented out. This may be part of the issue.
If I try to play the system sound n times, it work, but if I go first to the recording script, it wont work after that.
Any ideas?
The proper way to release AVCaptureSession is the following:
- (void) destroySession {
// Notify the view that the session will end
if ([delegate respondsToSelector:#selector(captureManagerSessionWillEnd:)]) {
[delegate captureManagerSessionWillEnd:self];
}
// remove the device inputs
[session removeInput:[self videoInput]];
[session removeInput:[self audioInput]];
// release
[session release];
// remove AVCamRecorder
[recorder release];
// Notify the view that the session has ended
if ([delegate respondsToSelector:#selector(captureManagerSessionEnded:)]) {
[delegate captureManagerSessionEnded:self];
}
}
If you're having some sort of release problems (bad access), I can recommend taking your code out of your current "messy" project to some other new project and debug the problem over there.
When I had similar problem, I just did that. I shared it on Github, you might find this project useful: AVCam-CameraReleaseTest

Loading and changing images asynchronous

Im loading 4 images from a website asynchronous,and after the loading i change them with a timer,but looks like on the array of the images is always the first image,when i change to another position of the array it contains the same image,dont change at all...
- (void)viewDidLoad
{
[super viewDidLoad];
[self getImages];
}
-(void)getImages
{
receivedData = [[NSMutableData alloc]init];
myImages = [[NSMutableArray alloc]init];
myImagesAdresses = [[NSMutableArray alloc]initWithCapacity:5];
[myImagesAdresses addObject:#"adress/Images/3.png"];
[myImagesAdresses addObject:#"adress/Images/2.png"];
[myImagesAdresses addObject:#"adress/Images/1.png"];
[myImagesAdresses addObject:#"adress/Images/0.png"];
[self loadNextImage];
}
-(void)loadNextImage
{
if([myImagesAdresses count])
{
NSURL * imageURL = [NSURL URLWithString:[myImagesAdresses lastObject]];
NSURLRequest * myRequest = [NSURLRequest requestWithURL:imageURL];
[[NSURLConnection alloc]initWithRequest:myRequest delegate:self];
NSLog(#"Start load URL %#",imageURL);
}
else {
[self.theImage setImage:[myImages objectAtIndex:2]];
[self changeImage];
NSLog(#"No More Images to Load");
}
}
-(void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data
{
[receivedData appendData:data];
}
-(void)connectionDidFinishLoading:(NSURLConnection *)connection
{
[myImages addObject:[UIImage imageWithData:[NSData dataWithData:receivedData]]];
[connection release];
connection = nil;
NSLog(#"Image from %# loaded",[myImagesAdresses lastObject]);
[myImagesAdresses removeLastObject];
[self loadNextImage];
}
-(void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error
{
[connection release];
connection =nil;
NSLog(#"Image from %# not loaded", [myImagesAdresses lastObject]);
[myImagesAdresses removeLastObject];
[self loadNextImage];
}
and the code to change the image:
-(void)changeImage
{
SEL selectorToCall = #selector(change: );
NSMethodSignature *methodSignature = [[self class] instanceMethodSignatureForSelector:selectorToCall];
NSInvocation * invocation = [NSInvocation invocationWithMethodSignature:methodSignature];
[invocation setTarget:self];
[invocation setSelector:selectorToCall];
NSTimer * newTimer = [NSTimer scheduledTimerWithTimeInterval:5.0 invocation:invocation repeats:YES];
self.paintingTimer = newTimer;
}
- (void) change:(NSTimer *)paramTimer
{
static NSInteger currentElement = 0;
if(++currentElement == [myImages count]) currentElement = 0;
[self.theImage setImage:[myImages objectAtIndex:currentElement]];
}
- (void) stopPainting
{
if (self.paintingTimer != nil){
[self.paintingTimer invalidate];
}
}
I dont getting any error,but the image simply dont change...
It looks like receivedData is an ivar that you repeatedly append to, but it never gets cleared. So after the first image is received, the second image is appended to it, etc.
After this line, you should empty receivedData:
[myImages addObject:[UIImage imageWithData:[NSData dataWithData:receivedData]]];
You should add this line of code after:
[myImages addObject:[UIImage imageWithData:[NSData dataWithData:receivedData]]];
like this:
[myImages addObject:[UIImage imageWithData:[NSData dataWithData:receivedData]]];
[receivedData setData:nil];

Returned web service data not populating tableview

Hey, I cant seem why this code is not working? I am trying to add my returned data from a web service into the uitableview, however failing miserably. The table shows up blank everytime. It seems it doesnt like the cellForRowAtIndexPath method. But honestly I am not sure. I cant spot it for nothing. Please help. Thanks!
#import "RSSTableViewController.h"
#implementation RSSTableViewController
- (id)initWithStyle:(UITableViewStyle)style
{
if (self = [super initWithStyle:style]) {
songs = [[NSMutableArray alloc] init];
}
return self;
}
- (void)loadSongs
{
[songs removeAllObjects];
[[self tableView] reloadData];
// Construct the web service URL
NSURL *url =[NSURL URLWithString:#"http://localhost/get_params"];
NSURLRequest *request = [NSURLRequest requestWithURL:url
cachePolicy:NSURLRequestReloadIgnoringCacheData
timeoutInterval:30];
if (connectionInProgress) {
[connectionInProgress cancel];
[connectionInProgress release];
}
[xmlData release];
xmlData = [[NSMutableData alloc] init];
connectionInProgress = [[NSURLConnection alloc] initWithRequest:request
delegate:self];
}
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
[self loadSongs];
}
- (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data
{
[xmlData appendData:data];
}
- (void)connectionDidFinishLoading:(NSURLConnection *)connection
{
[connection release];
NSString *responseString = [[NSString alloc] initWithData:xmlData encoding:NSUTF8StringEncoding];
songs = [responseString componentsSeparatedByString:#","];
newSongs = [[NSMutableArray alloc] init];
for(int i=0; i < [songs count]; i++) {
[newSongs addObject:[songs:i]]);
}
[songs autorelease];
[[self tableView] reloadData];
//
}
- (void)connection:(NSURLConnection *)connection
didFailWithError:(NSError *)error
{
[connectionInProgress release];
connectionInProgress = nil;
[xmlData release];
xmlData = nil;
NSString *errorString = [NSString stringWithFormat:#"Fetch failed: %#",
[error localizedDescription]];
UIActionSheet *actionSheet = [[UIActionSheet alloc] initWithTitle:errorString
delegate:nil
cancelButtonTitle:#"OK"
destructiveButtonTitle:nil
otherButtonTitles:nil];
[actionSheet showInView:[[self view] window]];
[actionSheet autorelease];
[[self tableView] reloadData];
}
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
[super viewDidUnload];
}
- (void)dealloc {
[super dealloc];
}
- (NSInteger)tableView:(UITableView *)tableView
numberOfRowsInSection:(NSInteger)section
{
return [newSongs count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView
cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"UITableViewCell"];
if (cell == nil) {
cell = [[[UITableViewCell alloc]
initWithStyle:UITableViewCellStyleDefault
reuseIdentifier:#"UITableViewCell"] autorelease];
}
[[cell textLabel] setText:[newSongs objectAtIndex:[indexPath row]]];
return cell;
}
#end
It appears you're ignoring warning messages, which is a no-no in Objective-C. The following code can't possibly work:
[newSongs addObject:[songs:i]]
What you probably meant to write was something like this:
[newSongs addObject:[songs objectAtIndex:i]]
But instead of doing all this:
newSongs = [[NSMutableArray alloc] init];
for(int i=0; i < [songs count]; i++) {
[newSongs addObject:[songs:i]]);
}
why not just do this?
newSongs = [songs mutableCopy];

Iphone App crashing on launch

My simple iphone app is crashing on launch, it says "the application downloadText quit unexcpectedly" None of these windows that pop up when a mac app crashes and has a send to Apple button. My .h is below and I would greatly appreciate it if anyone could give me a hand as to what's wrong?
#import "downloadTextViewController.h"
#implementation downloadTextViewController
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
NSString *myPath = [self saveFilePath];
NSLog(myPath);
BOOL fileExists = [[NSFileManager defaultManager] fileExistsAtPath:myPath];
if (fileExists)
{
NSArray *values = [[NSArray alloc] initWithContentsOfFile:myPath];
textView.text = [values objectAtIndex:0];
[values release];
}
// notification
UIApplication *myApp = [UIApplication sharedApplication];
// add yourself to the dispatch table
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(applicationWillTerminate:)
name:UIApplicationWillTerminateNotification
object:myApp];
[super viewDidLoad];
}
- (IBAction)fetchData {
/// Show activityIndicator / progressView
NSURLRequest *downloadRequest = [NSURLRequest requestWithURL:[NSURL URLWithString:#"http://simpsonatyapps.com/exampletext.txt"]
cachePolicy:NSURLRequestReloadIgnoringCacheData
timeoutInterval:1.0];
NSURLConnection *downloadConnection = [[NSURLConnection alloc] initWithRequest:downloadRequest delegate:self];
if (downloadConnection)
downloadedData = [[NSMutableData data] retain];
else {
/// Error message
}
}
- (void)connection:(NSURLConnection *)downloadConnection didReceiveData:(NSData *)data {
[downloadedData appendData:data];
NSString *file = [[NSString alloc] initWithData:downloadedData encoding:NSUTF8StringEncoding];
textView.text = file;
/// Remove activityIndicator / progressView
[[UIApplication sharedApplication] setApplicationIconBadgeNumber:1];
}
- (NSString *) saveFilePath
{
NSArray *pathArray =
NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
return [[pathArray objectAtIndex:0] stringByAppendingPathComponent:#"savedddata.plist"];
}
- (void)applicationWillTerminate:(UIApplication *)application {
NSArray *values = [[NSArray alloc] initWithObjects:textView.text,nil];
[values writeToFile:[self saveFilePath] atomically:YES];
[values release];
}
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)dealloc {
[super dealloc];
}
- (NSCachedURLResponse *)connection:(NSURLConnection *)connection willCacheResponse:(NSCachedURLResponse *)cachedResponse {
return nil;
}
#end
Edit:
The console comes up with:
21/03/10 2:32:19 PM downloadText[3548] Stack:
( 8307803, 2474450491, 8466881, 2787944, 2786485, 25429108, 8210735, 25423659,
25431927, 24117515, 24111079, 24110797, 8337, 23594443, 23632310, 23620404,
23602815, 23629921, 134489, 8092544, 8088648, 23596565, 23633839, 8252 )
Check the Console for exception reports. [Spotlight search for "Console" application if you're lazy. ;-] Any stack trace there to provide clues?
Run in the simulator in debug mode. Set a breakpoint at the start of viewDidLoad, plus anywhere in your code from any stack trace left in the Console.
Does putting the call to "[super viewDidLoad]" first (instead of last) help? If that's doing any work, it might be tripping up your viewDidLoad. Check the Console output first though -- I tend to make code changes only when I understand what's going wrong, or I can use it to rule out potential causes.