We have created an application in [ADF] in Oracle JDeveloper 11g Release1.
We are facing a resizing issue.
When we re-size our application.. most of the components are getting cut. They are not resizing as per the screen resolution.
Kindly provide suitable inputs.
it is only working fine on 1364 x 768. :( but on resolutions lesser than these, the components are not flexible as per the screen resolution.
kindly send us a pointer in this case.
Well, it's little tricky to get the right resize behavior. In ADF every component has two aspects:
If it can be resized by it's parent: So if you even put a component which can be resized still you wont be able to if the parent is not resizable for example you should not expect it happening for any child component if the parent is a panelGroupLayout of type vertical
If it is resizable: Many components are not resizable at all in adf so no matter how you use them they wont.
Have a look at http://jdevadf.oracle.com/adf-richclient-demo/faces/feature/layoutBasics.jspx;jsessionid=pGxPT2BY4GfrvvWWpTvx3QNTn1F3GTQxFlVwBYSF1WG3wLwBS2vp!-1053881112?_afrLoop=89920899359956&_afrWindowMode=0&Adf-Window-Id=w0
For an Image you can also try using HTML tags in ADF:
Related
So I've been giving Cytoscape a try recently. My project's goal is basically a collaborative graph that people will be able to add/remove nodes to/from, making it grow in the process. The graph will include many compound nodes.
Most of the examples I've seen use container div that takes 100% of the screen space. This is fine for "controlled" graphs but won't work in my case because its size is intended to be dynamic.
Here's a JSFiddle using the circle layout within a fixed 3000px/3000px container:
https://jsfiddle.net/Jeto143/zj8ed82a/5/
Is there any way to have the container size be dynamic as opposed to stating it explicitly? Or do I have to compute the new optimal container size each time somehow, and then call cy.resize()?
edit: actually, using 100%/100% into cy.fit() might just work no matter how large the network is gonna be, so please ignore this question is this is the case.
Is there a recommended layout for displaying large/unknown amounts of data in a non-hierarchical way that would "smartly" place nodes (including compound ones) in the most efficient way possible, all the while avoiding any overlap? (I guess that's a lot to ask...)
Why doesn't cy.fit() seem to be working in my example? I'm using it both at graph initialization and when CTRL+clicking nodes (to show closed neighborhood), but it doesn't seem to like the 3000x3000px container (seems better with 100%x100%).
edit: also ignore this question if you ignored 1., as again it seems fine with 100%/100%.
Any help/suggestions would be greatly appreciated.
Thank you very much in advance.
TLDR: It's (1).
Cytoscape has a pannable viewport, like a map. You can define the dimensions of the viewport (div) in CSS. What's displayed in the viewport is a function of the positions of the nodes, the zoom level, and the pan level -- just like what is visible in a map's viewport is a function of zoom, pan, and positions of points of interest.
So either you have to
(a) rethink your UI in terms of zoom and pan and use those in-built facilities in Cytoscape, or
(b) disable zoom and pan in Cytoscape (probably stay at (0, 0) at zoom 1) and let the user scroll the page as you add content to the graph and resize its container div to accommodate the new content.
Good morning!
I'm currently trying to create a view similar to this mockup.
I have put down 3 different screen sizes so you can see the issue.
I have a header background image (grey box) with an angled bottom. On the right I want to display an image, which obviously needs to be positioned.
Positioning it horizontally is no issue but how can I position the image vertically? I have it positioned fixed for one screen size but obviously need to make it flexible.
Any ideas? Help would be much appreciated!
David
You can definitely use measure as #rajesh pointed out, or you can use Dimensions. As far as getting the layout consistent across devices, using position absolute and measuring the device height should allow you to get consistency across these devices.
Check out this example I set up, it should be a good starting point at least.
https://rnplay.org/apps/pSzCKg
It looks like there is a bug in Bootstrap. If you change resolution, for example with ctrl + (+/-) in your browser the addons are not properly adjusted. It looks like this:
Notice the wrong sizes of addons.
Is there a simple way to fix this?
No, there is no simple way (and quite possibly no way period) to fix problems related to the type of zooming that you're referring to (as opposed to the viewport-width-based zooming that you get when using the pinch gesture on touch-based devices).
Per Bootstrap's documentation:
Page zooming inevitably presents rendering artifacts in some components, both in Bootstrap and the rest of the web. [... these issues] often have no direct solution other than hacky workarounds.
Zooming in and out is not changing the resolution at all its zooming and is completely different from changing the view port's aspect ratio and dimensions.
Give the input area a fixed width like input {width:100px}
I've been looking all over the place to find the solution to this but haven't had success. I have a Sketchflow project and I want to scale every Screen to the browser resolution on running, as in scaling every element of the current Layout to fit the screen.
Do you want the objects themselves to get bigger to fill the screen or to spread out? For objects to get bigger you can wrap the whole thing in a ViewBox.
I've been trying to render the entire canvas in an IWebBrowser2 control to a bitmap. IViewObject::Draw seems to be the most promising approach, but I can't get it to render anything that would requires a scroll to show. While I could automate the scrolling and stitch the images together, this would look weird with any fixed position elements. Is this even doable?
Additionally, I've tried to set the controller's size to one that would allow the entire contents to display without needing to scroll, but Windows caps the max size to the current screen resolution, so that only gets me partially there.
Any help would be much appreciated. I'm currently doing this in the context of Win7 and IE8, but I don't think that should matter much.
Sorry it took so long for me to follow up with the answer to this.
I wrote up an article detailing how to trick Windows into allowing you to resize a window larger than the virtual screen resolution, allowing functions like PrintWindow or IViewObject::Draw to capture the entire client area (i.e., the browser canvas).
http://nirvdrum.com/2010/03/25/how-to-take-full-page-or-full-canvas-screenshots-in-windows.html
An actual implementation of the technique can be found in my SnapsIE repository on GitHub (username: nirvdrum). Unfortunately I don't have enough karma to post two hyperlinks. The repository is linked from the article though.
It is very likely an IE optimisation that avoid to draw more than required. You might be able to scroll the window and call IViewObject::Draw in a loop without any animation occuring ?
I'm surprised that Windows caps the max size to the current screen resolution. Are you sure about that ?