I use the long press gesture on a tab bar. But I only need the long press gesture for one particular tab bar item.
How can I solve this problem? Could I customize the long press gesture in tab bar?
Here's how I did it using Swift 3:
protocol MyTabControllerProtocol: class {
func tabLongPressed()
}
class MyTabController: UITabBarController {
func viewDidLoad() {
super.viewDidLoad()
viewControllers = [
// add your view controllers for each tab bar item
// NOTE: if you want view controller to respond to long press, then it should extend MyTabControllerProtocol
]
let longPressRecognizer = UILongPressGestureRecognizer(target: self, action: #selector(astroButtonItemLongPressed(_:)))
tabBar.addGestureRecognizer(longPressRecognizer)
}
func astroButtonItemLongPressed(_ recognizer: UILongPressGestureRecognizer) {
guard recognizer.state == .began else { return }
guard let tabBar = recognizer.view as? UITabBar else { return }
guard let tabBarItems = tabBar.items else { return }
guard let viewControllers = viewControllers else { return }
guard tabBarItems.count == viewControllers.count else { return }
let loc = recognizer.location(in: tabBar)
for (index, item) in tabBarItems.enumerated() {
guard let view = item.value(forKey: "view") as? UIView else { continue }
guard view.frame.contains(loc) else { continue }
if let nc = viewControllers[index] as? UINavigationController {
if let vc = nc.viewControllers.first as? MyTabControllerProtocol {
vc.tabLongPressed()
}
} else if let vc = viewControllers[index] as? MyTabControllerProtocol {
vc.tabLongPressed()
}
break
}
}
}
You can subclass UITabBarController and add a UILongPressGestureRecognizer to it's tabBar. Acting as the delegate of the gesture recognizer will allow you to be selective over when it will detect a long press. Since the tab bar item will be selected as soon as the user touches it you can use the selectedItem property to perform this check.
#interface TabBarController () <UIGestureRecognizerDelegate>
#property (nonatomic, strong) UILongPressGestureRecognizer *longPressRecognizer;
#end
#implementation TabBarController
- (void)viewDidLoad {
[super viewDidLoad];
self.longPressRecognizer = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:#selector(recognizerFired:)];
self.longPressRecognizer.delegate = self;
[self.tabBar addGestureRecognizer:self.longPressRecognizer];
}
- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer {
// This will ensure the long press only occurs for the
// tab bar item which has it's tag set to 1.
// You can set this in Interface Builder or in code
// wherever you are creating your tabs.
if (self.tabBar.selectedItem.tag == 1) {
return YES;
}
else {
return NO;
}
}
- (void)recognizerFired:(UILongPressGestureRecognizer *)recognizer {
// Handle the long press...
}
#end
Here is a solution in swift 5 :
Add longpress Gesture recognizer to the "Entire" tabbar using storyboard or code..
and Don't forget to let your ViewController be its delegate .. and implement the delegate method below
to check if the incoming touch is inside "one" of your tabbar subViews .. if yes return true ,, else return false ..
here are the code that will let the recognizer fire only when we longPress on the first tab:
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
if touch.view?.isDescendant(of: tabBar.subviews[1]) == true {return true}
return false
}
Note: tabbar.subviews array count is number of the items + 1 which is the background of the tabbar .. so if you want the view of the first item you can fint it and index 1 not 0
I did this by getting the specific tabBarItem's view that user can interact and simply added the long press gesture to that. With that way you do not have to write any protocols or subclass the TabBarViewController.
let longPressGestureRecognizer = UILongPressGestureRecognizer.init(target: self, action: #selector(longTap(_:)))
longPressGestureRecognizer.minimumPressDuration = 1.0
self.tabBarController?.orderedTabBarItemViews()[0].addGestureRecognizer(longPressGestureRecognizer)
And as for getting the tabBarItemViews :
extension UITabBarController {
func orderedTabBarItemViews() -> [UIView] {
let interactionViews = tabBar.subviews.filter({$0.isUserInteractionEnabled})
return interactionViews.sorted(by: {$0.frame.minX < $1.frame.minX})
}
P.S. : The viewController, namely "self" is the first item for the tabBarController.
If you just need to recognize a long press on one of the tabBar items, you can do this in the corresponding viewController's viewDidLoad method:
UILongPressGestureRecognizer *longPressGesture = [[UILongPressGestureRecognizer alloc] initWithTarget: self action: #selector(handleLongPress:)];
[self.tabBarController.tabBar addGestureRecognizer: longPressGesture];
And then:
- (void)handleLongPress:(UILongPressGestureRecognizer *) recognizer {
if (recognizer.state == UIGestureRecognizerStateBegan) {
UITabBar *tabBar = ((UITabBar* )recognizer.view);
if (tabBar.selectedItem == self.tabBarItem) {
doSomethingVeryExciting();
}
}
}
This won't fire if you just switch tabs.
I am implementing custom code to handle a click on the Menu button on the Siri Remote.
How can I force focus to change to my custom menu when pressing the menu button?
For ios 10 you should use preferredFocusEnvironments instead of preferredFocusedView .
In below example if you want to focus on button then see below code.
#IBOutlet weak var button: UIButton!
override var preferredFocusEnvironments: [UIFocusEnvironment] {
return [button]
}
override func viewDidLoad() {
super.viewDidLoad()
setNeedsFocusUpdate()
updateFocusIfNeeded()
}
Finally figured it out myself. You have to override the preferredFocusedView property of your UIView or UIViewController.
In Swift it works like this:
func myClickHandler() {
someCondition = true
self.setNeedsFocusUpdate()
self.updateFocusIfNeeded()
someCondition = false
}
override weak var preferredFocusedView: UIView? {
if someCondition {
return theViewYouWant
} else {
return defaultView
}
}
I can't quite remember how to override getters in Objective-C so if someone want to post that I'll edit the answer.
Here is another implementation based on Slayters answer above. Its slightly more elegant I think than using the conditional booleans.
Put this in your viewcontroller
var viewToFocus: UIView? = nil {
didSet {
if viewToFocus != nil {
self.setNeedsFocusUpdate();
self.updateFocusIfNeeded();
}
}
}
override weak var preferredFocusedView: UIView? {
if viewToFocus != nil {
return viewToFocus;
} else {
return super.preferredFocusedView;
}
}
Then to use it in your code
viewToFocus = myUIView;
here is the objective C
- (UIView *)preferredFocusedView
{
if (someCondition) {
// this is if your menu is a tableview
NSIndexPath *ip = [NSIndexPath indexPathForRow:2 inSection:0];
UITableViewCell * cell = [self.categoryTableView cellForRowAtIndexPath:ip];
return cell;
}
return self.view.preferredFocusedView;
}
in your viewDidLoad or view did appear do something like this:
UIFocusGuide *focusGuide = [[UIFocusGuide alloc]init];
focusGuide.preferredFocusedView = [self preferredFocusedView];
[self.view addLayoutGuide:focusGuide];
if you want to do it when it first launches
Here's a nice little Swift 2 copy / paste snippet:
var myPreferredFocusedView: UIView?
override var preferredFocusedView: UIView? {
return myPreferredFocusedView
}
func updateFocus(to view: UIView) {
myPreferredFocusedView = napDoneView
setNeedsFocusUpdate()
updateFocusIfNeeded()
}
Use it like this:
updateFocus(to: someAwesomeView)
#elu5ion 's answer, but in objective-c
first declare:
#property (nonatomic) UIView *preferredView;
Set these methods:
-(void)setPreferredView:(UIView *)preferredView{
if (preferredView != nil) {
_preferredView = nil;
UIFocusGuide *focusGuide = [[UIFocusGuide alloc]init];
[self.view addLayoutGuide:focusGuide];
focusGuide.preferredFocusedView = [self preferredFocusedView];
[self setNeedsFocusUpdate];
[self updateFocusIfNeeded];
}
_preferredView = preferredView;
}
- (UIView *)preferredFocusedView {
if (_preferredView) {
return _preferredView;
}
return self.view.preferredFocusedView;
}
Does anyone know if UIPopoverPresentationController can be used to present popovers on iPhones? Wondering if Apple added this feature on iOS 8 in their attempt to create a more unified presentation controllers for iPad and iPhone.
Not sure if its OK to ask/answer questions from Beta. I will remove it in that case.
You can override the default adaptive behaviour (UIModalPresentationFullScreen in compact horizontal environment, i.e. iPhone) using the
adaptivePresentationStyleForPresentationController: method available through UIPopoverPresentationController.delegate.
UIPresentationController uses this method to ask the new presentation style to use, which in your case, simply returning UIModalPresentationNone will cause the UIPopoverPresentationController to render as a popover instead of fullscreen.
Here's an example of the popover using a segue setup in storyboard from a UIBarButtonItem to "present modally" a UIViewController
class SomeViewController: UIViewController, UIPopoverPresentationControllerDelegate {
// override func prepareForSegue(segue: UIStoryboardSegue!, sender: AnyObject!) { // swift < 3.0
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "PopoverSegue" {
if let controller = segue.destinationViewController as? UIViewController {
controller.popoverPresentationController.delegate = self
controller.preferredContentSize = CGSize(width: 320, height: 186)
}
}
}
// MARK: UIPopoverPresentationControllerDelegate
//func adaptivePresentationStyleForPresentationController(controller: UIPresentationController!) -> UIModalPresentationStyle { // swift < 3.0
func adaptivePresentationStyle(for controller: UIPresentationController) -> UIModalPresentationStyle {
// Return no adaptive presentation style, use default presentation behaviour
return .None
}
}
This trick was mentioned in WWDC 2014 session 214 "View Controller Advancement in iOS8" (36:30)
If anybody wants to present a popover with code only, you can use the following approach.
OBJECTIVE - C
Declare a property of UIPopoverPresentationController:
#property(nonatomic,retain)UIPopoverPresentationController *dateTimePopover8;
Use the following method to present the popover from UIButton:
- (IBAction)btnSelectDatePressed:(id)sender
{
UINavigationController *destNav = [[UINavigationController alloc] initWithRootViewController:dateVC];/*Here dateVC is controller you want to show in popover*/
dateVC.preferredContentSize = CGSizeMake(280,200);
destNav.modalPresentationStyle = UIModalPresentationPopover;
_dateTimePopover8 = destNav.popoverPresentationController;
_dateTimePopover8.delegate = self;
_dateTimePopover8.sourceView = self.view;
_dateTimePopover8.sourceRect = sender.frame;
destNav.navigationBarHidden = YES;
[self presentViewController:destNav animated:YES completion:nil];
}
Use the following method to present the popover from UIBarButtonItem:
- (IBAction)btnSelectDatePressed:(id)sender
{
UINavigationController *destNav = [[UINavigationController alloc] initWithRootViewController:dateVC];/*Here dateVC is controller you want to show in popover*/
dateVC.preferredContentSize = CGSizeMake(280,200);
destNav.modalPresentationStyle = UIModalPresentationPopover;
_dateTimePopover8 = destNav.popoverPresentationController;
_dateTimePopover8.delegate = self;
_dateTimePopover8.sourceView = self.view;
CGRect frame = [[sender valueForKey:#"view"] frame];
frame.origin.y = frame.origin.y+20;
_dateTimePopover8.sourceRect = frame;
destNav.navigationBarHidden = YES;
[self presentViewController:destNav animated:YES completion:nil];
}
Implement this delegate method too in your view controller:
- (UIModalPresentationStyle) adaptivePresentationStyleForPresentationController: (UIPresentationController * ) controller {
return UIModalPresentationNone;
}
To dismiss this popover, simply dismiss the view controller. Below is the code to dismiss the view controller:
-(void)hideIOS8PopOver
{
[self dismissViewControllerAnimated:YES completion:nil];
}
SWIFT
Use the following method to present the popover from UIButon:
func filterBooks(sender: UIButon)
{
let filterVC = FilterDistanceViewController(nibName: "FilterDistanceViewController", bundle: nil)
var filterDistanceViewController = UINavigationController(rootViewController: filterVC)
filterDistanceViewController.preferredContentSize = CGSizeMake(300, 205)
let popoverPresentationViewController = filterDistanceViewController.popoverPresentationController
popoverPresentationViewController?.permittedArrowDirections = .Any
popoverPresentationViewController?.delegate = self
popoverPresentationController?.barButtonItem = self.navigationItem.rightBarButtonItem
popoverPresentationViewController!.sourceView = self.view;
popoverPresentationViewController!.sourceRect = sender.frame
filterDistanceViewController.modalPresentationStyle = UIModalPresentationStyle.Popover
filterDistanceViewController.navigationBarHidden = true
self.presentViewController(filterDistanceViewController, animated: true, completion: nil)
}
Use the following method to present the popover from UIBarButtonItem:
func filterBooks(sender: UIBarButtonItem)
{
let filterVC = FilterDistanceViewController(nibName: "FilterDistanceViewController", bundle: nil)
var filterDistanceViewController = UINavigationController(rootViewController: filterVC)
filterDistanceViewController.preferredContentSize = CGSizeMake(300, 205)
let popoverPresentationViewController = filterDistanceViewController.popoverPresentationController
popoverPresentationViewController?.permittedArrowDirections = .Any
popoverPresentationViewController?.delegate = self
popoverPresentationController?.barButtonItem = self.navigationItem.rightBarButtonItem
popoverPresentationViewController!.sourceView = self.view;
var frame:CGRect = sender.valueForKey("view")!.frame
frame.origin.y = frame.origin.y+20
popoverPresentationViewController!.sourceRect = frame
filterDistanceViewController.modalPresentationStyle = UIModalPresentationStyle.Popover
filterDistanceViewController.navigationBarHidden = true
self.presentViewController(filterDistanceViewController, animated: true, completion: nil)
}
Implement this delegate method too in your view controller:
func adaptivePresentationStyleForPresentationController(controller: UIPresentationController) -> UIModalPresentationStyle{
return .None
}
Please make sure to add delegate UIPopoverPresentationControllerDelegate in .h/.m/.swift file
PROBLEM: iPhone popover displays fullscreen and does not respect preferredContentSize value.
SOLUTION: Contrary to what Apple suggests in the UIPopoverPresentationController Class reference, presenting the view controller after getting a reference to the popover presentation controller and configuring it.
// Get the popover presentation controller and configure it.
//...
// Present the view controller using the popover style.
[self presentViewController:myPopoverViewController animated: YES completion: nil];
Make sure to implement UIAdaptivePresentationControllerDelegate
like this:
- (UIModalPresentationStyle)adaptivePresentationStyleForPresentationController:(UIPresentationController *)controller {
return UIModalPresentationNone;
}
If you don't want full-screen popovers
I've found some workaround.
On Xcode6.1, use presentationController.delegate instead of popoverPresentationController.delegate.
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if ([segue.identifier compare:#"showPopOver"] == NSOrderedSame) {
UINavigationController * nvc = segue.destinationViewController;
UIPresentationController * pc = nvc.presentationController;
pc.delegate = self;
}
}
#pragma mark == UIPopoverPresentationControllerDelegate ==
- (UIModalPresentationStyle)adaptivePresentationStyleForPresentationController:(UIPresentationController *)controller
{
return UIModalPresentationNone;
}
In WWDC 2014 "View Controller Advancements in iOS8", below codes can show popover on iPhone.
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
UINavigationController * nvc = segue.destinationViewController;
UIPopoverPresentationController * pvc = nvc.popoverPresentationController;
pvc.delegate = self;
}
#pragma mark == UIPopoverPresentationControllerDelegate ==
- (UIModalPresentationStyle)adaptivePresentationStyleForPresentationController:(UIPresentationController *)controller
{
return UIModalPresentationNone;
}
But On Xcode 6.1, these codes shows FullScreen presentation...
(nvc.popoverPresentationController is nil)
I doubt it might be an Apple's bug.
In iOS 8.3 and later, use the following syntax in the UIPopoverPresentationControllerDelegate protocol to override your popup's UIModalPresentationStyle.
func adaptivePresentationStyle(for controller: UIPresentationController) -> UIModalPresentationStyle {
return .none
}
You can extend the UIPopoverPresentationControllerDelegate like this:
protocol PopoverPresentationSourceView {}
extension UIBarButtonItem : PopoverPresentationSourceView {}
extension UIView : PopoverPresentationSourceView {}
extension UIPopoverPresentationControllerDelegate where Self : UIViewController {
func present(popover: UIViewController,
from sourceView: PopoverPresentationSourceView,
size: CGSize, arrowDirection: UIPopoverArrowDirection) {
popover.modalPresentationStyle = .popover
popover.preferredContentSize = size
let popoverController = popover.popoverPresentationController
popoverController?.delegate = self
if let aView = sourceView as? UIView {
popoverController?.sourceView = aView
popoverController?.sourceRect = CGRect(x: aView.bounds.midX, y: aView.bounds.midY, width: 0, height: 0)
} else if let barButtonItem = sourceView as? UIBarButtonItem {
popoverController?.barButtonItem = barButtonItem
}
popoverController?.permittedArrowDirections = arrowDirection
present(popover, animated: true, completion: nil)
}
}
You can now call present(popover: from: size: arrowDirection: ) from any view controller that implements UIPopoverPresentationControllerDelegate eg.
class YourViewController : UIViewController {
#IBAction func someButtonPressed(_ sender: UIButton) {
let popover = SomeViewController()
present(popover: popover, from: sender, size: CGSize(width: 280, height: 400), arrowDirection: .right)
}
}
extension YourViewController : UIPopoverPresentationControllerDelegate {
func adaptivePresentationStyle(for controller: UIPresentationController) -> UIModalPresentationStyle {
return .none
}
}
add these two methods in your WEBVIEW class. and add
-(void) prepareForSegue: (UIStoryboardSegue * ) segue sender: (id) sender {
// Assuming you've hooked this all up in a Storyboard with a popover presentation style
if ([segue.identifier isEqualToString: #"showPopover"]) {
UINavigationController * destNav = segue.destinationViewController;
pop = destNav.viewControllers.firstObject;
// This is the important part
UIPopoverPresentationController * popPC = destNav.popoverPresentationController;
popPC.delegate = self;
}
}
- (UIModalPresentationStyle) adaptivePresentationStyleForPresentationController: (UIPresentationController * ) controller {
return UIModalPresentationNone;
}
In the UIAdaptivePresentationControllerDelegate you must use this method:
func adaptivePresentationStyle(for: UIPresentationController, traitCollection: UITraitCollection) -> UIModalPresentationStyle
instead of this:
func adaptivePresentationStyle(for: UIPresentationController) -> UIModalPresentationStyle
I submitted my app a little over a week ago and got the dreaded rejection email today. It tells me that my app cannot be accepted because I'm using a non-public API; specifically, it says,
The non-public API that is included in your application is firstResponder.
Now, the offending API call is actually a solution I found here on SO:
UIWindow *keyWindow = [[UIApplication sharedApplication] keyWindow];
UIView *firstResponder = [keyWindow performSelector:#selector(firstResponder)];
How do I get the current first responder on the screen? I'm looking for a way that won't get my app rejected.
If your ultimate aim is just to resign the first responder, this should work: [self.view endEditing:YES]
In one of my applications I often want the first responder to resign if the user taps on the background. For this purpose I wrote a category on UIView, which I call on the UIWindow.
The following is based on that and should return the first responder.
#implementation UIView (FindFirstResponder)
- (id)findFirstResponder
{
if (self.isFirstResponder) {
return self;
}
for (UIView *subView in self.subviews) {
id responder = [subView findFirstResponder];
if (responder) return responder;
}
return nil;
}
#end
iOS 7+
- (id)findFirstResponder
{
if (self.isFirstResponder) {
return self;
}
for (UIView *subView in self.view.subviews) {
if ([subView isFirstResponder]) {
return subView;
}
}
return nil;
}
Swift:
extension UIView {
var firstResponder: UIView? {
guard !isFirstResponder else { return self }
for subview in subviews {
if let firstResponder = subview.firstResponder {
return firstResponder
}
}
return nil
}
}
Usage example in Swift:
if let firstResponder = view.window?.firstResponder {
// do something with `firstResponder`
}
A common way of manipulating the first responder is to use nil targeted actions. This is a way of sending an arbitrary message to the responder chain (starting with the first responder), and continuing down the chain until someone responds to the message (has implemented a method matching the selector).
For the case of dismissing the keyboard, this is the most effective way that will work no matter which window or view is first responder:
[[UIApplication sharedApplication] sendAction:#selector(resignFirstResponder) to:nil from:nil forEvent:nil];
This should be more effective than even [self.view.window endEditing:YES].
(Thanks to BigZaphod for reminding me of the concept)
Here's a category that allows you to quickly find the first responder by calling [UIResponder currentFirstResponder]. Just add the following two files to your project:
UIResponder+FirstResponder.h:
#import <Cocoa/Cocoa.h>
#interface UIResponder (FirstResponder)
+(id)currentFirstResponder;
#end
UIResponder+FirstResponder.m:
#import "UIResponder+FirstResponder.h"
static __weak id currentFirstResponder;
#implementation UIResponder (FirstResponder)
+(id)currentFirstResponder {
currentFirstResponder = nil;
[[UIApplication sharedApplication] sendAction:#selector(findFirstResponder:) to:nil from:nil forEvent:nil];
return currentFirstResponder;
}
-(void)findFirstResponder:(id)sender {
currentFirstResponder = self;
}
#end
The trick here is that sending an action to nil sends it to the first responder.
(I originally published this answer here: https://stackoverflow.com/a/14135456/322427)
Here is a Extension implemented in Swift based on Jakob Egger's most excellent answer:
import UIKit
extension UIResponder {
// Swift 1.2 finally supports static vars!. If you use 1.1 see:
// http://stackoverflow.com/a/24924535/385979
private weak static var _currentFirstResponder: UIResponder? = nil
public class func currentFirstResponder() -> UIResponder? {
UIResponder._currentFirstResponder = nil
UIApplication.sharedApplication().sendAction("findFirstResponder:", to: nil, from: nil, forEvent: nil)
return UIResponder._currentFirstResponder
}
internal func findFirstResponder(sender: AnyObject) {
UIResponder._currentFirstResponder = self
}
}
Swift 4
import UIKit
extension UIResponder {
private weak static var _currentFirstResponder: UIResponder? = nil
public static var current: UIResponder? {
UIResponder._currentFirstResponder = nil
UIApplication.shared.sendAction(#selector(findFirstResponder(sender:)), to: nil, from: nil, for: nil)
return UIResponder._currentFirstResponder
}
#objc internal func findFirstResponder(sender: AnyObject) {
UIResponder._currentFirstResponder = self
}
}
It's not pretty, but the way I resign the firstResponder when I don't know what that the responder is:
Create an UITextField, either in IB or programmatically. Make it Hidden. Link it up to your code if you made it in IB.
Then, when you want to dismiss the keyboard, you switch the responder to the invisible text field, and immediately resign it:
[self.invisibleField becomeFirstResponder];
[self.invisibleField resignFirstResponder];
For a Swift 3 & 4 version of nevyn's answer:
UIApplication.shared.sendAction(#selector(UIView.resignFirstResponder), to: nil, from: nil, for: nil)
Here's a solution which reports the correct first responder (many other solutions won't report a UIViewController as the first responder, for example), doesn't require looping over the view hierarchy, and doesn't use private APIs.
It leverages Apple's method sendAction:to:from:forEvent:, which already knows how to access the first responder.
We just need to tweak it in 2 ways:
Extend UIResponder so it can execute our own code on the first responder.
Subclass UIEvent in order to return the first responder.
Here is the code:
#interface ABCFirstResponderEvent : UIEvent
#property (nonatomic, strong) UIResponder *firstResponder;
#end
#implementation ABCFirstResponderEvent
#end
#implementation UIResponder (ABCFirstResponder)
- (void)abc_findFirstResponder:(id)sender event:(ABCFirstResponderEvent *)event {
event.firstResponder = self;
}
#end
#implementation ViewController
+ (UIResponder *)firstResponder {
ABCFirstResponderEvent *event = [ABCFirstResponderEvent new];
[[UIApplication sharedApplication] sendAction:#selector(abc_findFirstResponder:event:) to:nil from:nil forEvent:event];
return event.firstResponder;
}
#end
Using Swift and with a specific UIView object this might help:
func findFirstResponder(inView view: UIView) -> UIView? {
for subView in view.subviews as! [UIView] {
if subView.isFirstResponder() {
return subView
}
if let recursiveSubView = self.findFirstResponder(inView: subView) {
return recursiveSubView
}
}
return nil
}
Just place it in your UIViewController and use it like this:
let firstResponder = self.findFirstResponder(inView: self.view)
Take note that the result is an Optional value so it will be nil in case no firstResponder was found in the given views subview hierarchy.
The first responder can be any instance of the class UIResponder, so there are other classes that might be the first responder despite the UIViews. For example UIViewController might also be the first responder.
In this gist you will find a recursive way to get the first responder by looping through the hierarchy of controllers starting from the rootViewController of the application's windows.
You can retrieve then the first responder by doing
- (void)foo
{
// Get the first responder
id firstResponder = [UIResponder firstResponder];
// Do whatever you want
[firstResponder resignFirstResponder];
}
However, if the first responder is not a subclass of UIView or UIViewController, this approach will fail.
To fix this problem we can do a different approach by creating a category on UIResponder and perform some magic swizzeling to be able to build an array of all living instances of this class. Then, to get the first responder we can simple iterate and ask each object if -isFirstResponder.
This approach can be found implemented in this other gist.
Hope it helps.
Iterate over the views that could be the first responder and use - (BOOL)isFirstResponder to determine if they currently are.
Rather than iterate through the collection of views looking for the one that has isFirstResponder set, I too send a message to nil, but I store the receiver of the message so I can return it and do whatever I wish with it.
Additionally, I zero out the optional that holds the found responder in a defer statement from within the call itself. This ensures no references remain--even weak ones--at the end of the call.
import UIKit
private var _foundFirstResponder: UIResponder? = nil
extension UIResponder {
static var first:UIResponder? {
// Sending an action to 'nil' implicitly sends it to the first responder
// where we simply capture it and place it in the _foundFirstResponder variable.
// As such, the variable will contain the current first responder (if any) immediately after this line executes
UIApplication.shared.sendAction(#selector(UIResponder.storeFirstResponder(_:)), to: nil, from: nil, for: nil)
// The following 'defer' statement runs *after* this getter returns,
// thus releasing any strong reference held by the variable immediately thereafter
defer {
_foundFirstResponder = nil
}
// Return the found first-responder (if any) back to the caller
return _foundFirstResponder
}
// Make sure to mark this with '#objc' since it has to be reachable as a selector for `sendAction`
#objc func storeFirstResponder(_ sender: AnyObject) {
// Capture the recipient of this message (self), which is the first responder
_foundFirstResponder = self
}
}
With the above, I can resign the first responder by simply doing this...
UIResponder.first?.resignFirstResponder()
But since my API actually hands back whatever the first responder is, I can do whatever I want with it.
Here's an example that checks if the current first responder is a UITextField with a helpMessage property set, and if so, shows it in a help bubble right next to the control. We call this from a 'Quick Help' button on our screen.
func showQuickHelp(){
if let textField = UIResponder?.first as? UITextField,
let helpMessage = textField.helpMessage {
textField.showHelpBubble(with:helpMessage)
}
}
The support for the above is defined in an extension on UITextField like so...
extension UITextField {
var helpMessage:String? { ... }
func showHelpBubble(with message:String) { ... }
}
Now to support this feature, all we have to do is decide which text fields have help messages and the UI takes care of the rest for us.
Peter Steinberger just tweeted about the private notification UIWindowFirstResponderDidChangeNotification, which you can observe if you want to watch the firstResponder change.
If you just need to kill the keyboard when the user taps on a background area why not add a gesture recognizer and use it to send the [[self view] endEditing:YES] message?
you can add the Tap gesture recogniser in the xib or storyboard file and connect it to an action,
looks something like this then finished
- (IBAction)displayGestureForTapRecognizer:(UITapGestureRecognizer *)recognizer{
[[self view] endEditing:YES];
}
Just it case here is Swift version of awesome Jakob Egger's approach:
import UIKit
private weak var currentFirstResponder: UIResponder?
extension UIResponder {
static func firstResponder() -> UIResponder? {
currentFirstResponder = nil
UIApplication.sharedApplication().sendAction(#selector(self.findFirstResponder(_:)), to: nil, from: nil, forEvent: nil)
return currentFirstResponder
}
func findFirstResponder(sender: AnyObject) {
currentFirstResponder = self
}
}
This is what I did to find what UITextField is the firstResponder when the user clicks Save/Cancel in a ModalViewController:
NSArray *subviews = [self.tableView subviews];
for (id cell in subviews )
{
if ([cell isKindOfClass:[UITableViewCell class]])
{
UITableViewCell *aCell = cell;
NSArray *cellContentViews = [[aCell contentView] subviews];
for (id textField in cellContentViews)
{
if ([textField isKindOfClass:[UITextField class]])
{
UITextField *theTextField = textField;
if ([theTextField isFirstResponder]) {
[theTextField resignFirstResponder];
}
}
}
}
}
This is what I have in my UIViewController Category. Useful for many things, including getting first responder. Blocks are great!
- (UIView*) enumerateAllSubviewsOf: (UIView*) aView UsingBlock: (BOOL (^)( UIView* aView )) aBlock {
for ( UIView* aSubView in aView.subviews ) {
if( aBlock( aSubView )) {
return aSubView;
} else if( ! [ aSubView isKindOfClass: [ UIControl class ]] ){
UIView* result = [ self enumerateAllSubviewsOf: aSubView UsingBlock: aBlock ];
if( result != nil ) {
return result;
}
}
}
return nil;
}
- (UIView*) enumerateAllSubviewsUsingBlock: (BOOL (^)( UIView* aView )) aBlock {
return [ self enumerateAllSubviewsOf: self.view UsingBlock: aBlock ];
}
- (UIView*) findFirstResponder {
return [ self enumerateAllSubviewsUsingBlock:^BOOL(UIView *aView) {
if( [ aView isFirstResponder ] ) {
return YES;
}
return NO;
}];
}
With a category on UIResponder, it is possible to legally ask the UIApplication object to tell you who the first responder is.
See this:
Is there any way of asking an iOS view which of its children has first responder status?
You can choose the following UIView extension to get it (credit by Daniel):
extension UIView {
var firstResponder: UIView? {
guard !isFirstResponder else { return self }
return subviews.first(where: {$0.firstResponder != nil })
}
}
You can try also like this:
- (void) touchesBegan: (NSSet *) touches withEvent: (UIEvent *) event {
for (id textField in self.view.subviews) {
if ([textField isKindOfClass:[UITextField class]] && [textField isFirstResponder]) {
[textField resignFirstResponder];
}
}
}
I didn't try it but it seems a good solution
This is good candidate for recursion! No need to add a category to UIView.
Usage (from your view controller):
UIView *firstResponder = [self findFirstResponder:[self view]];
Code:
// This is a recursive function
- (UIView *)findFirstResponder:(UIView *)view {
if ([view isFirstResponder]) return view; // Base case
for (UIView *subView in [view subviews]) {
if ([self findFirstResponder:subView]) return subView; // Recursion
}
return nil;
}
you can call privite api like this ,apple ignore:
UIWindow *keyWindow = [[UIApplication sharedApplication] keyWindow];
SEL sel = NSSelectorFromString(#"firstResponder");
UIView *firstResponder = [keyWindow performSelector:sel];
Swift version of #thomas-müller's response
extension UIView {
func firstResponder() -> UIView? {
if self.isFirstResponder() {
return self
}
for subview in self.subviews {
if let firstResponder = subview.firstResponder() {
return firstResponder
}
}
return nil
}
}
I would like to shared with you my implementation for find first responder in anywhere of UIView. I hope it helps and sorry for my english. Thanks
+ (UIView *) findFirstResponder:(UIView *) _view {
UIView *retorno;
for (id subView in _view.subviews) {
if ([subView isFirstResponder])
return subView;
if ([subView isKindOfClass:[UIView class]]) {
UIView *v = subView;
if ([v.subviews count] > 0) {
retorno = [self findFirstResponder:v];
if ([retorno isFirstResponder]) {
return retorno;
}
}
}
}
return retorno;
}
The solution from romeo https://stackoverflow.com/a/2799675/661022 is cool, but I noticed that the code needs one more loop. I was working with tableViewController.
I edited the script and then I checked. Everything worked perfect.
I recommed to try this:
- (void)findFirstResponder
{
NSArray *subviews = [self.tableView subviews];
for (id subv in subviews )
{
for (id cell in [subv subviews] ) {
if ([cell isKindOfClass:[UITableViewCell class]])
{
UITableViewCell *aCell = cell;
NSArray *cellContentViews = [[aCell contentView] subviews];
for (id textField in cellContentViews)
{
if ([textField isKindOfClass:[UITextField class]])
{
UITextField *theTextField = textField;
if ([theTextField isFirstResponder]) {
NSLog(#"current textField: %#", theTextField);
NSLog(#"current textFields's superview: %#", [theTextField superview]);
}
}
}
}
}
}
}
Update: I was wrong. You can indeed use UIApplication.shared.sendAction(_:to:from:for:) to call the first responder demonstrated in this link: http://stackoverflow.com/a/14135456/746890.
Most of the answers here can't really find the current first responder if it is not in the view hierarchy. For example, AppDelegate or UIViewController subclasses.
There is a way to guarantee you to find it even if the first responder object is not a UIView.
First lets implement a reversed version of it, using the next property of UIResponder:
extension UIResponder {
var nextFirstResponder: UIResponder? {
return isFirstResponder ? self : next?.nextFirstResponder
}
}
With this computed property, we can find the current first responder from bottom to top even if it's not UIView. For example, from a view to the UIViewController who's managing it, if the view controller is the first responder.
However, we still need a top-down resolution, a single var to get the current first responder.
First with the view hierarchy:
extension UIView {
var previousFirstResponder: UIResponder? {
return nextFirstResponder ?? subviews.compactMap { $0.previousFirstResponder }.first
}
}
This will search for the first responder backwards, and if it couldn't find it, it would tell its subviews to do the same thing (because its subview's next is not necessarily itself). With this we can find it from any view, including UIWindow.
And finally, we can build this:
extension UIResponder {
static var first: UIResponder? {
return UIApplication.shared.windows.compactMap({ $0.previousFirstResponder }).first
}
}
So when you want to retrieve the first responder, you can call:
let firstResponder = UIResponder.first
Code below work.
- (id)ht_findFirstResponder
{
//ignore hit test fail view
if (self.userInteractionEnabled == NO || self.alpha <= 0.01 || self.hidden == YES) {
return nil;
}
if ([self isKindOfClass:[UIControl class]] && [(UIControl *)self isEnabled] == NO) {
return nil;
}
//ignore bound out screen
if (CGRectIntersectsRect(self.frame, [UIApplication sharedApplication].keyWindow.bounds) == NO) {
return nil;
}
if ([self isFirstResponder]) {
return self;
}
for (UIView *subView in self.subviews) {
id result = [subView ht_findFirstResponder];
if (result) {
return result;
}
}
return nil;
}
Simplest way to find first responder:
func sendAction(_ action: Selector, to target: Any?, from sender: Any?, for event: UIEvent?) -> Bool
The default implementation dispatches the action method to the given
target object or, if no target is specified, to the first responder.
Next step:
extension UIResponder
{
private weak static var first: UIResponder? = nil
#objc
private func firstResponderWhereYouAre(sender: AnyObject)
{
UIResponder.first = self
}
static var actualFirst: UIResponder?
{
UIApplication.shared.sendAction(#selector(findFirstResponder(sender:)), to: nil, from: nil, for: nil)
return UIResponder.first
}
}
Usage:
Just get UIResponder.actualFirst for your own purposes.