UIImageJPEGRepresentation throws EXC BAD ACCESS - cocoa-touch

I have function, which received 2 arguments - image and number. Function below throws EXC BAD ACCESS on line "imgData = UIImageJPEGRepresentation(image, 1.0);". I don't know why :-( Any ideas?
- (void)saveImages:(UIImage*)image row:(int)row {
if (image != nil) {
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString* path1 = [documentsDirectory stringByAppendingPathComponent:
[NSString stringWithFormat:#"%i.JPEG", row]];
NSString* path2 = [documentsDirectory stringByAppendingPathComponent:
[NSString stringWithFormat:#"%is.JPEG", row]];
NSData* imgData;
imgData = UIImageJPEGRepresentation(image, 1.0);
[imgData writeToFile:path1 atomically:YES];
[self rotateIcon:image];
image = [self imageWithImage:image];
NSData* smalImgData = UIImageJPEGRepresentation(image, 1.0);
[smalImgData writeToFile:path2 atomically:YES];
}
}

Related

Getting Error in Share to Instagram iOS Objective C

I want to share a single image to Instagram "image.png" Is this an iOS 11 error?
I'm getting this error:
Couldn't get file size for file:/var/mobile/Containers/Data/Application/492BF71E-E579-4792-8BE9-144D9C1EC73D/Documents/insta.igo -- file:///: Error Domain=NSCocoaErrorDomain Code=260 "The file “insta.igo” couldn’t be opened because there is no such file." UserInfo={NSURL=file:/var/mobile/Containers/Data/Application/492BF71E-E579-4792-8BE9-144D9C1EC73D/Documents/insta.igo -- file:///, NSFilePath=/file:/var/mobile/Containers/Data/Application/492BF71E-E579-4792-8BE9-144D9C1EC73D/Documents/insta.igo, NSUnderlyingError=0x1cc054760 {Error Domain=NSPOSIXErrorDomain Code=2 "No such file or directory"}}
Here's the code
-(void)shareInInstagram{
UIImage *imge = [UIImage imageNamed:#"image.png"];
NSData *imageData = UIImagePNGRepresentation(imge); //convert image into .png format.
NSFileManager *fileManager = [NSFileManager defaultManager];//create instance of NSFileManager
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); //create an array and store result of our search for the documents directory in it
NSString *documentsDirectory = [paths objectAtIndex:0]; //create NSString object, that holds our exact path to the documents directory
NSString *fullPath = [documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:#"insta.igo"]]; //add our image to the path
[fileManager createFileAtPath:fullPath contents:imageData attributes:nil]; //finally save the path (image)
NSLog(#"image saved");
CGRect rect = CGRectMake(0 , 0, 0, 0);
UIGraphicsBeginImageContextWithOptions(self.view.bounds.size, self.view.opaque, 0.0);
[self.view.layer renderInContext:UIGraphicsGetCurrentContext()];
UIGraphicsEndImageContext();
NSString *fileNameToSave = [NSString stringWithFormat:#"Documents/insta.igo"];
NSString *jpgPath = [NSHomeDirectory() stringByAppendingPathComponent:fileNameToSave];
NSLog(#"jpg path %#",jpgPath);
NSString *newJpgPath = [NSString stringWithFormat:#"file://%#",jpgPath]; //[[NSString alloc] initWithFormat:#"file://%#", jpgPath] ];
NSLog(#"with File path %#",newJpgPath);
NSURL *igImageHookFile = [[NSURL alloc] initFileURLWithPath:newJpgPath];
NSLog(#"url Path %#",igImageHookFile);
self.dic.UTI = #"com.instagram.exclusivegram";
self.dic = [self setupControllerWithURL:igImageHookFile usingDelegate:self];
self.dic=[UIDocumentInteractionController interactionControllerWithURL:igImageHookFile];
[self.dic presentOpenInMenuFromRect:rect inView:self.view animated:YES];
}
This code works in my app.
GRect rect = CGRectMake(0 ,0 , 0, 0);
UIImage *image = [self getImageToShare];
NSData *imageData = UIImagePNGRepresentation(image); //convert image into .png format.
NSFileManager *fileManager = [NSFileManager defaultManager];//create instance of NSFileManager
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); //create an array and store result of our search for the documents directory in it
NSString *documentsDirectory = [paths objectAtIndex:0]; //create NSString object, that holds our exact path to the documents directory
NSString *jpgPath = [documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:#"insta.igo"]]; //add our image to the path
[fileManager createFileAtPath:jpgPath contents:imageData attributes:nil]; //finally save the path (image)
NSURL *igImageHookFile = [[NSURL alloc] initWithString:[[NSString alloc] initWithFormat:#"file://%#", jpgPath]];
self.documentController.UTI = #"com.instagram.exclusivegram";
self.documentController = [self setupControllerWithURL:igImageHookFile usingDelegate:self];
self.documentController=[UIDocumentInteractionController interactionControllerWithURL:igImageHookFile];
[self.documentController presentOpenInMenuFromRect:rect inView: self.view animated: YES ];
NSURL *instagramURL = [NSURL URLWithString:#"instagram://media?id=MEDIA_ID"];
if ([[UIApplication sharedApplication] canOpenURL:instagramURL]) {
[self.documentController presentOpenInMenuFromRect:rect inView:self.view animated:YES ];
}else{
[self showMessage:#"No Instagram Found"];
}

How to save and load multiple photos into my local app in Objective C?

-(void) imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
{
image=[info objectForKey:UIImagePickerControllerOriginalImage];
[self.images addObject:image];
[self.maintable reloadData];
[self dismissViewControllerAnimated:YES completion:NULL];
}
-(IBAction)savebutton:(id)sender{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory ,
NSUserDomainMask , YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString* path = [documentsDirectory stringByAppendingPathComponent:
[NSString stringWithFormat: #"MyImages"]];
for (int i=0; i<_images.count; i++) {
image=[_images objectAtIndex:i];
NSData* data = UIImagePNGRepresentation(image);
[data writeToFile:path atomically:YES];
NSLog(#"saved");
}
}
- (UIImage*)loadImage
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,
NSUserDomainMask, YES);`
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString* path = [documentsDirectory stringByAppendingPathComponent:
[NSString stringWithFormat: #"MyImage.png"] ];
image = [UIImage imageWithContentsOfFile:path];
if(image != nil){
[self.images addObject:image];
}
return image;
}
You are on correct track,
On save button action, save images document directory's particular path and save image name in one array which you need to save in core data or preference whatever you preferred in your app
like this..
NSString *strImageName = #"image.png"
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsPath = [paths objectAtIndex:0];
NSString *filePath = [documentsPath stringByAppendingPathComponent: strImageName];
// Above you can give your custom path like #"App_Name/imageName" for unique identification
[pngData writeToFile:filePath atomically:YES];
[arrCoreData addObject: strImageName];
Once you have done(saved all your images then save image name in preference)
like this
NSData *data = [NSKeyedArchiver archivedDataWithRootObject: arrCoreData];
[[NSUserDefaults standardUserDefaults] setObject:data forKey:#"MyImageArray"];
When you want to fetch images and display it again,
You may follow this flow:
NSData *mainCatData = [[NSUserDefaults standardUserDefaults] objectForKey:#"MyImageArray"];
arrCoreData = [NSKeyedUnarchiver unarchiveObjectWithData:mainCatData];
Then using these images name you may fetch images back and display as you want..
To load image from document directory, You may use this function
- (UIImage*)loadImage:(NSString)strImageName{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString* path = [documentsDirectory stringByAppendingPathComponent:[NSString stringWithString: #"AppName/%#", strImageName] ];
UIImage* image = [UIImage imageWithContentsOfFile:path];
return image;
}
Hope it will help you :)
I did it and worked on my app:)
- (void)loadImage
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,
NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSArray *fileArray = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:documentsDirectory error:nil];
for (int i=0; i<fileArray.count; i++) {
NSString* path = [documentsDirectory stringByAppendingPathComponent:fileArray[i]];
image = [UIImage imageWithContentsOfFile:path];
[self.images addObject:image];
}
}
-(IBAction)savebutton:(id)sender{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory , NSUserDomainMask , YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
for (int i=0; i<_images.count; i++) {
NSString* path = [documentsDirectory stringByAppendingPathComponent:
[NSString stringWithFormat: #"MyImages%d", i]];
image=[_images objectAtIndex:i];
NSData* data = UIImagePNGRepresentation(image);
[data writeToFile:path atomically:YES];
NSLog(#"saved");
}
}

Not able to Extract each and every frame from Video

I have a 7 second MOV video at 30fps, but when I try to loop the code for multiple values it doesn't work. It always give me 7-8 unique frames even if I am able to write all frames.
Requested times are always different but I always get actual time frames.
MPMoviePlayerController *moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:#"video" ofType:#"MOV"]]];
moviePlayer.shouldAutoplay = NO;
NSMutableArray *timesm=[[NSMutableArray alloc]init];
for (int i=0; i<frames; i++) {
CMTime firstThird = CMTimeMakeWithSeconds(videoDurationSeconds *i/(float)frames, 600);
[timesm addObject:[NSValue valueWithCMTime:firstThird]];
double abc=firstThird.value/600;
UIImage *thumbnail = [moviePlayer thumbnailImageAtTime:abc timeOption:MPMovieTimeOptionExact];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *savedImagePath = [documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:#"zshipra %i.jpg",i]];
NSData *imageData = UIImageJPEGRepresentation(thumbnail,0.7);
[imageData writeToFile:savedImagePath atomically:NO];
}
I also tried another way from the Apple developer site, but both are giving 7 frames from 7 seconds video.
AVAssetImageGenerator *generate1 = [[AVAssetImageGenerator alloc] initWithAsset:asset1];
generate1.appliesPreferredTrackTransform = YES;
NSError *err = NULL;
CMTime videoDuration = asset1.duration;
float videoDurationSeconds = CMTimeGetSeconds(videoDuration);
int frames=(int)videoDurationSeconds*30;
NSMutableArray *timesm=[[NSMutableArray alloc]init];
for (int i=0; i<frames; i++) {
CMTime firstThird = CMTimeMakeWithSeconds(videoDurationSeconds *i/(float)frames, 600);
[timesm addObject:[NSValue valueWithCMTime:firstThird]];
}
[generate1 generateCGImagesAsynchronouslyForTimes:timesm
completionHandler:^(CMTime requestedTime, CGImageRef image, CMTime actualTime, AVAssetImageGeneratorResult result, NSError *error) {
UIImage* myImage = [[UIImage alloc] initWithCGImage:image];
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *savedImagePath = [documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:#"ankur-%# %i.jpg",image,(int)[[NSDate date] timeIntervalSince1970]]];
NSData *imageData = UIImageJPEGRepresentation(myImage,0.7);
[imageData writeToFile:savedImagePath atomically:NO];
NSString *requestedTimeString = (NSString *)
CFBridgingRelease(CMTimeCopyDescription(NULL, requestedTime));
NSString *actualTimeString = (NSString *)
CFBridgingRelease(CMTimeCopyDescription(NULL, actualTime));
NSLog(#"Requested: %#; actual %#", requestedTimeString, actualTimeString);
if (result == AVAssetImageGeneratorSucceeded) {
// Do something interesting with the image.
}
if (result == AVAssetImageGeneratorFailed) {
NSLog(#"Failed with error: %#", [error localizedDescription]);
}
if (result == AVAssetImageGeneratorCancelled) {
NSLog(#"Canceled");
}
}];
I've tested with your code. And with two changes, it seems all the frame images are successfully generated.
1) Specify the tolerance options
generate1.requestedTimeToleranceAfter = CMTimeMakeWithSeconds(1/30.0, videoDuration.timescale);
generate1.requestedTimeToleranceBefore = CMTimeMakeWithSeconds(1/30.0, videoDuration.timescale);
2) Use native CMTime unit, not second unit
NSMutableArray *timesm=[[NSMutableArray alloc]init];
for (int i=0; i<frames; i++) {
CMTime firstThird = CMTimeMake( i * (videoDuration.timescale / 30.0f), videoDuration.timescale);
[timesm addObject:[NSValue valueWithCMTime:firstThird]];
}

How do I download an image from a URL and save it to my computer?

How would I download an image from a URL, and have that saved to the computer using Objective-C? This is what I got so far:
NSString *documentsDirectoryPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
UIImage *imageFromURL = [self getImageFromURL:#"https://www.google.com/images/srpr/logo11w.png"];
[self saveImage:imageFromURL withFileName:#"Google Logo" ofType:#"png" inDirectory:documentsDirectoryPath];
UIImage *imageFromWeb = [self loadImage:#"Google Logo" ofType:#"png" inDirectory:documentsDirectoryPath];
Xcode complains about UIIMage, trying to replace with NSImage. It also complains about an undeclared identifier 'self'.
I need to make an HTTP call to perform this as well. Explain this to me like I'm 5.
Here is the code to Save the image into document Directory.
-(void)saveImagesInLocalDirectory
{
NSString * documentsDirectoryPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSString *imgName = #"image.png";
NSString *imgURL = #"www.example.com/image/image.png";
NSFileManager *fileManager = [NSFileManager defaultManager];
NSString *writablePath = [documentsDirectoryPath stringByAppendingPathComponent:imgName];
if(![fileManager fileExistsAtPath:writablePath]){
// file doesn't exist
NSLog(#"file doesn't exist");
if (imgName) {
//save Image From URL
[self getImageFromURLAndSaveItToLocalData:imgName fileURL:imgURL inDirectory:documentsDirectoryPath];
}
}
else{
// file exist
NSLog(#"file exist");
}
}
-(void) getImageFromURLAndSaveItToLocalData:(NSString *)imageName fileURL:(NSString *)fileURL inDirectory:(NSString *)directoryPath {
NSData * data = [NSData dataWithContentsOfURL:[NSURL URLWithString:fileURL]];
NSError *error = nil;
[data writeToFile:[directoryPath stringByAppendingPathComponent:[NSString stringWithFormat:#"%#", imageName]] options:NSAtomicWrite error:&error];
if (error) {
NSLog(#"Error Writing File : %#",error);
}else{
NSLog(#"Image %# Saved SuccessFully",imageName);
}
}
And this is the one method code..
-(void)saveImagesInLocalDirectory
{
NSString * documentsDirectoryPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSString *imgName = #"image.png";
NSString *imgURL = #"www.example.com/image/image.png";
NSFileManager *fileManager = [NSFileManager defaultManager];
NSString *writablePath = [documentsDirectoryPath stringByAppendingPathComponent:imgName];
if(![fileManager fileExistsAtPath:writablePath]){
// file doesn't exist
NSLog(#"file doesn't exist");
//save Image From URL
NSData * data = [NSData dataWithContentsOfURL:[NSURL URLWithString: imgURL]];
NSError *error = nil;
[data writeToFile:[documentsDirectoryPath stringByAppendingPathComponent:[NSString stringWithFormat:#"%#", imgName]] options:NSAtomicWrite error:&error];
if (error) {
NSLog(#"Error Writing File : %#",error);
}else{
NSLog(#"Image %# Saved SuccessFully",imgName);
}
}
else{
// file exist
NSLog(#"file exist");
}
}
This is my solution!
+(BOOL)downloadMedia :(NSString*)url_ :(NSString*)name{
NSString *stringURL = url_;
NSURL *url = [NSURL URLWithString:stringURL];
NSData *urlData = [NSData dataWithContentsOfURL:url];
if ( urlData )
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *filePath = [NSString stringWithFormat:#"%#/%#", documentsDirectory,name];
[urlData writeToFile:filePath atomically:YES];
return YES;
}
return NO;
}
+(UIImage*)loadMedia :(NSString*)name{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *getImagePath = [documentsDirectory stringByAppendingPathComponent:name];
UIImage *img_ = [UIImage imageWithContentsOfFile:getImagePath];
return img_;
}

UIImage gives nil

I'm quite new to iOS development. My app gets a file over a network, writes it as image.png and later on reads and displays the image. However, the display part is not working as my UIImage object is always set to nil (on the iOS simulator). I've tried implementing other answers from stackoverflow, but no luck.
Here's my code to save the file:
//inside utility class for model
NSFileHandle * handle = nil;
//For first packet of new file request
if(CountFileParts == 1)
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *appFile = [documentsDirectory stringByAppendingPathComponent:#"image.png"];
NSLog(#"%#",appFile);
handle = [NSFileHandle fileHandleForWritingAtPath:appFile];
if(handle == nil)
{
[[NSFileManager defaultManager] createFileAtPath:appFile contents:nil attributes:nil];
handle = [NSFileHandle fileHandleForWritingAtPath:appFile];
}
}
//For other incoming packets of the same request
else
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *appFile = [documentsDirectory stringByAppendingPathComponent:#"image.png"];
//NSLog(#"%#",appFile);
handle = [NSFileHandle fileHandleForUpdatingAtPath:appFile];
[handle seekToEndOfFile];
//NSLog(#"Writing continue in new file");
}
if(handle == nil)
NSLog(#"handle nil");
NSData * data = [str dataUsingEncoding:NSUTF8StringEncoding];
[handle writeData:data];
[handle closeFile];
if(index != -1 && index!= NSNotFound)
{
NSLog(#"Inside Bool");
self.isPlotReady = YES;//kvo in view-controller as shown below
self.isPlotReady = NO;
}
Here's my code to load the image file:
-(void) observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context
{
if([keyPath isEqualToString:#"isPlotReady"])
{
self.isReady = [[change objectForKey:NSKeyValueChangeNewKey] boolValue];
[self updateUI];
}
}
-(void) updateUI
{
if(self.isReady)
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
[self lsOwnDirectory:documentsDirectory];
NSString *appFile = [documentsDirectory stringByAppendingPathComponent:#"image.png"];
//NSLog(#"%#",appFile);
UIImage *img = [UIImage imageWithContentsOfFile:appFile];
if(img == nil)
NSLog(#"Couldn't find image");
else
{
UIImageView *imageView = [[UIImageView alloc] initWithImage:img] ;
[self.view addSubview:imageView];
}
}
}
//Prints Directory contents of input directory
- (void) lsOwnDirectory:(NSString *) currentpath {
NSError * error = [[NSError alloc] init];
NSFileManager *filemgr;
filemgr = [[NSFileManager alloc] init];
//currentpath = [filemgr currentDirectoryPath];
NSLog(#"Current Directory Path : %#",currentpath);
NSArray * files = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:currentpath error: &error];
for(NSString * file in files){
NSLog(#"%#", file);
}
}
It alway's prints "Couldn't find image" corresponding to the if statement, but I've seen the file is still there (lsOwnDirectory prints directory contents). Maybe I'm doing something basic wrong here. Thanks in advance.