Quickly convert single file class to folder-class - oop

I have several classes in one single file each. Is there a quick way to convert them to #-folder classes? It's a pain to transfer all single functions to separate function files once by once.

You don't need to move the existing methods from the classdef file: you can just move it to the #-folder and add new methods as separate M-files. Note that methods defined as M-files are always public, unless they're in the private subdirectory.
Look at the timeseries class as an example of a class defined using a classdef file and an #-folder. Should be in $matlabroot\toolbox\matlab\timeseries\#timeseries.

Related

Change 500+ Classes that consumes an interface that I just modified

I just changed an interface that is implemented by 500+ classes by adding a sub.
This generated 500+ errors in the IDE because the sub is not implemented in the classes.
Is there an easy way to get add the sub to all the classes without manually opening each one and pasting a bare bone sub?
Those 500 classes should have derived from a common abstract base class, where you would add the stub.

How to organize Kotlin extension methods

Let's say I have a few extension methods for "MyClass".
My question is, what's the best practice to organize/store these methods?
Should they be simply put into a "MyClassExtensions" Kotlin file?
I have tried to encapsulate these methods within a class, but after importing the class I couldn't seem to figure out how to use/access the extension methods.
Edit:
For clarification, I was not asking for help what to call a file that contains extension methods. I was asking about best practices/approaches to store/organize such methods. Ie. should they be simply put into kotlin files, or should they be encapsulated in a class. I am coming from a Java background, so I'm used to store stuff in classes.
As far as I am concerned, you should put them into a utility file, as you did in Java code base before.
But mention, you no longer need to put them into a class. Top-level functions are the best choice.
You can refer to the kotlin standard library or some open source projects like anko, those would be good examples.
In my case, I put extensions of one class into a file which have the same name of the original file in another package, and use
#JvmMultifileClass
to reduce the number of generated class files.

Better to add method to pre-defined class or make subclass?

Say you want to add a lengthOfFirstLine method to the predefined File class. Is it a better practice to modify the existing class, or make a new class that extends the File class with your new method?
EDIT -- Specifically, the situation is that a class is lacking one method in particular. I don't want to completely change the class, but rather augment it with that method.
It depends if the method is applicable to all elements of the class File. For instance, lengthOfFirstLine doesn't apply to binary files, so probably it doesn't belong in a generic File class, but if your class only represent text files, then it should go there.
For .NET languages, there's also the option of using extension methods. This way you don't have to "dirty up" a class by adding helper/utility methods to it, and no inheritance is required as well - you add functionality to a class by simply adding a using statement to your code.
Agree with Luis and Lester. If you are using .Net the extension methods are the way to go for this sort of functionality. But you should try not add LengthOfFirstLine to a base class if you can open all sorts of files such as binary files. You would sub class it to a FileClass and add the method to that.
Remember that the extension methods in .Net are syntactic sugar anyway. You can simulate it in your own language using Static classes and methods. This is what .Net does under the covers anyway.
For example have a static FileHelpers class and have various static helper methods on it. The first parameter for each of these static methods would be the File class. So you could call this using FileHelpers.GetLengthOfFirstLine(myOpenedFile)

Can I create C functions that are only visible to my class which is broken into multiple files?

Using a static function, I can limit the linkage of my function to the file at hand and that is perfect in many cases. But I have a class that is unwieldy as one file, but breaking it up is made more frustrating because there are functions that I would like to keep 'private' but are needed throughout.
One part of the answer must be counter-questions, such as:
Why is your class so big that it must be split up?
Are you sure your class is so big that it must be split up? (How big is 'big'?)
Are you sure you have your class properly abstracted?
Can you make the common functions into a new class that can be used by the main class you are working with? That will hide the functions behind a class interface barrier.
On the whole, if you can avoid it, do not split the class file up arbitrarily because of size constraints; keep together that which belongs together.
A Gruesome Possibility
Assuming that a split is necessary and an orthodox split (into various classes that work together) is not possible, the question becomes: how gruesome will you accept your code being? (It's already a bit gruesome since there's an awful lot of functionality in a single file; can you stand it becoming more gruesome?)
Assume your class is in 4 (or more) files.
class.h
class.c
class1.c
class2.c
The header, class.h, is orthodox - self-contained and idempotent. It is used by the outside world (meaning outside this collection of source code) to access the facilities provided by the class.
The files class1.c and class2.c contain implementations of the functions in the class. They could be given a separate, distinctive file suffix - there might be some advantages to doing so. The files are not designed to be compiled standalone; they are strictly a convenience that splits the source up because the class got too big.
The file class.c is what you compile. It contains:
#include "class.h"
Other definitions needed by the class internals.
#include "class1.c"
#include "class2.c"
Thus, although the source is split up, you actually compile a single file, class.c.
In your makefile or equivalent, you specify that class.o depends on the header and all three source files; if any of those changes, then you need to recompile the whole lot. One advantage of changing the suffix of the implementation files (class1.c and class2.c) is that they will not compile separately because the suffix is not recognized by the C (Objective-C) compiler. One downside of changing the suffix is that your syntax-aware editor won't be aware of the correct syntax highlighting for the separate files unless you tell it the file type. If you use an IDE, it may also be less than amused at this trickery.
If you work on a machine where the size of the source means it cannot all be compiled at once like this, then you are snookered. This technique does not help at all; you have to split the files up and compile them separately. In that case, really look hard at whether you can split the code cleanly into several classes which can be managed in an orthodox way.
By request, my comment on the OP as an answer:
There's no language support for this that I'm aware of... You could put all the support functions in a separate c file and only #import its header from the class implementation files? If they don't have to be C functions (for passing as callbacks to C APIs, for example) I'd reimplement them as methods on the class and declare the private interface in a separate header—each implementation file would then #import both the "public" and "private" header.
Prefix their names with output of a cryptographic RNG. Now you don't have to worry about unintentional name collisions. Problem solved. You can hide the renaming in preprocessor macros if you really like.

Visual Studio - manage multiple files that are part of one Class - classes, modules

My VB project is large enough that it requires several files. It was originally developed as a Console App and I created each file as a MODULE. All modules could use subroutines, data structures and constants from other MODULES and everything worked fine. I needed to add basic windowing to the app and this required that the app be converted from a Console App to a Windows Forms App. The main window is Form1 which is not a MODULE but a CLASS. The problem is that some MODULE based functions cannot access subroutines, data and constants that are defined within the CLASS Form1 unless they are incorporated into the CLASS file and this makes the CLASS file very large. If I add a new Class file to the project, it also cannot interoperate with Class Form1 in the same way that multi-MODULE code interoperates.
How does one spread CLASS code across several files and still allow it to interoperate as if it were in a single file? Alternatively, how does one create several CLASS files that operate the way multiple MODULE files operate.
I am sure that there are all kinds of best practices that I am violating but the goal to to get some prototype software working and interfaced to some lab equipment.
Thank you in advance
Use a partial class (Partial keyword on the class declaration). Each partial "bit" of the class will be merged at compile time. All partial bits must be in the same project.
Modules are default shared and do not require initialization with the New keyword. When you made your console app a windows app, it became a class...You could change it to the same behavior as a module simply by making it a Public shared Class and making all properties and methods inside shared as well.
so while you can access your methods and properties in your modules without initialization, you would need to use the NEW method to initialize your Class methods.
To access the Class from the module you would simply have to use:
SomeModulemethod
dim x as new CLASS
CLASS.SOMEMETHOD
someModuleMethod End
You could also use Partial Classing to split up your Classes, but it is much better to decide if you really need a separate class for what you want to do.