Get subView's containing view - objective-c

If I have a view (mainView) in which I have added subViews. How do I get to subviews instance to mainView ?
I have a button in those subviews which when pressed should call a method in mainView, so I tried:
[myButton addTarget:self.presentingViewController
action:#selector(myMethod:)
forControlerEvents:UIControletcetc];
and
[myButton addTarget:self.parentViewController action:#selector....];
I read that parentViewController now returns nil in iOS 5, but presentingViewController doesn't seem the way to do it because its not presented modally. Its just a subview. Any hints?

Your question doesn't make it quite clear whether you are talking about views or view controllers. Use the superview property to access a view's parent.
There is generally no way to get from a view to its view controller.

It feels to me that you're trying to let your views know about objects beyond their scope.
If you need to notify about an event to anyone that included your view, you could use a delegate to do that.
Say:
#protocol YourClassDelegate
#optional
- (void)instanceOfYourClass:(YourClass *)instance tappedButton:(UIButton *)button;
#end
and then
#interface YourClass
#property (nonatomic, assign) id<YourClassDelegate> delegate;
#end
I hope you can take it from here, by synthesizing the property, assigning the delegate and calling the method when you need to.

Related

IBOutlet is nil after initWithCoder is called

Simple problem, I have defined a UIImageView, called bigImageView in a UIViewController using the storyboard,
It's declared in the h file of that UIViewController as follows:
#property (retain, nonatomic) IBOutlet UIImageView *bigImageView;
on my appDelegate I init the UIViewController as follows:
imageViewController = [storyboard instantiateViewControllerWithIdentifier:#"chosenImageController"];
this calls initWithCoder on my UIViewController m file:
-(id)initWithCoder:(NSCoder *)aDecoder
{
self = [super initWithCoder:aDecoder];
if (self) {
// Custom initialization
}
return self;
}
This function is only called once so there's no double init.
However, later, when I check my bigImageView pointer, it's still nil.
Isn't the init supposed to allocate memory to it?
I think that's why when I try to set this UIImageview to hold a UIImage it doesn't display the image
Thanks
It's all working how it's meant to. First every object in the nib/storyboard gets alloc/init called on them, then all the connections are made, and then viewDidLoad is called.
You need to wait for - (void)viewDidLoad to be called on your controller, and then bigImageView should be set. If it's not set then you did something wrong in the storyboard.
init methods are not responsible for allocating any memory. All memory is allocated by the alloc method which is always called before init. Alloc will fill all your instance variables with nil/NULL/0 values, and then init gives the chance to assign initial values to each one (based on the contents of the NSCoder object usually, but it's up to you to decide what should be done).
For IB outlets however, those are setup by the nib loading process after init.
EDIT:
// ViewControllerA.m:
imageViewController = [storyboard instantiateViewControllerWithIdentifier:#"chosenImageController"];
imageViewController.image = imageToShow;
// ViewControllerB.h
#property (retain) NSImage *image;
#property (retain, nonatomic) IBOutlet UIImageView *bigImageView;
// ViewControllerB.m
- (void)viewDidLoad
{
self.bigImageView.image = self.image;
[super viewDidLoad];
}
You don't need to define initWithCoder, since you have no custom logic in there. I would delete that boilerplate code.
Here is what I would check:
In the storyboard, ensure that the class of the view controller is set properly.
Ensure that the outlet is hooked up properly in the storyboard by looking for a circle near your #property. It should be a filled in circle, not an outline of a circle.
Make sure you are reading the value only after viewDidLoad is called. Apple's only guarantee is that the outlet is set after this method call.
Update: It sounds like you want to access the image view before the view is loaded. There is no way to do this. One hack is to call viewController.view which will force the view to load, but there are many reasons why you should not do this.
A better approach would be to implement properties on your view controller which work for both when the view is not loaded and when the view is loaded. You can see an example of an elegant solution in this question. Notice how if the view is loaded, the photographerLabel will get set via the didSet method. On the other hand, if the view is not loaded, it will get set via the viewDidLoad method. For an Objective-C version of that code or for more details, see the linked video in that question.

View not updating when a message is sent to its view controller

I am having problems updating a view when a message from another class is sent to a ViewController.
Basically I have an application with a single window where different custom views will be swapped out for another. I have an AppController Class that manages this and works fine:
#interface AppController : NSObject
#property (weak) IBOutlet NSView *ourView;
#property (strong) NSViewController *ourViewController;
- (IBAction)changeView:(id)sender;
- (IBAction)start:(id)sender;
- (void)changeViewContoller:(NSInteger)tag;
#end
When a new view is swapped out for another, the ourViewController property will be updated to point to that view's controller class. Every view controller class will have a method all named the same thing, for example "action". This method is supposed to change something on a view.
So the "start" method in AppController class will then call the "action" method on the ourViewController property. To do this I used the objc_msgSend() method:
objc_msgSend(self.ourViewController, action);
Here's the View Controller class definition:
#interface CountdownViewController : NSViewController
#property (weak) IBOutlet NSTextField *label;
- (IBAction)changeLabel:(id)sender;
- (void)start;
#end
I placed an NSLog() in the "action" method for each ViewController, to see if it was working, and it does, however the "action" method is also supposed to change a label's string value, but it does not. If anyone knows why the view is not being updated, that would be extremely helpful. Thanks!
the view is held weak?
TRY making it strong if you need to retain that pointer in this class
btw: ..also why do you objc_msgsend.... use performSelector

Creating Delegate in UIScrollView Subclass

I have subclassed a UIScrollView to customize it a bit. I am trying to create a delegate that will notify several other classes that a user has done a certain thing in the UIScrollView. In my UIScrollView class I have the code below. The problem I am running into is I am getting the warning
Property 'delegate' 'retain (or strong)' attribute does not match the
property inherited from 'UIScrollView'
I see that this is because my Class in inheriting from UIScrollView, but my delegate is conforming to the NSObject. This is the first time I tried creating my own delegate. What can I do to fix this?
My Code:
#import <UIKit/UIKit.h>
#protocol ChangeSpaceDelegate <NSObject>
- (void)changeSpace:(int)spaceId;
#end
#interface CustomUIScrollView : UIScrollView {
id<ChangeSpaceDelegate> delegate;
}
#property (retain, nonatomic)id delegate;
#end
To answer your question specifically, you are redefining the property attribute on the delegate property you get from UIScrollView. It should, like all delegates, be weak (or, pre-iOS 5, unsafe_unretained).
However, you shouldn't do it this way. UIScrollView already has a delegate, and if you expect to put your own delegate object implementing your new delegate methods into it, the inner workings of UIScrollView aren't going to be happy. Define a new protocol and a new delegate property for it.
#property (weak, nonatomic) id<ChangeSpaceDelegate> changeSpaceDelegate;
You don't have to create the delegate object in custom scrollview class since you are subclassing it from UIScrollView. You can directly use it as self.delegate in your custom scrollview class.
As mentioned by #Steve Madsen, I often add own delegate properties for subclasses. Like UITableView has separate DataSource and Delegate properties, and being assigned with the same object. In a long run, this will definitely pay off by not forcing you to repeat what have been already implemented in super class, and keeping your subclass implementations more manageable

Using a protocol and a delegate

I am trying to get some code in a view working. I have declared a delegate and it does not get instantiated, any Idea what I am missing?
I have tried to summarise how I have done this below. I think that the issue is that somewhere, my dataSource delegate needs to be instantiated.
I have a View called graph view and a delegate that is in the viewcontroller GraphViewController.
I know that the method in GraphView is doing something as it calls the AxisDrawing helper class and draws in Axes.
Here is the relevant code
In GraphView.h I set up the protocol and the dataSourceDelegate
#class GraphView;
#protocol GraphViewDataSourceDelegate
- (float)functionOfX:(float)xValue inGraphView:(GraphView *)sender;
#end
#interface GraphView : UIView
#property(nonatomic, weak) IBOutlet id <GraphViewDataSourceDelegate> dataSourceDelegate;
#end
Which I synthesize in GraphView.m
#import "GraphView.h"
#import "AxesDrawer.h"
#implementation GraphView
#synthesize dataSourceDelegate = _dataSourceDelegate;
Also in Graph View I try to use the delegate as follows (pixel is a CGPoint). This routine does run and I can draw to GraphView from here provided I do not try to use my protocol method. i.e. Some of my DrawRect stuff does get drawn which checks out the linking of the UIView to my custom View
pixel.y = [self.dataSourceDelegate functionOfX:pixel.x inGraphView:self];
++++Breakpoint put in here+++++
In GraphViewController I state that I implement the protocol and implement it as follows. The compiler warns me and spots when the implementation is done, turning of the warning. (I am only returning 3.0 at the moment as a test).
#interface
GraphViewController () <GraphViewDataSourceDelegate>
#property (nonatomic, weak) IBOutlet GraphView *graphView;
#end
...
-(float) functionOfX:(float)xValue inGraphView:(GraphView *)sender{
NSLog(#"fofx accessed");
return 3.0;
}
If I look at the GraphView* object just after a breakpoint, it seems to have no instance. What am I missing out.
This is from the trace at the breakpoint
_dataSourceDelegate struct objc_object * 0x0
EDIT: (In addition to #Clays answer below)
It turned out that my connection to the custom view was broke. This meant that the fault lay with the View not talking to the Custom ViewController. The link is made by ctrl dragging from the View Controller button in the Interface builder to the View within the ViewController.
This caused the ViewController to be instantiated and everything then worked fine.
To put it another way.
The link in question was the Outlet. This has to be declared in the ViewController as a property and then linked in IB using ctrl Drag from the ViewController Name-Bar to the View in the Controller.
Provided that you have added the Outlet property correctly, when you do the ctrl drag, your view will appear an option.
The context button popup information on the ViewController button in IB does give a clue.
If you have neglected to put the outlet property into the view controller, the link does appear in the context button popup but it is greyed out, and when you do the link your View is not named.
Once you put the outlet in, the name appears in the menu but not greyed out.
Make sure you've hooked everything up correctly: setting your GraphView's dataSourceDelegate, and your GraphViewController's graphView.
From the trace it looks like you haven't done that; or you lose the reference somewhere along the way because at some point nothing's holding on to it.

How to change the text of a textField from another view

I have this code:
ViewController .h
#property IBOutlet UITextField *field;
ViewController .m
#synthesize field;
ViewControllerTwo .h
#import "ViewController.h"
{
ViewController *ViewCont;
}
-(IBAction)changeTextField
ViewControllerTwo .m
#import "ViewController.h"
-(IBAction)changeTextField{
viewCont.field.text = #"hello";
}
The problem is that it doesn't work, although it doesn't give me any error. Does anyone know what I'm doing wrong?
Never modify another view controller's views. You are encountering one of many problems doing that. In your case, the likely cause is that the other view controller has not yet loaded its view, so all the IBOutlets are still nil.
You're breaking MVC, and that's going to cause lots of little problems like this. Instead of having ViewControllerTwo modify the outlets of ViewController, you should move the data (#"hello") into a model object that is shared by both view controllers. ViewControllerTwo would write to it, and ViewController would read from it. You can share that model object by passing it to the view controllers as a property, or by making the model a singleton.
You aren't instantiating your instance of class ViewController, so you are essentially sending a message to nil.