Im little lost here,thats what i need to do:
But the tableview seems to take all the view and the image just gone...its possible to do that?
Use a UIView, put your UIImageView on the top, tableview at the bottom inside the UIView.
Yes it's possible.
Looking at your attached screenshot, it looks like you have the gist of it. That said, your question is quite vague without further details it will be unlikely people will be able to address your problem
Related
I have a problem. I want for each record in my core data database to draw an UIImage view on screen. But the problem is that I want to make a sort of grid. On the link below you see what I want to achieve.
picture
So my question is, how do I draw an image on screen in code. And place those images in a sort of a grid. using a collection view is no option, because the app should be running on all IOS devices.
While you could implement a custom UIView and implement the drawRect: method and draw UIImages there, I suggest just using multiple UIImageViews as subviews on your "main" view. Your view might be embedded in a UIScrollView, or you could use a UITableView with custom UITableViewCells. Whichever is easier is probably related to how you can interact with the view.
Building that one huge image view is something that I'd definitely try to avoid - it costs many many (probably unnecessary) memory, and it might be slow as well. Definitely not very flexible to handle, and a pain to update dynamically.
A quick cheat for something like this is to use a Table View and then in each cell to place another TableView but rotated at 90 degrees.
You can then use this second TableView to display the pictures etc...
This will give you a table that scrolls up and down and then each cell can scroll left to right.
I'd suggest subclassing UITableViewCell and setting it up as a UITableViewDelegate and UITableViewDatasource.
You will also have to remember to rotate the content of these "sub"tables by 90 degrees also so that they are the right way up.
This sounds like a lot of work but if you push the management of the sub Tables into the cells then it actually becomes quite easy.
I want to do what is described here. I know I am kinda repeating the question but that post does not have an answer. I have searched the net and didn't find anything I could understand either.
So, here is my problem: I want to create an NSTextField subclass that animates text (in the way described by the other post) when the text is too long to be completely displayed. I have absolutely no idea on how to do this, so some sample code would be nice for complicated answers. If it helps, I only want to use this to animate labels (text not selectable nor editable). Thanks.
It seems that this SO entry is close to what you need. It is not based on a NSTextField but on a NSView, but the result is what you are looking for and it should note be hard to modify.
Those links should show you the way :
Making uitextview scroll programmatically
Auto Scrolling UITextView Problem
They talk about iPhone classes, but I'm sure you will be able to adapt them for NSTextField.
Can someone tell me what might cause this white rectangle in the column to appear? Thanks.
Thanks!
EDIT: If i resize that table column it goes away.
It looks like it might be a view floating above the table view.
Please see this question I just asked. It may be the same problem.
NSTableView redraw not updating display, selection sticking
This is a real n00b question but i am very new at this and have been looking for an answer and also read the reference as i am trying to work with UITextView.
I want to add quite a lot of text into a view and i want it to be scrollable.
I have created the UITextView in IB, added text via "self.myTextView.text = #"...", which works. However i am not able to scroll down and see all text. I see only the amount of text that fits in the view i have.
I wonder if someone nice could help me and give an example/hint how to get the UITextView scrollable.
Thank you.
If it's static text and you'd like some formatting, I recommend using a UIWebView. You can give it a variety of files types, and edit the file easily.
I am building an app where I need to add buttons to a UITextView dynamically on the basis of text entered by the user in the same UITextView.
The look I want to give is something like To field in message app of iPhone
I am unsable to figure out the way to do the needful.
Any help would be highly appreciated.
Thanks in advance!!
I found out the solution to my problem and no one has yet answered here so will reply to my own question.
I tried to keep a UITextView on a UIScrollView and then kept changing the width of the UItectView and added button to the left of it depending on the text added in the the textView. This will help in giving an appearance similar to that of a textfield with dynamic addition of UIButton.
Hope this wolrs for all those having the similar problem.