I have a view that adds another view on top in this manner:
- (void)showAreaEditView {
NSLog(#"SHOWING AREA EDITOR VIEW");
if (self.thisAreaEditorView == nil) {
// Create View
AreaEditorView *tmpViewController = [[AreaEditorView alloc] initWithNibName:#"AreaEditorView" bundle:nil];
self.thisAreaEditorView = tmpViewController;
[tmpViewController release];
// Hide the back button
self.thisAreaEditorView.navigationItem.hidesBackButton = YES;
}
self.thisAreaEditorView.myInspectionID = self.myInspectionID;
self.thisAreaEditorView.loggedIn = loggedIn;
self.thisAreaEditorView.loggedInGroup = loggedInGroup;
// Slide view up
[self.view addSubview:thisAreaEditorView.view];
CGRect endFrame = CGRectMake(self.view.frame.size.width/2 - thisAreaEditorView.view.frame.size.width/2,
self.view.frame.size.height/2 - thisAreaEditorView.view.frame.size.height/2,
thisAreaEditorView.view.frame.size.width,
thisAreaEditorView.view.frame.size.height);
CGRect startFrame = endFrame; // offscreen source
// new view starts off bottom of screen
startFrame.origin.y += self.view.frame.size.height;
self.thisAreaEditorView.view.frame = startFrame;
// start the slide up animation
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:.6];
thisAreaEditorView.view.frame = endFrame; // slide in
[UIView commitAnimations];
}
I'm sure you can just ignore the slide part, I feel the addSubview is relevant.
Then in thisAreaEditor I have the view with the table and buttons and such. UITableView delegate/datasource is going to File's Owner as normal.
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
NSLog(#"numberOfRowsInSection returning %d", [tableData count]);
[tableData count];
}
This function numberOfRowsInSection returns 4
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
// Configure the cell...
NSString *thisText = [tableData objectAtIndex:indexPath.row];
cell.textLabel.text = thisText;
NSLog(#"looking at cell %d text:%#", indexPath.row, thisText);
return cell;
}
But cellForRowAtIndexPath never gets called.
I'm at a loss here, I have no idea how it can seem to work fine but one of the delegate functions simply not be called.
I have tried [bigTable reloadData] and so on, the table just never gets populated and no logs from the function output.
Thanks in advance.
You might have just edited this out, if so I'm sorry, but it looks like you forgot to return tableData's count.
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
NSLog(#"numberOfRowsInSection returning %d", [tableData count]);
return [tableData count];
}
It seems you're missing UITableViewDelegate.
If you're using Interface Builder, right click the table view outlet and drag both delegate and datasource to File's Owner.
And if not using Interface Builder add this where you init your tableView
bigTable.delegate = self;
bigTable.dataSource = self;
Remember to import the UITableViewDelegate and UITableViewDataSource protocols, just as Srikar says.
Hope this is to any help.
Cheers!
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath is also not called when the tableview's height is not set.
Maybe you did not set the tableView delegate as self or the datasource as self. Add this code & see if it works now -
[tableView setDelegate:self];
[tableView setDataSource:self];
Also in your header file inherit these delegates - UITableViewDelegate, UITableViewDataSource
#interface yourViewController: UIViewController <UITableViewDelegate, UITableViewDataSource>
Hope this helps.
This is a older link, but I wanted to update this with putting info on how I resolved this issue.
For me the issue was the Array to populate the table had 0 rows so cellForRowAtIndexPath was never called.
Make sure that the Array you are using to populate the table has data in it.
Related
Ever since the new iOS 11 update, I have an app that will show blank tableview rows on the simulator and device. Even the row separators will not show for any of the rows that are supposed to be there. If I change the simulator to an older iOS version, the rows will show fine. No changes to code or storyboard.
The rows still have the data, meaning I can tap on one of the blank rows and it will execute the code and contain the information I was expecting.
It appears that other scenes that I have where the tableview is placed on a view and I don't use the built in text label work fine. Just this tableview class using the built in text label.
Here is my code for the tableview class...
#interface BunkPickTableViewController ()
#end
#implementation BunkPickTableViewController
#synthesize appDelegate, delegate, bunkPassedValue;
- (void)viewDidLoad {
[super viewDidLoad];
UIView *backgroundView = [[UIView alloc] initWithFrame:self.view.bounds];
appDelegate = (AppDelegate *)[[UIApplication sharedApplication] delegate];
CAGradientLayer *bgLayer = [BackgroundLayer tanGradient];
bgLayer.frame = self.view.bounds;
[self.view.layer insertSublayer:bgLayer atIndex:0];
self.tableView.backgroundView = backgroundView;
[self.navigationController.navigationBar setTintColor:[UIColor blackColor]];
self.title = #"Bunk Codes";
}
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
[[self navigationController] setNavigationBarHidden:NO animated:NO];
[self.tableView reloadData];
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [appDelegate.bunkArray count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
cell.textLabel.textAlignment = NSTextAlignmentCenter;
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
cell.backgroundColor = [UIColor clearColor];
}
Bunk *bunkObj = [appDelegate.bunkArray objectAtIndex:indexPath.row];
cell.textLabel.text = bunkObj.bunkId;
return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
[tableView cellForRowAtIndexPath:indexPath].accessoryType = UITableViewCellAccessoryCheckmark;
[self.tableView deselectRowAtIndexPath:indexPath animated:YES];
Bunk *bunkObj = [appDelegate.bunkArray objectAtIndex:indexPath.row];
[delegate dismissBunkPop:bunkObj.bunkId];
[self.navigationController popViewControllerAnimated:YES];
}
#end
TableView Settings Image
I had this issue as well with IOS 11 showing blank cells.. but in IOS 10 was fine. My issue was that I was using a gradient which for whatever reason stopped the cell text from being shown. Removing the gradient resolved the blank cells.
This is probably because your tableView gets under bgLayer.
The problem seems to be in self.view.layer insertSublayer:bgLayer atIndex:0. I was using insertSubview at index 0 and I had the same problem. This is probably a bug in iOS 11 - if your tableView is defined in storyboard, it always gets pushed to back.
The best solution is to put the bgLayer inside the tableView.backgroundView.
NOTE:
You could also solve it by calling sendSubviewToBack on the bgLayer in viewDidAppear, but unfortunetaly, tableview cells are moving to back on every tableview reloaddata, so it is not a good solution.
CAGradientLayer *gradient = [CAGradientLayer layer];
gradient.frame = self.tableView.bounds;
gradient.colors = #[(id)[UIColor blackColor].CGColor, (id)[UIColor
grayColor].CGColor, (id)[UIColor
lightGrayColor].CGColor];
UIView *bgView = [[UIView alloc]
initWithFrame:self.tableView.bounds];
[self setBackgroundView:bgView];
[bgView.layer insertSublayer:gradient atIndex:0];
[self.tableView setBackgroundView:bgView];
Setting gradient layer for tableview's background view solved the problem for me. Upto iOS 10 we can directly insert sublayer to tableView but in iOS 11 layer should be inserted to UITableVIew's background view only.
In tandem with the aforementioned tableview subviews manipulation, this problem can also occur if your project existed pre Xcode 9 and you then checked Use Safe Area Layout Guides on your storyboard. Try unchecking that and see if it works.
I am playing with some UITableView coding and tried to hide the default textLabel property. I used the UIScrollViewDelegate protocol and used both -scrollViewDidScroll and scrollViewDidEndDecelerating methods to hide and show the label.
The code works fine just with the first row of the table and not all of them which is what I want. Here's my code:
*Edited to show the solution code.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
cell = [self.tableView dequeueReusableCellWithIdentifier:#"Cell" forIndexPath:indexPath];
cell.textLabel.hidden = NO;
cell.textLabel.text = #"TEST";
return cell;
}
-(void)scrollViewDidScroll:(UIScrollView *)scrollView {
for (cell in [self.tableView visibleCells]) {
cell.textLabel.hidden = YES;
}
}
-(void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView {
for (cell in [self.tableView visibleCells]) {
cell.textLabel.hidden = NO;
}
}
So anyone could help me to hide and show all the rows?
It looks like you've tried declaring your cell as a variable in your table view controller or as a global somewhere. That's not going to work because it will always be set to whatever the last cell dequeued was. You should definitely declare that as locally in tableView:cellForRowAtIndexPath:.
Hiding the textLabel in scollViewDidScroll and showing it again in scrollViewDidEndDecelerating should work fine, you just have to make sure you're hiding/showing all the currently visible cells in the table. Luckily, there's a method of tableView that'll help with that: visibleCells. That returns an NSArray of UITableViewCells which you can loop over and hide the textLabel.
So, it should look something like this:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"Cell" forIndexPath:indexPath];
NSDate *object = self.objects[indexPath.row];
cell.textLabel.text = [object description];
cell.backgroundColor = [UIColor redColor];
return cell;
}
-(void)scrollViewDidScroll:(UIScrollView *)scrollView {
for (UITableViewCell *cell in [self.tableView visibleCells]) {
cell.textLabel.hidden = YES;
}
}
-(void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView {
for (UITableViewCell *cell in [self.tableView visibleCells]) {
cell.textLabel.hidden = NO;
}
}
Try putting this cell.textLabel.hidden = YES;in your cellForRowAtIndexPath method. that is where each cell is created.
NOTE: This is just one possible solution, There might be other, more optimized solutions out there.
Get the visible cells from your table each time the table begins scrolling with scrollViewDidScroll:. Then iterate over each cell and set it's textLabel hidden.
Get the visible cells in scrollViewDidEndDecelerating: and set the textLabel visible.
Get the visible cells with yourTableView.visibleCells.
How can I set first row of tableview checkmarked when the app started? I mean when I start app now, there are few rows in tableview and when I click on some of them its accessory change to checkmark. When click another one, the another one comes checkmarked and previous checkmark dissapears. So now I want first row of tableview to be checkmarked when app is started and then when I click another row it 'uncheckmark' and 'checkmark' new row etc...
Try the options suggested in these posts how to apply check mark on table view in iphone using objective c? or iPhone :UITableView CellAccessory Checkmark
Basically you need to keep track of the checkmarks using say a dictionary or so. And In viewDidLoad or init method make the first cell as checked in the dictionary. While drawing cells, always check if the corresponding entry in the dictionary is checked or not and display check mark accordingly. When user taps on a cell, modify the value in dictionary to checked/unchecked.
Update:
Here is a sample code.
In .h file declare a property as
#property(nonatomic) NSInteger selectedRow;
Then use the below code,
- (void)viewDidLoad {
//some code...
self.selectedRow = 0; //if nothing should be selected for the first time, then make it as -1
//create table and other things
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
// create cell and other things here
if (indexPath.row == self.selectedRow)
{
cell.accessoryType = UITableViewCellAccessoryCheckmark;
} else {
cell.accessoryType = UITableViewCellAccessoryNone;
}
return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
// some other code..
if (indexPath.row != self.selectedRow) {
self.selectedRow = indexPath.row;
}
[tableView reloadData];
}
You could set an integer to a variable similar to "checkedCell", have that value default to cell 0, and in the cellForRowAtIndexPath check to see if the cell is already checked, if not change the accessory to make it checked and update your variable.
-(void)viewWillAppear{
currentCheckedCell = 0;
}
- (UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
//
// Create cells -- if indexpath.row is equal to current checked cell reload the table with the correct acessories.
//
static NSString *cellIdentifier = #"RootMenuItemCell";
MyCell *cell = (MyCell *)[tableView dequeueReusableCellWithIdentifier:cellIdentifier];
if (cell == nil) {
cell = [[MyCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:cellIdentifier];
NSArray *nibContents = [[NSBundle mainBundle] loadNibNamed:#"MyCell" owner:self options:nil];
for (UIView *view in nibContents) {
if ([view isMemberOfClass:[MyCell class]]) {
cell = (MyCell *)view;
break;
}
}
//OTHER CELL CREATION STUFF HERE
// cell accessory
UIImage *accessory = [UIImage imageNamed:#"menu-cell-accessory-default.png"];
UIImage *highlighted = [UIImage imageNamed:#"menu-cell-accessory-selected.png"];
if(indexPath.row == currentCheckedCell){
//DEFAULT ACCESSORY CHECK
// cell.accessoryType = UITableViewCellAccessoryCheckmark;
UIImageView *accessoryView = [[UIImageView alloc] initWithImage:accessory highlightedImage:highlighted];
}else{
//DEFAULT ACCESSORY NONE
// cell.accessoryType = UITableViewCellAccessoryNone;
UIImageView *accessoryView = [[UIImageView alloc] initWithImage:accessory highlightedImage:accessory];
}
[cell setAccessoryView:accessoryView];
}
return cell;
}
- (void)tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
//UPDATE SELECTED CELL & RELOAD TABLE
currentCheckedCell = indexPath.row;
[self.tableview reloadData];
}
Also worth noting that my examples uses custom images for accessories.
If you check out the link #ACB provided you'll find a very similar concept.
You can use,
if (firstCellSelected)
{
cell.accessoryType = UITableViewCellAccessoryCheckmark;
}
Set the firstCellSelected flag in viewDidLoad method.
I have a case but the detailtext is not showing? Does anyone know what te problem is?
i used: UITableViewCell *cell = [tableView cellForRowAtIndexPath:indexPath];
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
UIViewController *controller;
UITableViewCell *cell = [tableView cellForRowAtIndexPath:indexPath];
switch(indexPath.row) {
case 0:
{
NSLog(#"Case 0");
controller = [[wed1 alloc] init]; //WithStyle:UITableViewStylePlain];
[self.navigationController pushViewController:controller animated:YES];
cell.detailTextLabel.text = #"Wedstrijden!";
}
break;
case 0:
{
NSLog(#"Case 0");
controller = [[wed1 alloc] init]; //WithStyle:UITableViewStylePlain];
//created a controller
[self.navigationController pushViewController:controller animated:YES];
//at his point, you are showing next ViewController's view
cell.detailTextLabel.text = #"Wedstrijden!";
//here you are changing the text of the text for current tableView's cell (which is actually going to be off the screen as new controller's view will be shown after previous statement execution)
}
with the piece of code you shared - I don't find anything wrong here, the detail text should not be visible as this view will be gone.
I don't fully understand why you'd want to set the detail text on a cell after pushing a new view controller. As samfisher said, when the user presses the first cell, in case 0, the new view controller will be alloc'd, init'd and then pushed, and after that you set the detail text to "Wedstrijden".
I'm assuming you're probably just confused between which property to use. My question to you is: when and where do you want this text to appear?
If the cell was created with the style UITableViewCellStyleDefault, the detail text label isn't displayed. In tableView:cellForRowAtIndexPath: implementation, you may create the cell with style UITableViewCellStyleSubtitle or UITableViewCellStyleValue1.
Use UIListContentConfiguration instead, or subtitle won't show.
#import <UIKit/UIListContentConfiguration.h>
And in the cellForRowAtIndexPath method:
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"AddressCell" forIndexPath:indexPath];
if(cell==nil){
cell=[[UITableViewCell alloc]initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:#"AddressCell"];
}
NSRange range = [self.dataArray[indexPath.row] rangeOfString:#","];
NSString *street;
NSString *restAddress;
if (range.location != NSNotFound) {
street = [self.dataArray[indexPath.row] substringToIndex:range.location];
restAddress= [self.dataArray[indexPath.row] substringFromIndex:range.location + 1];
}
UIListContentConfiguration *configuration = cell.defaultContentConfiguration;
configuration.text=street;
configuration.image=kImage(#"Location");
configuration.secondaryText=restAddress;
cell.contentConfiguration = configuration;
return cell;
}
Will look like this:
I need an example or explanations of how to populate 2 table views which are on the same view. I need to understand the "cellForRowAtIndexPath" method, could someone provide me an example on how should the code be?
I mean how to identify which goes which table view?
Thanks
Below is my cellForRowAtIndexPath method:
// Customize the appearance of table view cells.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
// Configure the cell...
// Set up the cell
MyAppAppDelegate *appDelegate = (MyAppAppDelegate *)[[UIApplication sharedApplication] delegate];
if (tableView == radios_tv) { //radio_tv is an IBOutleet UITableView
sqlClass *aRadio = (sqlClass *)[appDelegate.array_radios objectAtIndex:indexPath.row];
[cell setText:aRadio.r_name];
return cell;
}
if (tableView == presets_tv) { //preset_tv is an IBOutlet UITableView
}
}
and hey vikingsegundo, now I need to delete a cell which is on my TableViewController class, how do I do this? I explain, here is my code:
- (void)tableView:(UITableView *)tv commitEditingStyle:(UITableViewCellEditingStyle)editingStyle
forRowAtIndexPath:(NSIndexPath *)indexPath {
if(editingStyle == UITableViewCellEditingStyleDelete) {
//Get the object to delete from the array.
Coffee *coffeeObj = [appDelegate.coffeeArray objectAtIndex:indexPath.row];
[appDelegate removeCoffee:coffeeObj];
//Delete the object from the table.
[self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];
}
}
Since we put different controllers, how should we proceed for this line? Should I put the tableViewController instead of the "self"?
//Delete the object from the table.
[self.tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];
IMO the cleanest solution would be to have one controller for each tableview.
radios_tv would call it own delegate's method, while presets_tv calls it own.
edit
if you use one controller for n tableview, you will have to use if-statemenst in many places,
in
– numberOfSectionsInTableView:
– tableView:numberOfRowsInSection:
– tableView:titleForHeaderInSection:
…
basically in all UITableViewDatasource-Protocol methods that you will need to implement.
So if you need to change something, you have to change it in many places.
If you use one controller class for one tableview, you won't have to check at all.
write a controller class for every tableview, make it conforming to the UITableViewDatasource protocol
implement the protocol methods you will need. at least
– numberOfSectionsInTableView:,
– tableView:numberOfRowsInSection:,
– tableView:cellForRowAtIndexPath:
call -setDataSource:for every tableview to an object of the right controller class
I think, it was shown in one of the WWDC 2010 videos. I am not sure, but I guess it was Session 116 - Model-View-Controller for iPhone OS.
edit
I wrote an example code: http://github.com/vikingosegundo/my-programming-examples
On one view controller if you have to use two tables then you can set IBOutlet to both tables or assigns different tag to them so when you use following cellForRowAtIndexPath you can differentiate in both tables as below
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCellStyle style =UITableViewCellStyleSubtitle;
static NSString *MyIdentifier = #"MyIdentifier";
DataListCell *cell = (DataListCell*)[tableView dequeueReusableCellWithIdentifier:MyIdentifier];
cell = [[DataListCell alloc] initWithStyle:style reuseIdentifier:MyIdentifier];
cell.selectionStyle=UITableViewCellSelectionStyleNone;
if(tableView==tblLanguage)//tblLanguage IBOutlet for first table
{
if ((selectedIndexPath != nil) && (selectedIndexPath.row == indexPath.row))
{
UIImageView *imgView=[[UIImageView alloc]initWithFrame:CGRectMake(320-30, 9, 22, 15)];
imgView.image=[UIImage imageNamed:#"btn_Expand.png"];
[cell addSubview:imgView];
tblSongs.hidden=NO;
tblSongs.frame=CGRectMake(0,42, 320, ([arrSongListForSpecificLanguage count]*40));
[cell addSubview:tblSongs];
}
else
{
UIImageView *imgView=[[UIImageView alloc]initWithFrame:CGRectMake(320-30, 9, 16, 22)];
imgView.image=[UIImage imageNamed:#"btn_Collaps.png"];
[cell addSubview:imgView];
}
cell.lblCustomerName.textColor=[UIColor blackColor];
cell.lblCustomerName.font=[UIFont boldSystemFontOfSize:16];
//set the first label which is always a NamesArray object
[cell setcustomerName:[objAppDelegate.viewController.arrLanguage objectAtIndex:indexPath.row]];
}
else //for other table
{
ParseData *objParse;
objParse=[arrSongListForSpecificLanguage objectAtIndex:indexPath.row];
cell.lblCustomerName.textColor=[UIColor blackColor];
cell.lblCustomerName.frame=CGRectMake(cell.lblCustomerName.frame.origin.x, cell.lblCustomerName.frame.origin.y, 310, cell.lblCustomerName.frame.size.height);
//set the first label which is always a NamesArray object
[cell setcustomerName:objParse.track];
}
return cell;
}
}
You can also use tag for the same in which your if statement as below
if(tableView.tag==1)//tblLanguage tag=1
Similar if statement use for other delegate & datasource methods of table