How can i hide the iOS Simulator? - objective-c

I'm using the console a lot and the Xcode opened me in full screen and every time I press run to see the output in the console its swipe me left and the ios simulator come in the front.
There is way to disable it or something?
I know about the command + B (to build it) but the console wont get out, only run working for me.

Modify the Behaviors in the Xcode 4 preferences to show the console on a successful build.

Related

Expo: Change default IOS simulator

I am new in expo and react-native
Whenever i run the app from IOS simulator (inside expo) it always boots up the IphoneX. If i need to change the simulator,I have to open it through Xcode, is there any way we can change the default simulator ?
expo included an option in recent commits regarding this issue.
now you can tap shift+i on terminal which expo server is running.It will list all simulators and you need to select your choice.
https://github.com/expo/expo-cli/pull/2541
Currently there is no way of changing the simulator from Expo. Expo just uses the last opened simulator in Xcode.
If that doesn't work, try this (updated here from my comment) :
When the simulator is open click on Hardware>Device> Select the other iphone.
Now both will be open. Next exit the simulator from the dock.
Now try and open your project in the ios simulator from expo. It should open in the Simulator you selected from the hardware menu.
This worked for me on Feb 2021
on Mac OS with Big sur, expo v4.1.6
Clean your EXPO cache with expo start -c (on your project location)
In the expo terminal press shift + i (see screenshot below)
Then press shift + i and you should be able to select the Simulator by pressing enter on the one you need (see screnshot)
lastly Just wanted to share all the available options if you just press i in the metro terminal window.
It is possible, but you can't target it from the command line.
Expo will just target the last opened simulator.
Click on Hardware > Device and choose the device you desire
You now have two simulators open, make sure the one you want is active.
Now quit the simulator app with Command + Q
Now in your command line, when running the expo server, just click i
The simulator will open with your targeted device.
(As of December 3, 2020)
Open Simulator
Click on File ... (in the top-left menu bar)
Click on Open Device ... (in the drop down list)
Select your desired device and let it launch completely
Quit Simulator ... (command + Q)
Done
Running your app on iOS Simulator will automatically launch to this desired device now =)
Change the open iOS simulator device(s), and Expo will use it.
Expo directs its output to the open iOS simulator, so this must be done in the simulator itself rather than in Expo. It is simple to do.
You can direct expo output to different devices. Here's how. BTW, other approaches described here didn't work when I tried them.
Open a second simulator in iOS Simulator by:
1) select eg Simulator->Hardware->Device->iOS12.1->iPhone 8
2) Select the simulator that you don't want to use (eg the current default as of writing, iPhone XR). Press Command-W to close the simulator window, leaving the iPhone 8 simulator still running.
3) In Expo, deploy the code to simulator as usual, either using the i at the command line, or selecting 'run on iOS Simulator' from the browser version of Expo.
4) It is possible to get expo to display to more than one simulator that is running at once (eg to test rendering on multiple screen sizes). Once you get expo running on one device (steps 1-3), you can repeat on an additional device (or presumably more). Expo will then be running on multiple simulators. They will simultaneously display the output. When I change my code, it immediately updates to multiple simulators/screen sizes without requiring any additional steps. Haven't re-tested exactly the order of steps to do this most easily, but it's working.
Hope this works for you!
You just need to open the desirable simulator through Xcode, and then just run:
npm run ios
from your project directory or a similar command to start your app
I believe that yarn passes unrecognized arguments through to react-native run-ios, so you should be able to pass --simulator="foo" as described here: https://facebook.github.io/react-native/docs/running-on-simulator-ios.
I know the exact answer
Once you open the Simulator from the Expo, go to Help menu and Search for "iphone11", "iphoneX" ....
Then you should be fine
Go to /Users/username/.expo/ios-simulator-app-cache/ and remove all files in there.
Run the ios simulator you want and run your expo project.
Restarting the computer was the only thing that worked for me. Without it pressing "Shift+i" had no effect. Neither Expo client would be installed on new simulator instance.
This was on macOS and M1 MacBook Pro for me.
Just launch simulator on which you want to run app and then run command i.e. "yarn run ios" or "npm run ios" to run on simulator. App will run on both simulator.
If it doesn't work then quit all simulator and then run the command i.e. "yarn run ios" or "npm run ios", then app automatically run on simulator which was latter launched.
Hope this may help you!

The android emulator does't show the changes that occur in the code

I am knew in react native and I need to run a project. I used the following command in the folder of my project:
1- npm start
2- react-native run-android
However, I have a strange problem. Whenever I change any thing in the code, nothing happen in emulator and the emulator show me the previous thing!
I have done it with cell phone connected to the PC and see the same result!
I even stop the emulator and start it again but, I see the same problem. The emulator do not show any changes in the code and show a constant project. Can you help me?
Update:
As I shake the cell phone and reload it, I see the following red screen error:
Could not connect to development server.
You need to enable either Live Reload or Hot Reloading. Within the simulator, you can access the menu with the Cmd+M combination or click the icon (see screenshot) then just choose the option you want.

Application stuck at "Powered by Titanium screen"

I'm trying to run an app made on Titanium in my cellphone. At first it was working fine, until i decided to debug my code. After that whenever i try to run it on my cellphone, it gets stuck # the powered by titanium screen (that red one).
I tried to delete my build folder as some people said after a bit o research but it won't work.
How can i solve this?
What I would try to do is:
clean the project (it also deletes the build folder, but I think it also cleans some more stuff in there).
when the app starts try to set an alert in app.js as the first thing - see if this alert shows, and if it does - move it to the next step until you find a place where it is no longer shown which might indicate that this is where you problem is.
Look at the device logs - if it's an android device open ddms and look at the logs while you run the app - see if anything pops up. If it's an iPhone on xCode you have some sort of console viewer for the phone (sorry - can't remember the name right now).
make sure you are not still running under debug mode.
BTW - you didn't mention if it happens on iPhone or Android? does it happens on the simulator as well?
I was having the same issue. From digging through Appcelerator's Jira I found we weren't alone, and also got a workaround that allows us to get past the splash screen. Check to see if there is a deploy.json file located in your application's directory on the device. If so delete it!
Here is more info on the issue https://jira.appcelerator.org/browse/TIMOB-16086.
It's rated as a high priority to be corrected for the 3.3.0 SDK release.

iOS Simulator Crash Logs

When I use the iOS simulator and the app crashes, I can't find the crash logs. I've been looking all over the internets and can't figure out how to enable them. I know I can just run on an actual device and get the crash logs that way, but the bug I'm trying to fix right now tends to cause the program to be hung in the debugger. Then there's no qlaunchsuccess packet sending and it's a huge pain, especially when I have to run the program over and over. The only advice I've been able to find says the use CrashReporterPrefs, but a search of my hard drive reveals nothing named something even close to this. I've also dug into the package contents of XCode and the files of the iOS simulator. The iOS simulator has a crash logs folder, but it is empty. Anyone know how to get this working? Thanks.
Run your App with Xcode to install the App to iOS Simulator
Launch your App on Simulator without Xcode
reproduce steps for crash
the Crash log should show up under this directory
~/Library/Logs/DiagnosticReports/
It appears if you aren't running Xcode (mine is 4.5.2) but just the simulator (mine is 6.0) that when an app crashes it does save a crash report. To view it bring up the Application/Utilities/Console and
(1) make sure it shows the log list (see top left of console to make sure not hidden)
(2) under "DIAGNOSTIC AND USAGE INFORMATION" there is a "User Diagnostic Reports" that if you open up should have your crash reports
(3) the area on the right of the console has the log
A Crash log is just an output of what the debugger already gives you. When you are running in the simulator attached to the debugger, and you hit the crash, you can view the back trace information in the debug navigator (default key binding is cmd+5)

iPod App crashes on launch

Is it normal that when i try to test my app it crashes on launch?
I explain.
I have my app that works fine in the simulator. I wanted to try to test it on my iPod Touch 4g.
I built and run from XCode, and that's what happened: the app launches fine (it shows me a black splash screen),but then suddenly it comes back to the springboard,with no reason.
If i open up the app manually,after it crashed,it works without any problems. It happens only one time,just when i build and run,and i don't know why.
How can i do to avoid this? On simulator it works with any crashes,but when i run it over my iPod,it crashes.
Program ended with exit code: 0 // on simulator
The app is likely to be failing to run on the device as xcode is trying to attach the debugger to it but doesn't have permission to do so.
Check your entitlements.plist within your project; you probably have one that has get-task-allow set to NO. This needs to be 'YES' to allow the debugger to attach. (It does need to be 'NO' for adhoc builds though - one solution is to exclude the entitlements.plist file from the debug build.)