On lazy instantiation and convenience methods - objective-c

Assume you have a Singleton Constants class, instance of which you'd like to use throughout your application.
In someClass, therefore we can reference [Constants instance] someCleverConstant];
Typing this gets old really quick and it would be nice to get a shortcut to the instance.
In someClass, we can declare #property (nonatomic, weak, readonly) Constants *constants;
And a getter to the instance
-(Constants*) constants {
if (constants == nil)
constants = [Constants instance];
return constants;
}
This way in someClass, therefore we can reference constants.someCleverConstant; instead
A few questions on this:
Is what i described a reasonable approach?
Is it correct to declare a property weak?
Is there any performance concerns with what i have described? Would it actually be better to call instance directly?
Consider a situation where you have 20 classes, each needing it's own pointer to Constants instance. Would this approach work then?
Thank you for your time.

Following #vinceburn I would use the following example for constants and a singleton for more complex structures.
// Constants.h
// Replace PSMyApp for something more useful. e.g. company/name initials followed by app/class
// String example
NSString * const PSMyAppString = #"constantString";
// Logically related integers
typedef enum {
PSMyAppRelatedValuesOne = 0,
PSMyAppRelatedValuesTwo,
PSMyAppRelatedValuesThree
} PSMyAppRelatedValues;
// Float example
const CGFloat PSMyAppFloat = 0.3f;
// Integer that has no related values
const NSInteger PSMyAppInteger = 2;
I prefer this over #define as I get auto completion and compiler checking and it fits more naturally with the way Apple does thing in some of the UIKit classes.

This seems like a lot of work to get around just using a global variable or function. I think either of those is a more reasonable approach.

You could just create a global pointer to your singleton, like NSApp for [NSApplication sharedApplication].
Presumably you've already got something like
static Constants * defaultInstance = nil;
at the top of your implementation file. If you remove the static, and declare the variable in your header (keeping the definition in the .m file):
#interface Constants : NSObject
// etc.
#end
extern Constants * defaultInstance;
You can then access the singleton instance via the name defaultInstance (probably want to change that name, though) in any file that imports the header (which you must be doing anyways). You'll have to call your singleton setup method (+instance or whatever) somewhere very early in your program, such as -applicationDidFinishLaunching to be sure that the pointer is set before you use it.
Is what I described a reasonable approach?
I think there are other, better approaches, described above and in Paul.s's answer.
Is it correct to declare a property weak?
Yes, the class that has this pointer doesn't need to own it, because the singleton owns itself;
Is there any performance concerns with what i have described? Would it actually be better to call instance directly?
Either way, [Constants instance] or self.constants you're doing a message send. The first time you do self.constants, you're doing two. None of this should be a real concern, though.
Consider a situation where you have 20 classes, each needing it's own pointer to Constants instance. Would this approach work then?
To me, it seems unwieldy and inelegant.

For constant I prefer to use a .h file like this
// ConstanteDef.h
#pragma mark Entity Name Constante
#define kItemInfos #"ItemInfos"
#define kCategorie_DItems #"Categorie_DItems"
#define kCommerce #"Commerce"
#define kListe #"Liste"
#define kListeItem #"ListeItem"
#define kPrixElement #"PrixElement"
#define kTypeDe_CommerceOuListe #"TypeDe_CommerceOuListe"
While I would use the Singleton to return me more complex element.
Here is a singleton that I've made to simplify my live with core data, instead of rewriting the same code everywhere.
#interface CoreDataController : NSObject {
NSManagedObjectContext *leManagedObjectContext;
NSManagedObjectModel *leManagedObjectModel;
#private
Commerce_MO *leCommerceAucun;
}
#property (nonatomic, retain, readonly) NSManagedObjectContext *managedObjectContext;
#property (nonatomic, retain, readonly) NSManagedObjectModel *managedObjectModel;
#pragma mark Objet par Défaut
#property (nonatomic, retain, readonly) Commerce_MO *commerceAucun;
#pragma mark Nouvel Objet
// new = retain count = 1, celui qui commande est responsable de la mémoire.
- (id)newMOforClass:(Class)uneClasse; // Pas le mieux, mais pourrais servir pendant le run time. Retourne nil si uneClasse ne correspond pas à quelque chose.
- (PrixElement_MO *)newPrixElement;
- (ItemInfos_MO *)newItemInfos;
- (Commerce_MO *)newCommerce;
- (Liste_MO *)newListe;
- (ListeItem_MO *)newListeItem;
#pragma mark Singleton call
+ (CoreDataController *)sharedCoreDataController;
#end
So in my code when I need to create a new entity I just need to do this :
CoreDataController *cdc = [CoreDataController sharedCoreDataController];
Liste_MO * = [cdc newListe];
For more on the Singleton concept, Look HERE in the Apple documentation at the section Creating a Singleton Instance, and look closely at the code they are giving to make a singleton, that should answer your interrogation about weak or strong link to it.
But in essence a strict singleton implementation will only have one instance of that class created for the whole duration of the application. So if you got 100 objects pointing to it doesn't change your memory foot print, there is only 1 singleton, but if you have thoses 100 objects that will definitely impact your memory.

Related

Simple Class Extension / Inheritance Clarification

I've been writing Objective-C for a few years now, and decided to go back and learn the very basics to help me write even better code. I'm trying to learn all about instance variables, inheritance and class extensions. I've been reading up on all three, but there is one thing that boggles my mind. I have a simple app that contains 2 classes, Person, Male (inherits from Person), and of course Main (which imports the Male class, therefore being able to access the instance variables found in both Person and Male).
The code is simple, and for the sake of space I won't post all of it. Basically Main takes these variables and plays around with them. This is the part that is boggling my mind:
#interface Person : NSObject {
float heightInMeters;
int weightInKilos;
}
#property float heightInMeters;
#property int weightInKilos;
#end
When I delete the brackets and variable declarations, leaving it like this:
#interface Person : NSObject
#property float heightInMeters;
#property int weightInKilos;
#end
The code still inherits and executes just fine.
1. What is the point of even declaring them there in the first place if we can just create two properties?
2. why create two instance variables AND properties to correspond with them?
3. I know that we can declare the variables in the .m instead to keep them private to the class and everything that subclasses it. like this:
#implementation Person {
float heightInMeters;
int weightInKilos;
}
What is the difference here? I feel like I'm missing a lot of basics. Is there a simplistic way of putting this all in perspective?
When you declare a #property, the compiler will automatically synthesize the variable prefixed with an underscore, a getter method, and a setter method.
#interface MyClass ()
#property(strong, nonatomic) NSString *myString;
#end
In this example the compiler would syhtnesize the variable as _myString, the getter as
-(NSString *)myString
and the setter as
-(void)setMyString:(NSString *)string
The keywords after "#property" (strong, nonatomic) define the property's attributes. strong, the default, implies ownership, meaning that in this case MyClass instances will essentially be responsible for the retain/release of their respective myString objects. nonatomic means the variable is not guaranteed to always be a valid value in a multithreaded environment, for example if the getter is called at the same time as the setter.
Additionally, the compiler will treat dot syntax used to retrieve/set instance variables as calls to the appropriate getter/setter methods. Therefore, given an instance of MyClass
MyClass *exampleClass = [[MyClass alloc] init];
Both of the following are equivalent statements:
NSString *string1 = example.myString; // dot syntax
NSString *string1 = [example myString]; // explicit call to the getter method
For further reading, take a look at Apple's Programming with Objective-C Guide.
As for your specific questions:
1. What is the point of even declaring them there in the first place if we can just create two properties?
It's actually not a good idea to declare variables explicitly as public variables in your MyClass.h file (or in most other cases). Instead, declaring them as properties automatically creates a private variable (and accessor methods), making adhering to OOP best practices a little easier. So there is no point in declaring
// MyClass.h
#interface MyClass : NSObject {
NSString *myString // public variables not good
}
Also because of what I stated above regarding dot syntax, if you use self.myString internally in MyClass.m or instanceOfMyClass.myString externally, the public variable myString will never even be touched because the synthesized variable is named _myString.
2. Why create two instance variables AND properties to correspond with them?
See above--you don't need two instance variables, only one.
3. I know that we can declare the variables in the .m instead to keep them private to the class and everything that subclasses it. What is the difference here? I feel like I'm missing a lot of basics. Is there a simplistic way of putting this all in perspective?
If you declare your variables privately in the #implementation part of your .m file, the compiler won't be able to help you by synthesizing the getters and setters. Even as private methods, getters and setters can help reduce complexity in your code, for example checking for the validity of variable values. (Note: you can override accessor methods.)
// MyClass.m
#interface MyClass () // private interface
#property(nonatomic, strong) NSString *myString;
#end
#implementation MyClass {
// no more need for private variables!
// compiler will synthesize NSString *_myString and accessors
}
-(void)setMyString:(NSString *)string { // overwrite setter
// no empty strings allowed in our object (for the sake of example)
NSAssert([string length] > 0, #"String must not be empty");
// assign private instance variable in setter
_myString = string;
}
#end
This way, even when you subclass MyClass, the subclass will inherit the getter and setter methods that were synthesized for us by the compiler.

How Exactly To Use a Global Variable?

I'm a beginner with Objective-C, and am trying to use a global variable. I know that this question has been asked a hundred times, but none of the answers have worked for me. I'm trying to declare a BOOL variable in one class, and check its value in another. This is what I'm working with:
SController.h:
#interface SController : UIViewController {
BOOL leftSide;
BOOL rightSide;
}
SController.m:
- (void)viewDidLoad {
leftSide = YES;
rightSide = YES;
}
Now, for the class I'm trying to access the value of the BOOLs in:
#import "SController.h"
#interface VViewController : UIViewController
{
}
And VViewController's .m:
- (void)viewDidLoad {
// See what the BOOL values from SController are.
}
What I've tried:
Going off of the previous related questions on here, I've tried putting "extern" in front of the BOOLs declaration in SController.h, but that did not work. I tried simply importing the SControllers header file into VViewController, and that did not work either. I'm very new to Objective-C and programming in general, so I'm having a tough time wrapping my head around basic concepts like this. I understand the potential issues surrounding using a global variable, but this program is very small and for personal use. If anyone can show me what to change to make this happen, that would be great.
Like the others said, don't use a global variable for that (and most other) purpose.
You created iVars and in order to access them, you need to expose them to other objects.
You generally do that by defining #properties in your SControllers header file. When doing that, you don't need to create iVars yourself, they are created implicitly. And methods to access the iVars are also automagically created (getters and setters).
Your SControllers header could look something like this:
#interface SController: UIViewController
//no need to declare the iVars here, they are created by the #property definitions
#property (nonatomic, assign) BOOL leftSide;
#property (nonatomic, assign) BOOL rightSide;
#end
In your other viewController you need a reference to the instance of SController you previously created and want to "talk" to (it is important you understand this), then you could access the instance variable through the generated getter/setter methods like so:
//this is "dot notation", the first line would be equivalent
//to writing: [sControllerInstance setLeftSide: YES]
sControllerInstance.leftSide = YES;
BOOL valueRightSide = sControllerInstance.rightSide;
Please read up on: objective-c properties, getters/setters and dot notation.
You will find plenty of information on google and SO
I know this is not the answer you're looking for, but try rethinking your app. Global variables is not the best way to go for Object oriented programming.
Create GlobalVariable.h header class file and defined following externs as follows
extern NSString * googleURL;
And then in your implementation GlobalVariable.m file
#import "GlobalVariable.h"
NSString * googleURL = #"www.google.co.uk";
And then import the class wherever you want to use it across.
By default the variables (as defined in your code) are protected. You can add the #public keyword before the 2 variables to make them public but it's not recommended. Generally you want to expose those as properties using the #property keyword
Example:
#interface SController : UIViewController {
#public
BOOL leftSide;
BOOL rightSide;
#protected
//other protected variables here
}

Where to put iVars in "modern" Objective-C?

The book "iOS6 by Tutorials" by Ray Wenderlich has a very nice chapter about writing more "modern" Objective-C code. In one section the books describes how to move iVars from the header of the class into the implementation file.
Since all iVars should be private this seems to be the right thing to do.
But so far I found 3 ways of doing so. Everyone is doing it differently.
1.) Put iVars under #implementantion inside a block of curly braces (This is how it is done in the book).
2.) Put iVars under #implementantion without block of curly braces
3.) Put iVars inside private Interface above the #implementantion (a class extension)
All these solutions seems to work fine and so far I haven't noticed any difference in the behavior of my application.
I guess there is no "right" way of doing it but I need to write some tutorials and I want to choose only one way for my code.
Which way should I go?
Edit: I am only talking about iVars here. Not properties. Only additional variables the object needs only for itself and that should not be exposed to the outside.
Code Samples
1)
#import "Person.h"
#implementation Person
{
int age;
NSString *name;
}
- (id)init
{
self = [super init];
if (self)
{
age = 40;
name = #"Holli";
}
return self;
}
#end
2)
#import "Person.h"
#implementation Person
int age;
NSString *name;
- (id)init
{
self = [super init];
if (self)
{
age = 40;
name = #"Holli";
}
return self;
}
#end
3)
#import "Person.h"
#interface Person()
{
int age;
NSString *name;
}
#end
#implementation Person
- (id)init
{
self = [super init];
if (self)
{
age = 40;
name = #"Holli";
}
return self;
}
#end
The ability to put instance variables in the #implementation block, or in a class extension, is a feature of the “modern Objective-C runtime”, which is used by every version of iOS, and by 64-bit Mac OS X programs.
If you want to write 32-bit Mac OS X apps, you must put your instance variables in the #interface declaration. Chances are you don't need to support a 32-bit version of your app, though. OS X has supported 64-bit apps since version 10.5 (Leopard), which was released over five years ago.
So, let's assume you are only writing apps that will use the modern runtime. Where should you put your ivars?
Option 0: In the #interface (Don't Do It)
First, let's go over why we don't want to put instance variables in an #interface declaration.
Putting instance variables in an #interface exposes details of the implementation to users of the class. This may lead those users (even yourself when using your own classes!) to rely on implementation details that they should not. (This is independent of whether we declare the ivars #private.)
Putting instance variables in an #interface makes compiling take longer, because any time we add, change, or remove an ivar declaration, we have to recompile every .m file that imports the interface.
So we don't want to put instance variables in the #interface. Where should we put them?
Option 2: In the #implementation without braces (Don't Do It)
Next, let's discuss your option 2, “Put iVars under #implementantion without block of curly braces”. This does not declare instance variables! You are talking about this:
#implementation Person
int age;
NSString *name;
...
That code defines two global variables. It does not declare any instance variables.
It's fine to define global variables in your .m file, even in your #implementation, if you need global variables - for example, because you want all of your instances to share some state, like a cache. But you can't use this option to declare ivars, because it doesn't declare ivars. (Also, global variables private to your implementation should usually be declared static to avoid polluting the global namespace and risking link-time errors.)
That leaves your options 1 and 3.
Option 1: In the #implementation with braces (Do It)
Usually we want to use option 1: put them in your main #implementation block, in braces, like this:
#implementation Person {
int age;
NSString *name;
}
We put them here because it keeps their existence private, preventing the problems I described earlier, and because there's usually no reason to put them in a class extension.
So when do we want to use your option 3, putting them in a class extension?
Option 3: In a class extension (Do It Only When Necessary)
There's almost never a reason to put them in a class extension in the same file as the class's #implementation. We might as well just put them in the #implementation in that case.
But occasionally we might write a class that's big enough that we want to divide up its source code into multiple files. We can do that using categories. For example, if we were implementing UICollectionView (a rather big class), we might decide that we want to put the code that manages the queues of reusable views (cells and supplementary views) in a separate source file. We could do that by separating out those messages into a category:
// UICollectionView.h
#interface UICollectionView : UIScrollView
- (id)initWithFrame:(CGRect)frame collectionViewLayout:(UICollectionViewLayout *)layout;
#property (nonatomic, retain) UICollectionView *collectionViewLayout;
// etc.
#end
#interface UICollectionView (ReusableViews)
- (void)registerClass:(Class)cellClass forCellWithReuseIdentifier:(NSString *)identifier;
- (void)registerNib:(UINib *)nib forCellWithReuseIdentifier:(NSString *)identifier;
- (void)registerClass:(Class)viewClass forSupplementaryViewOfKind:(NSString *)elementKind withReuseIdentifier:(NSString *)identifier;
- (void)registerNib:(UINib *)nib forSupplementaryViewOfKind:(NSString *)kind withReuseIdentifier:(NSString *)identifier;
- (id)dequeueReusableCellWithReuseIdentifier:(NSString *)identifier forIndexPath:(NSIndexPath*)indexPath;
- (id)dequeueReusableSupplementaryViewOfKind:(NSString*)elementKind withReuseIdentifier:(NSString *)identifier forIndexPath:(NSIndexPath*)indexPath;
#end
OK, now we can implement the main UICollectionView methods in UICollectionView.m and we can implement the methods that manage reusable views in UICollectionView+ReusableViews.m, which makes our source code a little more manageable.
But our reusable view management code needs some instance variables. Those variables have to be exposed to the main class #implementation in UICollectionView.m, so the compiler will emit them in the .o file. And we also need to expose those instance variables to the code in UICollectionView+ReusableViews.m, so those methods can use the ivars.
This is where we need a class extension. We can put the reusable-view-management ivars in a class extension in a private header file:
// UICollectionView_ReusableViewsSupport.h
#interface UICollectionView () {
NSMutableDictionary *registeredCellSources;
NSMutableDictionary *spareCellsByIdentifier;
NSMutableDictionary *registeredSupplementaryViewSources;
NSMutableDictionary *spareSupplementaryViewsByIdentifier;
}
- (void)initReusableViewSupport;
#end
We won't ship this header file to users of our library. We'll just import it in UICollectionView.m and in UICollectionView+ReusableViews.m, so that everything that needs to see these ivars can see them. We've also thrown in a method that we want the main init method to call to initialize the reusable-view-management code. We'll call that method from -[UICollectionView initWithFrame:collectionViewLayout:] in UICollectionView.m, and we'll implement it in UICollectionView+ReusableViews.m.
Option 2 is flat out wrong. Those are global variables, not instance variables.
Options 1 and 3 are essentially identical. It makes absolutely no difference.
The choice is whether to put instance variables in the header file or the implementation file. The advantage of using the header file is that you have a quick and easy keyboard shortcut (Command + Control + Up in Xcode) to view and edit your instance variables and interface declaration.
The disadvantage is that you expose the private details of your class in a public header. That's not desirable is some cases, particularly if you're writing code for others to use. Another potential problem is that if you're using Objective-C++, it's good to avoid putting any C++ data types in your header file.
Implementation instance variables are great option for certain situations, but for most of my code I still put the instance variables in the header simply because it's more convenient for me as a coder working in Xcode. My advice is to do whatever you feel is more convenient for you.
Largely it has to do with the visibility of the ivar to subclasses. Subclasses will not be able to access instance variables defined in the #implementation block.
For reusable code that I plan to distribute (e.g. library or framework code) where I prefer not expose instance variables for public inspection, then I'm inclined to place the ivars in the implementation block (your option 1).
You should put instance variables in a private interface above the implementation. Option 3.
The documentation to read on this is the Programming in Objective-C guide.
From the documentation:
You Can Define Instance Variables without Properties
It’s best practice to use a property on an object any time you need to keep track of a value or another object.
If you do need to define your own instance variables without declaring a property, you can add them inside braces at the top of the class interface or implementation, like this:
Public ivars should really be declared properties in the #interface (likely what you're thinking of in 1). Private ivars, if you're running the latest Xcode and using the modern runtime (64-bit OS X or iOS), can be declared in the #implementation (2), rather than in a class extension, which is likely what you're thinking of in 3.

How do I make methods only available to properties in Obj-C?

I'm still new to Objective-C and I recently learned how to make properties, so far so good, but one thing that bothers me is that the setter and getter methods are still publicly available even after the property is made.
let's say I have the following code:
// myClass.h
#interface myClass : NSObject {
int _startPos;
}
#property (assign, readwrite, setter = setStartPos:, getter = getStartPos) int startPos;
-(void) setStartPos: (int) pos;
-(int) getStartPos;
#end
the implementation file should be rather self-explanatory, I'm not trying to do anything specific.
Now, I read somewhere, and tried it in practice that if you make a category in the implementation file, and add some methods to that, it's possible to make those methods invisible (aka private) to things outside of the myClass.m file.
"Alright" I think, and decide to try it out:
//myClass.m
#import <Foundation/Foundation.h>
#import "myClass.h"
#interface myClass (hidden)
-(void) setHiddenStartPos: (int) hPos;
-(int) getHiddenStartPos;
#end
#implementation myClass (hidden)
-(void) setHiddenStartPos: (int) hPos {
_startPos = hPos;
}
-(int) getHiddenStartPos {
return _startPos;
}
#end
#implementation myClass
-(void) setStartPos: (int) Pos {
[self setHiddenStartPos: Pos];
}
-(int) getStartPos {
return [self getHiddenStartPos]; //this is to see if I can get the value from the hidden methods through the non-hidden ones
}
#end
that's all fine, and testing it in main() I can see that the methods with "hidden" in their name are in fact inaccessible, and therefore act as if they are private.
Then I tried to add this to the header file:
#property (assign, readwrite, setter = setHiddenStartPos:, getter = getHiddenStartPos) int
to see if I could access the hidden methods through the property
but when I did that, the hidden methods became accessible in main() and the whole plan with making the methods only accessible through the property went down the drain
So I ask you, is there a way to make methods inaccessible to anything BUT the property and/or the object itself?
Edit: I realize that getters don't usually have get in the name, so please stop commenting on it?
also to emphasise what I meant:
I wanted to make properties like in c#, where the content of the setters and getters are private to the property itself
public int exampleProperty
{
set{...}
get{...}
}
it doesn't use methods as getters and setters, and therefore the code in the setters and getters are accessible to only the property, JUST like the code within a method is local to the method itself
Add a class continuation in your .m file. i.e.:
#interface myClass ()
#property (assign, readwrite, setter = setHiddenStartPos:, getter = getHiddenStartPos) int hiddenStartPos;
#end
#implimentation myClass
#synthesize hiddenStartPos = _hiddenStartPos;
...
#end
Have a look at: What is an Objective-C "class continuation"?
PS: Your getters should just be hiddenStartPos rather than getHiddenStartPos...
It seems to me that the your confusion comes from misunderstanding exactly what an #property declaration is. It is essentially a declaration that setter and getter methods exist.
So, this
#property int hiddenStartPos;
is the same as this
- (int)hiddenStartPos;
- (void)setHiddenStartPos;
So, the implementation of these two methods is the implementation of the property. By decaring the property in the .h file, you're advertising to anyone who imports the .h that the class in question implements these two methods (the getter and the setter, respectively).
I also want to reemphasize that getter methods should not be prefixed with "get" in Objective-C.
You're over-thinking what "private" means. In ObjC, "private" just means "not visible." It doesn't mean "not callable." The way you make a method private is to not put it in your .h file, which declares your public interface.
There is no way to control who passes a message. This is a key fact of ObjC and cannot (and should not) be changed. ObjC is a dynamic language. At runtime, I am free to generate selectors and call performSelector: on any object I want. Anything that stopped that would either (a) introduce significant performance penalties, or (b) break many very useful and common techniques in ObjC (probably both). ObjC is not Java or C#. It's not even C or C++. It's Smalltalk on top of C. It's a highly dynamic language and that has a lot of strengths. Unlearning other languages is the first step towards becoming a good Cocoa developer.
It would be nice to have a compiler-checked #private for methods (of which properties are just a special case), and it would especially be awesome to have a compiler-checked #protected for methods (these exist for ivars). These would make it slightly simpler to avoid some kinds of mistakes. But that's the only way you should be thinking about this. The goal is not to protect one part of the code from another part of the code. The other code is not the enemy. It's all written by people who want the program to work. The goal is to avoid mistakes. Correct naming, consistency, and the absolute elimination of warnings is how you achieve that in ObjC.
So yes, I'd love to be able to put #protected in front of my #property declarations occasionally. Today you can't, and there is no real equivalent (I sometimes use a +Protected category in a separate header, but it's generally more trouble than its worth). But that said, having it wouldn't change very much, and I only find a case where I would even use this a few times a year. I can't think of single case where #private for a method would have been really useful, though.

What is the difference between ivars and properties in Objective-C

What is the semantic difference between these 3 ways of using ivars and properties in Objective-C?
1.
#class MyOtherObject;
#interface MyObject {
}
#property (nonatomic, retain) MyOtherObject *otherObj;
2.
#import "MyOtherObject.h"
#interface MyObject {
MyOtherObject *otherObj;
}
#property (nonatomic, retain) MyOtherObject *otherObj;
3.
#import "MyOtherObject.h"
#interface MyObject {
MyOtherObject *otherObj;
}
Number 1 differs from the other two by forward declaring the MyOtherObject class to minimize the amount of code seen by the compiler and linker and also potentially avoid circular references. If you do it this way remember to put the #import into the .m file.
By declaring an #property, (and matching #synthesize in the .m) file, you auto-generate accessor methods with the memory semantics handled how you specify. The rule of thumb for most objects is Retain, but NSStrings, for instance should use Copy. Whereas Singletons and Delegates should usually use Assign. Hand-writing accessors is tedious and error-prone so this saves a lot of typing and dumb bugs.
Also, declaring a synthesized property lets you call an accessor method using dot notation like this:
self.otherObj = someOtherNewObject; // set it
MyOtherObject *thingee = self.otherObj; // get it
Instead of the normal, message-passing way:
[self setOtherObject:someOtherNewObject]; // set it
MyOtherObject *thingee = [self otherObj]; // get it
Behind the scenes you're really calling a method that looks like this:
- (void) setOtherObj:(MyOtherObject *)anOtherObject {
if (otherObject == anOtherObject) {
return;
}
MyOtherObject *oldOtherObject = otherObject; // keep a reference to the old value for a second
otherObject = [anOtherObject retain]; // put the new value in
[oldOtherObject release]; // let go of the old object
} // set it
…or this
- (MyOtherObject *) otherObject {
return otherObject;
} // get it
Total pain in the butt, right. Now do that for every ivar in the class. If you don't do it exactly right, you get a memory leak. Best to just let the compiler do the work.
I see that Number 1 doesn't have an ivar. Assuming that's not a typo, it's fine because the #property / #synthesize directives will declare an ivar for you as well, behind the scenes. I believe this is new for Mac OS X - Snow Leopard and iOS4.
Number 3 does not have those accessors generated so you have to write them yourself. If you want your accessor methods to have side effects, you do your standard memory management dance, as shown above, then do whatever side work you need to, inside the accessor method. If you synthesize a property as well as write your own, then your version has priority.
Did I cover everything?
Back in the old days you had ivars, and if you wanted to let some other class set or read them then you had to define a getter (i.e., -(NSString *)foo) and a setter (i.e., -(void)setFoo:(NSString *)aFoo;).
What properties give you is the setter and getter for free (almost!) along with an ivar. So when you define a property now, you can set the atomicity (do you want to allow multiple setting actions from multiple threads, for instance), as well as assign/retain/copy semantics (that is, should the setter copy the new value or just save the current value - important if another class is trying to set your string property with a mutable string which might get changed later).
This is what #synthesize does. Many people leave the ivar name the same, but you can change it when you write your synthesize statement (i.e., #synthesize foo=_foo; means make an ivar named _foo for the property foo, so if you want to read or write this property and you do not use self.foo, you will have to use _foo = ... - it just helps you catch direct references to the ivar if you wanted to only go through the setter and getter).
As of Xcode 4.6, you do not need to use the #synthesize statement - the compiler will do it automatically and by default will prepend the ivar's name with _.