My aim is to use GWT.runSync to load the popup contents only when required.
If I construct my widget as:
public class CreateButton extends Button {
public CreateButton() {
super("Create");
buildUI();
}
private void buildUI() {
final CreateWidget createWidget = new CreateWidget();
final PopupPanel popupPanel = new PopupPanel(false);
popupPanel.setWidget(createWidget);
popupPanel.setGlassEnabled(true);
popupPanel.setAnimationEnabled(true);
addClickHandler(new ClickHandler() {
#Override
public void onClick(ClickEvent event) {
popupPanel.center();
}
});
}
}
Then the popup will be centered correctly.
If I build the popup within the clickHandler:
public class CreateButton extends Button {
public CreateButton() {
super("Create");
buildUI();
}
private void buildUI() {
#Override
public void onClick(ClickEvent event) {
final CreateWidget createWidget = new CreateWidget();
final PopupPanel popupPanel = new PopupPanel(false);
popupPanel.setWidget(createWidget);
popupPanel.setGlassEnabled(true);
popupPanel.setAnimationEnabled(true);
addClickHandler(new ClickHandler() {
popupPanel.center();
}
});
}
}
The popup will not center correctly. I have tried using setPositionAndShow, however the supplied offsets are 12, even though the CreateWidget is actually about 200px for both width and height.
I want to use the second method so I can eventually use GWT.runAsync within the onClick as CreateWidget is very complex.
I am using GWT-2.1.1
Seems to work by delaying the call to center. Perhaps a once off Timer would work as well. Delaying the call also works when wrapping buildUI within GWT.runAsync
public class CreateButton extends Button {
public CreateButton() {
super("Create");
buildUI();
}
private void buildUI() {
#Override
public void onClick(ClickEvent event) {
final CreateWidget createWidget = new CreateWidget();
final PopupPanel popupPanel = new PopupPanel(false);
popupPanel.setWidget(createWidget);
popupPanel.setGlassEnabled(true);
popupPanel.setAnimationEnabled(true);
addClickHandler(new ClickHandler() {
Scheduler.get().scheduleFixedDelay(new RepeatingCommand() {
#Override
public boolean execute() {
popupPanel.center();
return false;
}
}, 50); //a value greater than 50 maybe needed here.
});
}
}
}
}
Related
I want to know how to develop the idea plug-in, how to use the window, or how to define the child window of the idea
public class EncryptionAndDecryption extends AnAction {
#Override
public void actionPerformed(#NotNull AnActionEvent e) {
System.out.println("加密解密");
new test();
}
}
public class test {
private JButton button1;
private JPanel panel1;
public test() {
JFrame jFrame = new JFrame("test");
jFrame.setContentPane(panel1);
jFrame.setSize(500, 400);
//jFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
jFrame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
jFrame.setLocationRelativeTo(null);
// jFrame.setUndecorated(true);
jFrame.getRootPane().setWindowDecorationStyle(JRootPane.FRAME);
jFrame.setVisible(true);
}
}
How to change title block color
I am trying to select items in recylerview. When I click an item, a checkbox appears on that item and it is highlighted. But the problem is that when I scroll, the item which is highlighted goes to its original color but the checkbox image remains as it should. Why the highlighted color is gone but the image remains after scrolling, I want the items to keep their state after scrolling.
public static List<Model> item = new ArrayList<Model>()
#Override
public void onBindViewHolder(#NonNull MyAdapter.MyViewHolder holder, int
position) {
holder.bind(item.get(position));
//
public class MyViewHolder extends RecyclerView.ViewHolder{
public MyViewHolder(#NonNull View itemView) {
super(itemView);
imageView = itemView.findViewById(R.id.check);
public void bind(Model model) {
if (model.isChecked()){
imageView.setVisibility(View.VISIBLE);
itemView.setBackgroundColor(Color.GRAY);
model.setChecked(true);
} else {
imageView.setVisibility(View.GONE);
itemView.setBackgroundColor(Color.TRANSPARENT);
model.setChecked(false);
}
itemView.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
Model s = item.get(getAdapterPosition());
if (!selectList.contains(s)){
selectList.add(s);
model.setChecked(true);
} else {
selectList.remove(s);
model.setChecked(false);
}
notifyItemChanged(getAdapterPosition());
}
});
public class Model {
private boolean isChecked = false;
public boolean isChecked() {
return isChecked;
}
public void setChecked(boolean checked) {
isChecked = checked;
}
}
Don't manually change the design in the onclick listener, just update your model (as you are already doing: model.setchecked(...) depending on state)
Then call Adapter.notifyItemChanged(getAdapterPosition())
This will force the adapter to reload the item, calling onBindViewHolder, where the design should be updated properly
itemView.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
Model s = item.get(getAdapterPosition());
if (!selectList.contains(s)){
selectList.add(s);
model.setChecked(true);
} else {
selectList.remove(s);
model.setChecked(false);
}
adapter.notifyItemChanged(getAdapterPosition())
}
In the above example, replace "adapter" with a reference to your recylerview adapter
I'm trying to show custom buttons for text selection in React-Native WebView on Android. I've created a custom component as described here. It works fine.
Following this answer, I'm trying to override ActionMode with custom ActionMode.Callback to display my custom menu. However it doesn't seem to work at all.
My code:
CustomWebViewManager.java
protected static class CustomWebView extends RNCWebView {
public Context context;
public CustomWebView(ThemedReactContext reactContext) {
super(reactContext);
this.context=context;
}
// setting custom action bar
private ActionMode mActionMode;
private ActionMode.Callback mSelectActionModeCallback;
private GestureDetector mDetector;
// this will over ride the default action bar on long press
#Override
public ActionMode startActionMode(Callback callback) {
ViewParent parent = getParent();
if (parent == null) {
return null;
}
String name = callback.getClass().toString();
if (name.contains("SelectActionModeCallback")) {
mSelectActionModeCallback = callback;
mDetector = new GestureDetector(context,
new CustomGestureListener());
}
CustomActionModeCallback mActionModeCallback = new CustomActionModeCallback();
return parent.startActionModeForChild(this, mActionModeCallback);
}
private class CustomActionModeCallback implements ActionMode.Callback {
#Override
public boolean onCreateActionMode(ActionMode mode, Menu menu) {
mActionMode = mode;
MenuInflater inflater = mode.getMenuInflater();
inflater.inflate(R.menu.menu, menu);
return true;
}
//overriding onPrepareActionMode, onActionItemClicked and onDestroyActionMode as usual
...
}
private class CustomGestureListener extends GestureDetector.SimpleOnGestureListener {
#Override
public boolean onSingleTapUp(MotionEvent e) {
if (mActionMode != null) {
mActionMode.finish();
return true;
}
return false;
}
}
#Override
public boolean onTouchEvent(MotionEvent event) {
if(mDetector !=null)
mDetector.onTouchEvent(event);
return super.onTouchEvent(event);
}
}
What I'm doing wrong here? Is that a correct approach?
Thanks.
I need to create a custom RadioButton without circle. Its a very simple class that extends Label and implements Toggle.
I added a mouse clicked handler :
private class MouseClickedHandler implements EventHandler<MouseEvent> {
#Override
public void handle(MouseEvent t) {
final Toggle toggle = (Toggle) t.getSource();
if (!toggle.isSelected()) {
getToggleGroup().selectToggle(toggle);
}
}
}
My problem is to set a default selected radio button.
If on one of the RadioButton I call setSelected(true) after its creation and after adding it to a ToggleGroup, when I launch the application if I click on other radio buttons in the group, the ToggleGroup does its job of deselecting except for that default one. I always end up with 2 radio buttons selected, the one on which I called setSelected(true) directly, and the one currently selected by a click.
I corrected it - Complete code :
public class RadioBtn extends Label implements Toggle {
private ObjectProperty<ToggleGroup> toggleGroup = null;
private BooleanProperty selectedProperty = null;
public RadioBtn {
initHandlers();
}
#Override
public ToggleGroup getToggleGroup() {
return toggleGroupProperty().get();
}
#Override
public void setToggleGroup(ToggleGroup tg) {
if (getToggleGroup() == null) {
toggleGroupProperty().set(tg);
}
getToggleGroup().getToggles().add(this);
}
#Override
public ObjectProperty<ToggleGroup> toggleGroupProperty() {
if (toggleGroup == null) {
toggleGroup = new SimpleObjectProperty<>();
}
return toggleGroup;
}
#Override
public boolean isSelected() {
return selectedProperty().get();
}
#Override
public void setSelected(boolean bln) {
selectedProperty().set(bln);
}
#Override
public BooleanProperty selectedProperty() {
if (selectedProperty == null) {
selectedProperty = new SimpleBooleanProperty();
}
return selectedProperty;
}
protected void initHandlers() {
if (getToggleGroup() != null) {
setOnMouseClicked(new ToggleGroupHandler());
}
}
private class ToggleGroupHandler implements EventHandler<MouseEvent> {
#Override
public void handle(MouseEvent t) {
final Toggle toggle = (Toggle) t.getSource();
if (!toggle.isSelected()) {
/*if(getToggleGroup().getSelectedToggle() != null) {
getToggleGroup().getSelectedToggle().setSelected(false);
}*/
getToggleGroup().selectToggle(toggle);
}
}
}
}
I found a tutorial and it looks like this:
package com.djrobotfreak.SVTest;
public class Tutorial2D extends Activity {
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
requestWindowFeature(Window.FEATURE_NO_TITLE);
setContentView(new Panel(this));
}
class Panel extends SurfaceView implements SurfaceHolder.Callback {
private TutorialThread _thread;
public Panel(Context context) {
super(context);
getHolder().addCallback(this);
_thread = new TutorialThread(getHolder(), this);
}
#Override
public void onDraw(Canvas canvas) {
Bitmap _scratch = BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher);
canvas.drawColor(Color.BLACK);
canvas.drawBitmap(_scratch, 10, 10, null);
}
#Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {
// TODO Auto-generated method stub
}
#Override
public void surfaceCreated(SurfaceHolder holder) {
_thread.setRunning(true);
_thread.start();
}
#Override
public void surfaceDestroyed(SurfaceHolder holder) {
// simply copied from sample application LunarLander:
// we have to tell thread to shut down & wait for it to finish, or else
// it might touch the Surface after we return and explode
boolean retry = true;
_thread.setRunning(false);
while (retry) {
try {
_thread.join();
retry = false;
} catch (InterruptedException e) {
// we will try it again and again...
}
}
}
}
class TutorialThread extends Thread {
private SurfaceHolder _surfaceHolder;
private Panel _panel;
private boolean _run = false;
public TutorialThread(SurfaceHolder surfaceHolder, Panel panel) {
_surfaceHolder = surfaceHolder;
_panel = panel;
}
public void setRunning(boolean run) {
_run = run;
}
#Override
public void run() {
Canvas c;
while (_run) {
c = null;
try {
c = _surfaceHolder.lockCanvas(null);
synchronized (_surfaceHolder) {
_panel.onDraw(c);
}
} finally {
// do this in a finally so that if an exception is thrown
// during the above, we don't leave the Surface in an
// inconsistent state
if (c != null) {
_surfaceHolder.unlockCanvasAndPost(c);
}
}
}
}
}
}
and it does not work, no matter what I do. I am trying to convert my code to surfaceview but I cant find any surfaceview programs that even work (besides the android-provided ones). Does anyone know what the error even is saying?
Here is my logcat info: http://shrib.com/oJB5Bxqs
If you get a ClassNotFoundException, you should check the Manifest file.
Click on the Application tab and look on the botton right side under "Attributes for".
If there is a red X mark under your Class Name, then click on the "Name" link and locate the correct class to load.