What's the difference between "class method" and "static method"? - objective-c

I've worked with a few different languages such as Java, C#, and Objective-C.
In most languages, methods that don't require an instance of an object are called static methods. However, when it comes to Objective-C, some people get defensive when you call them static methods, and they expect you to call them class methods.
Why are they called class methods instead of static methods? What is the difference between a static method and a class method?

So my question is why are they called class methods instead of a
static method? What is the difference between a static method and a
class method?
From Wikipedia: Static methods neither require an instance of the class nor can they implicitly access the data (or this, self, Me, etc.) of such an instance.
This describes exactly what Objective-C's class methods are not.
An Objective-C class method very much requires an instance that is the target of the method invocation. That is, it requires an instance of the metaclass that describes the class object being invoked.
Unlike static methods, Objective-C's class methods can be inherited (which, in combination with having the aforementioned self, is exactly why many classes can share a single, simple, implementation of +alloc on NSObject without needing their own custom implementations) and invoking a class method goes through the exact same objc_msgSend* based dispatch mechanism as any other method call site.
Objective-C's class methods can be overridden across the class hierarchy and they can be swizzled. None of which is supported in languages that typically offer static methods in lieu of class methods.
The bottom line is that static methods and class methods are very different. While that difference is mostly transparent for day to day coding purposes, there are still situations where knowing how class methods work can save you a ton of unnecessary lines of code.
For example, you can't do this with static methods:
#interface AbstractClass:NSObject
+ factory;
#end
#implementation AbstractClass
+ factory
{
return [[[self alloc] init] autorelease];
}
#end
#interface Concrete1:AbstractClass
#end
#implementation Concrete1
#end
#interface Concrete2:AbstractClass
#end
#implementation Concrete2
#end
void foo() {
Concrete1 *c = [Concrete1 factory];
Concrete2 *d = [Concrete2 factory];
... etc ...
}

Because it's dynamically bound, not static.
Because it's really a class object's instance method.
Objective-C class method is actually an object's class object's instance method.
It's hard to describe with text. See nice illustration here.
http://www.sealiesoftware.com/blog/archive/2009/04/14/objc_explain_Classes_and_metaclasses.html

Though class methods and static methods are in practice the same most of the time, they are different. With static methods the class is acting as a namespace qualifier. With class methods the class itself is an object and so class methods are to the class object exactly the same thing instance methods are to an instance; as a consequence you can do the following
#interface TestClass : NSObject
+ (void)classOrInstanceMethod;
- (void)classOrInstanceMethod;
#end
...
NSArray * arr = [NSArray arrayWithObjects:
[[[TestClass alloc] init] autorelease],
[TestClass class],
nil];
for( id obj in arr )
[obj classOrInstanceMethod];
which version of classOrInstanceMethod is called depends on whether obj is a class object or and instance. If you are familiar with the factory class pattern, this pattern is part of the Objective-C language.

This is purely a historical difference, mostly stemming from the fact that Objective-C was developed contemporaneously with C++, and before C++ or later languages like Java and C# had much influence. Objective-C was essentially a port of the Smalltalk object model to C, so its syntax and terminology don't necessarily seem as "C-like" as that used by C++. However, Objective-C was in no way bucking a trend by not using the term "static method", because that trend wasn't well-established back in 1983.

Related

Difference between Singleton class and singleton method?

I have one question.
What is the difference between singleton class and singleton method. I have created shared instance method, if I use alloc method, it will create new instance or not?
Thanks in advance
The "singleton pattern" (or a "singleton class" or just "singleton") is simply any class for which you are only allowed a single instance.
A "singleton method" would refer to the method that one writes to access the instance. (Nowadays, in Swift and Objective-C, the public interface would declare a property to access the singleton, not a method, but the idea is the same.)
Conventionally the "singleton pattern" refers to a class that simply would not permit the creation of additional instances. But it should be noted that the term "singleton" is sometimes used more loosely in those cases where there exists a single shared instance, but for which you may actually permit creation of your own instances, too. An example of that would be NSURLSession, whose sharedSession property is referred to as a "singleton" in the Apple documentation, but one is still permitted to create ones' own custom NSURLSession sessions.
Bottom line, whether you design your singleton in such a manner that you can or cannot instantiate additional instances is a question of the design of your class. (Many assiduously insist that this is the very meaning of "singleton". I'm not going to participate in that debate.) In many cases, we explicitly want to want to prevent the accidental creation instances. In other (more rare) cases, though, you may want to permit both a singleton as well as the ability to create additional instances. It's just a question of the intent of the singleton's class.
Note, your question was originally tagged objective-c. An Objective-C implementation might look as follows:
NS_ASSUME_NONNULL_BEGIN
#interface Foo : NSObject
#property (class, strong, readonly) Foo *sharedFoo;
- (instancetype)init __attribute__((unavailable("Use +[Foo sharedFoo] instead")));
+ (instancetype)new __attribute__((unavailable("Use +[Foo sharedFoo] instead")));
#end
NS_ASSUME_NONNULL_END
And
#implementation Foo
+ (Foo *)sharedFoo {
static Foo *sharedFoo = nil;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
sharedFoo = [[self alloc] init];
});
return sharedFoo;
}
- (id)init {
if ((self = [super init])) {
// do additional initialization here
}
return self;
}
#end
Note:
Nowadays one would generally define the singleton to be accessed through a #property in the public interface, not as a method. This property would be declared as class and readonly, and you would then manually implement the getter accessor method for that property.
By defining this public interface to be a property rather than a method, should you ever interface with this object via Swift, you will be accessing it using patterns more common in Swift. You don't have to define it as a property, but you generally would.
Note that I defined this property to be sharedFoo, rather than sharedInstance or sharedManager. By calling it sharedFoo, when you bridge this code with Swift, it will automatically be exposed as shared, the more concise name that Swift, as a matter of convention, uses for its singletons and other shared instances.
In this case I have declared init and new as unavailable. This will prevent developers from accidentally instantiating additional instances. Again, this is a question of the purpose of the singleton.
If you look at singletons (or other shared instances) throughout the Cocoa API, you'll see that Apple has transitioned to this property approach.

Fast enumeration on a class object

I'm implementing an application where both instances of a class as well as the class itself have "children" (placed inside a NSMutableArray). It's a pretty complicated application, but thanks to Objective-C, it's a breeze: classes are themselves objects and can have methods and "variables" (with the help of static variables and such).
To make it myself easy, I implemented accessor/setter method on both my instances (using -) and classes (using +) to fetch and manipulate the "children" without having direct access to the arrays. I like to have my objects as much as possible closed and the methods do some data validation.
I also implemented a fast enumeration instance method from the NSFastEnumeration protocol. And here comes the question: can I implement a fast enumeration class method and use it with Objective-C's for...in construct? In order words, can I implement this:
+ (NSUInteger)countByEnumeratingWithState: (NSFastEnumerationState *)state objects: (__unsafe_unretained id [])buffer count: (NSUInteger)len;
And then use it somewhere like that:
for (id child in [MyClass class]) {
// Do magic stuff…
}
I peeked in GNUStep's GSFastEnumeration.h file which implements fast enumeration as a macro, which affirms the above is possible, but I'm not sure if Apple does the same.
Even if I can't associate the NSFastEnumeration protocol to my class object, is fast enumeration without that protocol possible (and future-proof)?
The method -countByEnumeratingWithState:objects:count: is the whole of fast enumeration—the protocol is, I believe, mostly there for description (it's easier to implement a protocol than declare the method with the correct signature). I would expect it to work just fine, but I don't have a reference for that. You would probably want to loop over [MyClass class], though.
I would probably consider it future-proof. Note that it'd be really trivial to make a tiny wrapper class around your class object that does nothing but implement NSFastEnumeration and forward the instance method -countByEnumeratingWithState:objects:count: to your class's method +countByEnumeratingWithState:objects:count:.
I would recommend creating a protocol with a class method that is identical to the NSFastEnumeration method. You could then iterate over the [MyClass class] as John Calsbeek mentioned.
//Protocol implementation
#protocol FastClassEnumeration <NSObject>
#required
+ (NSUInteger)countByEnumeratingWithState:(NSFastEnumerationState *)state objects:(id [])buffer count:(NSUInteger)len;
#end
//Class implementation
#interface EnumeratedClass : NSObject<FastClassEnumeration>
#end
#implementation EnumeratedClass
+ (NSUInteger)countByEnumeratingWithState:(NSFastEnumerationState *)state objects:(id [])buffer count:(NSUInteger)len
{
static const unsigned long items_length = 4;
static NSString * items[items_length] = { #"item1", #"item2", #"item3", #"item4" };
if(state->state >= items_length)
{
return 0;
}
state->itemsPtr = items;
state->state = items_length;
state->mutationsPtr = (unsigned long *)self;
return items_length;
}
#end
//Usage
...
for(NSString *item in [EnumeratedClass class])
{
NSLog(#"%#", item);
}
...
can I ... ?
Well, did you try it? Does it work? If you've tried it, you would notice that it does indeed compile and work.
And why shouldn't it? Class objects are objects just like other objects. Class methods are just methods that happen to be on the class object. If you send a message to a class object, it will call a class method; whereas if you send a message to a non-class object, it will call an instance method. So pretty much, you can put class methods on a class and use the class object the same way you can use a normal object by putting instance methods on its class.
The only possible difference is that the class object won't explicitly conform to the NSFastEnumeration protocol, similar to if you loop over a normal object whose class does not explicitly specify that it conforms to the NSFastEnumeration protocol. So the question is, do they check that an object explicitly conforms to the protocol before using it (as opposed to checking if it responds to the selector)?
In my experience, for pretty much all of Cocoa, for APIs that say they require an object that conforms to a protocol, you can give an object that does not explicitly conform to the protocol, but implements all of the protocol's methods, and it will work fine. (How would they check it anyway? If they use conformsToProtocol:, that won't work for class objects since there's a +conformsToProtocol:, which has a different meaning. They would have to use runtime functions or special-case class objects probably.) For example, the NSDictionary documentation says its keys are required to conform to NSCopying, but if you have an object that does not conform to NSCopying, but does implement copyWithZone:, it works fine. (In fact, there is a +copyWithZone: method, whose stated purpose is to allow class objects to be used as dictionary keys, so obviously it is intended that keys don't need to explicitly conform to NSCopying.)

Why can -respondsToSelector: instance method be used on class name or class object?

In Programming in Objective C, 4e, Chapter 9, Program 9.3:
#import "Square.h"
int main (int argc, char * argv[])
{
#autoreleasepool {
Square *mySquare = [[Square alloc] init];
...
// respondsTo:
if ( [mySquare respondsToSelector: #selector (setSide:)] == YES )
NSLog (#"mySquare responds to setSide: method");
...
if ( [Square respondsToSelector: #selector (alloc)] == YES )
NSLog (#"Square class responds to alloc method");
...
}
return 0;
}
Q1:
Since -respondsToSelector: is an instance method, not a class method, why would it be possible to use it on Square class directly?
Q2:
The book says you can use Square here instead of [Square class]. Is it only a exceptional shortcut, or is there any mechanism behind this?
Any help would be really appreciated! Thanks in advance!
From The Objective-C Programming Language, Objects, class, and Messaging,
All objects, classes and instances alike, need an interface to the
runtime system. Both class objects and instances should be able to
introspect about their abilities and to report their place in the
inheritance hierarchy. It’s the province of the NSObject class to
provide this interface.
So that NSObject methods don’t have to be implemented twice—once to
provide a runtime interface for instances and again to duplicate that
interface for class objects—class objects are given special dispensation to perform instance methods defined in the root class.
When a class object receives a message that it can’t respond to with a
class method, the runtime system determines whether there’s a root
instance method that can respond. The only instance methods that a
class object can perform are those defined in the root class, and only if there’s no class method that can do the job.
In this case, NSObject is the root class. As NSObject instances all comply with NSObject protocol, where -respondsToSelector: is defined, most class objects should be able to perform -respondsToSelector:.
Q1:
The simple answer is that, in addition to class methods, you can call any instances method of the root class (whatever the root class of your class is; in this case, NSObject) on a class object.
The more complicated answer is that class objects are instances of metaclasses. Whereas instance methods are methods on an instance, which are defined in the class; class methods are methods on the class object, which are defined in the metaclass. Each class has its own metaclass. The inheritance of metaclasses follows that of their classes; i.e. NSString's metaclass inherits from NSObject's metaclass. Ultimately, the root class's metaclass inherits from the root class; i.e. NSObject's metaclass inherits from NSObject. That is why all of NSObject's instance methods are available to class objects.
Q2:
[Square class] calls the class method +class (this is unrelated to -class). +class is essentially an identity method that simply returns the thing called on it (just like -self); i.e. if foo is a pointer to a class object, then [foo class] is the same as foo.
So +class seems pretty useless; why do we use it? That is because in the grammar of the Objective-C language, a class name is not a valid expression (unlike Smalltalk). So you cannot say id bar = Square;; that would not compile. As a special case in the grammar, a class name is allowed in place of the receiver in a message call expression, and the message is sent to the class object; i.e. [Square something]. So if you want to use the class object in any other expression context, we do this in a roundabout way by calling an identity method like +class; i.e. [Square class] is an expression that can be used in any expression context ([Square self] would also work, but we use [Square class] by convention, which is unfortunate, since it is confused with -class); we would have liked to just use Square, but can't due to the language.
In your case, it is already the receiver in a message call expression, so it is unnecessary to do [Square class]; Square already works there.
//Q1:
Since -respondsToSelector: is an instance method, not a class method, why would it be possible to use it on Square class directly?//
You seem to have this notion that class methods cannot be called from instance methods (and vice versa). On the contrary, it would seem to be the intent of the method -respondsToSelector to do so, most likely by getting the class of the sender with the -class method, then querying if the class responds to the selector and returning YES or NO. In a more localized example, consider the following:
-(void)someInstanceMethod{
[MyCurrentClass doClassMethod]; //basic equivalent of [self doClassMethid];
}
Is perfectly valid in Objective-C, provided MyCurrentClass is all alloc'd and init'ed.
//Q2:
The book says you can use Square here instead of [Square class]. Is it only a exceptional shortcut, or is there any mechanism behind this?//
It is completely redundant to send -class to a Class! It makes little sense, and is just extra unnecessary code. -class just queries for the reciever's class, no matter if it is an instance or Class object.
The Objective C run-time currently implements a class as an instance object of some other class. Thus a class will response to certain instance methods.
The real implementation, straight out of NSObject.m is as such:
- (BOOL)respondsToSelector:(SEL)aSelector {
PF_HELLO("")
return class_respondsToSelector( isa, aSelector );
}
Now, I have no idea why that PF_HELLO("") is there, but as you can see, it's literally ASKING the CLASS in the RUNTIME "Hey, do you have a method for this isa [instance] called aSelector?"
And, in Objective-C, class methods ALSO belong to instances, but, however, take lower precedence (the instance method of the same name as the class method is called before the class method).
Another aspect of Objective-C's Dynamic Typing is that the id type is in fact declared as follows:
typedef struct objc_class *Class;
typedef struct objc_object {
Class isa;
} *id;
So your instance object is in fact, a Class pointer. This means your -respondsToSelector messages go to the Class of the instance type as well. In your case, it means that -respondsToSelector is going to the objc_class FIRST.
Now in a test case, (straight out of libFoundation), my answer would be summed up like this:
Test *tst = [Test new];
fail_unless([tst respondsToSelector:#selector(testInstanceMethod)], "-[Test respondsToSelector:] returned NO for a valid instance method (testInstanceMethod).");
fail_if([tst respondsToSelector:#selector(testClassMethod)], "-[Test respondsToSelector:] returned YES for a class method (testInstanceMethod).");
fail_unless([Test respondsToSelector:#selector(testClassMethod)], "+[Test respondsToSelector:] returned NO for a valid class method (testClassMethod).");
fail_if([Test respondsToSelector:#selector(testInstanceMethod)], "+[Test respondsToSelector:] returned YES for an instance method (testInstanceMethod).");
fail_unless([tst respondsToSelector:#selector(init)], "-[Test respondsToSelector:] returned NO for an inherited instance method (-[NSObject init].");
fail_unless([Test respondsToSelector:#selector(alloc)], "+[Test respondsToSelector:] returned NO for an inherited class method (+[NSObject alloc]).");
[tst release];

Emulating public/protected static vars in Objective-C

The top voted answer to this SA question ( Objective C Static Class Level variables ) outlines my question quite well but to it, I'd like to add one more criteria:
Issue Description
You want your ClassA to have a ClassB class variable.
You are using Objective-C as programming language.
Objective-C does not support class variables as C++ does.
I want to access ClassA's class variable from subclass ClassASub
or even better
4a. I want ClassA's method to access the class variable as it is, overridden in ClassASub
Any ideas? Or is this just bending Objective-C one step too far?
Just make a normal getter method for your class variable, and you can override it in the subclass. Just remember to access it through the method.
static SomeClass *gClassVar;
#implementation ClassA
+ (SomeClass *)classVar {
if (!gClassVar)
gClassVar = ...;
return gClassVar;
}
+ (...)someMethod {
[[self classVar] doSomething];
}
#end
Then,
static SomeClass *gClassVar;
#implementation ClassASubclass
+ (SomeClass *)classVar {
if (!gClassVar)
gClassVar = ...;
return gClassVar;
}
#end
So, when you call [ClassA someMethod], it will operate on the ClassA instance of classVar. When you call [ClassASubclass someMethod], it will operate on the ClassASubclass instance.
The idea of having variables of any sort attached to an object (class or instance) is a feature that is kind of "stapled on" to Objective C. Any time you want to do anything object-oriented using Objective C, start by working with methods. (Almost) everything else is just syntactic sugar for things you can do with methods.
The concept of private / protected / public is somewhat alien to Objective C, even though access control is supported for member variables. The best you can do for methods is to define them in a separate header (and this applies to class variables and properties, if we implement both using methods).

What is the difference between class and instance methods?

What's the difference between a class method and an instance method?
Are instance methods the accessors (getters and setters) while class methods are pretty much everything else?
Like most of the other answers have said, instance methods use an instance of a class, whereas a class method can be used with just the class name. In Objective-C they are defined thusly:
#interface MyClass : NSObject
+ (void)aClassMethod;
- (void)anInstanceMethod;
#end
They could then be used like so:
[MyClass aClassMethod];
MyClass *object = [[MyClass alloc] init];
[object anInstanceMethod];
Some real world examples of class methods are the convenience methods on many Foundation classes like NSString's +stringWithFormat: or NSArray's +arrayWithArray:. An instance method would be NSArray's -count method.
All the technical details have been nicely covered in the other answers. I just want to share a simple analogy that I think nicely illustrates the difference between a class and an instance:
A class is like the blueprint of a house: You only have one blueprint and (usually) you can't do that much with the blueprint alone.
An instance (or an object) is the actual house that you build based on the blueprint: You can build lots of houses from the same blueprint. You can then paint the walls a different color in each of the houses, just as you can independently change the properties of each instance of a class without affecting the other instances.
Like the other answers have said, instance methods operate on an object and has access to its instance variables, while a class method operates on a class as a whole and has no access to a particular instance's variables (unless you pass the instance in as a parameter).
A good example of an class method is a counter-type method, which returns the total number of instances of a class. Class methods start with a +, while instance ones start with an -.
For example:
static int numberOfPeople = 0;
#interface MNPerson : NSObject {
int age; //instance variable
}
+ (int)population; //class method. Returns how many people have been made.
- (id)init; //instance. Constructs object, increments numberOfPeople by one.
- (int)age; //instance. returns the person age
#end
#implementation MNPerson
- (id)init{
if (self = [super init]){
numberOfPeople++;
age = 0;
}
return self;
}
+ (int)population{
return numberOfPeople;
}
- (int)age{
return age;
}
#end
main.m:
MNPerson *micmoo = [[MNPerson alloc] init];
MNPerson *jon = [[MNPerson alloc] init];
NSLog(#"Age: %d",[micmoo age]);
NSLog(#"%Number Of people: %d",[MNPerson population]);
Output:
Age: 0
Number Of people: 2
Another example is if you have a method that you want the user to be able to call, sometimes its good to make that a class method. For example, if you have a class called MathFunctions, you can do this:
+ (int)square:(int)num{
return num * num;
}
So then the user would call:
[MathFunctions square:34];
without ever having to instantiate the class!
You can also use class functions for returning autoreleased objects, like NSArray's
+ (NSArray *)arrayWithObject:(id)object
That takes an object, puts it in an array, and returns an autoreleased version of the array that doesn't have to be memory managed, great for temperorary arrays and what not.
I hope you now understand when and/or why you should use class methods!!
An instance method applies to an instance of the class (i.e. an object) whereas a class method applies to the class itself.
In C# a class method is marked static. Methods and properties not marked static are instance methods.
class Foo {
public static void ClassMethod() { ... }
public void InstanceMethod() { ... }
}
The answer to your question is not specific to objective-c, however in different languages, Class methods may be called static methods.
The difference between class methods and instance methods are
Class methods
Operate on Class variables (they can not access instance variables)
Do not require an object to be instantiated to be applied
Sometimes can be a code smell (some people who are new to OOP use as a crutch to do Structured Programming in an OO enviroment)
Instance methods
Operate on instances variables and class variables
Must have an instanciated object to operate on
I think the best way to understand this is to look at alloc and init. It was this explanation that allowed me to understand the differences.
Class Method
A class method is applied to the class as a whole. If you check the alloc method, that's a class method denoted by the + before the method declaration. It's a class method because it is applied to the class to make a specific instance of that class.
Instance Method
You use an instance method to modify a specific instance of a class that is unique to that instance, rather than to the class as a whole. init for example (denoted with a - before the method declaration), is an instance method because you are normally modifying the properties of that class after it has been created with alloc.
Example
NSString *myString = [NSString alloc];
You are calling the class method alloc in order to generate an instance of that class. Notice how the receiver of the message is a class.
[myString initWithFormat:#"Hope this answer helps someone"];
You are modifying the instance of NSString called myString by setting some properties on that instance. Notice how the receiver of the message is an instance (object of class NSString).
Class methods are usually used to create instances of that class
For example, [NSString stringWithFormat:#"SomeParameter"]; returns an NSString instance with the parameter that is sent to it. Hence, because it is a Class method that returns an object of its type, it is also called a convenience method.
So if I understand it correctly.
A class method does not need you to allocate instance of that object to use / process it. A class method is self contained and can operate without any dependence of the state of any object of that class. A class method is expected to allocate memory for all its own work and deallocate when done, since no instance of that class will be able to free any memory allocated in previous calls to the class method.
A instance method is just the opposite. You cannot call it unless you allocate a instance of that class. Its like a normal class that has a constructor and can have a destructor (that cleans up all the allocated memory).
In most probability (unless you are writing a reusable library, you should not need a class variable.
Instances methods operate on instances of classes (ie, "objects"). Class methods are associated with classes (most languages use the keyword static for these guys).
Take for example a game where lots of cars are spawned.. each belongs to the class CCar.
When a car is instantiated, it makes a call to
[CCar registerCar:self]
So the CCar class, can make a list of every CCar instantiated.
Let's say the user finishes a level, and wants to remove all cars... you could either:
1- Go through a list of every CCar you created manually, and do whicheverCar.remove();
or
2- Add a removeAllCars method to CCar, which will do that for you when you call [CCar removeAllCars]. I.e. allCars[n].remove();
Or for example, you allow the user to specify a default font size for the whole app, which is loaded and saved at startup.
Without the class method, you might have to do something like
fontSize = thisMenu.getParent().fontHandler.getDefaultFontSize();
With the class method, you could get away with [FontHandler getDefaultFontSize].
As for your removeVowels function, you'll find that languages like C# actually have both with certain methods such as toLower or toUpper.
e.g. myString.removeVowels() and String.removeVowels(myString) (in ObjC that would be [String removeVowels:myString]).
In this case the instance likely calls the class method, so both are available.
i.e.
public function toLower():String{
return String.toLower();
}
public static function toLower( String inString):String{
//do stuff to string..
return newString;
}
basically, myString.toLower() calls [String toLower:ownValue]
There's no definitive answer, but if you feel like shoving a class method in would improve your code, give it a shot, and bear in mind that a class method will only let you use other class methods/variables.
class methods
are methods which are declared as static. The method can be called without creating an instance of the class. Class methods can only operate on class members and not on instance members as class methods are unaware of instance members. Instance methods of the class can also not be called from within a class method unless they are being called on an instance of that class.
Instance methods
on the other hand require an instance of the class to exist before they can be called, so an instance of a class needs to be created by using the new keyword. Instance methods operate on specific instances of classes. Instance methods are not declared as static.
In Objective-C all methods start with either a "-" or "+" character.
Example:
#interface MyClass : NSObject
// instance method
- (void) instanceMethod;
+ (void) classMethod;
#end
The "+" and "-" characters specify whether a method is a class method or an instance method respectively.
The difference would be clear if we call these methods. Here the methods are declared in MyClass.
instance method require an instance of the class:
MyClass* myClass = [[MyClass alloc] init];
[myClass instanceMethod];
Inside MyClass other methods can call instance methods of MyClass using self:
-(void) someMethod
{
[self instanceMethod];
}
But, class methods must be called on the class itself:
[MyClass classMethod];
Or:
MyClass* myClass = [[MyClass alloc] init];
[myClass class] classMethod];
This won't work:
// Error
[myClass classMethod];
// Error
[self classMethod];
CLASS METHODS
A class method typically either creates a new instance of the class or retrieves some global properties of the class. Class methods do not operate on an instance or have any access to instance variable.
INSTANCE METHODS
An instance method operates on a particular instance of the class. For example, the accessors method that you implemented are all instance methods. You use them to set or get the instance variables of a particular object.
INVOKE
To invoke an instance method, you send the message to an instance of the class.
To invoke a class method, you send the message to the class directly.
Source: IOS - Objective-C - Class Methods And Instance Methods
Class methods can't change or know the value of any instance variable. That should be the criteria for knowing if an instance method can be a class method.
Also remember, the same idea applies to variables. You will come across terms like static, member, instance, class and so on when talking about variables the same as you would for methods/functions.
It seems the common term in the Obj-C community is ivar for instance variable, but I am not an Obj-C guy, yet.
An update to the above answers, I agree instance methods use an instance of a class, whereas a class method can be used with just the class name.
There is NO more any difference between instance method & class method after automatic reference counting came to existence in Objective-C.
For Example[NS StringWithformat:..] a class method & [[NSString alloc] initwihtformat:..] an instance method, both are same after ARC
Note: This is only in pseudo code format
Class method
Almost does all it needs to do is during compile time. It doesn't need any user input, nor the computation of it is based on an instance. Everything about it is based on the class/blueprint——which is unique ie you don't have multiple blueprints for one class. Can you have different variations during compile time? No, therefore the class is unique and so no matter how many times you call a class method the pointer pointing to it would be the same.
PlanetOfLiving: return #"Earth" // No matter how many times you run this method...nothing changes.
Instance Method
On the contrary instance method happens during runtime, since it is only then that you have created an instance of something which could vary upon every instantiation.
initWithName: #"John" lastName: #"Doe"Age:12 #"cool"
initWithName: #"Donald" lastName: #"Drumpf"Age:5 attitude:#"He started"
initWithName: #"President" lastName: #"Obama"Age:54 attitude: #"Awesome"
//As you can see the value can change for each instance.
If you are coming from other languages Static methods are same as class methods.
If you are coming from Swift, type methods are same as class methods.
Adding to above answers
Class method will work on class, we will use this for general purpose where like +stringWithFormat, size of class and most importantly for init etc
NSString *str = [NSString stringWithFormat:#"%.02f%%",someFloat];
Instance Method will work on an instance of a class not on a class like we are having two persons and we want to get know the balance of each separately here we need to use instance method. Because it won't return general response. e.g. like determine the count of NSSArray etc.
[johnson getAccountBalance];
[ankit getAccountBalance];