How to initiate display of one view from another? - objective-c

Assume you do not have a UIController to do the job. From inside the UIView .. how would you replace self with another UIView?

It's not very clear what you are trying to do from your question. UIController is not a class, for instance.
Ideally your app should be structured something like this:
UIViewController subclass
Controls a set of objects that are all on screen at one time. For example, any number of UITextFields, UIButtons, UIViews and UILabels.
has methods (IBActions and other delegate methods) which are triggered by user interaction with the controls and inputs.
has IBOutlets which allow it to manipulate what the user sees on screen. For instance an IBOutlet attached to a UILabel allows changing the text when a user presses a button.
UIView is only generally subclassed if you need custom drawing code, or some kind of custom control. Don't put application logic here if you can help it, and you can usually help it.
You can have multiple UIViewControllers but they usually function very independently. Often View Controllers don't maintain references for other view controllers. If they do it's loose couplings like the delegate pattern.
Bottom line: if you have two views controllers that need to communicate with each-other, you need to have a reference to one from the other. This usually occurs in the form of a property on one or both of the view controllers, and is connected either by interface builder or at run time when you create them.

You can add another subview using self.addSubview: you may also want to check self.bringSubviewToFront:
For more information, check the docs:
http://developer.apple.com/library/ios/#documentation/uikit/reference/uiview_class/uiview/uiview.html

Related

StoryBoard handling inherited view controller

I am new to storyboard. I used to make my view using code. I have a question.
I created a view controller
#interface FunctionViewController : UIViewController
And I have use my code to add
a full screen button (alpha : 0.5)
a popup-like view in the middle (not full screen)
Then I created another Viewcontroller
#interface PlayFunctionViewController : FunctionViewController
and add some views on the popup-like view
I want to recreate these stuff by using storyboard.
How can I build these using interface builder and storyboard so that
I don't need to layout the full screen button and the popup-like view in every subclass of FunctionViewController?
You can't inherit the layout of a superclass in a subclass in a storyboard, i.e. if you visually lay out elements in a view controller in a storyboard and connect them to code, subclasses of that view controller, and even other instances of the same class, will have to be laid out individually, and will not automatically be populated or updated.
In other words, in a storyboard, you will have to manually lay out and connect all your interface elements in every individual instance and subclass that you add to the storyboard. This gives you flexibility in that you can reuse multiple instances of the same class throughout your app and lay them out differently, but it does not give you the ability to inherit layouts.
If you want to inherit your layout in subclasses, do your layout programmatically in the viewDidLoad of your superclass, and then all of your subclasses will have those interface elements, even if you design and lay them out in your storyboard (they will not be visible in the storyboard, but they will appear when you build and run your app).
Basically, if you want to have interface elements that are the same in a class and all its subclasses, create them programmatically, and they will exist in all instances and subclass instances, even if you create and design the instances themselves in your storyboard.
You can mix code and storyboard, so you can create some elements in your storyboard, but others that need to be present in all instances and subclasses, in code.
I ran into a similar issue, and though it was time consuming but creating a delegate and reusing it in multiple view controllers was a much better solution. Although that beats the whole point of 'Inheritance'.

Can we create an IBOutlet to a View Controller

I have a viewController. That viewController have a containerView that contain another controller. List and map.
I want users to be able to switch between list and map via a button.
So that means the parent view controller (or somebody) need to be able to refer to both the mapViewController and ListViewController.
How can I achieve that?
One way to do so is by using instantiateViewControllerWithIdentifier. However, I do not like identifier. Identifier is prone to mistyping and conflicts. I like Outlet
I read that one possible way to do so is to set a storyboardid. What about if I like the good old outlet?
As I understand it, you have to sub view controllers. What I would do is create a master controller class, which imports all of the other view controllers (think of it as the super class of the entire project) which will then control a empty view, less a button. The background of the empty view will be fed by an "active" view, which will be supplied by either listViewController.h or mapViewController.h This will let the users use both the list/map VC's, and be able to switch between the two.

Access NSWindow's Element via Child NSView/ViewController

Is it possible to access a NSWindowController's element from a child NSViewController?
Essentially I have a NSProgressIndicator that spins on the bottom corner of the NSWindow. This works because my WebView is in my NSWindowController instead of my NSViewController.
I want to break the logic apart now but I'm having trouble understanding how I'd access these elements from my View Controller.
Thanks!
You can't connect an outlet from one NIB to an object in another and the desire to do so indicates a problem with your design. If the view is so intimately connected to other things in the window, maybe it shouldn't be separated out into a different NIB.
A view should only go into a separate NIB when it makes sense as a self-contained unit. It should represent and manipulate its controller's representedObject and not much more. The controller might have a delegate that it informs about what's being done and asks to make customizing decisions.
Maybe you can continue to use a separate NIB if you adopt that sort of design. Perhaps the window will have a reference to some model object. It would configure the view controller to use that model object as its represented object. And perhaps the progress indicator would be bound to that same model object. Then, as the view manipulates its represented object, it would indirectly also affect the progress indicator.
Another option would be for the window controller to set itself as the delegate for the view controller and your view controller could invoke it at appropriate points to inform it of things going on in the view. Then the window controller could do whatever was appropriate to the progress indicator or other stuff in the window outside of the view. This hypothetical delegate is something you would have to add to the view controller class and you'd design its protocol.

Can you make a custom view in xcode using interface builder?

not a viewcontroller, but an actual view
My app will include a piano keyboard in two separate sections. Instead of duplicating the code for each part, I'd rather make the keyboard a custom view and implement it into the respective viewcontrollers. However, itseems like it would be a pain to code the position each key, so I was hoping there was someway I could do it visually.
And if not, is there a way I could make the keyboard its own viewcontroller, and then add that as a subclass of the viewcontrollers that represent the different sections of the app?
Thanks
So you mean each piano key is a separate UIView, you could have a UIControl subclass (UIView subclass) that contains the key sub views, it would seem to me that it would be easier in you UIContol subclass to add all of the UIView subclasses for each key pragmatically because there is a nice mathematical relationship between each key you could then place your UIControl in twice in your view and set its subclass to you custom UIControl class. You could then add you individual key UIView subclasses by overriding -[UIView layoutSubviews] perhaps, you could manually add you key UIView in interface builder if you want, but the seems like a lot more work. You can have as many instances of your subclass keyboard in interface builder as you want and they don,t each have to have there own UVIewController, you Keyboard sub class can be the target of each key press from each button and then pass that onto the viewcontroller anyway you want, though I don't now how you would deal with polyphony that way if you need that,
Not sure what you are asking, you can add a View class to your interface and then in under the Utilities Panel > Identity Inspector there is a custom class field which you can change to a Custom subclass of NSView.
If you want to create your own Customer fire that shows up in interface builder the search for custom IBPlugins, I haven't tried to do this with Xcode 4 so I don't know how much it has changed since Interface Builder was integrated with Xcode 4. Though this is something I have to looking got one of my own custom controls.

Class Design for delegate, outlets, and mouse events

Here's a simplification:
I have an application with several buttons. If it is the first time the application is launching, I want to do some special things. In my AppController class, which is a delegate of NSApp, I use the delegate method -applicationDidFinishLaunching: to perform the test. After I've detected that it is the first time, I first want to access some IBOutlets. Then, I'd like to be able to get mouse events for each button, so that I can do other things.
I can't figure out want to do with the classes. I'd like to make a new class (FirstLaunch) for the first launch, but I'm not sure what to call from AppDelegate. Also, to get mouse events, shouldn't I be a sublass of the buttons, and considering that I have multiple buttons, I'm confused. I could probably tackle these issues one-by-one, but taken all together, they're confusing me.
Broken down, I need to access & manipulate IBOutlets I have set in IB, determine when buttons are clicked (and which button was clicked). I'd like to be able to do this from another class so as to not clutter up the AppDelegate.
Thanks for the help!
To be more clear, what I'm actually trying to do is to use Matt Gemmel's MAAttachedWindow to put up a help bubble by a button. When the button is clicked clicked, the bubble disappears and another one is put somewhere else. The bubbles will be attached to controls in the main window.
I'm guessing you want to show some additional user interface on the first launch? If it's a separate window, I'd advise creating a subclass of NSWindowController. Add a new NIB file for the first-run user interface to your project and change the class of the File's Owner object to FirstLaunch. Control-drag a wire from the File's Owner delegate onto the window to connect it with the window outlet.
You create IBOutlets by adding an instance variable to the class. If your app will only run on Leopard or higher, it's better to declare your outlets like this:
#interface FirstLaunch : NSWindowController {
NSTextField *myTextField;
}
#property (nonatomic, retain) IBOutlet NSTextField *myTextField;
#end
In Interface Builder, you'll control-drag a wire from the File's Owner onto the control to associate it with that outlet. Make sure that you release your reference to each IBOutlet in your class's dealloc method (if you're not using garbage collection) or else your app will leak memory.
Buttons send action messages when they're clicked, so you'll need to provide an action method for the button to call. You do that by declaring a method with a signature like this:
- (IBAction)myButtonClicked:(id)sender;
In Interface Builder, you'll control-drag a wire from the button onto your window controller and choose the myButtonClicked: method.
To make all this work, you'll need to create an instance of the window controller and tell it to load the NIB file at runtime. So, in your AppDelegate class, when you've determined that this is the first launch, you'll do this:
FirstLaunch *firstLaunchController = [[FirstLaunch alloc] initWithWindowNibName:#"nameOfNibFile"];
[firstLaunchController show:self];
You'll probably want to keep the reference to the window controller in an instance variable instead of a local variable like I've done here. And, depending on your application, it may make more sense to show this as a sheet. But once you've made it this far, you'll be able to figure out how to do that on your own.
Then, I'd like to be able to get mouse events for each button, so that I can do other things.
Don't worry about the mouse. There may not even be a mouse (think of the ever-popular tablet-Mac rumor).
I'd like to make a new class (FirstLaunch) for the first launch, but I'm not sure what to call from AppDelegate.
You make your own methods here. You'll probably make it a singleton*; then, you'll implement a method named something like runFirstLaunchPanel:, which will be an action method (more on those in a moment):
- (IBAction) runFirstLaunchPanel:(id)sender;
Instantiate the object in the nib, then, from your app delegate, call the action method with nil as the sender.
The reason to put the object in your nib and make the method an action method is that this makes it easy to hook up a menu item to it, so that the user can re-run the first-launch panel at a later time. (For example, if it's a Starting Points window, you might connect the New menu item to this action instead of the default one.)
*Yes, I've seen the articles about singletons, and I agree with them. In a case like this, it's OK.
Also, to get mouse events,
This is the wrong way of thinking about it. What you need to do is set your button up to send a message to your controller to make the controller (probably AppDelegate) do something. The message you want the button to send is an action message.
Implement an action method in the object that owns the nib containing the window with the buttons. Declare this method in the class's header, then connect the button to it in IB by right-clicking on your controller and dragging from the correct action method's circle to the button.
This is called the target-action paradigm, and it insulates controller responsibilities (doing things) from the views that ordered them. Because each action method does only one thing, you can have a button, a menu item, and even another controller (your app delegate, above) send the same action message, and the receiving controller won't have to care which control is sending the action, because it already knows what it has to do.
shouldn't I be a sublass of the buttons,
No. You very rarely create subclasses of anything other than NSObject (or, for model objects in Core Data, NSManagedObject) in Cocoa.
Note that I said “rarely”, not “never”. You will have to make the occasional subclass, especially if you want to create custom or customized views and cells (and, maybe, customized windows). However, subclassing is not necessary in Cocoa to the degree that (I hear) it is in some other frameworks on other platforms.
and considering that I have multiple buttons, I'm confused.
The target-action paradigm means you don't have to create one button subclass per button. One controller class implements all the actions, and the stock buttons, because you've hooked them up in IB, simply tell the controller “do this”.
Broken down, I need to access & manipulate IBOutlets I have set in IB,
Probably not. At least, not as much as you think you do.
determine when buttons are clicked (and which button was clicked).
Nope. The buttons will worry about being clicked; you just worry about setting them up to send, and then responding to, their action messages.