UITableView multiple sections with GUI Elements UIButton, UISwitch, etc - objective-c

I have been racking my brain on this problem for a day or so now... I've searched this forum as well as google and other blogs etc. All to no avail.
What i'm doing is creating a UITableView with multiple sections and within each section, each row has a different GUI element (i.e. a settings screen)
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return 3;
}
and all I'm looking to achieve is that each section to have various GUI elements in various cells. BUT as you can see in this screenshot:
Initially everything appears as it should, but after scrolling UP and DOWN once, the problems begin. Elements begin to shuffle around and the more/longer you scroll UP and DOWN the more the elements move around.
!["UITableView with GUI elements in sections and rows. Bug? Glitch? Ignorance?"][2]
Is this a bug? glitch? or ignorance? (probably the latter) - I've stripped out all other code except for the GUI code and if it means anything I'm creating the UITableView using a NIB
Also, here's the code for my cellForRowAtIndexPath method. I will be eternally grateful if someone could point me in the right direction or tell me what i'm doing wrong.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease];
}
// Set up the cell
// desired section
if(indexPath.section == 0) {
//
// Load Settings
//
// button
UIButton * loadButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
loadButton.frame = CGRectMake(0.0, 0.0, 300.0, 44.0);
[loadButton setTitle:#"Load Image" forState:UIControlStateNormal];
[loadButton setTitle:#"Load Image" forState:UIControlStateSelected];
[loadButton addTarget:self action:#selector(loadImage:) forControlEvents:UIControlEventTouchUpInside];
[cell.contentView addSubview:loadButton];
} else if(indexPath.section == 1) {
//
// Mode Settings
//
if(indexPath.row == 0) {
cell.text = [mode objectAtIndex:indexPath.row];
} else if(indexPath.row == 1) {
cell.text = [mode objectAtIndex:indexPath.row];
}
} else if(indexPath.section == 2) {
//
// Marker Settings
//
if(indexPath.row == 0) {
// description text
cell.text = [marker objectAtIndex:indexPath.row];
// switch
UISwitch *markerSwitch = [[UISwitch alloc] initWithFrame:CGRectZero];
cell.accessoryView = markerSwitch;
[markerSwitch setOn:YES animated:NO];
[markerSwitch addTarget:self action:#selector(markerToggle:) forControlEvents:UIControlEventValueChanged];
[markerSwitch release];
} else if(indexPath.row == 1) {
UISlider *markerGridSlider = [[UISlider alloc] initWithFrame:CGRectMake(0.0, 10.0, 284, 10.0)];
cell.accessoryView = markerGridSlider;
markerGridSlider.minimumValueImage = [UIImage imageNamed:#"size_icon_1x1.png"];
markerGridSlider.maximumValueImage = [UIImage imageNamed:#"size_icon_8x8.png"];
[markerGridSlider setMinimumValue:1.0];
[markerGridSlider setMaximumValue:8.0];
markerGridSlider.value = 8.0;
[markerGridSlider addTarget:self action:#selector(markerGrid:) forControlEvents:UIControlEventValueChanged];
[markerGridSlider release];
} else if(indexPath.row == 2) {
UISlider *markerSpacingSlider = [[UISlider alloc] initWithFrame:CGRectMake(0.0, 10.0, 284, 10.0)];
cell.accessoryView = markerSpacingSlider;
markerSpacingSlider.minimumValueImage = [UIImage imageNamed:#"spacing_icon_min.png"];
markerSpacingSlider.maximumValueImage = [UIImage imageNamed:#"spacing_icon_max.png"];
[markerSpacingSlider setMinimumValue:1.0];
[markerSpacingSlider setMaximumValue:(320.0/8.0)];
markerSpacingSlider.value = 1.0;
[markerSpacingSlider addTarget:self action:#selector(markerSpacing:) forControlEvents:UIControlEventValueChanged];
[markerSpacingSlider release];
}
}
return cell;
}
thanks.
Ken
thanks alon for the help.
maybe i'm not understanding exactly what you mean, but i think i've implemented your suggestions properply. however i still get the glitch of the elements swapping places although now after about 5+ UP and DOWN swipes and my UISwitch is now placed in the top left corner.
here's my updated code:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
if([indexPath section] == 0) {
//
// Load Settings
//
// button
UIButton *loadButton = [[UIButton buttonWithType:UIButtonTypeRoundedRect] autorelease];
loadButton.frame = CGRectMake(0.0, 0.0, 300.0, 44.0);
[loadButton addTarget:self action:#selector(loadImage:) forControlEvents:UIControlEventTouchUpInside];
[loadButton setTag:1000];
[cell.contentView addSubview:loadButton];
}
if([indexPath section] == 1) {
//
// Mode Settings
//
if([indexPath row] == 0) {
cell.text = [mode objectAtIndex:[indexPath row]];
}
if([indexPath row] == 1) {
cell.text = [mode objectAtIndex:[indexPath row]];
}
}
if([indexPath section] == 2) {
//
// Marker Settings
//
if([indexPath row] == 0) {
// switch
UISwitch *markerSwitch = [[UISwitch alloc] initWithFrame:CGRectZero];
[markerSwitch setOn:YES animated:NO];
[markerSwitch addTarget:self action:#selector(markerToggle:) forControlEvents:UIControlEventValueChanged];
[markerSwitch setTag:3000];
[cell.contentView addSubview:markerSwitch];
[markerSwitch release];
}
if([indexPath row] == 1) {
// slider
UISlider *markerGridSlider = [[UISlider alloc] initWithFrame:CGRectMake(0.0, 10.0, 284, 10.0)];
markerGridSlider.minimumValueImage = [UIImage imageNamed:#"size_icon_1x1.png"];
markerGridSlider.maximumValueImage = [UIImage imageNamed:#"size_icon_8x8.png"];
[markerGridSlider setMinimumValue:1.0];
[markerGridSlider setMaximumValue:8.0];
[markerGridSlider setValue:8.0];
[markerGridSlider addTarget:self action:#selector(markerGrid:) forControlEvents:UIControlEventValueChanged];
[markerGridSlider setTag:3100];
[cell.contentView addSubview:markerGridSlider];
[markerGridSlider release];
}
if([indexPath row] == 2) {
// slider
UISlider *markerSpacingSlider = [[UISlider alloc] initWithFrame:CGRectMake(0.0, 10.0, 284, 10.0)];
markerSpacingSlider.minimumValueImage = [UIImage imageNamed:#"spacing_icon_min.png"];
markerSpacingSlider.maximumValueImage = [UIImage imageNamed:#"spacing_icon_max.png"];
[markerSpacingSlider setMinimumValue:1.0];
[markerSpacingSlider setMaximumValue:(320.0/8.0)];
[markerSpacingSlider setValue:1.0];
[markerSpacingSlider addTarget:self action:#selector(markerSpacing:) forControlEvents:UIControlEventValueChanged];
[markerSpacingSlider setTag:3200];
[cell.contentView addSubview:markerSpacingSlider];
[markerSpacingSlider release];
}
}
} // end cell == nil
// Load
UIButton *loadButton = (UIButton*)[cell.contentView viewWithTag:1000];
[loadButton setTitle:#"Load Image" forState:UIControlStateNormal];
[loadButton setTitle:#"Load Image" forState:UIControlStateSelected];
// Mode
// Marker
UISwitch *markerSwitch = (UISwitch*)[cell.contentView viewWithTag:3000];
UISlider *markerGridSlider = (UISlider*)[cell.contentView viewWithTag:3100];
UISlider *markerSpacingSlider = (UISlider*)[cell.contentView viewWithTag:3200];
return cell;
}

All the cells bound to a UITable in iOS are reusable.
this is why you first get your cell with the function call "dequeueReusableCellWithIdentifier", the cell might not be nil, pointing to a cell that was loaded before. in your case, even if the cell is not nil, you add subviews to it. this will happen infinite times as you scroll up and down.
Here is a small example:
-(int)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return 2;
}
-(UITableViewCell*) tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString* CellIdentifier = #"Cell";
const NSInteger lblTag = 101;
const NSInteger btnTag = 102;
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
//First init the cells
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
//Initialize subviews of cells only in this block.
if (indexPath.row == 0) {
//Only the first cell on the top has a UILabel
UILabel *lbl = [[[UILabel alloc] initWithFrame:CGRectMake(5, 5, 100, 20)] autorelease];
lbl.tag = lblTag;
[cell.contentView addSubview:lbl];
} else if (indexPath.row == 1) {
//Only the 2nd cell has a UIButton
UIButton *btn = [UIButton buttonWithType:UIButtonTypeRoundedRect];
btn.frame = CGRectMake(5, 5, 60, 20);
btn.tag = btnTag;
[cell.contentView addSubview:btn];
}
}
//Modify your cells here
if (indexPath.row == 0) {
//Only the first cell on the top has a UILabel
UILabel *lbl = (UILabel*)[cell.contentView viewWithTag:lblTag];
//Do stuff with our label
lbl.text = [NSString stringWithFormat:#"%d",indexPath.row];
} else if (indexPath.row == 1) {
//Only the 2nd cell has a UIButton
UIButton *btn = (UIButton*)[cell.contentView viewWithTag:btnTag];
//Do stuff with our button
[btn setTitle:[NSString stringWithFormat:#"%d",indexPath.row] forState:UIControlStateNormal];
}
return cell;
}
In your very specific case, you would write this-
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
if (section == 0) {
return 1;
} else if (section == 1) {
return 2;
} else if (section == 2) {
return 3;
} else {
return 0;
}
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
const NSInteger
sec0BtnTag = 101,
markerSwitchTag = 102,
markerGridSliderTag = 103,
markerSpacingSliderTag = 104;
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
if([indexPath section] == 0) {
//
// Load Settings
//
// button
UIButton *loadButton = [[UIButton buttonWithType:UIButtonTypeRoundedRect] autorelease];
loadButton.frame = CGRectMake(0.0, 0.0, 300.0, 44.0);
[loadButton addTarget:self action:#selector(loadImage:) forControlEvents:UIControlEventTouchUpInside];
[loadButton setTag:sec0BtnTag];
[cell.contentView addSubview:loadButton];
}
else if([indexPath section] == 2) {
//
// Marker Settings
//
if([indexPath row] == 0) {
// switch
UISwitch *markerSwitch = [[UISwitch alloc] initWithFrame:CGRectZero];
[markerSwitch setOn:YES animated:NO];
[markerSwitch addTarget:self action:#selector(markerToggle:) forControlEvents:UIControlEventValueChanged];
[markerSwitch setTag:markerSwitchTag];
[cell.contentView addSubview:markerSwitch];
[markerSwitch release];
}
else if([indexPath row] == 1) {
// slider
UISlider *markerGridSlider = [[UISlider alloc] initWithFrame:CGRectMake(0.0, 10.0, 284, 10.0)];
markerGridSlider.minimumValueImage = [UIImage imageNamed:#"size_icon_1x1.png"];
markerGridSlider.maximumValueImage = [UIImage imageNamed:#"size_icon_8x8.png"];
[markerGridSlider setMinimumValue:1.0];
[markerGridSlider setMaximumValue:8.0];
[markerGridSlider setValue:8.0];
[markerGridSlider addTarget:self action:#selector(markerGrid:) forControlEvents:UIControlEventValueChanged];
[markerGridSlider setTag:markerGridSliderTag];
[cell.contentView addSubview:markerGridSlider];
[markerGridSlider release];
}
else if([indexPath row] == 2) {
// slider
UISlider *markerSpacingSlider = [[UISlider alloc] initWithFrame:CGRectMake(0.0, 10.0, 284, 10.0)];
markerSpacingSlider.minimumValueImage = [UIImage imageNamed:#"spacing_icon_min.png"];
markerSpacingSlider.maximumValueImage = [UIImage imageNamed:#"spacing_icon_max.png"];
[markerSpacingSlider setMinimumValue:1.0];
[markerSpacingSlider setMaximumValue:(320.0/8.0)];
[markerSpacingSlider setValue:1.0];
[markerSpacingSlider addTarget:self action:#selector(markerSpacing:) forControlEvents:UIControlEventValueChanged];
[markerSpacingSlider setTag:markerSpacingSliderTag];
[cell.contentView addSubview:markerSpacingSlider];
[markerSpacingSlider release];
}
}
} // end cell == nil
//Load specific cell row values
if([indexPath section] == 0) {
//
// Load Settings
//
// button
UIButton *loadButton = (UIButton*)[cell.contentView viewWithTag:sec0BtnTag];
[loadButton setTitle:#"Load Image" forState:UIControlStateNormal];
[loadButton setTitle:#"Load Image" forState:UIControlStateSelected];
//do other stuff with the button here according to the specific row & section
}
if([indexPath section] == 1) {
//
// Mode Settings
//
if([indexPath row] == 0) {
cell.text = [mode objectAtIndex:[indexPath row]];
}
if([indexPath row] == 1) {
cell.text = [mode objectAtIndex:[indexPath row]];
}
}
if([indexPath section] == 2) {
//
// Marker Settings
//
if([indexPath row] == 0) {
// switch
UISwitch *markerSwitch = (UISwitch*)[cell.contentView viewWithTag:markerSwitchTag];
//do stuff with the switch here according to the specific row & section
}
if([indexPath row] == 1) {
// slider
UISlider *markerGridSlider = (UISlider*)[cell.contentView viewWithTag:markerGridSliderTag];
//do stuff with the slider here according to the specific row & section
}
if([indexPath row] == 2) {
// slider
UISlider *markerSpacingSlider = (UISlider*)[cell.contentView viewWithTag:markerSpacingSliderTag];
//do stuff with the slider here according to the specific row & section
}
}
return cell;
}

change static NSString *CellIdentifier = #"Cell"; for each section like:
NSString *CellIdentifier;
if(indexPath.section==0){ CellIdentifier= #"Cell"; }elseif(indexPath.section==2){ CellIdentifier=#"Cell2"; }

Related

how to show data to only visible tableview cells in ios

Hi guys i have a custom tableview cell with a scrollview in it.the problem is all the data is getting loaded in tableview cells at once.what i want is to load the data only for the visible cells in tableView.i used [indexPath forvisiblerows]; it was in vain..cud u guys help me out below is the code.
-(IPadTableViewCell *)getNewCell
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UIButton *pageButton = [UIButton buttonWithType:UIButtonTypeCustom];
[pageButton setContentMode:UIViewContentModeScaleAspectFit];
pageButton.layer.borderColor=[[UIColor whiteColor]CGColor];
pageButton.layer.borderWidth = 3;
pageButton.layer.cornerRadius = 0;
[pageButton addTarget:self action:#selector(onClickImage:) forControlEvents:UIControlEventTouchUpInside];
[pageButton setFrame:CGRectMake(pageButtonXPosition,0, pageButtonWidth, pageButtonHeight)];
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[pageButton setTag:i];
[cell.scrollView addSubview:pageButton];
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UIButton *add=[UIButton buttonWithType:UIButtonTypeCustom];
add.layer.borderColor=[[UIColor whiteColor]CGColor];
add.layer.borderWidth = 3;
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UITableViewCell with alternate background color in customized cells

I'd like the background to of my UITableViewCells to have a different color every two cells displayed, but when I scroll down and back, they all get the same color. How can I get this effect knowing that my cells have different contentView size (according to their content) ?
#define FONT_SIZE 14.0f
#define CELL_CONTENT_WIDTH 320.0f
#define CELL_CONTENT_MARGIN 20.0f
#define NAME_CELL_HEIGHT 20.0f
#import "CartCell.h"
#implementation CartCell
#synthesize nameLabel = _nameLabel;
#synthesize ingredientsLabel = _ingredientsLabel;
#synthesize myStore;
- (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier
{
myStore = [Store sharedStore];
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
self.nameLabel = nil;
self.ingredientsLabel = nil;
// SET "NAME" CELL
self.nameLabel = [[UILabel alloc] initWithFrame:CGRectZero];
[self.nameLabel setLineBreakMode:UILineBreakModeWordWrap];
[self.nameLabel setMinimumFontSize:FONT_SIZE];
[self.nameLabel setNumberOfLines:1];
[self.nameLabel setTag:1];
self.nameLabel.font = [UIFont fontWithName:#"Helvetica-Bold" size:18];
[self.nameLabel sizeToFit];
self.nameLabel.backgroundColor = [UIColor clearColor];
[[self contentView] addSubview:self.nameLabel];
// SET "INGREDIENTS" CELL
self.ingredientsLabel = [[UILabel alloc] initWithFrame:CGRectZero];
[self.ingredientsLabel setLineBreakMode:UILineBreakModeWordWrap];
[self.ingredientsLabel setMinimumFontSize:FONT_SIZE];
[self.ingredientsLabel setNumberOfLines:0];
[self.ingredientsLabel setFont:[UIFont systemFontOfSize:FONT_SIZE]];
[self.ingredientsLabel setTag:2];
self.ingredientsLabel.backgroundColor = [UIColor clearColor];
[[self contentView] addSubview:self.ingredientsLabel];
if (myStore.cellBackgroundShouldBeLight == YES) {
NSLog(#"clear [in] ? %#", myStore.cellBackgroundShouldBeLight ? #"Yes" : #"No");
self.contentView.backgroundColor = [[UIColor alloc]initWithRed:87.0/255.0 green:168.0/255.0 blue:229.0/255.0 alpha:1];
myStore.cellBackgroundShouldBeLight = NO;
} else {
NSLog(#"clear [in] ? %#", myStore.cellBackgroundShouldBeLight ? #"Yes" : #"No");
self.contentView.backgroundColor = [[UIColor alloc]initWithRed:187.0/255.0 green:268.0/255.0 blue:229.0/255.0 alpha:1];
myStore.cellBackgroundShouldBeLight = YES;
}
}
return self;
}
- (void)setSelected:(BOOL)selected animated:(BOOL)animated
{
[super setSelected:selected animated:animated];
// Configure the view for the selected state
}
#end
UPDATE:
I'm know trying to set it in cellForRowAtIndexPath as it was suggested, but I get the same result: scrolling down worked fine the first time, but then scrolling up again messed up the cells background color.
- (UITableViewCell *)tableView:(UITableView *)tableView
cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"CartCell";
CartCell *cell = (CartCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier];
Recipes *info = [_fetchedResultsController objectAtIndexPath:indexPath];
if (cell == nil)
{
cell = [[CartCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
// if (!cell.nameLabel) {
// cell.nameLabel = (UILabel*)[cell viewWithTag:1];
// // cell.nameLabel = (UILabel*)[cell viewWithTag:1];
// }
// if (!cell.ingredientsLabel)
// cell.ingredientsLabel = (UILabel*)[cell viewWithTag:2];
CGSize constraint = CGSizeMake(CELL_CONTENT_WIDTH - (CELL_CONTENT_MARGIN * 2), 20000.0f);
CGSize size = [info.ingredients sizeWithFont:[UIFont systemFontOfSize:FONT_SIZE] constrainedToSize:constraint lineBreakMode:UILineBreakModeWordWrap];
[cell.nameLabel setFrame:CGRectMake(10, 10, CELL_CONTENT_WIDTH - (CELL_CONTENT_MARGIN * 2), NAME_CELL_HEIGHT)];
[cell.ingredientsLabel setFrame:CGRectMake(CELL_CONTENT_MARGIN, CELL_CONTENT_MARGIN + NAME_CELL_HEIGHT, CELL_CONTENT_WIDTH - (CELL_CONTENT_MARGIN * 2), MAX(size.height, 44.0f))];
// SETTING TEXT CONTENT
cell.nameLabel.text = info.name;
cell.ingredientsLabel.text = info.ingredients;
// SETTING BACKGROUND COLOR
// UIView *lab = [[UIView alloc] initWithFrame:cell.frame];
// [lab setBackgroundColor:[UIColor blueColor]];
if (myStore.cellBackgroundShouldBeLight == YES) {
NSLog(#"clear? %#", myStore.cellBackgroundShouldBeLight ? #"Yes" : #"No");
cell.contentView.backgroundColor = [[UIColor alloc]initWithRed:87.0/255.0 green:84.0/255.0 blue:229.0/255.0 alpha:1];
// cell.backgroundView = lab;
// ingredientsLabel.backgroundColor = [UIColor clearColor];
// nameLabel.backgroundColor = [[UIColor alloc]initWithRed:87.0/255.0 green:168.0/255.0 blue:229.0/255.0 alpha:1];
// [cell setBackgroundColor: [[UIColor alloc]initWithRed:87.0/255.0 green:168.0/255.0 blue:229.0/255.0 alpha:1]];
// [cell setBackgroundColor:[UIColor colorWithRed:.8 green:.8 blue:1 alpha:1]];
myStore.cellBackgroundShouldBeLight = NO;
} else {
// cell.contentView.tag = 2;
NSLog(#"clear? %#", myStore.cellBackgroundShouldBeLight ? #"Yes" : #"No");
cell.contentView.backgroundColor = [[UIColor alloc]initWithRed:187.0/255.0 green:184.0/255.0 blue:229.0/255.0 alpha:1];
myStore.cellBackgroundShouldBeLight = YES;
}
return cell;
}
It is very simple, the indexPath tells you everything you need to know. If the indexPath.row is even then use one color. If the indexPath.row is odd use a different color.
- (UITableViewCell *)tableView:(UITableView *)tableView
cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
…
// SETTING BACKGROUND COLOR
// UIView *lab = [[UIView alloc] initWithFrame:cell.frame];
// [lab setBackgroundColor:[UIColor blueColor]];
if (indexPath.row % 2) {
cell.contentView.backgroundColor = [[[UIColor alloc]initWithRed:87.0/255.0 green:84.0/255.0 blue:229.0/255.0 alpha:1] autorelease];
} else {
cell.contentView.backgroundColor = [[[UIColor alloc]initWithRed:187.0/255.0 green:184.0/255.0 blue:229.0/255.0 alpha:1] autorelease];
}
…
return cell;
}
Your method is having problems because blindly assuming cells will be asked for in alternating pairs is a bad assumption. The tableView could ask for cells in any order is chooses. In your example, I believe cells could be asked for as follows. First, 0, 1,…, 9 are asked for. Next, you scroll down and 10, 11, and 12 are fetched. At this point, 0, 1, and 2 have gone off the screen. You scroll back up and 2 is asked for, but oh no, your model is on an odd number alternation, so you get the wrong color.
Use the -willDisplayCell method.
- (void)tableView: (UITableView *)tableView willDisplayCell: (UITableViewCell *)cell forRowAtIndexPath: (NSIndexPath *)indexPath {
if (indexPath.row %2) { //change the "%2" depending on how many cells you want alternating.
UIColor *altCellColor = [UIColor colorWithRed:255/255.0 green:237/255.0 blue:227/255.0 alpha:1.0]; //this can be changed, at the moment it sets the background color to red.
cell.backgroundColor = altCellColor;
}
else if (indexPath.row %2) {
UIColor *altCellColor2 = [UIColor colorWithRed:1 green:1 blue:1 alpha:1.0]; //this can be changed, at the moment it sets the background color to white.
cell.backgroundColor = altCellColor2;
}
}
The appropriate place to change your cell's background color would be the "cellForRowAtIndexPath:" method, where the cells data gets filled out and returned to the table view.
One way to do this would be: When the data goes into the cell, change the background color depending on what row you're on.
Put the color on the cellForRowAtIndexPath: don't set on custom cell.
Take a look what I use to customize my table
- (UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
#if USE_CUSTOM_DRAWING
const NSInteger TOP_LABEL_TAG = 1001;
const NSInteger BOTTOM_LABEL_TAG = 1002;
UILabel *topLabel;
UILabel *bottomLabel;
#endif
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [aTableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
{
//
// Create the cell.
//
cell =
[[[UITableViewCell alloc]
initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier]
autorelease];
#if USE_CUSTOM_DRAWING
UIImage *indicatorImage = [UIImage imageNamed:#"indicator.png"];
cell.accessoryView =
[[[UIImageView alloc]
initWithImage:indicatorImage]
autorelease];
const CGFloat LABEL_HEIGHT = 20;
UIImage *image = [UIImage imageNamed:#"imageA.png"];
//
// Create the label for the top row of text
//
topLabel =
[[[UILabel alloc]
initWithFrame:
CGRectMake(
image.size.width + 2.0 * cell.indentationWidth,
0.5 * (aTableView.rowHeight - 2 * LABEL_HEIGHT),
aTableView.bounds.size.width -
image.size.width - 4.0 * cell.indentationWidth
- indicatorImage.size.width,
LABEL_HEIGHT)]
autorelease];
[cell.contentView addSubview:topLabel];
//
// Configure the properties for the text that are the same on every row
//
topLabel.tag = TOP_LABEL_TAG;
topLabel.backgroundColor = [UIColor clearColor];
topLabel.textColor = [UIColor colorWithRed:0.25 green:0.0 blue:0.0 alpha:1.0];
topLabel.highlightedTextColor = [UIColor colorWithRed:1.0 green:1.0 blue:0.9 alpha:1.0];
topLabel.font = [UIFont systemFontOfSize:[UIFont labelFontSize]];
//
// Create the label for the top row of text
//
bottomLabel =
[[[UILabel alloc]
initWithFrame:
CGRectMake(
image.size.width + 2.0 * cell.indentationWidth,
0.5 * (aTableView.rowHeight - 2 * LABEL_HEIGHT) + LABEL_HEIGHT,
aTableView.bounds.size.width -
image.size.width - 4.0 * cell.indentationWidth
- indicatorImage.size.width,
LABEL_HEIGHT)]
autorelease];
[cell.contentView addSubview:bottomLabel];
//
// Configure the properties for the text that are the same on every row
//
bottomLabel.tag = BOTTOM_LABEL_TAG;
bottomLabel.backgroundColor = [UIColor clearColor];
bottomLabel.textColor = [UIColor colorWithRed:0.25 green:0.0 blue:0.0 alpha:1.0];
bottomLabel.highlightedTextColor = [UIColor colorWithRed:1.0 green:1.0 blue:0.9 alpha:1.0];
bottomLabel.font = [UIFont systemFontOfSize:[UIFont labelFontSize] - 2];
//
// Create a background image view.
//
cell.backgroundView =
[[[UIImageView alloc] init] autorelease];
cell.selectedBackgroundView =
[[[UIImageView alloc] init] autorelease];
#endif
}
#if USE_CUSTOM_DRAWING
else
{
for (UIView *sub in [cell.contentView subviews]) {
// if([sub class] == [UITableViewCellContentView class])
NSLog(#"this is uilabel %#",[sub class]);
}
topLabel = (UILabel *)[cell viewWithTag:TOP_LABEL_TAG];
bottomLabel = (UILabel *)[cell viewWithTag:BOTTOM_LABEL_TAG];
}
topLabel.text = [NSString stringWithFormat:#"Cell at row %ld.", [indexPath row]];
bottomLabel.text = [NSString stringWithFormat:#"Some other information.", [indexPath row]];
//
// Set the background and selected background images for the text.
// Since we will round the corners at the top and bottom of sections, we
// need to conditionally choose the images based on the row index and the
// number of rows in the section.
//
UIImage *rowBackground;
UIImage *selectionBackground;
NSInteger sectionRows = [aTableView numberOfRowsInSection:[indexPath section]];
NSInteger row = [indexPath row];
if (row == 0 && row == sectionRows - 1)
{
rowBackground = [UIImage imageNamed:#"topAndBottomRow.png"];
selectionBackground = [UIImage imageNamed:#"topAndBottomRowSelected.png"];
}
else if (row == 0)
{
rowBackground = [UIImage imageNamed:#"topRow.png"];
selectionBackground = [UIImage imageNamed:#"topRowSelected.png"];
}
else if (row == sectionRows - 1)
{
rowBackground = [UIImage imageNamed:#"bottomRow.png"];
selectionBackground = [UIImage imageNamed:#"bottomRowSelected.png"];
}
else
{
rowBackground = [UIImage imageNamed:#"middleRow.png"];
selectionBackground = [UIImage imageNamed:#"middleRowSelected.png"];
}
((UIImageView *)cell.backgroundView).image = rowBackground;
((UIImageView *)cell.selectedBackgroundView).image = selectionBackground;
// cell.backgroundView.backgroundColor = [UIColor colorWithPatternImage:rowBackground];
// cell.selectedBackgroundView.backgroundColor = [UIColor colorWithPatternImage:selectionBackground];
//
// Here I set an image based on the row. This is just to have something
// colorful to show on each row.
//
if ((row % 3) == 0)
{
cell.imageView.image = [UIImage imageNamed:#"imageA.png"];
}
else if ((row % 3) == 1)
{
cell.imageView.image = [UIImage imageNamed:#"imageB.png"];
}
else
{
cell.imageView.image = [UIImage imageNamed:#"imageC.png"];
}
#else
cell.text = [NSString stringWithFormat:#"Cell at row %ld.", [indexPath row]];
#endif
return cell;
}
past it after all #import lines
#define USE_CUSTOM_DRAWING 1
Heading ##Simplest way of changing alternate colors
if(indexPath.row%2) {
cell.backgroundColor=[UIColor nameUrColor] //brownColor, yellowColor, blueColor
} else {
cell.backgroundColor=[UIColor nameAnotherColor]
}
if(cell.contentView)
{
[cell.nameLbl setFont:[UIFont systemFontOfSize:24]];
int red_value = arc4random() % 210;
int green_value = arc4random() % 210;
int blue_value = arc4random() % 210;
cell.contentView.backgroundColor = [UIColor colorWithRed:red_value/255.0 green:green_value/255.0 blue:blue_value/255.0 alpha:0.6];
}

Issue With setting tag for Button UITableView

I have two buttons inside sectioned tableview cell thumbs up and thumbs down. Initially image of both button is not selected. When I select thumbs up button its image become thumbs up selected and other one become thumbsdown not selected and vice versa.
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
NSLog(#"mod:numberOfSectionsInTableView");
NSLog(#"[preferences count]=%d",[preferences count]);
return [preferences count];
}
-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return [self.choices count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView
cellForRowAtIndexPath:(NSIndexPath *)indexpath
{
NSLog(#"cellForRowAtIndexPath: DISPLAY TEST");
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease];
NSLog(#"Text is: %#", [choices objectAtIndex:indexpath.row]);
NSLog(#"CHOICE AT INDEX PATH IS: %#",[choices objectAtIndex:indexpath.row %[choices count]]);
cell.textColor = [UIColor whiteColor];
cell.backgroundColor = [UIColor blackColor];
// Thumbs up button.
//UIButton *thumbsUp = [[UIButton alloc]init];
thumbsUp = [UIButton buttonWithType:UIButtonTypeCustom];
[thumbsUp setTag:(indexpath.row+(indexpath.section * 50))];
[thumbsUp addTarget:self action:#selector(thumbUp_ButtonClicked:event:)
forControlEvents:UIControlEventTouchUpInside];
[thumbsUp setTitle:#"" forState:UIControlStateNormal];
thumbsUp.frame = CGRectMake(150.0, 20, 20, 15);
[thumbsUp setBackgroundImage:[UIImage imageNamed:#"thumbsup_not_selected.png"]
forState:UIControlStateNormal];
//NSLog(#"------------------>TAG TEST : %d",(indexpath.row+(indexpath.section * 50)));
[cell.contentView addSubview:thumbsUp];
// Thumbs down button
thumbsDown = [UIButton buttonWithType:UIButtonTypeCustom];
[thumbsDown addTarget:self action:#selector(thumbDown_ButtonClicked:event:)
forControlEvents:UIControlEventTouchUpInside];
[thumbsDown setTitle:#"" forState:UIControlStateNormal];
thumbsDown.frame = CGRectMake(200, 20, 20, 15);
[thumbsDown setTag:indexpath.row+120];
[cell.contentView addSubview:thumbsDown];
[cell setSelectionStyle:UITableViewCellSelectionStyleNone];
[thumbsDown setBackgroundImage:[UIImage imageNamed:#"thumbsdown_not_selected.png"]
forState:UIControlStateNormal];
}
NSLog(#"------------> TAG TEST %d",thumbsUp.tag);
cell.text = [choices objectAtIndex:(indexpath.row % [choices count])];
NSLog(#"HELLO FOR TESTING");
return cell;
}
- (UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section {
NSString *sectionTitle = [self tableView:tableView titleForHeaderInSection:section];
if (sectionTitle == nil) {
return nil;
}
// Create label with section title
UILabel *label = [[[UILabel alloc] init] autorelease];
label.frame = CGRectMake(15, 10, 300, 25);
label.backgroundColor = [UIColor clearColor];
label.textColor = [UIColor blackColor];
label.shadowColor = [UIColor whiteColor];
label.shadowOffset = CGSizeMake(0.0, 1.0);
label.font = [UIFont boldSystemFontOfSize:16];
label.textAlignment = UITextAlignmentLeft;
label.text = sectionTitle;
// Create header view and add label as a subview
UIView *view = [[UIView alloc] initWithFrame:CGRectMake(12, 0, 300, 60)];
[view autorelease];
[view addSubview:label];
//[view addSubview:segmentedControl];
view.backgroundColor = [UIColor grayColor];
return view;
}
//Thumbs Up Button Action
- (IBAction)thumbUp_ButtonClicked:(id)sender event:(id)event
{
NSLog(#"Thumbs Up Check!");
UIButton *button = (UIButton *)sender;
UITableViewCell *cell = (UITableViewCell *) [[button superview] superview];
NSIndexPath *indexPath = [myTable indexPathForCell:cell];
NSLog(#"indexpath =%d",indexPath.row);
//[button setTag:indexPath.row+(indexPath.section * 50)];
int cTag = [sender tag];
NSLog(#"------>TAG : %d", cTag);
NSLog(#"------> Calculated TAG %d",indexPath.row+(indexPath.section * 50));
if(cTag == (indexPath.row+(indexPath.section * 50)))
{
NSLog(#"BUTTON COUNT:");
[button setBackgroundImage:[UIImage imageNamed:#"thumbsup_selected.png"]
forState:UIControlStateNormal];
}
NSInteger section = indexPath.section;
NSInteger row = indexPath.row;
//int row = button.tag;
NSLog(#"SECTION IS:%d",section);
NSLog(#"ROW IS: %d",row);
NSArray *array = cell.contentView.subviews;
NSLog(#"NUMBER OF OBJECTS: %d",[array count]);
UIButton *test = (UIButton *)[array objectAtIndex:2];
[test setBackgroundImage:[UIImage imageNamed:#"thumbsdown_not_selected.png"]forState:UIControlStateNormal];
}
Due to issue with tag of button while I change image of one button several buttons are changing. If any one can please find a solution it will be helpful.... tag is setting for buttons in sections which we can view.
The reason is the bad use of the recycling/reuse mechanism (as with 75% of questions about UITableView…)
Go read the Table View Programming Guide in Apple's doc (and search SO and the web for any question related to tableview and the reuse mechanism)
Corrected the issue by creating buttons outside and inside if(cell == nil). Also created a mutable dictionary to keep the current state of the button.....

Remove top shadow in my grouped UITableView?

I am a little OCD and this is driving me insane. I have been messing around with these settings for a long time.
I have a UITableView grouped that I have a shadow on the top. When you tap the top cell, it removes. What gives?
I've been stressing over this for the past hour or so. Is there a simple solution for this? Or am I just going insane?
Thanks,
Coulton
EDIT:
viewDidLoad:
formTableView.backgroundColor = [UIColor clearColor];
formTableView.layer.borderColor = [UIColor clearColor].CGColor;
formTableView.separatorColor = [UIColor colorWithRed:(194.0 / 255.0) green:(194.0 / 255.0) blue:(194.0 / 255.0) alpha: 1];
Here is how I display my cells. WARNING: It's a lot of code. There's a bunch of stuff in there you will have to sort through, so sort through it at your own risk! :)
- (void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath {
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return 2;
}
- (UITableViewCellEditingStyle)tableView:(UITableView *)tableView editingStyleForRowAtIndexPath:(NSIndexPath *)indexPath {
return UITableViewCellEditingStyleNone;
}
// What to do when you click delete.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath {
return NO;
}
//RootViewController.m
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
if (section == 0) {
return [formDataOne count];
} else {
return [formDataTwo count];
}
}
//RootViewController.m
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:CellIdentifier] autorelease];
}
for (UIView *subview in [cell.contentView subviews]) {
[subview removeFromSuperview];
}
// Set up the cell...
NSString *cellValue;
if (indexPath.section == 0) {
cellValue = [formDataOne objectAtIndex:indexPath.row];
} else {
cellValue = [formDataTwo objectAtIndex:indexPath.row];
}
if (indexPath.section == 0) {
cell.text = #"";
cell.selectionStyle = UITableViewCellSelectionStyleNone;
if (indexPath.row == 0) {
addTitle = [[UITextField alloc] initWithFrame:CGRectMake(13, 13, 280, 20)];
addTitle.borderStyle = UITextBorderStyleNone;
addTitle.textColor = [UIColor blackColor]; //text color
addTitle.font = [UIFont systemFontOfSize:16.0]; //font size
addTitle.placeholder = #"Album Name"; //place holder
addTitle.backgroundColor = [UIColor clearColor]; //background color
addTitle.autocorrectionType = UITextAutocorrectionTypeNo; // no auto correction support
addTitle.keyboardType = UIKeyboardTypeDefault; // type of the keyboard
addTitle.returnKeyType = UIReturnKeyDone; // type of the return key
addTitle.clearButtonMode = UITextFieldViewModeWhileEditing; // has a clear 'x' button to the right
addTitle.delegate = self; // let us be the delegate so we know when the keyboard's "Done" button is pressed
[cell.contentView addSubview:addTitle];
} else if (indexPath.row == 1) {
// Set up loading text and show it
UILabel *myLabel = [[UILabel alloc] initWithFrame:CGRectMake(13, 13, 280, 20)];
myLabel.text = #"Private Album";
myLabel.textColor = [UIColor blackColor];
myLabel.textAlignment = UITextAlignmentLeft;
myLabel.backgroundColor = [UIColor clearColor];
myLabel.font = [UIFont fontWithName:#"Helvetica" size: 16.0];
myLabel.numberOfLines = 0;
//[myLabel sizeToFit];
privateSwitch = [[UISwitch alloc] initWithFrame:CGRectMake(199, 8, 0, 0)];
[privateSwitch addTarget:self action:#selector(switchToggled:) forControlEvents: UIControlEventTouchUpInside];
[cell.contentView addSubview:privateSwitch];
//[privateSwitch setOn:NO animated:NO];
if ([howToDisplay isEqualToString:#"no"]) {
[privateSwitch setOn:NO animated:NO];
} else {
[privateSwitch setOn:YES animated:NO];
}
[cell.contentView addSubview:myLabel];
} else {
// Set up loading text and show it
UILabel *myLabel = [[UILabel alloc] initWithFrame:CGRectMake(13, 13, 280, 20)];
myLabel.text = #"Comments";
myLabel.textColor = [UIColor blackColor];
myLabel.textAlignment = UITextAlignmentLeft;
myLabel.backgroundColor = [UIColor clearColor];
myLabel.font = [UIFont fontWithName:#"Helvetica" size: 16.0];
myLabel.numberOfLines = 0;
//[myLabel sizeToFit];
[cell.contentView addSubview:myLabel];
commentsSwitch = [[UISwitch alloc] initWithFrame:CGRectMake(199, 8, 0, 0)];
[cell.contentView addSubview:commentsSwitch];
[commentsSwitch setOn:YES animated:NO];
}
} else {
//cell.text = cellValue;
UILabel *labelOne = [[UILabel alloc] initWithFrame:CGRectMake(48, 12, 130, 20)];
labelOne.text = cellValue;
labelOne.textColor = [UIColor blackColor];
[labelOne setFont:[UIFont boldSystemFontOfSize:16]];
labelOne.textAlignment = UITextAlignmentLeft;
labelOne.backgroundColor = [UIColor clearColor];
//labelOne.font = [UIFont fontWithName:#"Helvetica"];
labelOne.numberOfLines = 0;
[cell.contentView addSubview:labelOne];
if (indexPath.row == 0) {
cell.selectionStyle = UITableViewCellSelectionStyleNone;
} else if (indexPath.row == 1) {
int countFacebook = [dataCeter.connectionFacebookArray count];
if (countFacebook == 0) {
cell.selectionStyle = UITableViewCellSelectionStyleBlue;
} else {
cell.selectionStyle = UITableViewCellSelectionStyleNone;
}
} else if (indexPath.row == 2) {
//} else if (indexPath.row == 3) {
} else if (indexPath.row == 3) {
int countTumblr = [dataCeter.connectionTumblrArray count];
if (countTumblr == 0) {
cell.selectionStyle = UITableViewCellSelectionStyleBlue;
} else {
cell.selectionStyle = UITableViewCellSelectionStyleNone;
}
} else if (indexPath.row == 4) {
} else if (indexPath.row == 5) {
} else {
cell.selectionStyle = UITableViewCellSelectionStyleBlue;
}
}
// Set imageView with correct thumbnail
UIImage *theImage;
if ([cellValue isEqualToString:#"Facebook"]) {
theImage = [UIImage imageNamed:#"icon_small_facebook.png"];
int countFacebook = [dataCeter.connectionFacebookArray count];
NSLog(#"facebook? %d // %#", countFacebook, dataCeter.connectionFacebookArray);
if (countFacebook != 0) {
facebookSwitch = [[UISwitch alloc] initWithFrame:CGRectMake(199, 8, 0, 0)];
[cell.contentView addSubview:facebookSwitch];
[facebookSwitch setOn:YES animated:NO];
cell.accessoryType = UITableViewCellAccessoryNone;
} else {
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
}
} else if ([cellValue isEqualToString:#"Twitter"]) {
theImage = [UIImage imageNamed:#"icon_small_twitter.png"];
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
} else if ([cellValue isEqualToString:#"Flickr"]) {
theImage = [UIImage imageNamed:#"icon_small_flickr.png"];
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
} else if ([cellValue isEqualToString:#"Tumblr"]) {
theImage = [UIImage imageNamed:#"icon_small_tumblr.png"];
int countTumblr = [dataCeter.connectionTumblrArray count];
if (countTumblr != 0) {
tumblrSwitch = [[UISwitch alloc] initWithFrame:CGRectMake(199, 8, 0, 0)];
[cell.contentView addSubview:tumblrSwitch];
[tumblrSwitch setOn:YES animated:NO];
cell.accessoryType = UITableViewCellAccessoryNone;
} else {
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
}
} else if ([cellValue isEqualToString:#"Email"]) {
theImage = [UIImage imageNamed:#"icon_small_email.png"];
int countEmail = [dataCeter.connectionEmailArray count];
} else if ([cellValue isEqualToString:#"MMS"]) {
theImage = [UIImage imageNamed:#"icon_small_mms.png"];
int countMMS = [dataCeter.connectionSMSArray count];
} else if ([cellValue isEqualToString:#"Photostream"]) {
theImage = [UIImage imageNamed:#"icon_small_photostream.png"];
cell.accessoryType = UITableViewCellAccessoryNone;
photostreamSwitch = [[UISwitch alloc] initWithFrame:CGRectMake(199, 8, 0, 0)];
[cell.contentView addSubview:photostreamSwitch];
[photostreamSwitch setOn:YES animated:NO];
} else {
theImage = nil;
cell.accessoryType = UITableViewCellAccessoryNone;
}
cell.imageView.image = theImage;
return cell;
}
Set your table view's separator style to UITableViewCellSeparatorStyleSingleLine. It's currently being set to UITableViewCellSeparatorStyleSingleLineEtched, which gives the effect of a doubled top border on the iPhone (it looks more detailed on iOS 5, and on iOS 3.2 and 4 on the iPad).
You're not insane, it looks like there is an extra pixel in there.
Try taking out "Sharing" and see if it still happens. Curious to see if the shadow is on "Sharing" or the table itself.
If that's the case, then you know your header view has a problem, not the table view.

Implementing toggle feature in a UIButton

I want to know how to add the toggling feature to a UIButton, something like the user taps a unselected button the button becomes selected and stays selected till the user taps it again there by making unselected like it was before.
I was thinking of making an IBAction which changes it from unselected to selected, how can I do that?
Heres what I tried:
-(IBAction)toggle {
//Toggle on implementation.
button.selected = YES;
button.highlighted = NO;
button.enabled = YES;
//Toggle off implementation.
if (button.highlighted == YES) {
button.selected = NO;
button.highlighted = YES;
button.enabled = NO;
}
}
Problem...
-(IBAction)toggleFav {
if (favButton == nil) {
UIImage *unselectedImage = [UIImage imageNamed:#"favUntapped.png"];
UIImage *selectedImage = [UIImage imageNamed:#"favTapped.png"];
[favButton setImage:unselectedImage forState:UIControlStateNormal];
[favButton setImage:selectedImage forState:UIControlStateSelected];
[favButton setFrame:CGRectMake(0, 0, 40, 40)];
}
if([favButton isSelected]){
//Add to menu.
[favButton setSelected:NO];
} else {
//Remove from menu.
[favButton setSelected:YES];
}
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
UIImage *unselectedImage = [UIImage imageNamed:#"unselected.png"];
UIImage *selectedImage = [UIImage imageNamed:#"selected.png"];
UIButton *b = [UIButton buttonWithType:UIButtonTypeCustom];
[b setBackgroundImage:unselectedImage forState:UIControlStateNormal];
[b setBackgroundImage:selectedImage forState:UIControlStateSelected];
[b addTarget:self action:#selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside];
[b setFrame:CGRectMake(0, 0, 40, 40)];
[cell.contentView addSubview:b];
}
return cell;
}
-(void) buttonPressed:(UIButton *)sender
{
if([sender isSelected]){
//...
[sender setSelected:NO];
} else {
//...
[sender setSelected:YES];
}
}
Your toggleFav code doesn't make much sense.
if (favButton == nil) { checks, if favButton is present. But if you are wiring it up with IB, it should always been there at that point. And if it wasn't how could the button call this method? So do it like this:
-(void)viewDidLoad
{
//....
UIImage *unselectedImage = [UIImage imageNamed:#"favUntapped.png"];
UIImage *selectedImage = [UIImage imageNamed:#"favTapped.png"];
[favButton setImage:unselectedImage forState:UIControlStateNormal];
[favButton setImage:selectedImage forState:UIControlStateSelected];
[favButton setFrame:CGRectMake(0, 0, 40, 40)];
//....
}
-(IBAction)toggleFav:(UIButton *)sender {
if([sender isSelected]){
//...
[sender setSelected:NO];
} else {
//...
[sender setSelected:YES];
}
}
Here you'll find an example project, with a DetaiView, that holds a Button with the 2 states.
Note: I am saving the information of what button was selected in the NSUserDefaults. You should not do that. Instead you'll want to save it in the model. But as I dont have informations on your model, I am just using NSUserDefaults.
-(void)hitButton:(UIButton*)button
{
buttonOnFlag = !buttonOnFlag;
if( buttonFlag )
[self performSelector:#selector(setHighlight:) withObject:button afterDelay:0];
}
- (void)setHighlight:(UIButton*)button
{
button.highlighted = true;
}
Use button.highlighted property
You should code like this:
-(IBAction)toggle:(id)sender {
//Toggle on implementation.
if (sender.highlighted == NO)
{
sender.selected = YES;
sender.highlighted = NO;
sender.enabled = YES;
}
//Toggle off implementation.
else{
sender.selected = NO;
sender.highlighted = YES;
sender.enabled = NO;
}
}