Is php scalable with reverse ajax long polling? - apache

I am working on a website that displays some data from DB that changes frequently (Status of a queue and a chat conversation). My current setup is Apache/PHP/MySQL. Naturally I would like to avoid polling the server every x seconds since this does not scale well. I would like to do reverse ajax long polling, however, I've read that Apache does not work well with this since it quickly runs out of worker threads. There are many other web servers out there that get around this problem: nginx, tornado, etc. However, my problem is, PHP is the ONLY server-side scripting language I know. Also I've already written some PHP scripts so I'd like to keep them if I can. I am ok with switching server so long as I can still use PHP.
But after doing some more research, I've read that people say PHP (PHP-FPM?) also creates a process for every request made, which means if I have hundreds/thousands of open connections, there will be hundreds/thousands of processes, which will be problem as well.
Can I conclude that there's no good scalable ways to make long polling websites using PHP? Should I abandon PHP and learn another server scripting language? I can continue developing long polling using my current setup (Apache/PHP) for now but I don't want the choice of scripting language to pose any limitation on the scalability of my system when I deploy. So what should I do? I am not very experienced with web programming, so if any gurus out there can give me some pointers I'd appreciate it! Thank you!

PHP runned in php-fpm mode will still have limitations, especially if your code is eating a lot of memory. You won't be able to run thousands of parallel processes without some available memory. But it usually perform faster than mod_php, and at least HTTP request that do not need PHP are handled by the webserver, and if that webserver is nginx you'll get a lot more HTTP requests available in parallel.
With php-fpm you will also have a queue of waiting requests, that may be usefull in case a temporary big traffic, as at least requests are queued, not rejected.
Now the long polling operations are OK with nginx (or others, that's an example), but not with PHP. PHP is not built to be a long-running server, each request is a new process, it's really not the right choice for a KeepAlive thing. But "Divide ut regnes" (divide and rule). Your long polling tasks could run near your PHP application, but without your PHP application.
As an example look at the jappix project, this is a PHP project. But you need to put somewhere an XMPP server (like ejabberd), and a BOSH server with nginx as a proxy on port 80 to that BOSH server (so you have the xmpp chat protocol on port 80, via nginx and ejabberd, and nothing on the PHP side for that). The problem is then to connect your application authentification, identification, and such, and this will have to be done by extending the XMPP server configuration (so that it use the same LDAP server as your PHP app for example).
Your second long polling problem is the status of a queue. You may find some XMPP extensions for that, maybe. Or you may perform regular ajax queries on the queue. One of the useful technique to avoid the big number of ajax requests on your PHP application is to reschedule the next ajax check on the ajax callback of the check, based on the Fibonacci numbers (it's an example). So the first time the next ajax call will be scheduled 1 minutes after, next time 2 minutes, then 3m, 5m, 8m, 13m, 21m, 34m, 55m, 89m, 144m, etc. The idea is that it's maybe important to check new messages incoming 1 minute after a page load. As the user is still reading the same page (or drinking a coffee, talking to a friend, going to holidays without switching off his computer, etc), we can delay more and more the next checks. Is a way of assuming the user is not really active. Note that you could detect user activity by other means and alter the rescheduling.

PHP is nor right for long polling, Comet and reverse ajax technologies. You should use Node.js

Related

Handling Http Request with Apache2 (or Nginx). Does a new process gets created for each or a set of N requests?

Will a web server (WS) (like apache2 or nginix (or container like tomcat(TC)) create a new process to handle incoming request. My concern is about servers that support high number of parallel users (say 20K+ parallel users).
I think load balancing happens on the other side of web server (if it is used to front Tomcat etc). So in theory, a single web server should be accepting all the (20K+)incoming request before it can distribute the load to other servers backing it.
So, the questions is: Does Web Server (WS) handle all these requests in a single process or it smartly spawns other process to help share the work (i know the "client - server" binding happens though - client_host:random_port plus server_host:fixed_port).
Reference: Prior to reading this article:Fronting Tomcat with Apache I was thinking it is a single process doing all the smart work. But in this article there is mentioning of MPM (Multi-Processing Module)
It combines the best from two worlds, having a set of child processes each having a set of separate threads. There are sites that are running 10K+ concurrent connections using this technology.
And as it goes, it is getting more sophisticated as threads also being spawned like mentioned above. (these are not the tomcat threads that serve each individual request by calling the service method, but these are threads on Apache WS to handle request and distribute them to nodes for processing).
If any one used MPM. Little further explanation of how all this works will be great.
Questions like -
(1) As child processes are spawned what is it exact role. Is the child process just for mediating the request to tomcat or any thing more. If so, then after the child process gets response from TC, does the child process forward the response to parent process or directly to the client (since it can know the client_host:random_port from parent process. I am not sure if this is allowed in theory, though the child process can not accept any new request as the fixed_port which can bind to only one process is already tied to parent process.
(2) What kind of load is shared to thread by the child or parent process. Again it must almost be same as in (1). But what I am not sure is that even in theory if a thread can directly send the request to client.
Apache historically use prefork model of processing. In this model each request == separate operation system (OS) process. It's calling "prefork" because Apache fork some spare processes and process request within. If number of preforked processes not enough - Apache fork new. Pros: process can execute other modules or processes and not care that they do; cons: each request = one process, too much memory used and OS fork also can be slow for your requests.
Other model of Apache - worker MPM. Almost same as prefork, but using not OS processes but OS threads. Thread - it's like lightweight process. One OS process can run many threads using one memory space. Worker MPM used much less memory and new threads created fast. Cons: modules need to support thread, crash of module can crash all threads of all OS process (but this it not important for you because you are using apache as reverse proxy only). Other cons: CPU switching context when switching between threads.
So yes, worker much better than prefork in your case, but...
But we have Nginx :) Nginx using other model (btw, Apache has event MPM too). In this case you has only one process (well, can be few processes, see below). How it works. New request rising special event, OS process waking up, receive request, prepare answer, write answer and gone sleep.
You can say "wow, but this is not multitasking" and will be right. But one big difference between this model and simple sequentially request processing. What happens if you need write big data to slow client? In synchronous way your process need to wait acknowledging about data receiving and only after - process new request. Nginx and Apache event model use asynchronous model. Nginx tell to OS to send some piece of data write this data to OS buffer and... gone sleep, or process new requests. When OS will send piece of data - special event will be sent to nginx. So, main difference - Nginx do not wait I/O (like connect, read, write), Nginx tell to OS that he want and OS send event to Nginx than this task ready (socket connected, data written or new data ready to read in local buffer). Also, modern OS can work asynchronously with HDD (read/write) and even can send files from HDD to tcp socket directly.
Sure, all math operations in this Nginx process will block this process and its stop to process new and existing requests. But when main workflow is work with network (reverse proxy, forward requests to FastCGI or other backend server) plus send static files (asynchronous too) - Nginx can serve thousands simultaneous requests in one OS process! Also, because one process of OS (and one thread) - CPU will execute it in one context.
How I told before - Nginx can start few OS processes and each of this process will be assigned by OS to separate CPU core. Almost no reasons to fork more Nginx OS processes (there is only one reason to do it: if you need to do some blocking operations, but simple reverse proxy with backend balancing - not this case)
So, pros: less CPU context switching, less memory (comparing with worker MPM too), fast connection processing. More pros: Nginx created as HTTP load balancer and have lot of options for it (and even more in commercial Nginx Plus). Cons: If you need some hard math inside OS process, this process will be blocked (but all you math in Tomcat, so Nginx only balancer).
PS: typo fix will come later, out of time. Also, my English bad, so fixes always welcome :)
PPS: Answer question about number of TC thread, asked in comments (was too long for post as comment):
Best way to know it - test it using stress loading tools. Because this number depend on application profile. Response time is not good enough to help answer. Because, for example, big difference between 200ms of 100% math (100% cpu bound) vs 50ms of math + 150ms of sleep waiting database answer.
If application is 100% CPU bound - probably one thread per one core, but in real cases all applications also spent some time in I/O (receive request, send answer to client).
If application work with I/O and need to wait for answers from other services (database, for example), this application spends some time in sleep state and CPU can process other tasks.
So best solution to create number of requests close to real load and run stress test increasing number of concurrent requests (and number of TC workers for sure). Find acceptable response time and fix this number of threads. Sure, need to check before that it is not database fault.
Sure, here I'm talking about dynamic content only, requests for static files from disk must be processed before tomcat (by Nginx, for example).

Do companies that provide APIs use a shim or proxy in front of their APIs?

I'm researching how large companies manage their public APIs. I'm thinking of companies with mature established APIs such as Google, Facebook, Twitter, and Amazon.
These companies have a number of different APIs that they expose to the public. Google, for example, has Plus, AdSense, AdWords etc. APIs that are publicly consumable. I'd like to understand if they use a cluster of reverse-proxy servers in front of those APIs to provide common functionality so that their specialist API servers don't need to implement that.
For example: Throttling and Authentication could be handled at this layer instead of implementing it in each API cluster.
The questions: Does anyone use a shim or reverse proxy in front of their APIs to handle common tasks? What are the use cases that make a reverse-proxy a good or bad idea for a cluster of API servers?
Most large companies explore a variety of things to handle the traffic and load on their servers. Roughly speaking:
A load balancer sits between the entry point and the actual client.
A reverse proxy often times sits between these to handle static files, pre-computed/rendered views, and other such largely static assets.
Any cast is used for DNS purposes, so that you are routed towards the nearest server that handles that URL.
Back pressure is employed in systems to limit the amount of requests feeding through a single pipeline and so that services don't tip over.
Memcached, Redis and the like are used as short term caches. That is, if it's going to roughly be the same result every 5 seconds, then that result can be cached in memory for faster delivery. Some proxies can be configured to read out of these.
If you're really interested, start reading some of the Netflix blog. Take a look at some of the open source they've used like Hystrix or Zuul. You can also take a look at some of their videos. They make heavy use of proxies and have built in some very advanced distributed behavior.
As far as a reverse proxy being a good idea, think in terms of failure. If your service calls out to another API by direct route and that service fails, then your service will fail and cascade upwards to the end user. On the other hand, if it's hitting a reverse proxy, then that proxy can be configured or even auto detect failures and divert traffic to back up servers.
As far as a reverse proxy being a good idea, think in terms of load. Sometimes servers can only handle a fraction of the traffic individually so that load must be shared on many servers. This is true not just of CPU capped but also IO capped resources (even if the return signal itself will not be the cause of the IO capping.)
Daisy chaining like this presents its own special little hell but it's sometimes unavoidable. On the downsides and what makes it a really bad choice if you can avoid it at all costs is a loss of deterministic behavior. Sometimes the stupidest things will bring your servers down. And by stupid, I mean, really, really dumb stuff that you never thought in a million years might bite you in the butt (think server clocks out of sync.) You have to start using rolling deploys of code, take down servers manually or forcefully if they stop responding, and keep those proxy configs in good order.
HTTP1.1 support can also be an issue. Not all reverse proxy adhere to the spec. In fact, some of them only cover ~50%. HAProxy does not do SSL. If you're only limited hardware then thread based proxy can unexpectedly swamp the system with threads.
Finally, adding in a proxy is one more thing that will break (not can, will.) You have to monitor them just like any piece of the platform, aggregate their logs, and run mock drills on them too.

The Node.js event loop - nginx/apache

Both nginx and Node.js have event loops to handle requests. I put nginx in front of Node.js as has been recommended here
Using Node.js only vs. using Node.js with Apache/Nginx
with the setup shown here
Node.js + Nginx - What now?
How do the two event loops play together? Is there any risk of conflicts between the two? I wonder because Nginx may not be able to handle as many events per second as Node.js or vice versa. For example, if Nginx can handle 1000 events per second but node.js only 500, won't that cause issues? (I have no idea if 1000,500 are reasonable orders of magnitude, you could correct me on that.)
What about putting Apache in front of Node.js? Apache has no event loop. Just threads. So won't putting Apache in front of Node.js defeat the purpose?
In this 2010 talk, Node.js creator Ryan Dahl had vision to get rid of nginx/apache/whatever entirely and make node talk directly to the internet. When do you think this will be reality?
Both nginx and Node use an asynchronous and event-driven approach. The communication between them will go more or less like this:
nginx receives a request
nginx forwards the request to the Node process and immediately goes back to wait for more requests
Node receives the request from nginx
Node handles the request with minimal CPU usage, until at some point it needs to issue one or more I/O requests (read from a database, write the response, etc). At this point it launches all these I/O requests and goes back to wait for more requests.
The above can repeat lots of times. You could have hundreds of thousands of requests all in a non-blocking wait state where nginx is waiting for Node and Node is waiting for I/O. And while this happens both nginx and Node are ready to accept even more requests!
Eventually async I/O started by the Node process will complete and a callback function will get invoked.
If there are still I/O requests that haven't completed for this request, then Node goes back to its loop one more time. It can also happen that once an I/O operation completes this data is consumed by the Node callback and then new I/O needs to happen, so Node can start more async I/O requests before going back to the loop.
Eventually all I/O operations started by Node for a particular request will be complete, including those that write the response back to nginx. So Node ends this request, and then as always goes back to its loop.
nginx receives an event indicating that response data has arrived for a request, so it takes that data and writes it back to the client, once again in a non-blocking fashion. When the response has been written to the client and event will trigger and nginx will then end the request.
You are asking about what would happen if nginx and Node can handle a different number of maximum connections. They really don't have a maximum, the maximum in general comes from operating system configuration, for example from the maximum number of open handles the system can have at a time or the CPU throughput. So your question does not really apply. If the system is configured correctly and all processes are I/O bound, neither nginx or Node will ever block.
Putting Apache in front of Node will only work well if you can guarantee that your Apache never blocks (i.e it never reaches its maximum connection limit). This is hard/impossible to achieve for large number of connections, because Apache uses an individual process or thread for each connection. nginx and Node scale really well, Apache does not.
Running Node without another server in front works fine and it should be okay for small/medium load sites. The reason putting a web server in front of it is preferred is that web servers like nginx come with features that Node does not have and you would need to implement yourself. Things like caching, load balancing, running multiple apps from the same server, etc.
I think your questions have been largely covered by some of the others answers, but there are a few pieces missing, and some that I disagree with, so here are mine:
The event loops are isolated from each other at the process level, but do interact. The issues you're most likely to encounter are around the configuration of nginx response buffers, chunked data, etc. but this is optimisation rather than error resolution.
As you point out, if you use Apache you're nullifying the benefit of using Node.js, i.e. massive concurrency and websockets. I wouldn't recommend doing that.
People are already using Node.js at the front of their stack. Searching for benchmarks returns some reasonable-looking results in Node's favour, so performance to my mind isn't an issue. However, there are still reasons to put Nginx in front of Node.
Security - Node has been given increasing scrutiny, but it's still young. You may not have problems here, but caution is often your friend.
Training - Ops staff that you hire will know how to manage Nginx, but the configuration and management of your custom Node app will only ever be understood by those people your developers successfully communicate it to. In some companies this is nobody.
Operational Flexibility - If you reach scale you might want to split out the serving of static content, purely to reduce the load on your app servers. You might want to split content amongst different domains and have it managed separately, or have different SSL or proxying behaviour for different domains or URL patterns. These are the things that are easy for Ops guys to configure in Nginx, but you'd have to code manually in a Node app.
The event loops are independent. Event loops are implemented at the application level, so neither cares what sort of architecture the other uses.
NodeJS is good at many things, but there are some places where it still falters. Once example is serving static files. At the moment, nodejs performs fairly poorly in this test, so having a dedicated web server for your static files greatly improves response time. Also, nodejs is still in its infancy, and has not been "tested and hardened" in the matters of security like Apache on nginX.
It'll take a long time for people to consider fronting nodejs all by itself. The cluster module is a step in the right direction, but it'll take a long time even after it reaches v1 before it happens.
Both event loops are unrelated. They don't play together.
Yes, it is pretty useless. Apache is not a load balancer.
What Ryan Dahl said may be applicable already. The limit of concurrent users is definitely higher than that of Apache. Before node.js websites with fair amount of concurrent users had to use nginx to balance the load. For small to medium sized businesses it can be done with node.js alone. But ruling out nginx completely will take time. Let node.js be stable before it can follow this ambitious dream.

What specifically makes Node.js more scalable than Apache?

To be honest I've not understood it completely yet - and I even do understand how Node.js works, as a single thread using the event model. I just don't get how this is better than Apache, and how it scales horizontally if it's single-threaded.
I've found that this blog post by Tomislav Capan explains it very well:
Why The Hell Would I Use Node.js? A Case-by-Case Introduction
My interpretation of the gist of it, for Node 0.10, compared to Apache:
The good parts
Node.js avoids spinning up threads for each request, or does not need to handle pooling of requests to a set of threads like Apache does. Therefore it has less overhead to handle requests, and excels at responding quickly.
Node.js can delegate execution of the request to a separate component, and focus on new requests until the delegated component returns with the processed result. This is asynchronous code, and is made possible by the eventing model. Apache executes requests in serial within a pool, and cannot reuse the thread when one of its modules is simply waiting for a task to complete. Apache will then queue requests until a thread in the pool becomes available again.
Node.js talks JavaScript and is therefore very fast in passing through and manipulating JSON retrieved from external web API sources like MongoDB, reducing time needed per request. Apache modules, like PHP, may need more time, because they cannot efficiently parse and manipulate JSON because they need marshalling to process the data.
The bad parts
Note: most of the bad parts listed below will be improved with the upcoming version 0.12, something to keep aware of.
Node.js sucks at computational intensive tasks, because whenever it does something long running, it will queue all other incoming requests, due to its single thread. Apache will generally have more threads available, and the OS will neatly and fairly schedule CPU time between these threads, still allowing new threads to be handled, albeit a bit slower. Except when all available threads in Apache are handling requests, then Apache will also start queueing requests.
Node.js doesn't fully utilize multi-core CPUs, unless you make a Node.js cluster or spin up child processes. Ironically, if you do the latter two, you may add more orchestrating overhead, the same issue that Apache has. Logically you could also spin up more Node.js processes, but this is not managed by Node.js. You would have to test your code to see what works better; 1) multi-threading from within Node.js with clusters and child processes, or 2) multiple Node.js processes.
Mitigations
All server platforms have an upper limit. Node.js and Apache both will reach it at some point.
Node.js will reach it the fastest when you have heavy computational tasks.
Apache will reach it the fastest when you throw tons of small requests at it that require long serial execution.
Three things you could do to scale the throughput of Node.js
Utilize multi-core CPUs, by either setting up a cluster, use child processes, or use a multi-process orchestrator like Phusion Passenger.
Setup worker roles connected with a message queue. This will be the most effective solution against computational intensive long running requests; off-load them to a worker farm. This will split up your servers in two parts; 1) public facing clerical servers that accept requests from users, and 2) private worker servers handling long running tasks. Both are connected with a message queue. The clerical servers add messages (incoming long-running requests) to the queue. The worker roles listen for incoming messages, handle those, and may return the result into the message queue. If request/response is needed, then the clerical server could asynchronously wait for the response message to arrive in the message queue. Examples of message queues are RabbitMQ and ZeroMQ.
Setup a load balancer and spin up more servers. Now that you efficiently use hardware and delegate long running tasks, you can scale horizontally. If you have a load balancer, you can add more clerical servers. Using a message queue, you can add more worker servers. You could even set this up in the cloud so that you could scale on demand.
It depends on how you use it. Node.js is single threaded by default, but using the (relatively) new cluster module you can scale horizontally across multiple threads.
Furthermore, your database needs will also dictate how effective scaling is with node. For example, using MySQL with node.js won't get you nearly as much benefit as using MongoDB, because of the event driven nature of both MongoDB and node.js.
The following link has a lot of nice benchmarks of systems with different setups:
http://www.techempower.com/benchmarks/
Node.js doesn't rank the highest but compared to other setups using nginx (no apache on their tables, but close enough) it does pretty well.
Again though, it highly depends on your needs. I believe if you are simply serving static websites it is recommend you stick with a more traditional stack. However people have done some amazing things with node.js for other needs: http://blog.caustik.com/2012/08/19/node-js-w1m-concurrent-connections/ (c10k? ha!)
Edit: It is worth mentioning that you really aren't 'replacing' just apache with node.js. You would be replacing apache AND php (in a typical lamp stack).

What do the different terms in Apache configuration means?

I keep coming across certain terms used in the Apache settings. While trying to understand the various discussions and Apache's docs, I need some help figuring out what some of these terms mean:
What is a Client?
What is the difference between a client and a child process? Are they the same?
If MaxClient = 255, does it mean that Apache will process up to 255 page loads in parallel and the rest are queued?
When is a KeepAlive request used?
What is the relationship between a child process and the request of this child process?
First, note that these answers apply either to Apache 1.x, or Apache 2.x only when using the prefork mode.
The machine that opens an HTTP connection and sends a request.
No, they are not the same. An Apache child can handle one request/client at a time, but when that one is finished, the same child can handle a new one.
Yes.
It is used to keep the HTTP connection open in case the client wants to issue another request. A client can remain connected, for example, to download images and such that are associated with a web page. Having KeepAlive On improves performance for the client (user), but having it off reduces memory usage by the server. It is a trade-off.
The Apache process launches a bunch of children. When a request comes in, the parent (root) process picks an idle child to handle that request. When that request is finished, the child is now idle and can handle a new request.
First, I hope you understand that apache 1.3 is very very old, and therefore the documentation will generally be somewhat harder to understand than the newer documentation (i.e. maybe you should upgrade if you have the choice).
I'm not sure where "Client" is referred to by itself in the apache docs by I would assume it refers to anything connecting to an open port and communicating.
Again, not sure where "child" is referred to by itself, so I can't help you there.
MaxClient is the number of processes apache will start to handle requests. It sounds like for Apache 1.3 that what you said is accurate, apache will only handle MaxClient requests in parallel (queuing the rest up to some other maximum for the queue).
KeepAlive is not really a request. It is sent in the request header to tell the server that the browser supports KeepAlive. It has to do with a feature of HTTP that allow one connection to be used for more than one access. If you allow KeepAlive your server will probably get less TCP connections.
I'm not even sure what you're asking here so you'll need to be more specific.