Is it possible to use an NSURLConnection/NSURLRequest combination to send a PUT request to a server with a Content-Range header? By that I mean I want to resume an upload to the server which can accept a byte range in the request to resume the upload.
I see you can set an NSInputStream as the request body so I figured that I could subclass that and override the the open/seek functions and set the request header but it seems to call on undocumented selectors and break the implementation.
I'm sure I could do this with CFNetwork but it just seems like there must be a way to do it with the higher level APIs.
Any ideas on where to start?
EDIT:
To answer my own question, this is indeed possible after reading a blog [http://bjhomer.blogspot.com/2011/04/subclassing-nsinputstream.html] which details the undocumented callbacks which relate to CFStream. Once those are implemented I can call the following in the open callback to skip ahead:
CFReadStreamSetProperty((CFReadStreamRef)parentStream, kCFStreamPropertyFileCurrentOffset, (CFNumberRef)[NSNumber numberWithUnsignedLongLong:streamOffset]);
Thanks,
J
I think the server needs to supports put method combines with range but this will be the way to do it with high level Objective-C API
NSURL *URL = [NSURL URLWithString:strURL];
NSMutableURLRequest *urlRequest = [NSMutableURLRequest requestWithURL:URL];
NSString *range = [NSString stringWithFormat:#"bytes=%lld-%lld",bytesUploaded,uploadSize];
[urlRequest addValue:range forHTTPHeaderField:#"Range"];
[urlRequest setHTTPMethod:#"PUT"];
self.connection = [NSURLConnection connectionWithRequest:urlRequest delegate:self];
Cheers
First, if you want to do fancy work with HTTP, I typically recommend ASIHTTPRequest. It's solid stuff that simplifies a lot of more complicated HTTP problems. It's not really needed for setting a simple header, but if you're starting to build something more complex, it can be nice to move over to ASI sooner rather than later.
With an NSMutableURLRequest, you can set any header you want using addValue:forHTTPHeaderField:. You can use that to set your Content-Range.
Like I posted in my comment, you can facilitate what you want without dropping down to the CoreFoundation level:
As NSInputStream inherits NSStream, it is possible to prepare the stream as follows:
NSNumber *streamOffset = [NSNumber numberWithUnsignedInteger:lastOffset];
[inputStream setProperty:streamOffset forKey: NSStreamFileCurrentOffsetKey];
(Assuming lastOffset is an NSUInteger representation of your last file offset in bytes and inputStream is the stream you want to set as the request's HTTPBodyStream.)
Related
I am working on a very simple application to discover a device using SSDP and I am trying to find the easiest way to parse the response from this command. I am trying to avoid having to do a bunch of NSString or regular expressions manipulations.
I have tried the following two approaches:
Approach 1:
Using GCDAsyncUdpSocket, I am able to successfully send the discovery command and get the following response:
HTTP/1.1 200 OK
Cache-Control: max-age=300
ST: roku:ecp
USN: uuid:roku:ecp:1234567890
Ext:
Server: Roku UPnP/1.0 MiniUPnPd/1.4
Location: http://192.168.XX.XX:8060/
This looks like a regular HTTP response, but using GCDAsyncUdpSocket, I am getting the response as an NSData object, which I can easily convert to an NSString. However, what would be ideal is to somehow cast this to an NSHTTPURLResponse and then use its methods to get the field values. Any idea if this can be done?
Approach 2:
I have tried using a regular NSURLRequest to try to send this command and then I would be able to get an NSHTTPURLResponse back. However, I keep on getting an error because the SSDP discovery command requires me to send this request to port 1900.
I use the following code to send the "HTTP" request, I know it is not strictly HTTP, but I thought it may be an easier way to send this UDP command as the requirements look very similar to HTTP.
NSURL *url = [NSURL URLWithString:#"http://239.255.255.250:1900"];
NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:url
cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0];
[request setHTTPMethod:#"M-SEARCH *"];
[request setValue:#"239.255.255.250:1900" forHTTPHeaderField:#"Host"];
[request setValue:#"\"ssdp:discover\"" forHTTPHeaderField:#"Man"];
[request setValue:#"roku:ecp" forHTTPHeaderField:#"ST"];
NSURLConnection *connection = [[NSURLConnection alloc]initWithRequest:request delegate:self startImmediately:YES];
if (connection)
{
NSLog(#"Connection success!");
}
else
{
NSLog(#"Connection failed!");
}
When I do this, the connection is successful, but I get the following error in the didFailWithError delegate for NSURLConnection:
failed Error Domain=NSPOSIXErrorDomain Code=47 "The operation couldn’t be completed. Address family not supported by protocol family" UserInfo=0x8875940 {NSErrorFailingURLKey=http://239.255.255.250:1900/, NSErrorFailingURLStringKey=http://239.255.255.250:1900/}
This error only happens if I use port 1900, if I leave this out or use another more HTTP friendly port such as 8080, then this works, but obviously the device I am trying to discover does not respond correctly unless it gets the request in port 1900.
Thanks for any help you can provide.
Port 1900 is fixed for SSDP. All UPnP devices are fixed to listen on this port and the connecting nodes expect that. You can't change it. It's a part of the UPnP design goal to "work out of the box". Furthermore, my Cocoa expertise is very limited, but i think that NSHTTPURLResponse won't make things simpler for you. [NSHTTPURLResponse allHeaderFields] returns NSDictionary, which means that you don't know anymore what was the original order of the header fields. And you need to know what was coming after Ext: which is a meta-header.
I suggest either parsing the response yourself, which shouldn't be much more complicated than one cycle, separating the response by lines and then splitting by :. Or instead of trying to roll your own SSDP handshake, use ready made Cocoish library like Upnpx, Cyberlink or Platinum. It might feel like inappropriately heavy artillery just for the discovery phase, but i wonder what else you would do with the device after that, other than actually trying to invoke some actions on the device.
I'm currently working on an application for uploading large video files from the iPhone to a webservice through simple http post. As of right now, I build an NSURLRequest and preload all of the video file data before loading the request. This naturally eats a ton of ram if the file is considerably big, in some cases it's not even possible.
So basically my question is: Is there a correct way of streaming the data or loading it in chunks without applying any modifications to the webserver?
Thanks.
EDIT for clarification: I am searching for a way to stream large multipart/form data FROM the iPhone TO a webserver. Not the other way arround.
EDIT after accepting answer: I just found out that apple has some nifty source code written for this exact purpose and it shows appending additional data to the post not just the big file itself. Incase anyone ever needs it: SimpleURLConnections - PostController.m
Yet another EDIT: While using that piece of source code from apple I encountered a very stupid and ugly problem that even wireshark couldn't help me debug. Some webservers don't understand the boundary string when it's declared in between quotes (like in apples example). I had problems with it on Apache Tomcat and removing the quotes worked just wonderful.
You can use NSInputStream on NSMutableURLRequest. For example:
NSMutableURLRequest *request = [[NSMutableURLRequest alloc] initWithURL:uploadURL];
NSInputStream *stream = [[NSInputStream alloc] initWithFileAtPath:filePath];
[request setHTTPBodyStream:stream];
[request setHTTPMethod:#"POST"];
[NSURLConnection sendAsynchronousRequest:request queue:[NSOperationQueue mainQueue]
completionHandler:^(NSURLResponse *response, NSData *data, NSError *error) {
NSLog(#"Finished with status code: %i", [(NSHTTPURLResponse *)response statusCode]);
}];
You can use a NSInputStream to provide the data to post via -[NSMutableURLRequest setHTTPBodyStream:]. This could be an input stream that reads from a file. You might need to implement the connection:needNewBodyStream: method in your URL connection delegate to provide a new, unopened stream in case the system needs to retransmit the data.
One way to do this is to use an asynchronous NSInputStream in concert with a file. When the asynchronous connection asks you to provide more data, you read in the data from a file. You have a few ways to do this:
UNIX/BSD interface. use open (or fopen), malloc, read, and create a NSData object from the malloced data
use the above with mmap() if you know it
use the Foundation class NSFileHandle APIs to do more or less the same using ObjectiveC
You can read up on streams in the 'Stream Programming Guide'. If this doesn't work for you there are lots of open source projects that can upload files, for instance MKNetworkKit
Ok, I'm trying to get a file from my webserver. But I'm getting kinda confused about some stuff. When I use NSURL I can get my xml-file with an url like this: "localhost...../bla.xml". But I'm also trying to test some things... Like... What will happen to my app if I have an open connection to the webserver, and I lose connection to internet? The above method with the NSURL, I haven't really established any connection where it always is connected right? or should I use be using NSURLConnection?
Maybe it's a little confusing, because I'm confused. I hope someone can give me some info I can research about.
Thanks.
Take a look at NSURLConnection Class.
http://developer.apple.com/library/mac/#documentation/Cocoa/Reference/Foundation/Classes/NSURLConnection_Class/Reference/Reference.html
Create connection object and set a timeout value, if you lose the connection or the connection times out NSURLConnection delegate method: - (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error gets called and you would be notified of that event.
You might also use NSURLConnection sendSynchronousRequest method, but its strongly discouraged to use that method as it would block the thread its running.
Are you trying to access the content of a file? If so, you would use the following.
NSError *error;
NSURL *url = [NSURL URLwithString:#"localhost/file.html"];
NSString *filecontents = [NSString stringWithContentsOfURL:url encoding:NSUTF8StringEncoding error:&error];
The NSString object filecontents would contain your string.
You wouldn't be able to loose connection in such a short time. If there is no connection, an error would be applied to error.
EDIT:
If you wanted to constantly stay connected to a server, that is a different story.
You have have to use C's send() and recv() functions, which you can read about here.
I don't know much about it, and I'm learning it myself, so you should ask someone else on how to set up a server. But you will need to have another program running simultaniously.
I have a url that is a link to an audio file and will be played using AVFoundation.framework. But for some reason, when the app reaches setting the NSData it crashes. Please help.
NSURL *url = [NSURL URLWithString:songPathForm];
NSData *soundData = [NSData dataWithContentsOfURL:url];
EDIT::::
This is what I did to make it stop crashing, but the data contains nothing
NSString *url = [songPathForm stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding];
//NSURL *url = [NSURL URLWithString:songPathForm];
NSURLRequest *songRequest = [NSURLRequest requestWithURL:[NSURL URLWithString:url]
cachePolicy:NSURLRequestReloadIgnoringLocalCacheData timeoutInterval:60.0];
NSURLConnection *songConnection = [[NSURLConnection alloc] initWithRequest:songRequest delegate:self];
if(songConnection)
{
songData = [[NSMutableData data] retain];
}
It comes out as <>
There is absolutely no way to answer this question as it is worded, but here are some clues:
if there is a crash, there is a backtrace. Post it.
if there is a crash, there is some kind of an error. Post it.
Given that code, there are two failure modes that I can think of:
songPathForm is nil or corrupt and/or not an URL.
the data at the URL is too large to download and causes the app to attempt to allocate a HUGE amount of memory (there are cases where an allocation can be large enough to crash an app w/o the system jetsam mechanism kicking in).
There is no crash message, it just freezes and stops responding. url
is not nil it is...
Then why did you say your app crashed?!
dataWithContentsOfURL: is synchronously downloading the contents of whatever is at the URL.
Thus, you are blocking the main event loop during the download and that is why your app is not responsive.
You need to asynchronously download the data; i.e. not block the main event loop.
However that probably won't entirely fix your problem as it looks like the contents of that URL is really large and, thus, you are likely going to run out of memory if you try to download in memory.
You either need to download the file to the disk or you need to download only parts of it that you need right now or you need to stream it (if it really is a large audio file as the URL implies).
The code in your updated question doesn't make any sense. How do you expect songData to be filled with data from the connection?
When doing stuff asynchronously, you are basically saying "go do this stuff and let me know every now and then how it is going". In this case, that'd be a notification that more data is available or that the connection is done reading (or in error).
You can't ask for the data immediately because the data isn't immediately available.
You'll want to read through this guide.
I can only find asynchronous iPad/objective C HTTP examples. How do I do a synchronous web request?
NSURLRequest * urlRequest = [NSURLRequest requestWithURL:aURL];
NSURLResponse * response = nil;
NSError * error = nil;
NSData * data = [NSURLConnection sendSynchronousRequest:urlRequest returningResponse:&response error:&error];
Agree with h4xxr and I would forward you to
http://allseeing-i.com/ASIHTTPRequest/
Which is a fantastic lib that has robust HTTP request methods for both synch and asynch complete with code samples.
Depends on what data you're after. Something simple like this is synchronous, and is handy from time to time:
NSURL *url = [NSURL URLWithString:#"http://someaddress.asp?somedatarequest=1"];
NSArray *dataArray = [NSArray arrayWithContentsOfURL:url];
(Equivalent also exists for Dictionaries)
In this case, the system will wait for a response from someaddress.asp - therefore best perhaps to put something like this into a background thread.
If you have control over the format of the data at the other end, this can be a quick and easy way to get data into an iPhone/iPad app...
Edit - just wanted to state the obvious that typically asynchronous is usually best! No waiting around tying up system resources, especially if remote server has died etc... :)