can't save plist. path is not writable - objective-c

I'm saving a lot of informations in a plist. This one is by standart in my mainBundle.
this is my method to load the path and the data from the plist. if the file in the "application support" folder doesn't exist, i'm copying it from the mainBundle to there.
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
self.plistPath = [documentsDirectory stringByAppendingPathComponent:[NSString stringWithFormat:#"%#.plist",plistName]];
NSFileManager *fileManager = [NSFileManager defaultManager];
if (![fileManager fileExistsAtPath: self.plistPath])
{
NSString *pathInBundle = [[NSBundle mainBundle] pathForResource:plistName ofType:#"plist"];
self.plist = [NSMutableDictionary dictionaryWithContentsOfFile:pathInBundle];
NSLog(#"plist doesnt exist");
}
else {
self.plist = [NSMutableDictionary dictionaryWithContentsOfFile:self.plistPath];
NSLog(#"plist exist");
}
NSLog(#"plist path: %#",self.plistPath);
if i add the following lines at the end, there's only NO the answer:
if([fileManager isWritableFileAtPath:self.plistPath]) NSLog(#"YES");
else NSLog(#"NO");
after all, i tried to save with [self.plist writeToFile:self.plistPath atomically:YES];, which is also not working.
sorry for answering so late - i had a lot of other stuff to do. back to my problem: i only get the error, when i try to add a new entry to my dictionary (plist). editing is no problem. i think the problem is, how i try to add the entry. my code looks like:
NSMutableDictionary *updateDict = [[self.plist objectForKey:#"comments"]mutableCopy];
NSMutableDictionary *tmpDict = [[[NSMutableDictionary alloc]init]autorelease];
[tmpDict setObject:comment forKey:#"comment"];
[tmpDict setObject:author forKey:#"author"];
[tmpDict setObject:car forKey:#"car"];
[tmpDict setObject:part forKey:#"part"];
[tmpDict setObject:date forKey:#"date"];
[updateDict setObject:tmpDict forKey:[NSNumber numberWithInt:[updateDict count]+1]];
[self.plist setObject:updateDict forKey:#"comments"];
if([self.plist writeToFile:self.plistPath atomically:YES]) {
return YES;
}
else {
return NO;
}
self.plist is my local copy of the file at plistPath. the structure of my plist looks like: https://img.skitch.com/20111026-tcjxp9ha4up8ggtfjy7ucgqcqe.png
hope this helps

Ok, so that's not the Documents directory and iOS doesn't have an Application Support directory created in the sandbox by default, which is why you can't write.
You can either change your method call to look-up the real documents directory:
NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
Or, after you get the path to the Application Support directory, you must check to see if it exists already and if not, create it.

please go through the previous post which shows the different way to copy the plist from mainBundle. Use [fileManager copyItemAtPath:defaultDBPath toPath:writableDBPath error:&error]; method instead.

Did you find answer? if not, you need to change this line:
[updateDict setObject:tmpDict forKey:[NSNumber numberWithInt:[updateDict count]+1]];
to
[updateDict setObject:tmpDict forKey:[NSString stringWithFormat:#"%d",[updateDict count]+1]];
Key name is string, not object.

Related

How to edit elements in plist file

I have a Settings.plist and I want to edit some values in this file.
My function to edit/writing is:
- (void) setParamWithName: (NSString*) Name withValue: (NSString*) Value {
// get paths from root direcory
NSArray *paths = NSSearchPathForDirectoriesInDomains (NSDocumentDirectory, NSUserDomainMask, YES);
// get documents path
NSString *documentsPath = [paths objectAtIndex:0];
// get the path to plist file
NSString *plistPath = [documentsPath stringByAppendingPathComponent:#"Settings.plist"];
// check to see if Data.plist exists in documents
if (![[NSFileManager defaultManager] fileExistsAtPath:plistPath])
{
// if not in documents, get property list from main bundle
plistPath = [[NSBundle mainBundle] pathForResource:#"Settings" ofType:#"plist"];
}
// read property list into memory as an NSData object
NSData *plistXML = [[NSFileManager defaultManager] contentsAtPath:plistPath];
NSString *errorDesc = nil;
NSPropertyListFormat format;
// convert static property list into dictionary object
NSDictionary *temp = (NSDictionary *)[NSPropertyListSerialization propertyListFromData:plistXML mutabilityOption:NSPropertyListMutableContainersAndLeaves format:&format errorDescription:&errorDesc];
if (!temp)
{
NSLog(#"Error reading plist: %#, format: %d", errorDesc, format);
}
// checking if element exists, if yes overwriting
// if element not exists adding new element
[temp writeToFile:plistPath atomically:YES];
}
This function read and write (with te same values) Settings.plist.
I do not have any idea (my knowledge about objective-c is not enough) how to add new element or edit existing element. Can anyone help mi with this issue?
I think it's easier as you think.
Once you got the path of the file read it into a NSDictionary. Make a mutable copy of that dictionary with mutableCopy and NSMutableDictionary.
Now edit that mutable dictionary as you like (add s.th., remove s.th., edit s.th. and so on).
Now that you're done you can write it back to the old path as you did with temp.
Your main problem is that you're not working with a mutable version of that dicitionary. It'd make your life much easier.

Read from file.Plist Returns Null

Program that Creates multiple Plist's Paths for Different information.
But only one path is not working.
(i think "writeToFile" is the problem)
code:
-(NSString *) createPath:(NSString *)withFileName
{
NSArray *paths =NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask,
YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *path = [documentsDirectory stringByAppendingPathComponent:withFileName];
return path;
}
Path
NSLog = /var/mobile/Applications/02CABC0A-6B5B-4097-A9D1-4336BE8230B7/Documents/MessagesDB.plist
&
-(void) messagesDbFlush
{
// save it to the file for persistency
NSString *messagesDB_Path = [self createPath:_fileMessagesDB];
[_messagesDB writeToFile:messagesDB_Path atomically:YES];
NSMutableArray *ReturnsInfo = [[NSMutableArray alloc ]initWithContentsOfFile:messagesDB_Path];
NSLog(#"ReturnsInfo is : %#", ReturnsInfo);
}
"ReturnsInfo" Array is Null :/
Anyone please help?
I once had the same error.
1) Check the name of the plist in the directory listing to match your coded one
2) Check Project settings, manually delete the pre-existing plist from the "Build Settings" > "Copy Bundle Resources", and drag drop from the list.
3) Select the plist in directory listing, check Utilities sidebar, check Identity & Type > Location as valid
4) If you deleted the app's "default" plist aka bundle identifier, add copy build phase, choose destination, choose pref folder as absolut path check "copy only when installing"
This solved my returning null.
And if all fails on the bundle identifier, you can always copy the plist to pref folder by code:
NSString *path = [#"~/Library/Preferences/com.MyCompany.MyApp.plist" stringByExpandingTildeInPath];
BOOL PrefsExist=[[NSFileManager defaultManager] fileExistsAtPath:path];
NSString *copyPrefsPath = [#"~/Library/Preferences/com.MyCompany.MyApp.plist" stringByExpandingTildeInPath];
NSFileManager *fileManager = [NSFileManager defaultManager];
if (PrefsExist == 0)
{
// Copy the plist to prefs folder (one-time event)
NSString *tessdataPath = [[NSBundle mainBundle] pathForResource:#"com.MyCompany.MyApp" ofType:#"plist"];
[fileManager copyItemAtPath:tessdataPath toPath:path error:&error];
} else
{
// Read/Write the values from plist
}
i have stored following array with 5 objects in it, its working fine on my side, try it
NSMutableArray *array = [[NSMutableArray alloc] initWithCapacity:5];
for(int i=0;i<5;i++)
[array addObject:#"This is Demo String, You can write your own String here"];
NSString *_fileMessagesDB = #"MessagesDB.plist";
// save it to the file for persistency
NSString *messagesDB_Path = [self createPath:_fileMessagesDB];
[array writeToFile:messagesDB_Path atomically:YES];
NSMutableArray *ReturnsInfo = [[NSMutableArray alloc ]initWithContentsOfFile:messagesDB_Path];
NSLog(#"ReturnsInfo is : %#", ReturnsInfo);

sqlite connection with Objective C

I have a simple piece of code where I connect my sqliteDb.
My sqlite3_prepare_v2 though repeatedly fails. I narrowed it down to the following piece of code:
NSString *sqLiteDb = [[NSBundle mainBundle] pathForResource:#"xyz" ofType:#"sqlite3"];
sqLiteDb returns null. I don't know why - tried everything I could and followed many threads.
Really struggling here - please help.
Are you sure your xyz.sqlite3 file is included in the correct Target Membership? If it is not included, then it will not be copied to your bundle when building.
Try this
in.h file
NSString *databasePath;
in .m file
NSArray *documentPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDir = [documentPaths objectAtIndex:0];
databasePath = [documentsDir stringByAppendingPathComponent:#"dbname.sqlite"];
[self checkAndCreateDatabase];
-(void) checkAndCreateDatabase
{
// Check if the SQL database has already been saved to the users phone, if not then copy it over
BOOL success;
// Create a FileManager object, we will use this to check the status
// of the database and to copy it over if required
NSFileManager *fileManager = [NSFileManager defaultManager];
// Check if the database has already been created in the users filesystem
success = [fileManager fileExistsAtPath:databasePath];
// If the database already exists then return without doing anything
if(success) return;
// If not then proceed to copy the database from the application to the users filesystem
// Get the path to the database in the application package
NSString *databasePathFromApp = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:databaseName];
// Copy the database from the package to the users filesystem
[fileManager copyItemAtPath:databasePathFromApp toPath:databasePath error:nil];
}

MPMoviePlayerViewController not working

I have been roaming the internet for a solution I really don't know what am I doing wrong. I have been with this problem a few days now. I save the video at the following path that should be accessible to the application (Right?)
//NSDocumentDirectory doesn't work either.
NSArray *newPath = NSSearchPathForDirectoriesInDomains(NSMoviesDirectory,
NSUserDomainMask, YES);
NSString *moviesDirectory = [NSString stringWithFormat:#"%#/WebSurg",
[newPath objectAtIndex:0]];
// Check if the directory already exists
if (![[NSFileManager defaultManager] fileExistsAtPath:moviesDirectory]) {
// Directory does not exist so create it
[[NSFileManager defaultManager] createDirectoryAtPath:moviesDirectory
withIntermediateDirectories:YES attributes:nil error:nil];
}
I show the contents of this directory in a tableView in the application. When a row is tapped it should play the video. But it doesn't. It shows me the MPMoviePlayerViewController modal view and then hides it after probably what is 1 second. This is the code I use to play it:
I tried two ways of getting the path to no avail.
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
NSArray *moviesPath = NSSearchPathForDirectoriesInDomains(NSMoviesDirectory,
NSUserDomainMask, YES);
NSString *moviesDirectory = [NSString stringWithFormat:#"%#/WebSurg",
[moviesPath objectAtIndex:0]];
NSString *movie = [self.tableData objectAtIndex:indexPath.row];
NSString *moviePath = [NSString stringWithFormat:#"%#/%#",
moviesDirectory, movie];
NSURL *movieURL = [NSURL fileURLWithPath:moviePath];
NSLog(#"MOVIEPATH: %#", moviePath);
NSString *alternatePath = [NSString stringWithFormat:#"%#/%#",
[[NSBundle mainBundle] resourcePath], movie];
NSURL *alternateMoviePath = [NSURL fileURLWithPath:moviePath];
movieViewController = [[MPMoviePlayerViewController alloc] initWithContentURL:alternateMoviePath];
movieViewController.moviePlayer.movieSourceType= MPMovieSourceTypeFile;
NSLog(#"Movie Load State: %d", [[movieViewController moviePlayer] loadState]);
NSLog(#"Alternate movie Path: %#", alternatePath);
[self presentMoviePlayerViewControllerAnimated:movieViewController];
[movieViewController.moviePlayer play];
[self checkAndPlay];
}
- (void) checkAndPlay {
if ([[self.movieViewController moviePlayer] loadState] == MPMovieLoadStateUnknown) {
[NSTimer scheduledTimerWithTimeInterval:0.1 target:self selector:
#selector(checkAndPlay) userInfo:nil repeats:NO];
} else {
[self.movieViewController setModalTransitionStyle:
UIModalTransitionStyleCrossDissolve];
[self presentModalViewController:movieViewController animated:YES];
}
}
And these are the results of the console:
2012-10-08 10:14:52.392 WebsurgTemplates[3722:17903] MOVIEPATH: /Users/THISISME/Library/Application Support/iPhone Simulator/5.0/Applications/E075DBE3-BFEA-4F6A-9DFA-2CC912E14863/Movies/WebSurg/FirstVideo.mp4
2012-10-08 10:14:52.459 WebsurgTemplates[3722:17903] Movie Load State: 0
2012-10-08 10:14:52.460 WebsurgTemplates[3722:17903] Alternate movie Path: /Users/THISISME/Library/Application Support/iPhone Simulator/5.0/Applications/E075DBE3-BFEA-4F6A-9DFA-2CC912E14863/WebsurgTemplates.app/FirstVideo.mp4
I would greatly appreciate any suggestions and help!!
UPDATE
I made no progress so far. I managed to log some other data to the console, some info that may help more at solving this problem. I tried to make a blank project taking the direct download of the video as link to play the video but it didn't work. What happens is exactly the same thing. jaydee3 said that maybe it was due because I had probably no access to NSMoviesDirectory. So I changed to NSDocumentDirectory but that didn't solve the problem. I checked that the file exists and the format in which it is saved so it can be readable by the player. Still it doesn't work. I don't know what am I doing wrong. Thanks again for the suggestions/help.
Here the results of the debug. more complete:
if ([[NSFileManager defaultManager] fileExistsAtPath:moviePath]) {
NSLog(#"FILE EXISTS");
CFStringRef fileExtension = (__bridge CFStringRef) [moviePath pathExtension];
CFStringRef fileUTI = UTTypeCreatePreferredIdentifierForTag(kUTTagClassFilenameExtension, fileExtension, NULL);
if (UTTypeConformsTo(fileUTI, kUTTypeImage)) NSLog(#"It's an image");
else if (UTTypeConformsTo(fileUTI, kUTTypeMovie)) NSLog(#"It's a movie");
else if (UTTypeConformsTo(fileUTI, kUTTypeText)) NSLog(#"It's text");
}
RESULTS
[6343:17903] MOVIEPATH: /Users/myname/Library/Application Support/iPhone Simulator/5.0/Applications/E075DBE3-BFEA-4F6A-9DFA-2CC912E14863/Documents/FirstVideo.mp4
[6343:17903] FILE EXISTS
[6343:17903] It's a movie
Okay so I managed to solve the problem and find the culprit.
In a brief note it was because the downloaded movie wasn't being saved properly (I am currently investigating the possible reasons why). And because of this the player was trying to play a file that existed, was in the correct format and the correct name but that was empty. I found this out by logging all the file sizes after download and transfer and play.
Now being more descriptive the issue was that I was downloading the movie to the NSCachesDirectory and then saving it to the NSDocumentDirectory. I found this because I started to wonder if it really found the file and if the file was "edible". It now plays the movie fine as I download it directly to the NSDocumentDirectory. Now I have to solve just in case the connection goes down. As saving in the NSCachesDirectory solved that automatically. I am open to suggestions on that. here is the code that didn't work to transfer the data from the NSCachesDirectory to NSDocumentDirectory:
NSArray *paths = NSSearchPathForDirectoriesInDomains
// HERE I changed NSCachesDirectory to NSDocumentDirectory fixed it
(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *cachesDirectory = [paths objectAtIndex:0];
NSString *downloadPath = [cachesDirectory stringByAppendingPathComponent:
#"DownloadedVideo.mp4"];
NSArray *newPath = NSSearchPathForDirectoriesInDomains
(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *moviesDirectory = [NSString stringWithFormat:#"%#",
[newPath objectAtIndex:0]];
self.downloadOperation = [ApplicationDelegate.mainDownloader downloadVideoFrom:
#"http://www.blablabla.web/iphone/download.php"
toFile:downloadPath];

Unable to copy file from bundle to Documents directory, why does fileExistsAtPath return error?

I'm using the following snippet of code to attempt to copy a file from my application resources directory into the Documents area. I have used the below from the PocketOCR project on Github :
// Set up the tessdata path. This is included in the application bundle
// but is copied to the Documents directory on the first run.
NSString *dataPath = [[self applicationDocumentsDirectory] stringByAppendingPathComponent:#"tessdata"];
NSFileManager *fileManager = [NSFileManager defaultManager];
NSLog(#"Datapath is %#", dataPath);
// If the expected store doesn't exist, copy the default store.
if (![fileManager fileExistsAtPath:dataPath ]) {
NSLog(#"File didn't exist at datapath...");
// get the path to the app bundle (with the tessdata dir)
NSString *bundlePath = [[NSBundle mainBundle] bundlePath];
NSString *tessdataPath = [bundlePath stringByAppendingPathComponent:#"tessdata"];
if (tessdataPath) {
[fileManager copyItemAtPath:tessdataPath toPath:dataPath error:NULL];
}
}
This is the output I get from invoking the above :
2012-06-06 14:53:42.607 MyApp[1072:707] Datapath is
/var/mobile/Applications/9676D920-D6D1-4F86-9177-07CC3247A124/Documents/tessdata
Error opening data file
/var/mobile/Applications/9676D920-D6D1-4F86-9177-07CC3247A124/Documents/tessdata/eng.traineddata
I have the eng.traineddata file located in my xcode project like so
It appears that the Error is being reported when attempting to check if fileExistsAtPath, I wouldn't expect this to throw an error, but to either return YES or NO.
Is there an easier way to copy the eng.traineddata file across, or have I made a mistake which can be corrected here?
NSFileManager *fileManager = [NSFileManager defaultManager];
NSError *error;
NSString *dataPath = [[self applicationDocumentsDirectory] stringByAppendingPathComponent:#"tessdata"];
NSLog(#"Datapath is %#", dataPath);
// If the expected store doesn't exist, copy the default store.
if ([fileManager fileExistsAtPath:dataPath] == NO)
{
NSString *tessdataPath = [[NSBundle mainBundle] pathForResource:#"eng" ofType:#"traineddata"];
[fileManager copyItemAtPath:tessdataPath toPath:dataPath error:&error];
}
-(NSString*) applicationDocumentsDirectory{
// Get the documents directory
NSArray *dirPaths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *docsDir = [dirPaths objectAtIndex:0];
return docsDir;
}
I hope also help this code to copy all type of file bundle to Document directory folder ..
NSString *pathsToReources = [[NSBundle mainBundle] resourcePath];
NSString *yourOriginalDatabasePath = [pathsToReources stringByAppendingPathComponent:#"lunchDB.sqlite"]; // file name u want copy
NSArray *pathsToDocuments = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [pathsToDocuments objectAtIndex: 0];
NSString *dbPath = [documentsDirectory stringByAppendingPathComponent:#"lunchDB.sqlite"]; // file name & your original path (Document path)
if (![[NSFileManager defaultManager] isReadableFileAtPath: dbPath]) {
if ([[NSFileManager defaultManager] copyItemAtPath: yourOriginalDatabasePath toPath: dbPath error: NULL] != YES)
NSAssert2(0, #"Fail to copy database from %# to %#", yourOriginalDatabasePath, dbPath);
}
Thanks ..
Use the method fileExistsAtPath:isDirectory: of NSFileManager and specify that the path is a directory, because it is.
stringByAppendingPathComponent:#"tessdata"
The line above required that tessdata is a physical folder (a blue color folder), not a group (yellow folder as you are showing) in Xcode project. Create a folder in your Xcode project folder using the Finder and then in Xcode drag and drop the folder to your project and select the folder reference when asked.