iphone Developing - objective-c

I have 4 tabs in my application. After launching my application i want to start with landscape. Now i want to restrict one view from landscape, I tried with [[UIDevice currentDevice] setOrientation:UIInterfaceOrientationPortrait]; now the view is restricting landscape and force the view into portrait then no issue right,now i will go to any other tab which are in my application they should not rotate to landscape mode.
After come back to home view where i was started my application then all are working fine.....

You need to add the following method to your UIViewController:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation
If you want to allow Landscape:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation
{
return UIInterfaceOrientationIsLandscape(toInterfaceOrientation);
}
If you want to allow Portrait:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation
{
return UIInterfaceOrientationIsPortrait(toInterfaceOrientation);
}
If Both:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation
{
return YES;
}

Related

Can we change InterfaceOrientations from SKScene in spritekit?

In my spritekit game has more than one level. Some of the level are in landscape mode and some of are in portrait mode. Since the first level is in the landscape mode so when I call the first SKScene I set up the viewcontroller as
- (NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskLandscapeRight;
}
But when I want load my second scene which would be in portrait mode it shows in landscape mode. Now how do I change the orientation from landscape to portrait in the second level. There is only one view controller in my game.
Thanks in advanced.
I don't think it is possible to change the orientation of the device from code.
You could tell the users to rotate their device for the next (or current) level and handle accordingly.
Make sure your application supports multiple orientations and in the new scene, where you want to use portrait add the following code:
- (BOOL)shouldAutorotate {
return YES;
}
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskPortrait;
}
I hope this helps.

iOS 6 Game Center Crash on Authentication in landscape mode cocos2d

I have developed a game in cocos2d and all game screens are in Landscape mode. I am trying to implement game Center but getting crash on authentication. I did not find answer of similar type of issues. please suggest right approach...
Crash issue:-'UIApplicationInvalidInterfaceOrientation', reason: 'Supported orientations has no common orientation with the application, and shouldAutorotate is returning YES'
I tried below solution but it also disturb game orientations, game starts work in portrait mode also, that i don't want:-
(NSUInteger)application:(UIApplication*)application
supportedInterfaceOrientationsForWindow: (UIWindow*)window
{
return UIInterfaceOrientationMaskAllButUpsideDown;
}
Make sure you selected landscape in Xcode summary page.
Also add these code in your viewcontroller
-(NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskLandscape;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return UIInterfaceOrientationIsLandscape(interfaceOrientation);
}
Update this function in AppDelegate:
- (NSUInteger)application:(UIApplication*)application supportedInterfaceOrientationsForWindow:(UIWindow*)window
{
return UIInterfaceOrientationMaskLandscape;
}
the solution for that is short, i spent a lot of time before finding it:
in the AppDelegate in the method didFinishLaunchingWithOptions put this line:
[[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationPortrait];
obviously before call the login game center method, i put that before create the UIWindows

launching a modal view controller to work around the orientation "lock" of tab bar and nav VCs?

I have an iPhone app with a root view controller (VC) of UITabBarController (set to portrait orientation) with several tabs, one of which is a simple UIViewController. In that UIViewController is a single button - "Play Video", which, when clicked opens a modal view of the video (and automatically starts playing the video). The video view is a UIWebView in a UIViewController. I've been trying to get the Web View's VC to change orientation to landscape but have not had any luck.
I've looked around and understand that if you have a Tab Bar or a Nav controller, all children VCs will be the same orientation as the parent - makes sense. This is why I made the web view's VC modal, hoping this is a way around the orientation issue.
My question is: is this accurate - that using modal will not require the web view VC to be portrait and can respond to the shouldAutorotateToInterfaceOrientation method (even though I have not yet been able to get it to work)?
BTW, using iOS 6.
Thanks in advance.
Apparently in ios6 and above, the way rotation works is different. So what you have to do is the following
In your .plist support all 4 orientations.
Subclass the UITabBarController (for e.g: CustomTabBarController)
In the CustomTabBarController put the following lines of code
-(NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskPortrait;
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
{
return UIInterfaceOrientationPortrait;
}
In your app delegate or where ever you are initializing UITabBarController, replace those instances with CustomTabBarController instances.
In your modal controller put the lines
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
{
return UIInterfaceOrientationLandscapeLeft;
}
-(BOOL)shouldAutorotate{
return NO;
}
And it should all work.
Apparently the trick, I found is that, UITabBarController will not listen to your instructions. It will support all the orientations you mention in the .plist.
There fore you have to subclass it.
I tried doing all of the above and it works fine. Do let me know and I can send you the code if you want.
Try this. Just have portrait set in the summary screen, then in the app delegate, implement this:
- (NSUInteger)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window {
return UIInterfaceOrientationMaskAll;
}
In the tab bar controller (and no other rotation code):
-(BOOL)shouldAutorotate {
return NO;
}
And finally, in the modal view controller:
-(BOOL)shouldAutorotate {
return YES;
}
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskAll;
}

iOS 6 UIInterfacePortrait ONLY viewcontroller being presented & stuck in landscape... when coming back from a landscape viewcontroller in nav stack

So like many others, I ran into the problem of only having one or two viewcontrollers support both portrait and landscape interface orientations, in an otherwise portrait only app. Everything worked fine prior to iOS 6, but suddenly autorotating stopped working. Thanks to some great questions here, I was able to resolve that issue by having the initial navController return the individual topViewController's preference for shouldAutorotate via:
- (BOOL)shouldAutorotate
{
return self.topViewController.shouldAutorotate;
}
-(NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskAll;
}
However, I have stumbled onto a new problem. the root vc (viewController A) should NOT autorotate and should only support portrait. ViewController B in the nav stack supports portrait and landscape. If I am in viewController B, and am in landscape, and touch "back" to pop the view back to viewController A... vc A loads in landscape, which it is not supposed to even support, and wont rotate back to portrait because shouldAutorotate for vc A is set to NO...
Any ideas on how to deal with this would be greatly appreciated. My initial thought was to override vc B's "back" button with a manual method that first force rotates back to portrait if the view is in landscape... then pops the viewcontroller back to vc A... but I cant figure out how to force a rotation programatically. Any ideas?
here are the interface methods in vc A:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return NO;
}
-(BOOL)shouldAutorotate
{
return NO;
}
-(NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationPortrait;
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation {
return UIInterfaceOrientationPortrait;
}
and here is what they are in vc B:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return YES;
}
-(BOOL)shouldAutorotate
{
return YES;
}
-(NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskAllButUpsideDown;
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation {
return UIInterfaceOrientationPortrait;
}
In vcA set
-(BOOL)shouldAutorotate
{
return YES;
}
But keep
-(NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationPortrait;
}
Then the view will rotate back to the (only) supported orientation when you return from vcB
The problem is that all container view controllers (Tab Bar Controller, Navigation Controller etc.) support all those interface orientations that you give in your plist file. When the system asks for the supported interface orientations the root view controller's settings and method implementations override it's children's.
In this case the Navigation Controller supports both landscape and portrait and when the B View controller pops, although the system asks for A's interface orientations, it will ask it's root view controller too and that will be the "winner" and since the Navigation Controller supports landscape, it stays in landscape despite that A supports portrait only.
One solution is, that you subclass the root view controller and change it's rotation methods dynamically as needed. When only portait is needed your root's implementation should return portait only and when both orientations are available, then your root should return both.

universal xcode 3.2.6 Landscape mode by default

How can i create universal apps using xcode 3.2.6 in Landscape mode bydefault?I need seprate .xib files for each view,Is i have to use this code
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationLandscape);
}
In your plist, you should change supported interface orientations to just two items :
Item 0 Landscape (right home button)
Item 1 Landscape (left home button)
And use in each view controller:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return (UIInterfaceOrientationIsLandscape(interfaceOrientation));
}
I use this sample code and for making its View based i just hide its Navigation bar by using this code
self.navigationController.navigationBarHidden = YES;
in the RootViewController_Phone.h and in RootViewController_Pad
BenellingsonPost