Button not clickable after adding as a subview to a UIView - objective-c

I have created a class called UICustomButton, which is a subclass of UIView. I added a UIButton to UIView as a subview as shown in my code below:
-(id)initWithButtonType:(NSString *)type
{
self = [super init];
if (self)
{
self.customButton = [self setupButtonWithTitle:type andFrame:frame];
[self addSubview:self.customButton];
self.customButton addTarget:self action:#selector(buttonPressed) forControlEvents:UIControlEventTouchUpInside];
}
return self;
}
The problem I am facing is that although the button appears, they are not clickable. Is there something wrong with the way I am adding the buttons to the UIView?
EDIT: To add on, I am using this custom button class instance to a cell:
UICustomButton *customButton = [[UICustomButton alloc]initWithFrame:someFrame];
[cell.contentView addSubView:customButton];

check the frame of your UICustomButton object, and if self.customButton is out of its superView.

Make sure that the frame of the subview is within the frame of its superview. I encountered the issue twice and both times the frame of the subview was incorrect.

You should check if all properties userInteractionEnabled are on:
Check that property for UITableView where your cells with this view are displayed
Check that property for UITableViewCell where you add this view as subview
Check that property for UICustomButton
Check that property for customButton in -(id)initWithButtonType:(NSString *)type

My button was not working because i had two views in each other. The first view, as you can see, has a width and heigth of 0 pixels. I've made this view the same size as view2 and then my button was clickable.
UIView *view1 = [[UIView alloc] initWithFrame:CGRectMake(325, 346, 0, 0)];
view1.alpha = 0.90;
UIView *view2 = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 450, 150)];
[view2.layer setCornerRadius:10.0f];
view2.backgroundColor = [UIColor whiteColor];
UIButton *btn = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[btn addTarget:self action:#selector(addClosedToCollection) forControlEvents:UIControlEventTouchUpInside];
[btn setFrame:CGRectMake(30, 30, 300, 32)];
[btn setTitle:#"i'm a button" forState:UIControlStateNormal];
[view2 addSubview:btn];
[view1 addSubview:view2];
i hope i've helped somebody out :)

Your outer view probably has a height of 0. Add constraints that makes it the same height as (or higher than) the subviews, or create it with a frame that is large enough.

try putting this after the if statement:
self.isTouchEnabled = YES;

Related

Can't see the button

- (void)viewDidLoad{
int leftBorder = 80;
int topBorder = 160;
int width = 150;
int height = 50;
UIView *myView = [[UIView alloc] initWithFrame:CGRectMake(leftBorder, topBorder, width, height)];
myView.layer.cornerRadius = 5;
myView.backgroundColor = [UIColor redColor];
[self.view addSubview:myView];
UIButton *testButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
testButton.frame = CGRectMake(0, 0, 50, 50);
[testButton setTitle:#"testButton" forState:UIControlStateNormal];
[testButton addTarget:self action:#selector(buttonClicked:) forControlEvents:UIControlEventTouchUpInside];
[self.myView addSubview:self.testButton];
self.myView.hidden = YES;
[super viewDidLoad];
}
Hi, sorry for stupid question! I'm newby in xcode. Why I didn't see this button? And How can I hide button after click? I need button inside the frame.
Simple remove self.myView.hidden = YES;
To add you click listener, two solution:
By code in your viewDidLoad:
- (void)viewDidLoad {
[super viewDidLoad];
[mybutton addTarget:self action:#selector(myButtonClick:) forControlEvents:(UIControlEvents)UIControlEventTouchDown];
}
- (void)myButtonClick:(id)sender {
myButton.hidden = YES;
}
Or via interface Builder (preferred), The easiest way is to actually define the handler/action in Xcode using the IBAction declaration in the interface file (add the declaration just before the #end statement). Then attach the action to the button
you are adding self.testButton instead of the created testButton.
[self.myView addSubview:testButton];
you did not assign myView to your property.
[self.view addSubview:myView]; self.myView = myView;
remove self.myView.hidden = YES;
Another remark:
You should usually call super as early as possible. Otherwise, the superclass may interfere with your own implementation.
There are several issues in your code.
You add testButton as subview to self.myView. Then you hide self.myView. As a result neither self.myview nor its subviews will be visible.
You get confused with your local varialbles and instance varialbes. Apparently there is an instance variable and property myView. Otherwise you coudn't use self.myView. And you declare a local variable myView, which is not the same as the instance variable. This may well be perfectly ok. But I got a guts feeling that you did this not intentionally. Your self.myView may well be nil at the point in time where you add the subview. And even the subview self.testButton may be nil. That will compile file and execute fine but nothing does happen actually.
The same for testButton.
I suggest to change the code a bit, assuming there are properties for myView and testButton of the appropriate types:
self.myView = [[UIView alloc] initWithFrame:CGRectMake(leftBorder, topBorder, width, height)];
self.myView.layer.cornerRadius = 5;
self.myView.backgroundColor = [UIColor redColor];
[self.view addSubview:self.myView];
self.testButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
self.testButton.frame = CGRectMake(0, 0, 50, 50);
[self.testButton setTitle:#"testButton" forState:UIControlStateNormal];
[self.testButton addTarget:self action:#selector(buttonClicked:) forControlEvents:UIControlEventTouchUpInside];
[self.myView addSubview:self.testButton];
self.myView.hidden = NO;

UINavigationBar - change UIBarButtonItem positions

I am using a UINavigationController and its bar within my app.
Now I want to change the leftBarButtonItem and rightBarButtonItem positions.
I want them to be on a different x and y position having a custom witdth and height.
But the problem is, that changing the frame does not change anything with the barButtonItem. I do not now why, but the frame always gets resetted to its original coordinates.
Here is my code which I call in viewWillAppear:
UINavigationItem *navItem = [[self.navigationBar items] lastObject];
UIView *rightview = [[UIView alloc] initWithFrame:CGRectMake(0,0,66,30)];
rightview.backgroundColor = [UIColor blueColor];
//add custom view
UIBarButtonItem *search = [[UIBarButtonItem alloc] initWithCustomView:rightview];
navItem.leftBarButtonItem = search;
The view is not starting at 0/0, the x position for example is at 5px insetead of 0.
Any suggestions on how to solve this issue?
This worked for me for the leftBarButtonItem:
If you want the UIBarButtonItem to show exactly at position (0, 0), you can create a UIButton, sets its frame to (-5, 0, width, height), assuming that the offet of a left barbutton item is (5, 0), and place that in a UIView that you set as leftBarButtonItem.
#import "UINavigationItem+CSAButtons.h"
#implementation UINavigationItem (CSAButtons)
- (void) makeLeftBarButtonWithTarget:(id)target action:(SEL)action {
UIImage * imageNormal = [UIImage imageNamed:#"normal.png"];
UIImage * imageHighlighted = [UIImage imageNamed:#"highlighted.png"];
UIImage * imageDisabled = [UIImage imageNamed:#"disabled.png"];
// create your button
UIButton * button = [UIButton buttonWithType:UIButtonTypeCustom];
button.exclusiveTouch = YES;
[button addTarget:target action:action forControlEvents:UIControlEventTouchUpInside];
[button setBackgroundImage:imageNormal forState:UIControlStateNormal];
[button setBackgroundImage:imageHighlighted forState:UIControlStateHighlighted];
[button setBackgroundImage:imageDisabled forState:UIControlStateDisabled];
// set the frame of the button (better to grab actual offset of leftbarbuttonitem instead of magic numbers)
button.frame = CGRectMake(-5.0, 0.0, imageNormal.size.width, imageNormal.size.height);
UIView * view = [[UIView alloc] initWithFrame:CGRectMake(0, 0, imageNormal.size.width, imageNormal.size.height)];
[view addSubview:button];
// set the barbuttonitem to be the view
UIBarButtonItem * barButtonItem = [[UIBarButtonItem alloc] initWithCustomView:view];
self.leftBarButtonItem = barButtonItem;
}
I dont think you have the ability to move a UIBarButtonItem but you might be able to achieve the same effect by adding that UIView element as a subview to the navigationBar (or navItem). You'll need to play with it a bit. It should allow for much more flexibility.
hope this helps.

Why is my UIButton not displaying on my view?

I have a iOS5 project using storyboard and with ARC on.
I have a view in storyboard with the class thisViewController and in there I got a smaller subview which I dragged in and gave it the class thisView.
thisView has a custom drawRect function, that works and draws what I want nicely.
But I also want to add buttons dynamically, so I'll add them in the initWithFrame method of thisView like so:
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
NSLog(#"This is called <3");
UIButton *btn= [UIButton buttonWithType:UIButtonTypeRoundedRect];
btn.frame = CGRectMake(0, 0, 50, 50);
btn.backgroundColor = [UIColor redColor];
[btn setTitle:#"Play" forState:UIControlStateNormal];
[btn addTarget:self action:#selector(buttonClick) forControlEvents:UIControlEventTouchUpInside];
[self addSubview:btn];
[self bringSubviewToFront:btn]; // last thing I tried, didn't work, thought z-index was to low or something
}
return self;
}
The function is being called since the NSLog displays, but the button is nowhere to be found
--EDIT--
Extra information:
ThisView.h
#interface RadarView : UIView <CLLocationManagerDelegate>{
CLLocation *currentLocation;
}
Dont add the SubView in the init method.
Add the SubView in the - (void)layoutSubviews.
- (void)layoutSubviews {
[super layoutSubviews];
if (![self viewWithTag:12345]) {
UIButton *btn= [UIButton buttonWithType:UIButtonTypeRoundedRect];
btn.frame = CGRectMake(0, 0, 50, 50);
btn.tag = 12345;
btn.backgroundColor = [UIColor redColor];
[btn setTitle:#"Play" forState:UIControlStateNormal];
[btn addTarget:self action:#selector(buttonClick) forControlEvents:UIControlEventTouchUpInside];
[self addSubview:btn];
}
}
I found what the problem was thanks to some comments and the chat
There was an init in the radarviewcontroller, which triggered initwithframe, which made the NSLog display, and the initwithcoder wasn't used so I didn't see anything, that was the problem and got stuff mixed up. Thanks for commenting and helpin!

UIButton does not fire target on touchUpInside unless I drag just outside?

I have a Button that when I press it, it does not fire the target selector that I've added. I've made the button Different Images, so I can see that I am Pressing it.
So here is the Funny if I Press, and drag outside of the button, but not outside of the button's immediate superView, the target selector is fired!
I've also in testing set the setClipsToBounds:YES on all the super/sub views just to be sure it was still in the views bounds. Seems to be within bounds. The dragging outside the button area seems to be omni directional, so its not like I can only tap/drag right. Left up and down work too. I can tap, drag out then back in and it works. If I don't start to drag and just tap and hold, the button highlights and then goes back to unselected state.
Here is the code for the Button. The Button is on a UIView along with a UITextView, Actually onTop Of the UITextView. The UIView that all of this is on is on a Larger View, which is on a Scaling/Scrolling view
messageLookupButton = [[UIButton alloc] initWithFrame:CGRectMake(0, 0, 21, 20)];
[messageLookupButton setTitle:#"junk" forState:UIControlStateNormal];
[messageLookupButton sizeToFit];
[messageLookupButton setTag:kGearButtonView];
//Get the images for the buttons
UIImage *gearButtonImage = [UIImage imageNamed:#"gear.png"];
UIImage *gearButtonImage2 = [UIImage imageNamed:#"StatusLightOn.png"];
[messageLookupButton setImage:gearButtonImage forState:UIControlStateNormal];
[messageLookupButton setImage:gearButtonImage2 forState:UIControlStateHighlighted];
[messageLookupButton addTarget:self action:#selector(gearPressed:) forControlEvents:UIControlEventTouchUpInside];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(processLookupResults:)
name:kRefreshFromPopover object:nil];
[self addSubview: messageLookupButton ];
[messageLookupButton release];
[messageLookupButton setCenter:CGPointMake(CGRectGetMaxX(elementViewContents.bounds) -kElementContentFrameOffset -(CGRectGetWidth( messageLookupButton.bounds)/2), CGRectGetMidY(elementViewContents.bounds))];
[self bringSubviewToFront:messageLookupButton];
The Scroll View has several gesture recognizers on it. Though they don't seem to interfere with other buttons and controls that I've put on the screen. Though I have a feeling its the Scroll View that is the problem.
scroll view code clip:
[scrollContentView setUserInteractionEnabled:YES];
[scrollContentView setExclusiveTouch:YES];
[scrollContentView setCanCancelContentTouches:YES];
[scrollContentView setDelaysContentTouches:YES];
I ended up Just adding the gear as an Image to the View, then created a invisible button that was the same size as the UIView that I placed the gear icon on.
-(void) addMessageLookupSelector {
// Set a default Color if there is none
if (_isMessageLookupField ){
// Add Gear to End Of Text Field
if (!messageLookupImageView) {
messageLookupImageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 21, 20)];
[messageLookupImageView setTag:kGearButtonView];
[messageLookupImageView setImage:[UIImage imageNamed:#"gear.png"] ];
[self addSubview: messageLookupImageView ];
[messageLookupImageView release];
}
[self positionMessageLookupImageView ];
}
[self setNeedsDisplay];
}
- (void)makeControlEditable {
//Setup the TextField so we can edit its value, need to see if there is a Write Animation Assocated with Element
[self setTheWriteTag];
if (writeTag) {
writeInputRequestedButton = [UIButton buttonWithType:UIButtonTypeCustom];
[writeInputRequestedButton setFrame:elementViewContents.frame];
[writeInputRequestedButton setUserInteractionEnabled:YES];
[writeInputRequestedButton setEnabled:YES];
// [writeInputRequestedButton setBackgroundColor:[UIColor clearColor]];
[self addSubview: writeInputRequestedButton];
[self bringSubviewToFront:writeInputRequestedButton];
[writeInputRequestedButton addTarget:self action:#selector(wantsToEditValue:) forControlEvents:UIControlEventTouchUpInside];
}
}

How to call PopOver Controller from UITableViewCell.accessoryView?

First I would like to say that I'm really new to ipad/ipod/iphone development, and to objective-c too.
With that being said, I'm trying to develop a small application targeting the iPad, using Xcode and IB, basically, I have a table, for each UITableViewCell in the table, I added to the accessoryView a button that contains an image.
Here is the code:
UIImage *img = [UIImage imageNamed:#"myimage.png"];
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
CGRect frame = CGRectMake(0.0, 0.0, img.size.width, img.size.height);
button.frame = frame; // match the button's size with the image size
[button setBackgroundImage:img forState:UIControlStateNormal];
// set the button's target to this table view controller so we can interpret touch events and map that to a NSIndexSet
[button addTarget:self action:#selector(checkButtonTapped:event:) forControlEvents:UIControlEventTouchUpInside];
button.backgroundColor = [UIColor clearColor];
cell.accessoryView = button;
So far, so good, now the problem is that I want a PopOver control to appear when a user taps the button on the accessoryView of a cell.
I tried this on the "accessoryButtonTappedForRowWithIndexPath" of the tableView:
UITableViewCell *cell = [myTable cellForRowAtIndexPath:indexPath];
UIButton *button = (UIButton *)cell.accessoryView;
//customViewController is the controller of the view that I want to be displayed by the PopOver controller
customViewController = [[CustomViewController alloc]init];
popOverController = [[UIPopoverController alloc]
initWithContentViewController: customViewController];
popOverController.popoverContentSize = CGSizeMake(147, 122);
CGRect rect = button.frame;
[popOverController presentPopoverFromRect:rect inView:cell.accessoryView
permittedArrowDirections:UIPopoverArrowDirectionUp animated:YES];
The problem with this code is that it shows the Popover at the top of the application View, while debugging I saw the values of "rect" and they are:
x = 267
y = 13
so I think it is pretty obvious why the PopOver is being displayed so up on the view, so my question is, how can I get the correct values for the PopOver to appear just below the button on the accessoryView of the cell?
Also, as you can see, I'm telling it to use the "cell.accessoryView" for the "inView:" attribute, is that okay?
Try using button.bounds instead of button.frame since the rect is relative to the inView.
Also note that if the cell is near the bottom of the screen, the popover may not appear at the right size because you are forcing the arrow in the Up direction. You should either handle this manually or just use Any.
[popOverController presentPopoverFromRect:rect inView:cell.accessoryView
permittedArrowDirections:UIPopoverArrowDirectionUp animated:YES];
Changing inView:cell.accessoryView to inView:cell
here's for swift:
let cell = tableView.cellForRowAtIndexPath(indexPath)
let rect = tableView.convertRect(tableView.rectForRowAtIndexPath(indexPath), toView: tableView)
var popoverContent = self.storyboard?.instantiateViewControllerWithIdentifier("loadZone") as! UIViewController
var nav = UINavigationController(rootViewController: popoverContent)
nav.modalPresentationStyle = UIModalPresentationStyle.Popover
var popover = nav.popoverPresentationController
popoverContent.preferredContentSize = CGSizeMake(100,200)
popover!.sourceView = tableView
popover!.sourceRect = rect
self.presentViewController(nav, animated: true, completion: nil)