Problem with NSMutableDictionary setObject: forKey - crashes - objective-c

I'm strugglig with the following code. I don't undesratnd what's wrong with it.
Code is commented with respect to the crash:
- (IBAction) SavePreset: (id) sender
{
NSString *presetName = [nameCombo stringValue]; // nameCombo is a NSComboBox*
NSUserDefaults *vmDefaults = [NSUserDefaults standardUserDefaults];
NSMutableDictionary *projectionPresets = [vmDefaults objectForKey: kVmGeorefPresetKey];
BOOL doSave = YES;
NSString *dictEntry = [projectionPresets objectForKey: presetName];
if (dictEntry) {
// this branch is not tested yet, plan to test when the rest is working.
int userChoice;
userChoice = NSRunAlertPanel( #"Save Preset",
#"This preset (%s) already exists, modify?",
#"OK", #"Cancel", nil, presetName);
doSave = (userChoice == NSAlertDefaultReturn);
if (doSave) {
[nameCombo addItemWithObjectValue: presetName];
}
}
if (doSave)
{
// projParamText is of class NSTextField*
NSString *presetParam = [projParamText stringValue];
// Up to this point, everything works as expected
// But, the following statement crashes silently.
[projectionPresets setObject: presetParam forKey: presetName];
// and the subsequent code is never executed
[savePresetButton setEnabled: NO];
}
}
I wonder whether he NSString* returned from [NSControl stringValue] returns a pointer to an internal string reperesentaion or a new NSString that will not change if I edit the text of the NSTextField later on.

Found the culprit. The following statment is from the NSUserDefaults documentation:
Values returned from NSUserDefaults are immutable, even if you set a
mutable object as the value. For example, if you set a mutable string
as the value for "MyStringDefault", the string you later retrieve
using stringForKey: will be immutable.
The workaround is do create a new preset dictioary from the old immutable one, modify that and store it back with the user defaults.

try [projectionPresets setValue: presetParam forKey: presetName];
Also NSLog your presetName and presetParam and see if any of those are nil values.

To setobject in an NSMutableDictionary you have to first do
NSMutableDictionary *projectionPresets = [[NSMutableDictionary alloc] init];
Then only you can setobject for an NSMutableDictionary. The mutable dictionary should be an absolute mutable.

Related

NSDictionary writeToFile fails while objects are valid, permission is 0k

Why NSDictionary cannot be written?? I have checked the content of the dictionary: all the instances are of NSString and NSNumber. I checked permissions: a text file with the same name at the same path is written well. Of course, my dictionary is not empty.
NSString *file = ...
NSDictionary *dict = ...
// check dictionary keys
BOOL wrong = NO;
for (id num in [dict allKeys]) {
if (![num isKindOfClass:[NSNumber class]]) {
wrong = YES;
break;
}
}
if (wrong) {
NSLog(#"First");
}
// check dictionary values
wrong = NO;
for (id num in [dict allValues]) {
if (![num isKindOfClass:[NSString class]]) {
wrong = YES;
break;
}
}
if (wrong) {
NSLog(#"Second");
}
if (![dict writeToFile:file atomically:YES]) {
// 0k, let's try to create a text file
NSLog(#"Names writing error!");
[#"Something here... .. ." writeToFile:file atomically:YES encoding:NSUTF8StringEncoding error:nil];
}
Output: "Names writing error!"
Text file is created successfully.
Writing out a dictionary creates a property list, and according to the documentation all keys in a property list must be strings.
... and although NSDictionary and CFDictionary objects allow their keys to
be objects of any type, if the keys are not string objects, the
collections are not property-list objects.
NSNumber objects as keys are not supported.
As #vadian points out, you cannot write plist with numeric keys. But you can use NSKeyedArchiver:
NSURL *documents = [[NSFileManager defaultManager] URLForDirectory:NSDocumentDirectory inDomain:NSUserDomainMask appropriateForURL:nil create:false error:nil];
NSURL *fileURL = [documents URLByAppendingPathComponent:#"test.plist"];
// this will not work
NSDictionary *dictionary = #{#1: #"foo", #2: #"bar"};
BOOL success = [dictionary writeToFile:fileURL.path atomically:true];
NSLog(#"plist %#", success ? #"success" : #"failure");
// this will
fileURL = [documents URLByAppendingPathComponent:#"test.bplist"];
success = [NSKeyedArchiver archiveRootObject:dictionary toFile:fileURL.path];
NSLog(#"archive %#", success ? #"success" : #"failure");
And you can read it back with NSKeyedUnarchiver:
// to read it back
NSDictionary *dictionary2 = [NSKeyedUnarchiver unarchiveObjectWithFile:fileURL.path];
NSLog(#"dictionary2 = %#", dictionary2);
Note, you can do this with any class that conforms (and properly implements) NSCoding. Fortunately, NSDictionary conforms already. You have to make sure that any objects inside the dictionary, also conform (both NSString and NSNumber do). If you had a custom object in your dictionary, you'd have to make it properly conform yourself.
This is all described in the Archives and Serializations Programming Guide.

adding objects crash in ios

i am trying to add an object into a nsuserdefault, but i get this crash
"[__NSCFArray insertObject:atIndex:]: mutating method sent to immutable object"
its crashing on this line:
[currentFav addObject:incomingBabe];
I have no idea why its crashing, its working on my other project.
here is my code
-(IBAction)favorite {
NSUserDefaults *standardDefault = [NSUserDefaults standardUserDefaults];
NSMutableArray *currentFav = [[NSUserDefaults standardUserDefaults]objectForKey:#"fav"];
NSLog(#"strings stored = %#",currentFav);
NSMutableArray *newFav = [NSMutableArray arrayWithObject:[NSString stringWithFormat:#"bikini%02d.jpeg",self.currentNumber]];
if (currentFav == NULL){
currentFav = [[NSMutableArray alloc]init];
}
for(NSString *incomingBabe in newFav){
BOOL hasStringAlready = NO;
for(NSString *currentFavorite in currentFav){
if([currentFavorite isEqualToString:incomingBabe]){
hasStringAlready = YES;
NSLog(#"has string already");
break;
}
}
if (!hasStringAlready) {
[currentFav addObject:incomingBabe];
hasStringAlready = YES;
}
}
[standardDefault setObject:currentFav forKey:#"fav"];
[standardDefault synchronize];
}
Basically it says you are trying to use a method from NSMutableArray on NSArray.
This is because "Values returned from NSUserDefaults are immutable, even if you set a mutable object as the value."
NSMutableArray *currentFav = [[NSUserDefaults standardUserDefaults]objectForKey:#"fav"];
will return an array, not mutable array. You should make a mutable copy of it.
NSMutableArray *currentFav = [[[NSUserDefaults standardUserDefaults]objectForKey:#"fav"] mutableCopy];
You can get the reason of your problem from 1 floor. You can use his method to solve your problem, or like this:
NSMutableArray *currentFav = [NSMutableArray arrayWithArray:[[NSUserDefaults standardUserDefaults]objectForKey:#"fav"]];

NSUserDefaults and storing values

Hi I am trying to store an array into NSUserDefaults but I am having troubles. The method accepts an NSDictionary which I will store into an array that i will store into NSUSerDefaults. The problem is when I make a mutableCopy it says its a dictionary and not of type NSMutable array? This method is the first time I would be calling NSUserDefaults so I am unsure why the error is happening? Here is the code thanks
+(void) getRecentPhoto:(NSDictionary *)recentPhoto{
NSUserDefaults* defaults = [NSUserDefaults standardUserDefaults];
//stores it as a dictionary? error happens here
NSMutableArray* recentPhotos = [[defaults objectForKey:#"recentPhoto"] mutableCopy];
NSLog(#"%#", [recentPhotos class]);
if(!recentPhotos) recentPhotos = [NSMutableArray array];
BOOL copy = NO;
//these will crash the program
NSLog(#"%#", [[recentPhotos objectAtIndex:0] objectForKey:#"id"]);
NSLog(#"%#", [recentPhoto objectForKey:#"id"]);
//this checks if it has been stored before by using an id key
for(int i =0; i < [recentPhotos count]; i++){
if ([[[recentPhotos objectAtIndex:i] objectForKey:#"id"] isEqualToString:[recentPhoto objectForKey:#"id"]] ) {
copy = YES;
}
}
if(copy ==NO)
[recentPhotos addObject:recentPhoto];
[defaults setObject:recentPhoto forKey:#"recentPhoto"];
[defaults synchronize];
}
This is the error
NSInvalidArgumentException', reason: '-[__NSCFDictionary objectAtIndex:]: unrecognized selector
I believe the problem is, in the end of this method, you try to store recentPhoto, which is a dictionary, into user default instead of recentPhotos, the mutable array you want to store.
Actually, I think it will not crash at the first time this method is called since recentPhoto has not been stored in user default. But after that, it will.

Memory errors when trying to create and populate a NSMutableDictionary

I am not a Cocoa developer, but I have been dabbling in it to build some plugins for PhoneGap. This particular plugin method is either 1) crashing the app without saying why or 2) complaining about how I release/don't release an object. I have tried a ton of things on my end, including using an Enumerator instead of the for loop. If anyone can point me in the right direction, that would be awesome. I don't mind legwork:
- (void)getPreferences:(NSMutableArray*)arguments withDict:(NSMutableDictionary*)options {
NSUInteger argc = [arguments count];
NSString* jsCallback = nil;
if (argc > 0) {
jsCallback = [arguments objectAtIndex:0];
} else {
NSLog(#"Preferences.getPreferences: Missing 1st parameter.");
return;
}
NSDictionary *defaults = [[NSUserDefaults standardUserDefaults] dictionaryRepresentation];
NSMutableArray *keys = (NSMutableArray *) [options objectForKey:#"keys"];
NSMutableDictionary *values = [[NSMutableDictionary alloc] init];
NSUInteger ky = [keys count];
for (int i = 0; i < ky; i ++) {
#try {
[values setObject:[defaults objectForKey:[keys objectAtIndex:i]] forKey:[keys objectAtIndex:i]];
}
#catch (NSException * err) {
NSLog(#"Error %#", err);
}
}
[keys release];
NSString* jsString = [[NSString alloc] initWithFormat:#"%#(%#);", jsCallback, [values JSONRepresentation]];
[defaults release];
[values release];
[webView stringByEvaluatingJavaScriptFromString:jsString];
[jsString release];
}
Human version:
options contains a dictionary with a single key of "keys"
that key contains an array of strings (that are going to be used as keys for lookup)
I want to loop through that array and
For every value that exists in defaults for that key, copy it to values using the same key
Finally, I want to send that values back as JSON (This part was working when I just passed the entire defaults object in, so I think the JSON method is working)
From your code, it follows that you 'own' objects values and jsString (the ones you created with alloc), so you should release them and not any other.
You can read more on memory management here.
Is this the whole code? Also, what exactly error do you get?
Nikita is right, it looks as though you're overreleasing defaults, which would cause a crash later when the autorelease pool gets released. Also, if I understand what you're trying to do correctly, you could create the values dictionary with a single line of code:
NSDictionary *values = [defaultsDict dictionaryWithValuesForKeys:keys];

How to archive an NSArray of custom objects to file in Objective-C

Can you show me the syntax or any sample programs to archive an NSArray of custom objects in Objective-C?
Check out NSUserDefaults.
For Archiving your array, you can use the following code:
[[NSUserDefaults standardUserDefaults] setObject:[NSKeyedArchiver archivedDataWithRootObject:myArray] forKey:#"mySavedArray"];
And then for loading the custom objects in the array you can use this code:
NSUserDefaults *currentDefaults = [NSUserDefaults standardUserDefaults];
NSData *savedArray = [currentDefaults objectForKey:#"mySavedArray"];
if (savedArray != nil)
{
NSArray *oldArray = [NSKeyedUnarchiver unarchiveObjectWithData:savedArray];
if (oldArray != nil) {
customObjectArray = [[NSMutableArray alloc] initWithArray:oldSavedArray];
} else {
customObjectArray = [[NSMutableArray alloc] init];
}
}
Make sure you check that the data returned from the user defaults is not nil, because that may crash your app.
The other thing you will need to do is to make your custom object to comply to the NSCoder protocol. You could do this using the -(void)encodeWithCoder:(NSCoder *)coder and -(id)initWithCoder:(NSCoder *)coder methods.
If you want to save to a file (rather than using NSUserDefaults) you can use -initWithContentsOfFile: to load, and -writeToFile:atomically: to save, using NSArrays.
Example:
- (NSArray *)loadMyArray
{
NSArray *arr = [NSArray arrayWithContentsOfFile:
[NSString stringWithFormat:#"%#/myArrayFile", NSHomeDirectory()]];
return arr;
}
// returns success flag
- (BOOL)saveMyArray:(NSArray *)myArray
{
BOOL success = [myArray writeToFile:
[NSString stringWithFormat:#"%#/myArrayFile", NSHomeDirectory()]];
return success;
}
There's a lot of examples on various ways to do this here: http://www.cocoacast.com/?q=node/167