I've never loaded a bundle, so I'm not sure why this is not working. I don't think it matters, but the .xib in question here is in the same Resources folder as all my other .xibs.
NSArray *array = [[NSBundle mainBundle] loadNibNamed:#"S3AsyncView" owner:self];
Returns this error:
Instance method -loadNibNamed:owner not found. Return type defaults to id
I find this error strange, because the return type of [NSBundle mainBundle] is of course NSBundle.
There is no such method in NSBundle, hence the error.
I guess you are looking for:
loadNibNamed:owner:options:
Documentation link
You can pass nil to the options, as it expect a NSDictionary
So in your case:
NSArray *array = [[NSBundle mainBundle] loadNibNamed:#"S3AsyncView" owner:self options:nil];
EDIT
If it still doesn't work, verify you have included <UIKit/UIKit.h>.
EDIT 2
Ok, now I see. You tagged your question with iOS, but now you say it's a Cocoa app.
The loadNibNamed:owner:options: is a UIKit addition, so available only on iPhone.
On Mac OS X, you'll use the + (BOOL)loadNibNamed:(NSString *)aNibName owner:(id)owner class method.
So:
NSArray *array = [ NSBundle loadNibNamed: #"whatever" owner: self ];
Three things:
Make sure that you're spelling the method name right. The error message you give shows the method name as: -loadNibNamed:owner:options, which isn't right. There should be a colon after the "options". Perhaps you missed that in pasting the name into your message, but the lesson here is to check carefully that you're using exactly the right method name, with no spelling errors, omitted parts, missing colons, etc.
Make sure that you're linking against UIKit. NSBundle is part of the Foundation framework, but the -loadNibNamed:owner:options: method comes from a UIKit Additions category on NSBundle that's part of UIKit. If you don't link against UIKit, then, NSBundle won't have that method.
I see that you've removed ios from your list of tags. If you're writing for Cocoa and trying to load a nib, see the NSNib class for some convenient methods for loading nibs.
I have come across the very same problem while fixing an issue in a low-level Cocoa/Objective-C++ framework. Strictly speaking, build issue came from this function:
bool osxNibLoadMenuNibFile()
{
const auto cvAppKitVersion = floor( NSAppKitVersionNumber );
if( cvAppKitVersion >= NSAppKitVersionNumber10_8 )
{
NSBundle * mainBundle = [NSBundle mainBundle];
NSDictionary * bundleInfoDict = [mainBundle infoDictionary];
if( bundleInfoDict != nil )
{
NSString * mainNibFleNameStr = [bundleInfoDict valueForKey:#"NSMainNibFile"];
if( mainNibFleNameStr != nil )
{
if( [mainBundle loadNibNamed:mainNibFleNameStr owner:[NSApplication sharedApplication] topLevelObjects:nil] )
{
return true;
}
}
}
}
return false;
}
Clang gave me:
warning: instance method '-loadNibNamed:owner:topLevelObjects:' not found (return type defaults to 'id') [-Wobjc-method-access]
The issue was not a build configuration, as all standard frameworks were there already. The issue was more trivial: the definition of that single method is present in a separate header. So please be sure to add:
#import <AppKit/NSNibLoading.h>
which contains:
#interface NSBundle(NSNibLoading)
- (BOOL)loadNibNamed:(NSNibName)nibName owner:(nullable id)owner topLevelObjects:(NSArray * _Nullable * _Nullable)topLevelObjects API_AVAILABLE(macos(10.8));
#end
Interestingly enough, CLion gaves me "unused import directive" even though I definitely use it. Hope this helps someone!
Related
I'm trying to import a downloaded MP3 into iTunes. My app is for OSX using Swift, and I've tried doing this both in Swift code and in ObjC using interoperability. I've generated the iTunes.h using sdef and sdp. I'm importing it in my Bridging Header for the Swift attempt and in my .m file for the ObjC attempt. I've added Scripting Bridge to my build.
This is my first program in Swift or ObjC (my experience is in C#) so this may be something simple I don't have the experience to realize.
Here is my ObjC code:
NSString *filepath = "~/Music/test.mp3";
iTunesApplication *iTunes = [SBApplication applicationWithBundleIdentifier:#"com.apple.iTunes"];
iTunesPlaylist *pl;
for (iTunesSource *source in sources) {
if([source kind] == iTunesESrcLibrary) {
SBElementArray *libraries = [source libraryPlaylists];
pl = [libraries objectAtIndex:1];
break;
}
}
iTunesTrack *track = [iTunes add:[NSArray arrayWithObject:[NSURL fileURLWithPath:filepath]] to: pl];
Everything compiles and runs, but the iTunes add returns nil (and more importantly, doesn't add to iTunes). I've tried using different Playlists from the Library, and difference Sources as well. I've tried using a different MP3 file. And as I said, I've written it in Swift as well. All give me the same result.
So apparently I was fetching the path for MyMusic incorrectly. You can't just use the tilde, you have to resolve it:
NSString *musicDirectory = [NSSearchPathForDirectoriesInDomains(NSMusicDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSString *filepath = [musicDirectory stringByAppendingPathComponent:#"test.mp3"];
Or with Swift:
let fileManager = NSFileManager.defaultManager()
let urls = fileManager.URLsForDirectory(.MusicDirectory, inDomains: .UserDomainMask)
let musicDirectory: NSURL = urls.first as? NSURL
let filepath = musicDirectory.URLByAppendingPathComponent("test.mp3")
At this point, I no longer needed to mess with any of the source searching either, I could just pass nil as the playlist:
iTunesTrack *track = [iTunes add:[NSArray arrayWithObject:[NSURL fileURLWithPath:filepath], nil] to: nil];
I still need an Objective C wrapper around the actual add method, however, which is connected to the Swift programming via the Bridging Header. If I try to use the add method in Swift directly, I get linker errors which seem unrelated to the original issue, so I won't address.
First off, InAppSettingsKit is just what I was looking for. Once I figure out some things it will save me tons of time.
My question is: how do I create my own store by subclassing IASKAbstractSettingsStore? The home of IASK states:
The default behaviour of IASK is to store the settings in [NSUserDefaults standardUserDefaults]. However, it is possible to change this behaviour by setting the settingsStore property on an IASKAppSettingsViewController.
and
The easiest way to create your own store is to create a subclass of IASKAbstractSettingsStore.
I've spent a good deal of time combing through the code, and I think I understand the basic structure of it. However, I can't figure out how and what to set the settingsStore property to.
I can see the settingsStore defined and implemented in IASKAppSettingsViewController:
id<IASKSettingsStore> _settingsStore;
and
- (id<IASKSettingsStore>)settingsStore {
if (!_settingsStore) {
_settingsStore = [[IASKSettingsStoreUserDefaults alloc] init];
}
return _settingsStore;
}
I tried subclassing IASKAbstractSettingsStore:
#import <Foundation/Foundation.h>
#import "IASKSettingsStore.h"
#interface IASKSettingsStoreMeals : IASKAbstractSettingsStore {
NSString * _filePath;
NSMutableDictionary * _dict;
}
- (id)initWithPath:(NSString*)path;
#end
and then modified IASKAppSettingsViewController's settingsStore property to allocate and initialize my new class IASKSettingsStoreMeals instead of IASKSettingsStoreUserDefaults - the only way I can see to change the property:
- (id<IASKSettingsStore>)settingsStore {
if (!_settingsStore) {
_settingsStore = [[IASKSettingsStoreMeals alloc] init];
}
return _settingsStore;
}
When I build and run, I get the following message when I try the first control (the toggle switch), all other fields do not get saved:
attempt to insert nil value at objects[0] (key: toggleSwitch)
What am I doing wrong? In addition to the changes needed to "rejigger" the code to use IASKSettingsStoreFile (or a subclassed IASKAbstractSettingsStore), I also can't see where to set the file path change the location of where the settings are saved - or is that done behind the scenes. Looking forward to get past this learning curve and using this.
Found the answer.
My question reveals my inexperience with object orientated languages on the whole, and the concept of encapsulation and frameworks in particular. No changes needed to be made to the IASK framework code, all code was added on my root view controller.
I created another instance of IASKAppSettingsViewController, and added the following code to change the plist location:
// the path to write file
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString *settingsFile = [documentsDirectory stringByAppendingPathComponent:#"mySettings"];
IASKSettingsStoreFile *mySettingsBundle = [[IASKSettingsStoreFile alloc] initWithPath:settingsFile];
self.appSettingsViewController.settingsStore = mySettingsBundle;
UINavigationController *aNavController = [[UINavigationController alloc] initWithRootViewController:self.appSettingsViewController];
[mySettingsBundle release];
self.appSettingsViewController.settingsStore = mySettingsBundle;
//[viewController setShowCreditsFooter:NO]; // Uncomment to not display InAppSettingsKit credits for creators.
// But we encourage you not to uncomment. Thank you!
self.appSettingsViewController.showDoneButton = YES;
[self presentModalViewController:aNavController animated:YES];
[aNavController release];
Here's the error message:
warning: 'ReaderAppDelegate' may not respond to '-checkForDatabase'
(Messages without a matching method signature will be assumed to return 'id' and accept '...' as arguments.
I put a breakpoint at the 'checkForDatabase' method in the code below, and it never got there... the app died. I'm assuming he warning above has something to do with the abort. How do I fix this? Do I have to declare 'checkForDatabase' in my .h file?
//--------------- application finished launching ----------------|
- (void)applicationDidFinishLaunching:(UIApplication *)application {
// create the d/b or get the connection value
[self checkForDatabase];
}
//-------------- check for database or create it ----------------|
- (void)checkForDatabase {
NSFileManager *filemanager = [NSFileManager defaultManager];
NSString *databasePath = [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0]
stringByAppendingString:#"/ppcipher.s3db"];
if(![filemanager fileExistsAtPath:databasePath]) { //Database doesn't exist yet, so we create it...
NSString *defaultDBPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingString:#"/ppcipher.s3db"];
// remainder of code goes here...
}
}
As you mention, you need to declare the function within your interface or the dynamic (i.e.: runtime) binding won't know that the method exists.
It'd be a good idea to declare the -checkForDatabase method in your class's interface, but I don't think that's the cause of your crash. Look at the console for a message that will probably indicate the cause of the crash.
You either need to declare checkForDatabase in your header file or in a private category in the implementation file. You could also define the method implementation above the implementation of applicationDidFinishLaunching.
Hi
I have a class named as root:
In root.h :-
#import "UIKit/UIKit.h"
#import "AVFoundation/AVFoundation.h"
#import "AudioToolbox/AudioToolbox.h"
#interface root : UIView {
}
+(void)somefunction:(BOOL) sf;
#end
in root.m the definition of somefunction is as follows
-(void)somefunction:(BOOL) sf {
//AVAudioPlayer *myExampleSound; //this variable can be named differently
if ( issoundon==TRUE) {
NSString *path =[[NSBundle mainBundle] pathForResource:"bg" ofType:#"wav"];
SystemSoundID soundID;
AudioServicesCreateSystemSoundID(
(CFURLRef) [NSURL fileURLWithPath:path], &soundID);
AudioServicesPlaySystemSound(soundID);
}
else{
NSString *path =[[NSBundle mainBundle] pathForResource:nil ofType:#"wav"];
SystemSoundID soundID;
AudioServicesCreateSystemSoundID(
(CFURLRef) [NSURL fileURLWithPath:path], &soundID);
AudioServicesPlaySystemSound(soundID);
}
now i have imported root.h in another class and i am calling the "somefunction" as follows
bool abc=true;
[root somefunction:true];
but at this point my app terminates(crashes).
basically i am trying to set background music to my app (as the game starts) and in the middle of the game i allow user to switch of the sound.(it is crashing even i am calling the function in delegate of the view.)
please tell me what is happening wrong coz my code is compiling properly(with a few warning though).
Sure, your code compiles successfully. But you know what? There is a typo in your code which is causing your program to crash. Never assume your code has no typos just because it compiles successfully.
In your root.m file you have this:
-(void)somefunction:(BOOL) sf {
It should be a +, not a -, like in your header file:
+(void)somefunction:(BOOL) sf {
There might be a discrepancy between the C type bool and the Objective-C type BOOL too, but I'm not too sure about that:
bool abc=true; // Shouldn't this be BOOL abc = YES, and
[root somefunction:true]; // shouldn't you be passing abc here?
Your code is incomplete, and without context it's really hard to say what the bug might be. However:
You haven't defined issoundon anywhere
where have you constructed your root object? in interface builder?
why is it a subclass of UIView?
is AudioServicesPlaySystemSound synchronous?
But mainly, I think your problem is here:
why would you expect to be able to play a file called (nil).wav?
I suggest you provide a crash dump and error log to assist people in answering this question.
See this SO question: playing background audio on iphone
"but at this point my app terminates(crashes)"
We need to know more about that to help you with this.
In the Xcode console, it should be putting out messages that would narrow in on what the problem is. A stack trace would be helpful too.
My total guess is that your local instance of root is undefined and so you're calling an unrecognized selector on that object. But without more help from the console, that's a complete guess.
I'm working on an app that would display a remote html and use local images, so what I'm trying to do is download the HTML of the website and display it as a "local" page, that would have access to images in my bundle.
For some reason I can't get initWithContentsOfURL to work. I checked all manuals and examples I could find and it seems that I'm doing it correctly, but the thing just won't work, returns null all the time. The same page loaded with NSURLRequest requestWithURL works fine.
Here is the code:
- (void)awakeFromNib
{
appURL = #"http://dragontest.fantasy-fan.org";
notConnectedHTML = #"Could not connect.";
NSString *seedString = [[NSString alloc] initWithContentsOfURL:[NSURL URLWithString:[NSString stringWithFormat:#"%#/seed.php", appURL]]];
NSString *HTMLdata = #"";
if (seedString = #"(null)") {
NSLog(#"Can't connect on awakeFromNib.");
HTMLdata = notConnectedHTML;
}else {
HTMLdata = [NSString stringWithFormat:#"<body style='padding:0px;margin:0px;'>%#%#</body>", seedString, #"<br><img src='images/Default.png'>"];
}
[homeView loadHTMLString:HTMLdata baseURL:[NSURL fileURLWithPath:[[NSBundle mainBundle] resourcePath]]];
}
Firstly, why aren't appURL and notConnectedHTML declared as NSString *? Are they declared this way elsewhere?
Secondly, you might be better off using NSURL's -urlWithString:relativeToURL: to create the actual request URL.
Thirdly (and this is your actual problem here I suspect), to compare two C primitives, you use ==. = is the assignment operator (it makes the thing on the left equal to the thing on the right). To compare two Objective-C objects, use a comparison method, like -isEqual: or -isEqualToString: (which is specifically for NSStrings).
So instead of:
if (seedString = #"(null)")
You should use
if ([seedString isEqualToString:#"(null)"])
However I suspect the reason you're trying to compare to "(null)" is because that's what NSLog spits out when an object is equal to nil. When an object is nil, the object reference itself is equal to the nil constant, so you should use this to see if an object is nil:
if (seedString == nil)
Just for good measure, some people like to use this syntax which does exactly the same thing:
if (!seedString)