UIScrollView Controller - changing a scrollview property from a nested nib? - objective-c

I'm currently working on an application which uses a scrollViewController as I need to have a vertical and horizontal scroll so it loads the NIB's nested.
This all worked fine but when I add a UIPicker into one of my nested nibs it does not scroll, I have read this can easily be fixed by disabling scrolling in the UIScrollView however I am not 100% sure how to do this from the other class.
scrollViewController.h
#interface scrollViewController : UIViewController <UIScrollViewDelegate>{
UIScrollView* scrollView;
UIPageControl* pageControl;
UIScrollView *vScrollView;
UIScrollView *hScrollView;
BOOL pageControlBeingUsed;
}
#property (nonatomic, retain) IBOutlet UIScrollView* scrollView;
#property (nonatomic, retain) IBOutlet UIPageControl* pageControl;
#property (nonatomic, retain) UIScrollView *vScrollView;
#property (nonatomic, retain) UIScrollView *hScrollView;
- (IBAction)changePage;
#end
scrollViewController.m
- (void)viewDidLoad
{
[super viewDidLoad];
CGRect bounds = self.view.bounds;
// main guy is a horizontal scroller
hScrollView = [[UIScrollView alloc] initWithFrame:bounds];
hScrollView.contentSize = CGSizeMake(bounds.size.width * 2, bounds.size.height);
hScrollView.delegate = self;
[self.view addSubview:hScrollView];
// the horizontal scroller contains a vertical scroller
vScrollView = [[UIScrollView alloc] initWithFrame:bounds];
vScrollView.contentSize = CGSizeMake(bounds.size.width, bounds.size.height * 2);
vScrollView.delegate = self;
[hScrollView addSubview:vScrollView];
2ndView *view2 = [[2ndView alloc] initWithNibName:#"2ndView" bundle:nil];
[vScrollView addSubview:view2.view];
vScrollView.contentOffset = CGPointMake(0, bounds.size.height);
mainView *vc = [[mainView alloc] initWithNibName:#"mainView" bundle:nil];
vc.view.frame = CGRectOffset(bounds, 0, bounds.size.height);
[vScrollView addSubview:vc.view];
// 3rd View
ValidatorView *vc3 = [[ValidatorView alloc] initWithNibName:#"ValidatorView" bundle:nil];
vc3.view.frame = CGRectOffset(bounds, bounds.size.width, 0);
[hScrollView addSubview:vc3.view];
// enable paging in both directions
hScrollView.pagingEnabled = TRUE;
vScrollView.pagingEnabled = TRUE;
hScrollView.showsHorizontalScrollIndicator = FALSE;
vScrollView.showsVerticalScrollIndicator = FALSE;
hScrollView.alwaysBounceHorizontal = FALSE;
vScrollView.alwaysBounceVertical = FALSE;
vScrollView.canCancelContentTouches = NO;
vScrollView.delaysContentTouches = NO;
hScrollView.bounces = FALSE;
vScrollView.bounces = FALSE;
}
In mainView.m I have created a button which brings a UIPicker onto the view, however I want it to update the vScrollView in scrollViewController with the property
vScrollView.scrollEnabled = NO;
Any help on this would be appreciated.
Thanks Aaron

You can have an instance variable in your application delegate class that points to your scrollViewController and then you can use scrollEnabled of that instance variable to NO

Related

Trying to fix subview flipping and now subview buttons no longer work?

I have a view which includes two subviews. I had it working so that only one subview was shown at a time and each subview had a button and when the button was clicked the subview would flip over and the next subview would appear. The problem was that it appeared as though the entire view was flipping. After reading on this site about how to solve the problem I attempted to add the subviews to a container and flip that instead. However now, although my first subview is showing up when I press the button it no longer flip. It doesn't do anything. I put a log statement in the method which flips the subviews, as well as a breakpoint and as far as I can tell it no longer gets called. I'm very new to xcode and objective c and delegates and I have no idea how to proceed. Any help would be appreciated. Thanks.
I have included the relevant code here:
The header for the ViewController
#interface ExerciseViewController : UIViewController<ExerciseSubViewDelegate>
//stuff for subviews
#property (nonatomic, strong) ExerciseSubViewImage *subViewImage;
#property (nonatomic, strong) ExerciseSubViewText *subViewText;
#property UIView *panel;
#end
This is the code for the ViewController:
#interface ExerciseViewController ()
#end
#implementation ExerciseViewController
#synthesize subViewImage, subViewText;
- (void)viewDidLoad
{
self.subViewImage.delegate = self;
_panel = [[UIView alloc] initWithFrame:CGRectMake(0,0, self.view.bounds.size.width, self.view.bounds.size.height/2)];
_panel.backgroundColor = [UIColor whiteColor];
[self.view addSubview:_panel];
[_panel addSubview:subViewImage];
}
-(ExerciseSubViewImage *)subViewImage
{
if (!subViewImage)
{
CGRect subViewImageFrame = CGRectMake(0,0, _panel.bounds.size.width, _panel.bounds.size.height);
self.subViewImage = [[ExerciseSubViewImage alloc] initWithFrame:subViewImageFrame];
[_panel addSubview:subViewImage];
}
return subViewImage;
}
-(ExerciseSubViewText *)subViewText
{
if (!subViewText)
{
CGRect subViewTextFrame = CGRectMake(0,0, _panel.bounds.size.width, _panel.bounds.size.height);
self.subViewText = [[ExerciseSubViewText alloc] initWithFrame:subViewTextFrame];
self.subViewText.backgroundColor = [UIColor blueColor];
[_panel addSubview:subViewText];
}
return subViewText;
}
-(void)exerciseSubViewImagePressed
{
[UIView transitionWithView:_panel
duration:0.2
options:UIViewAnimationOptionTransitionFlipFromRight
animations:^{
[subViewImage removeFromSuperview];
[_panel addSubview:subViewText];
}
completion: nil];
//This is how I did it before I added the container
/*[UIView transitionFromView:subViewImage
toView:subViewText
duration:0.2
options:UIViewAnimationOptionTransitionFlipFromRight
completion:nil];
self.subViewText.delegate = self;*/
NSLog(#"Ipushedtheimage");
}
-(void)exerciseSubViewTextPressed
{//I haven't updated this yet
[UIView transitionFromView:subViewText
toView:subViewImage
duration:0.2
options:UIViewAnimationOptionTransitionFlipFromRight
completion:nil];
self.subViewImage.delegate = self;
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
subViewImage = nil;
subViewText = nil;
}
#end
This is the code for the delegate
#import
#protocol ExerciseSubViewDelegate <NSObject>
-(void) exerciseSubViewImagePressed;
-(void) exerciseSubViewTextPressed;
#end
I am also added the code for the first subview:
#import
#import "ExerciseSubViewDelegate.h"
#interface ExerciseSubViewImage : UIView
#property (nonatomic, strong) UIButton *button;
#property (nonatomic, assign) id<ExerciseSubViewDelegate>delegate;
#property (strong, nonatomic) UIImageView *exerciseImageView;
#end
#import "ExerciseSubViewImage.h"
#import "UIImage+animatedGIF.h"
#implementation ExerciseSubViewImage
#synthesize button;
#synthesize delegate;
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
//Initialization code
self.button = [UIButton buttonWithType:UIButtonTypeRoundedRect];
CGRect buttonFrame = CGRectMake(50,200,100,35);
self.button.frame = buttonFrame;
[self.button setTitle:#"Image"forState:UIControlStateNormal];
[self.button addTarget:self
action:#selector(buttonTouched)
forControlEvents:UIControlEventTouchUpInside];
[self addSubview:self.button];
_exerciseImageView = [[UIImageView alloc] initWithFrame:CGRectMake(50,20,160,158)];
NSURL *url = [[NSBundle mainBundle] URLForResource:#"AppleLogo" withExtension:#"gif"];
_exerciseImageView.image = [UIImage animatedImageWithAnimatedGIFURL:url];
[self addSubview:self.exerciseImageView];
}
return self;
}
-(void)buttonTouched
{
NSLog(#"imagebuttonpressed");
[self.delegate exerciseSubViewImagePressed];
}
Again, any help would be appreciate. I know I'm probably just not understanding something simple.
Ok. This took me all weekend but I finally figured it out on my own. I thought I would shere the answer here in case anyone else ever has a similar problem. After trying several other approaches I finally went back to the approach I used here and started inserting a whole bunch of NSLogs to determine the order that every thing was executing in. What I finally ended up doing was changing this: (all in the top ViewController)
self.subViewImage.delegate = self;
_panel = [[UIView alloc] initWithFrame:CGRectMake(0,0, self.view.bounds.size.width, self.view.bounds.size.height/2)];
_panel.backgroundColor = [UIColor whiteColor];
[self.view addSubview:_panel];
[_panel addSubview:subViewImage];
to this:
//create panel
_panel = [[UIView alloc] initWithFrame:CGRectMake(0,0, self.view.bounds.size.width, s self.view.bounds.size.height/2)];
_panel.backgroundColor = [UIColor whiteColor];
[self.view addSubview:_panel];
[_panel addSubview:subViewImage];
//Set the subview delegates
self.subViewImage.delegate = self;
self.subViewText.delegate = self;

Why can't I add a UIScrollView to a UIImageView (with it working properly)

I'm working on an app. Here I describe a simplified version of a strange problem I am experiencing.
I have a storyboard created View Controller with a UIImageView also created in the storyboard.
I then have the following h and m files which aim to add a UIScrollView to the UIImageview and give the scrollview a container.
h file:
#import <UIKit/UIKit.h>
#interface ViewController : UIViewController
#property (strong, nonatomic) IBOutlet UIImageView *imageView;
#property (nonatomic, strong) UIScrollView* scrollView;
#property (nonatomic, strong) UIView* container;
#end
m file:
#import "ViewController.h"
#interface ViewController ()
#end
#implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
UIImage *image = [UIImage imageNamed: #"new_phots_fake_port.png"];
//Add the image to the imageView I created in the Storyboard
[_imageView setImage:image];
_scrollView = [[UIScrollView alloc] initWithFrame:CGRectMake(60.0, 70.0, 522.0, 100.0)];
[_scrollView setBackgroundColor:[UIColor yellowColor]];
// Set up the container view to exist inside the scrollview:
CGSize containerSize = CGSizeMake(5000.0f, 730.0f);
_container = [[UIView alloc] initWithFrame:(CGRect){.origin=CGPointMake(0.0f, 0.0f), .size=containerSize}];
_container.backgroundColor = [UIColor redColor];
// Tell the scroll view the size of the contents
self.scrollView.contentSize = containerSize;
[_scrollView addSubview:_container];
[_imageView addSubview:_scrollView]; //This is what I want but doesn't allow scrolling
//[self.view addSubview:_scrollView]; //This allows scrolling but makes the imageView and Scrollview siblings. I need scrollview to be a child of imageview
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#end
So, the scrollview cannot seem to be added to the imageview (and function correctly). Why? What am I doing wrong?
Strangely, I also didn't use either of the delegate methods viewForZoomingInScrollView or scrollViewDidZoom. I'm not sure why these were not needed.
You need to set userInteractionEnabled on the UIImageView
_imageView.userInteractionEnabled = YES;

XCode 4.5 UiScrollView issue

I'm trying to implement an UIScrollView with Page Control with an array of images. I used same piece of code of another project, but it doesn't work with Xcode 4.5. ScrollView frame properties are all 0 while debugging, but the scrollview Outlet is well connected. Images doesn't show in the scroll. It is really strange. I have observed that properties are not synthesized automatically like previous versions. Here is the code:
#interface dashboardViewController : UIViewController <UIScrollViewDelegate>{
BOOL pageControlBeingUsed;
}
#property (strong, nonatomic) IBOutlet UIScrollView *scrollView;
#property (strong, nonatomic) IBOutlet UIPageControl *pageControl;
- (IBAction)changePage;
#end
- (void)viewDidLoad
{
[super viewDidLoad];
self.view.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageWithContentsOfFile:[[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:#"fondo.jpg"]]];
pageControlBeingUsed=NO;
scrollView.delegate=self;
[self buildScrollView];
// Do any additional setup after loading the view.
}
-(void)buildScrollView{
NSArray *imagesQueue = [[NSArray alloc] initWithObjects:[UIImage imageNamed:#"icoblog.png"], [UIImage imageNamed:#"icogaleria.png"], [UIImage imageNamed:#"icobio.png"], nil];
for(int i = 0; i < imagesQueue.count; ++i) {
UIImageView *image = [[UIImageView alloc] initWithImage:[imagesQueue objectAtIndex:i]];
CGFloat xOrigin = i * (scrollView.frame.size.width);
image.frame = CGRectMake(xOrigin, 0, scrollView.frame.size.width, scrollView.frame.size.height);
[scrollView addSubview:image];
image=nil;
}
scrollView.contentSize = CGSizeMake(self.scrollView.frame.size.width * imagesQueue.count, self.scrollView.frame.size.height);
}
Many thanks for your help.
Select your scrollview in the storyboard and untick the "auto layout" under file properties
Try pushing "self." infront of all the "scrollView" you don't have it.

Change size of View in UYLModalViewController

I create an modal View controller. And In I crate TableView And TextField
In vertical position all ok!
Verticlal
But in horizontal a can see all of this
How can I resize my view for it?
Here the code of call ModalView
-(IBAction)buttonTapped:(id)sender{
UYLModalViewController *modalVC = [[UYLModalViewController alloc] initWithNibName:#"UYLModalViewController" bundle:nil];
modalVC.delegate = self;
UINavigationController *nc = [[UINavigationController alloc] initWithRootViewController:modalVC];
if (modalViewShowType==1)
{
nc.modalPresentationStyle = UIModalPresentationFullScreen;
[self presentModalViewController:nc animated:YES];
}
else{
nc.modalPresentationStyle = UIModalPresentationFormSheet;
nc.view.bounds = CGRectMake(0, 0, 320, 480);
[self presentModalViewController:nc animated:YES];
//nc.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
//nc.view.frame = CGRectMake(0, 0, 320, 480);//it's important to do this after presentModalViewController
//nc.view.center = self.view.center;
}
[modalVC release];
[nc release];
}
and here the declaration of controller for modalView
#protocol UYLModalViewControllerDelegate
-(void) buttonDonePassed :(NSArray *) variables;
#end
#interface UYLModalViewController : UIViewController <UITableViewDelegate, UITableViewDataSource, UITextFieldDelegate>
{
id<UYLModalViewControllerDelegate> delegate;
//id<UITextFieldDelegate> textdelegate;
// id<UITextField> txt;
IBOutlet UITableView *tblView;
IBOutlet UITextField *textField;
NSMutableArray *cellsArray;
BOOL isAddedNewRow;
//UITextField *textField;
}
- (UITableViewCell *) getCellContentView:(NSString *)cellIdentifier :(NSInteger *)cellRow;
//-(void) clickToTextField:(id)sender;
#property (nonatomic, assign) id<UYLModalViewControllerDelegate> delegate;
#property (nonatomic, retain) IBOutlet UITableView *tblView;
#property (retain, nonatomic) IBOutlet UITextField *textField;
#end
As I can see in debug mode when the device in horizontal position it doesn't go to the tableview delegate methods =(
1) Where is defined the methode :
-(IBAction)buttonTapped:(id)sender;
I think that there is a problem with presenting modal a viewController over an
UISplitViewController...try to present it over an other ViewController to test
2) the UISplitViewController can create some problems if you use it not correctly
example: try to addSubView its view ( you can't push it )
3) Verify with the auoresizeMask of UYLModalViewController view

Popover with no size

I made a popover class that I could call easily for basic popovers - you give it data and set the size and it should do the rest.
This was working fine until iOS5, now the popover opens but with just the border, no white space or content at all.
I've searched and searched, any ideas you could throw my way would be great.
#protocol BasicPickerDelegate
- (void)basicPickerItemSelected:(NSMutableDictionary *)thisDic;
#end
#interface BasicPickerController : UITableViewController {
// data
IBOutlet NSMutableArray *theData;
// stuff to set
IBOutlet int myWidth;
IBOutlet int myHeight;
IBOutlet int myPopoverNum;
// delegate
id<BasicPickerDelegate> delegate;
}
#property (nonatomic, retain) IBOutlet NSMutableArray *theData;
#property (nonatomic, assign) IBOutlet int myWidth;
#property (nonatomic, assign) IBOutlet int myHeight;
#property (nonatomic, assign) IBOutlet int myPopoverNum;
#property (nonatomic, assign) id<BasicPickerDelegate> delegate;
- (void)setSize;
- (void)checkData;
#end
Then the setSize function is viewDidLoad
- (void)setSize {
if (!myWidth || !myHeight) {
NSLog(#"WIDTH AND HEIGHT NOT SET, SETTING DEFAULTS");
myWidth = 100;
myHeight = 100;
}
self.contentSizeForViewInPopover = CGSizeMake(myWidth, myHeight);
}
Then I call it like this:
- (IBAction)showBasicPopover:(id)sender {
// Show Basic Popover - can be reused
if (basicPicker != nil) {
self.basicPicker = nil;
[self.basicPicker release];
}
self.basicPicker = [[[BasicPickerController alloc] initWithStyle:UITableViewStylePlain] autorelease];
basicPicker.delegate = self;
self.basicPickerPopover = [[[UIPopoverController alloc]
initWithContentViewController:basicPicker] autorelease];
// Give popover the data it needs
NSMutableDictionary *sizeDic = [self returnPopoverSize:[sender tag]];
self.basicPicker.myHeight = [[sizeDic objectForKey:#"height"] intValue];
self.basicPicker.myWidth = [[sizeDic objectForKey:#"width"] intValue];
self.basicPicker.myPopoverNum = [sender tag];
[basicPicker viewDidLoad];
self.basicPicker.theData = [self returnPopoverData:[sender tag]];
NSLog(#"giving popover dic (%d) with %d derps", [sender tag], [self.basicPicker.theData count]);
// Set display settings and show popover
[basicPicker viewWillAppear:YES];
CGRect popoverRect = [self.view convertRect:[sender frame]
fromView:[sender superview]];
[self.basicPickerPopover presentPopoverFromRect:popoverRect
inView:self.view
permittedArrowDirections:UIPopoverArrowDirectionAny
animated:YES];
}
When I run it, the WIDTH AND HEIGHT NOT SET, SETTIN DEFAULTS dialogue comes up. For some reason it's not reading in the values it's given. Though with some fiddling, even if I can get it to read them in it don't think they are valid and overrides them.
edit: So basically:
With setSize being called in viewDidLoad it doesn't know what the width and height is. So it sets the default.
If setSize isn't called in viewDidLoad, it comes up with "no size" - ie it has popover border but no content in it at all.
When setSize is called in viewWillAppear, viewDidAppear or anything like that (after viewDidLoad) it doesn't actually set the size of the popover.
Finally figured this out.
I needed to assign the width/height variables after creating the popover but before initialising it.
Revised code below:
self.basicPicker = [[[BasicPickerController alloc] initWithStyle:UITableViewStylePlain] autorelease];
// Give popover the data it needs
basicPicker.delegate = self;
NSMutableDictionary *sizeDic = [self returnPopoverSize:[sender tag]];
self.basicPicker.myHeight = [[sizeDic objectForKey:#"height"] intValue];
self.basicPicker.myWidth = [[sizeDic objectForKey:#"width"] intValue];
self.basicPicker.myPopoverNum = [sender tag];
// Now init
self.basicPickerPopover = [[[UIPopoverController alloc]
initWithContentViewController:basicPicker] autorelease];
[basicPicker viewDidLoad];