Abstract name for one side of a Friend/Follow relationship - naming-conventions

I have a model where a User represents the user using the application and each User has friends and followers (identical to twitter relationship paradigm) which are just references to other 'User's with information like dateAdded, userId etc
I've found my friend and follower model classes have similar enough high level concepts to justify an abstract base, but I can't think of a name for one side of a friend relationship that is specific to this friend model and isn't too general.
So far my best candidate I am considering is SocialGraphVertex. Perhaps SocialGraphLeaf is more accurate or RelationshipLeaf is less of a mouthful. Any suggestions?

It's an edge in a graph, RelationshipEdge is accurate.

I would go with something like RelatedPerson.
The key concern when introducing names for such base classes is that whatever name you choose must be compliant with the is-a relations you introduce. For instance, the RelatedPerson sort of works out sense a friend is a RelatedPerson and a follower is a RelatedPerson.
It would be easier to give a good suggestion if you included a few properties of the base class.

Related

Can two compositions own the same object?

I'm trying to make a class diagram for an Online Auction System and I'm having this problem. Bids belong to both the Auction and the Buyer (Correct me if i'm wrong). So can I say that User is composed of bid AND auction is composed of Bid or is this against the rules of UML? I'm confused
In general
The term composition is ambiguous and this explains your confusion:
In OOP, object composition means to use an object in another one.
In UML, composition is a special kind of association that represents a part-whole relationship, with an exclusive ownership of the parts by the whole.
So in the UML sense, it is not possible to have an object that is part of two different compositions, because the ownership would no longer be exclusive. But you could use the object in several aggregations, which are a whole-part relations allowing a shared ownership.
In the OOP sense, there is no problem of having the same object used in (or using) several compositions. The object composition corresponds to a navigable UML association.
In your practical case
The situation is straight forward: A Bid has one Buyer, a Buyer may have several Bids, and an Auction has several Bids. You can model this with simple associations:
You could alternatively use an aggregation here, since one could argue that there is a whole-part relation between an Auction and the corresponding Bids (personally, I wouldn't see it like this):
You should however not see an aggregation on the other side, because there is no real whole-part relation between a Buyer and a Bid: a Buyer is not "made of several Bids".
Additional remarks
You could use also an association class here. But it's not required. And the semantic would be different: it would mean that there is a Bid association between a Buyer and an Auction:
Technically speaking, you'd still have three classes.
But the focus is different: the Bid is accessory to the Buyer and the Auction and cannot exist on its own (e.g. if the buyer disappears)
Have you learned about association classes in UML? They represent an object that is created from the relationship between two other classes, exactly what you are trying to map. There are plenty of contents detailing Association Classes (e.g. Correct use of an association class)
That way you shouldn't get confused reading the diagrams (which you were doing correctly btw), it would be clear to you that exists the entity Bid, which exists only associated to both Buyer and Auction.

How to model a non member aggregate in UML class diagram

In the below UML diagram, Account has an aggregation of Orders. Based on most online resources, this would typically mean Account class has something similar to a List as an instance.
But in reality, for a real world web app with persistent storage, that is not usually how the Account Class would be. It won't have a list of orders as instance. Instead some other controller class will just query a datastore asking for all Orders belonging to an Account. So in a UML class diagram for such an app, is this still the right way to represent relations? The cardinality and maybe the concept of aggregation looks right from a database entity perspective. Just that the diamond makes no sense from a Class perspective.
Or should it show a DataStore/DataManager with a getOrdersForAccount() method and connect it to Account class and Orders class through a dependency relation (dotted line with arrow) ?
This depends on what you want to represent.
The class model you have already would be sufficient as a logical domain model, expressing the logical relationships between entities in your domain. This might not be how you implement your software in code precisely, but it will guide you (and others) in understanding the entities and their relationships without getting bogged down in that implementation detail. At this level, your diagram may have a few design choices (strong aggregation for example is arguably a design choice, but it may not be, as is the use of enumerations and keys) but not that many and nothing that really detracts from the underlying logic. If anything, you could loose some design choices here and improve the expression of logic.
What you may also want is to provide a representation of how the OO code is implemented physically as well. This would be an additional class diagram that shows more precisely the implementation detail. You will have far more design choices in this diagram -- whether to use a collection or not for orders (e.g. a list or some other collection type class), what your data access patterns are (Adapters, Managers, ORMs etc.). At this level you will most likely loose the strong aggregate notation, as at this level we are talking about classes referencing each other which is most simply denoted using basic associations. You might want to use arrows and/or dot-notation to indicate end ownership and reference directions so that it's more clear what the relationships between classes are.
So, I think your question is a classic question about levels of abstraction in models and analysis vs design. Thanks for asking it!
The aggregation just means: "if you delete the account you need to delete the orders as well".
I also recommend to just leave the aggregation away (for most cases) since it only adds little extra semantics to your model. In this case it seems obvious to delete the order when the account is deleted. The only thing the aggregation added here is (as in most cases) some confusion or some futile discussions about the worth of that diamond.
If you have a domain where the filled diamond is used it should be documented in the modeling rules. When using the shared aggregation the documentation is even mandatory since there is no semantics per se in the specs (see box on p. 110 of UML 2.5).
It depends on how deep you want to go with UML design.
If you target code generation from UML then you probably need to add the class you mentioned.
It would look a lot like Registry Pattern:
UML Diagram
You can add abstraction so you can change implementation of your DataManager (if your DataManager is third-party then just call the API from DataManagerImplementation).
After that, depending on your implementation, once you have the list, if you need to keep it then add the association Account -> Order, if you can live with the list on the stack then you are good to go.
C++ instanciation example:
DataManagerImplementation *db = new DataManagerImplementation();
// Dependency injection
Account *acc = new Account(db);
Then in 'Account' class:
Account::Account(DataManager *db)
{
// Fetch list at creation
// Here 'orders' could be a member
m_db = db;
vector<Order*> *orders = m_db->GetOrders(this);
}
PS: I also recommend to put arrow (direction) on association/aggregation, otherwise it implies that the association is bi-directional and so that account has a pointer to an order list, and every order also has a pointer to an account, and I am not sure this is needed.
To edit PlantUML: http://www.plantuml.com/plantuml/png/SoWkIImgAStDuN99B4dqJSnBJ4yjyimjo4dDJSqhIIp9pCzJqDMjiLFmBqf9BK9ImuKk05Hcfw2afGHHYIbjfL2McboINsG3bj6oKz1oJoq1iuir79EJyqlpIZIve0m5a566IfYMEgJcfG0T2m00

Is it ever a good idea to use NHibernate <join> from a partial many-to-many class?

I have a Shop table, a StaffRole table, and a ShopStaffRole table that serves as many-to-many, but with additional fields like IsRequired, etc.
Shop
ShopId
ShopName
ShopAddress
StaffRole
StaffRoleId
StaffRoleName
ShopStaffRole
ShopStaffRoleId
ShopId
StaffRoleId
IsRequired
So my choices seem to be a Shop class and a StaffRole class with NHibernate many-to-many mapping between them, but that won't map IsRequired well in my object model, so it makes sense to have a ShopStaffRole class as well, and one-to-many mappings between it and both Shop and StaffRole.
However, upon closer inspection, the StaffRole table has only an Id and a Name. Would it make sense to just use an NHibernate join to put the StaffRoleName directly into the ShopStaffRole class as a string, and do away with representing the StaffRole table as a class altogether?
I don't anticipate the StaffRoleName changing within this application, so I should be able to get away with a read-only mapping that prevents one ShopStaffRole from affecting others with the same StaffRoleName.
Does this make sense, or am I missing something? It feels like my object model is just aping my relational model, table by table.
As long as the redundancy isn't your biggest concern and you're not going to add any interface to manage roles later then you're good to go with the Join approach.
As it turns out, I sort of answered my own question. I can't say it's never a good idea to do this, but I feel now like there are so many potential gotchas that it's extremely unlikely to be worthwhile.
In my case, I realised that although this application wouldn't have to worry about StaffRole changing, there would be another table that found its way into the scope later on that referenced StaffRole as well, so if we ever wanted to look up a StaffRole of a Shop, then look up all the training material required by this StaffRole, then it would be a good way to have two-way accessors between StaffRole-ShopStaffRole, and StaffRole-TrainingStaffRole.

How does one architect an entity in Core Data with a generic relationship?

Say you need to architect an app with an entity that can be associated with multiple other kinds of entities. For example, you have a Picture entity that can be associated with a Meal entity, a Person entity, a Boardroom entity, a Furniture entity, etc. I can think of a number of different ways to address this problem, but -- perhaps because I'm new to Core Data -- I'm not comfortable with any of them.
The most obvious approach that comes to mind is simply creating a relationship between Picture and each entity that supports associated pictures, but this seems sloppy since pictures will have multiple "null pointers."
Another possibility is creating a superentity -- Pictureable -- or something. Every entity that supports associated pictures would be a subentity of Pictureable, and Picture itself would have a one-to-one with Pictureable. I find this approach troubling because it can't be used more than once in the context of a project (since Core Data doesn't support multiple inheritance) AND the way Core Data seems to create one table for any given root entity -- assuming a SQLite backing -- has me afeard of grouping a whole bunch of disparate subentities under the umbrella of a common superentity (I realize that thinking along these lines may smack of premature optimization, so let me know if I'm being a ninny).
A third approach is to create a composite key for Picture that consists of a "type" and a "UID." Assuming every entity in my data model has a UID, I can use this key to derive an associated managed object from a Picture instance and vice versa. This approach worries me because it sounds like it might get slow when fetching en masse; it also doesn't feel native enough to me.
A fourth approach -- the one I'm leaning towards for the app I'm working on -- is creating subentities for both Picture and X (where X is either Meal, Person, Boardroom, etc.) and creating a one-to-one between both of those subentities. While this approach seems like the lesser of all evils, it still seems abstruse to my untrained eye, so I wonder if there's a better way.
Edit 1: In the last paragraph, I meant to say I'm leaning towards creating subentities just for Picture, not both Picture and X.
I think the best variations on this theme are (not necessarily in order):
Use separate entities for the pictures associated with Meal, Person, Boardroom, etc. Those entities might all have the same attributes, and they might in fact all be implemented using the same class. There's nothing wrong with that, and it makes it simple to have a bidirectional relationship between each kind of entity and the entity that stores its picture.
Make the picture an attribute of each of the entity types rather than a separate entity. This isn't a great plan with respect to efficiency if you're storing the actual picture data in the database, but it'd be fine if you store the image as a separate file and store the path to that file in an attribute. If the images or the number of records is small, it may not really be a problem even if you do store the image data in the database.
Use a single entity for all the pictures but omit the inverse relationship back to the associated entity. There's a helpful SO question that considers this, and the accepted answer links to the even more helpful Unidirectional Relationships section of the docs. This can be a nice solution to your problem if you don't need the picture->owner relationship, but you should understand the possible risk before you go down that road.
Give your picture entity separate relationships for each possible kind of owner, as you described in the first option you listed. If you'll need to be able to access all the pictures as a group and you need a relationship from the picture back to its owner, and if the number of possible owner entities is relatively small, this might be your best option even if it seems sloppy to have empty attributes.
As you noticed, when you use inheritance with your entities, all the sub-entities end up together in one big table. So, your fourth option (using sub-entities for each kind of picture) is similar under the hood to your first option.
Thinking more about this question, I'm inclined toward using entity inheritance to create subentities for the pictures associated with each type of owner entity. The Picture entity would store just the data that's associated with any picture. Each subentity, like MealPicture and PersonPicture, would add a relationship to it's own particular sort of owner. This way, you get bidirectional Meal<->MealPicture and Person<->PersonPicture relationships, and because each subentity inherits all the common Picture stuff you avoid the DRY violation that was bugging you. In short, you get most of the best parts of options 1 and 3 above. Under the hood, Core Data manages the pictures as in option 4 above, but in use each of the picture subentities only exposes a single relationship.
Just to expand a bit on Caleb's excellent summation...
I think it's important not to over emphasize the similarities between entities and classes. Both are abstractions that help define concrete objects but entities are very "lightweight" compared to classes. For one thing, entities don't have behaviors but just properties. For another, they exist purely to provide other concrete objects e.g. managed object context and persistent stores, a description of the data model so those concrete objects can piece everything together.
In fact, under the hood, there is no NSEntity class, there is only an NSEnitity***Description*** class. Entities are really just descriptions of how the objects in an object graph will fit together. As such, you really don't get all the overhead an inefficiency of multiplying classes when you multiply entities e.g. having a bunch of largely duplicate entities doesn't slow down the app, use more memory, interfere with method chains etc.
So, don't be afraid to use multiple seemingly redundant entities when that is the simplest solution. In Core Data, that is often the most elegant solution.
I am struggling with esactly this dilemma right now. I have many different entities in my model that can be "quantified". Say I have Apple, Pear, Farmer for all of those Entities, I need a AppleStack, PearStack, FarmerGroup, which are all just object+number. I need a generic approach to this because I want to support it in a model editor I am writing, so I decided I will define a ObjectValue abstract entity with attributes object, value. Then I will create child entities of ObjectValue and will subclass them and declare a valueEntity constant. this way I define it only once and I can write generic code that, for example, returns the possible values of the object relationship. Moreover if I need special attributes (and I actually do for a few of those) I can still add them in the child entities.

Modelling Related Objects

I'm designing an application which deals with two sets of data - Users and Areas. The data is read from files produced by a third party. I have a User class and an Area class, and the data is read into a Users array and an Areas array (or other appropriate memory structure, depending on the technology we go with).
Both classes have a unique ID member which is read from the file, and the User class contains an array of Area IDs, giving a relationship where one user is associated with many Areas.
The requirements are quite straightforward:
List of Users
List of Areas
List of Users for Specified Area
List of Areas for Specified Users
My first thought was to leave the data in the two arrays, then for each of the requirements, have a seperate method which would interrogate one or both arrays as required. This would be easy to implement, but I'm not convinced it's necessarily the best way.
Then I thought about having a 'Get Areas' method on the User class and a 'Get Users' member on the Area class which would be more useful if for example I'm at a stage where I have an Area object, I could find it's users by a property, but then how would a 'Get Users' method on the Area class be aware of/have access to the Users array.
I've had this problem a number of times before, but never really came up with a definitive solution. Maybe I'm just making it more complicated than it actually is. Can anyone provide any tips, URLs or books that would help me with this sort of design?
UPDATE:
Thank you all for taking your time to leave some tips. Your comments are very much appreciated.
I agree that the root of this problem is a many-to-many relationship. I understand how that would be modelled in a relational database, that's pretty simple.
The data I receive is in the form of binary files from a third party, so I have no control over the structure of these, but I can store it whichever way is best when I read it in. It is a bit square pegs in round holes, but I thought reading it in then storing it in a database, the program would then have to query the database to get to the results. It's not a massive amount of data, so I thought it would be possible to get out what I need by storing it in memory structures.
this is really a many-to-many relationship,
User <<--->> Area
break it up into 3 objects, User, Area, and UserArea:
User: Id, name, etc.
Area: Id, name, etc.
UserArea: UserId, AreaId
Very basic, but the idea is:
struct/class Membership
{
int MemberID;
int userID;
int areaID;
}
This class implements the "user belongs to area" membership concept.
Stick one of these for each membership in a collection, and query that collection for subsets that meet your requirements.
EDIT: Another option
You could store in each Member a list of Areas, and in each Area, a list of Members.
in Area:
public bool addMember(Member m)
{
if (/*eligibility Requirements*/)
{
memberList.add(m);
m.addArea(this);
return true;
}
return false;
}
and a similar implementation in Member (without the callback)
The advantage of this is that it's pretty easy to return an iterator to walk through an Area and find Members (and vice versa)
The disadvantage is that it's very tightly coupled, which could cause future problems.
I think the first implementation is more LINQ friendly.
Does an area belong to multiple users? If yes, it's a technically a many-to-many relationship. If you were to transform the data into a relational database, you'd create a table with all the relationships. I guess if you want to work with arrays, you could create a third array. Or if you actually want to do this in an OO way, both classes should have arrays of pointers to the associated areas/users.
I'm sorry, but this is not an object-oriented problem. It is a relational problem. Hence all the references to cardinality (many-to-many). This is relational database modeling 101. I don't mean to criticize Gavin, just to point out a new perspective.
So what good is my rant. The answer should be to integrate with a relational data store, not to pound it into a object oriented paradigm. This is the classic square peg, round hole issue.
Why not use DataTables with relations, if .NET is involved? You may want to look into Generics as well, again, if .NET is involved.
Agree with dacracot
Also look at DevExpress XPO
One option is to use a dictionary for each of the last 2 requirements. That is, a Dictionary<Area, List<User>> and a Dictionary<User, List<Area>>. You could build these up as you read in the data. You might even wrap a class around these 2 dictionaries, and just have a method on that class for each of the requirements. That would allow you to make sure the dictionaries stay in sync.