I got a splash screen as Default.png this works on the simulator but when i debug my app on the ipad device itself, i get an old Default.png which does not exist anymore.
why is the splash screen different in the simulator and the device?
I have had this problem before, the way i fixed it was cleaning the project, deleting the app off of the device, turn off the device, restart it and then try again.
If that doesnt work check all your images, it could still be holding a reference to the old one somewhere.
Related
I saw the resolution questions:
iOS simulator for iPhone 5- 1136 x 640 resolution
I have done
react-native run-ios --simulator 'iPad Pro (9.7 inch)'
I even went to "Hardware" menu and selected the device again.
My app launches in dimensions of tablet, however the contents within are not rightly sized, it is hugely zoomed. I fixed this accidentally before but I cannot figure it out now. Here is a screenshot of my situation:
It seems like you are running a zoomed in iPhone app (which is possible to do on iPad, so the simulator does what it's supposed to do). You need to set the app from iPhone to Universal in Xcode to tell it that your app is targeted for iPad as well.
I do a Titanium application that woks on iOS and android. Now, I want to create the Blackberry version.
I've tried with a simple app and it's launched well at simulator, but when I've tried my app it doesn't work.
It launches splash screen and begins to load the elements, but I think the app crash because simulator returns to main screen, there isn't any alert (like on android when app stop unexpectedly), it only returns to main screen.
My problem is that I don't know what happen and I can't find any error logs...
I connect by telnet to the simulator, and there I can see the first traces of my app, but any error.
Do you know what can be happened? How can I know if I have an error? How can I know if my app has crashed?
Sorry, if it's an easy question, I'm newbie at Blackberry.
I'm using Titanium SDK 3.2.2 and Blackberry SDK 10.02
Thank you very much
I've created a new project (with Titanium SDK 3.1.3 instead of Titanium SDK 3.2.2) and copy all files there. I've tried to launch the app many times, and one of them, the app launches.
Maybe it was a computer or simulator problem.
I am using XCode 5, with an iPhone 5s as the dev device. Every other time I run the app I get a pop that says "Could not launch [app name] \n busy". My iPhone 5s then appears to crash and the only way it will respond is if I hold the home and lock button until it resets.
The application is a single view application, the only thing I have done is added the Parse.framework from here and used
[Parse setApplicationID:appID clientKey:clientKey];
[PFAnalytics trackAppOpenedWithLaunchOptions:launchOptions];
In applicationDidFinishLaunchingWithOptions, along with some UI that isn't hooked up to anything.
I'm not sure if this has to do with Parse or possibly the App settings.
So to be clear, the behavior is:
Fresh reset > Build and Run application on iPhone 5s > application runs fine > Build and Run application on iPhone 5s > application appears to launch but screen remains black and iPhone is no longer responsive except the screen will turn off when the lock button is pressed (but not back on) > Build and Run application on iPhone 5s > XCode says "could not launch app - busy" > hard reset iPhone
When I run this on the 64-bit simulator it works fine.
Edit 1:
I have tested with multiple applications now that we know work on multiple other devices (iPhone 5, iPhone 4, iPhone 4s) and the simulators. I don't have another iPhone 5s so it is hard to compare exactly but everything crashes my 5s..
My device was completely stuck with black screen. "To fix you have to hard reboot, holding the power and home button until the phone reboots - doesn't lose any of the data you have on your phone (a concern the first time I did it)." as stated here:
http://blog.paulhadfield.net/2014/01/iphone-hangs-when-running-from-xcode.html
For iPhone7 there is a different approach:
Press and hold down the power button located on the right side of
the iPhone 7.
While holding down the power button, press and hold
down the Volume Down button on the left side of the iPhone 7.
http://www.hongkiat.com/blog/force-reset-iphone7-7plus/
You were using your phone when you ran the app. Make sure you don't use your phone after you press build and run, otherwise it will be "busy"
Which Xcode version do you use? Same issue with Xcode 5.0.1 + iPhone 5S (iOS 7.0.4). It crashed my iPhone 5S even by the simple application created by Xcode's default project template.
It seems this issue has been fixed in Xcode 5.0.2. Xcode 5.0.2 works fine for me by now.
I've got the same problem for several times. It seems that this problem always happens when iCloud or other background App is running & the App I was debug is already in running mode.
My suggestion is: Avoid any background App running when debug and Make sure the App debugging is fully killed before restart a debug.
It is obvious a bug in iOS 7 + Xcode 5.
I had the same issue and upgrading to Xcode 5.0.2 resolved it.
I updated the splash screen on my iOS application; but, the app continues to launch with the previous splash screen. When I launch the application in the simulator, it works fine.
I have a similar problem with other images as well. If I don't change the file name, sometimes the images are not being updated.
Any ideas as to why this happens and what i can do to fix it?
First uninstall the old app and then install the new build app.
When I build and run my app, Default.png shows up first for about 2 seconds, and then switches to the app. This happens in both the simulator and on the device. I tried deleting Default.png then cleaned all targets, but this still happened. Has this happened to anyone before?
Try to clear your simulator cache... anyways, restore simulator.