How to import ASP.net Visual Studio files into new mono project ?
i.e. add the entire tree structure to a new mono project ?
MonoDevelop supports loading Visual Studio .sln solution files, so there's no need to "import" anything.
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I want to write a cross-platform console application in VB.NET using Visual Studio Community Mac 2019 [VSCM2019]. It has to be able to be run on all platforms that dotnet 5.x currently supports.
When I create a new VB.NET console application in VSCM2019 it defaults to NET Frameworks 4.8 or lower. When I try to change that to net5.x in the project properties, net5.x is not offered in the dropdown list despite the fact that I have installed the latest dotnet 5 sdk.
Is it the case that I must select net5.x when creating the project? If so, where is this done for VB.NET console applications?
Whether or not VB.NET is supported or not, I managed to hack it into submission. I created a net5 C# project, renamed the .csproj file to .vbproj and replaced the .cs file with a .vb file. Instead of opening VS via the .sln file, I opened it via the .vbproj file. It compiled and ran and the project properties reflected the change to VB.NET. I then replaced the .sln by saving the project.
I'm a newbie to asp.net core and using NuGet install bootstrap package firstime. However, after I installed this package on Visual Studio Mac, I can't find any css/js files in my solution folder.
I'm using Visual Studio Mac 2019 and created a web app using asp.net core.
I expect I can find css/js files in solution folder, or I can reference any parameters in my razor pages.
I work in Visual Studio. It seems for me, that, if I change anything in imported .targets file, the new version of .targets is not reimported to main project while building it. If I reopen my project (I.e. close and open again Visual Studio) and then launch build - the new version of .targets works.
Is it possible to tell Visual Studio to import .targets at any rebuild?
I tried use "rebuild" and "clean" solution and project, without any result regarding the problem.
Re-evaluating imported files is done by the new CPS-based project systems that are used for .NET Core / .NET Standard projects.
For VS versions before VS 2019, you may also need to indicate to MSBuild that the imported targets file should also re-trigger incremental build by adding its path to $(MSBuildAllProjects) (this is no longer needed in MSBuild 16 / VS 2019):
<PropertyGroup>
<MSBuildAllProjects>$(MSBuildAllProjects);$(MSBuildThisFileFullPath)</MSBuildAllProjects>
</PropertyGroup>
But for "classic" .NET Framework / ASP.NET projects, you still need to close and re-open the solution for changes to take effect inside the IDE.
Also see this GitHub tracking issue for the legacy project system.
I've got a fresh Visual Studio 2017 installation with a fresh .NET Core 2.0 installation. I've created a .NET Core 2.0 Web project in Visual Studio. Now, when I try to do almost anything in that project (try to open site.js, try to add some files to wwwroot, try to open site.css etc) I get this error:
Could not load file or assembly 'Microsoft.Owin, Version=3.1.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' or one of its dependencies. The system cannot find the file specified.
This is a fresh install of Visual Studio 2017, fresh install of .NET Core, and a fresh, untouched project with default settings. What am I doing wrong?
Restarting Visual Studio fixed it. Duh.
I am looking for a tutorial where explains how to create a .dll project in Visual Studio for NUnit and how import it to Nunit, because In Visual Studio I only know to create a C# Console project and there I wrote the C# code for selenium, but to upload it in NUnit I need a .dll file not the "exe" pVisual studio project
Thanks
You need to setup this in your project. Click right button on your project
Propertis->Application->Output type: setup to -> class library.