I have added a text input field to my application. It is supposed to show a virtual keyboard when an input field is touched. It actually works fine in the simulator, but touching the input field crashes and reboots the physical handset. (A Dopod F3188, basically the same as HTC Smart.)
It looks conspicuously similar to the virtual input problems discussed here as well as another discussion, where the sample application crashes on the HTC Smart.
This is a known problem with some versions of the firmware for the HTC Smart. Either upgrade the firmware on the phone, or do not call IWidget_EnableVirtualInput(), which is what crashes the phone. The solution has been added to the Brew MP forum threads.
Related
My first stack overflow question, here we go.
Last week the computer on which a prototype vision application written in C#/.net was running crashed due to an unreleated reason. this resulted in the need to fresh install windows (windows 10 IOT). after installing windows, halcon 20.11 progress and setting the licenses the application starts, but no output is shown on the smart window control, even tho this worked beforehand?
i have been trying to debug this problem for the last day, but have had no luck, what i have allready tried:
used the remote debugging toe verify that the image is captured and processed and "displayed".
checked the system logs for any warnings, there were none.
Tried one of the example programs the come with Halcon, which also does **not **work.
Ran the application on my development PC, which worked flawlessly as it always did.
Reinstalling Halcon.
does anyone have had any similar experiences and/or any clue how to solve this problem?
problem has been solved. in the end a reset of the bios settings to there default values did the trick. Don't know what they exact cooperative was, but at least it works once again.
I am really new to Windows Phone 8 App development. I would be grateful to you if you can answer my question. I have a machine with Intel(R) Core(TM) i3 processor and when checked I found out that my virtualization setting enabled.
I installed Windows Pro 8.1 in to my machine and then it indicates that my Hyper Visor is default switched off and I had to run it. But when I run it after making some of the changes by restarting the machine, suddenly for some unknown reason it undoes every change made finally leaving the machine with no Hyper Visor running.
I come across the same process when I am to run the Windows Phone emulator to test Windows Phone 8 Apps.
I hope my issue is clear to you all, can someone help me to fix this issue or tell me the exact reason behind this?
I would look at my Windows Event log and see if you perhaps there's a problem with Hyper-V being incompatible with a driver or something like that. It may be failing to reboot and the doing a system restore to get the machine back to a bootable state (by rolling back Hyper-V). I've had problems with Hyper-V and my HP laptop's blue tooth drivers:
Here's the thread where I found out about that:
HP Bluetooth / Hyper-V woes
Updating the driver to the newest version on HP's site fixed my computer for a while, but then I had problems with Windows Update hosing my machine with an update to the Bluetooth driver.
I seem to have fixed it for good by going to RA Link's website and downloading a version of the driver that's newer than the one on HP's website. I'm not at my personal computer right now, but if you'd like I can see if I can find the driver version that seems to have fixed my Bluetooth/hyper-v problems for good.
-Eric
I have my processing code in dev/processing and my Arduino code put itself in Documents/Arduino.
However, whenever I get into one environment, it changes the most recent directory for the other because Arduino is written in processing.
Is there any quick way to disconnect the two environments so that they don't use the same location for "most recent directory?" I don't know whether the mechanism is a file, a registry entry or what, but I'm on Windows 8.1
I am using both Arduino IDE as well as Processing 2.1.2 in Windows 7 environment. It doesn't change the directory.
Since you are using Windows 8.1 (which is recently released), you may face very weird problems as those softwares are not tested on those OS. You will find errors for even other softwares that are designed before Windows 8.
I've just updated my Galaxy Tab 2 7" to OS v4.1.1 (Jelly Bean). Since that I can't connect to my device (from my Windows 8 PC, via USB) anymore.
Most relevant to me is the fact that I can't even debug my Android apps using the tablet (which is actually the reason why I bought it). Eclipse does show it among the adb devices, but in an offline status.
The Android SDK is updated. I've tried to force the install of the drivers via the android_winusb.inf located in the\android-sdk-windows\extras\google\usb_driver folder, but it doesn't seem to carry the right pieces of information. Tampering the file by manually adding 'em seems to conflict with the along-coming .cat files.
I've also tried by installing Kies, but even that piece of software can't connect to the device.
What do you suggest? Thanks in advance.
Magically, a new OTA update has come "from above" right to my device just a couple of minutes ago. That fixed the whole thing (no action made on the PC side).
Looking at the "about device" data sheet, Android version is still 4.1.1.
I haven't tracked the previous kernel version nor build number, so I can't see if and how they've changed; but I can write 'em down now, just in the case it may matter for someone else to check against:
Kernel version
3.0.31 - 523998
Build number
JRO03C.P3110XXCLK7
I have the same problem with this post: MSDN Post. It seems nobody answered with a working solution on that thread.
The symptoms:
Kinect SDK 1.5 installed.
The Kinect device is recognized and drivers seem to be loaded correctly.The speech demo works correctly.
Skeleton Viewer shows "Could not enable Skeleton Tracking".
Shape Game starts, but does not track anything.
Kinect Explorer starts the small windows only showing that it has connected to the Kinect, the black window does not open. If I close the white window, the kinect explorer is still running I have to quit it through the task manager.
When I unplug and plug the USB after I open Kinect explorer; it says insufficient bandwith.
I tried:
Updated BIOS.
Updated motherboard software. (ASUS Maximus IV Gene-Z, Gen3)
Removed all USB's and plugged them all.
Restarted windows. (several million times)
I uninstalled and re installed. Kinect SDK 1.0. (but everything is the same)
My OS: Windows 7 64 bit Ultimate.
I have been struggling with this for 1 complete day. Any suggestions will be greatly appreciated.
EDIT: I tried my Kinect device on another computer (laptop), and it works.
If the Kinect shares a USB Controller with other devices, a problem such as yours can happen easily.
Try the following: Unplug all USB devices, then connect only the Kinect to your computer. If you have USB mouse and/or keyboard, plug those into a different set of ports (for example front usb ports if you have the Kinect plugged into the back of the computer). Then, try running the SDK's sample applications.
Should this approach fail, something might be wrong with your USB controller(s).
One more option: Try running the sample applications on a different Windows computer, preferably a laptop of some type, since you won't need to plug in any additional USB devices.
If this approach fails, your Kinect is most likely defective. In which case you can get a replacement or refund from your retailer, if the purchase didn't happen too long ago.
Best of luck to you!
I finally was able to made my kinect work. This MSDN Discussion helped me to do that.
The solution:
Uninstall all Kinect Drivers from Control Panel.
Reinstall Kinect SDK.
(IMPORTANT) Make sure to skip getting drivers from windows update during driver installation.
And yay! It works beautifuly ..
The same happened with me; I noticed a windows update related to Kinect, installed it. Kinect stopped working. Installing SDK from May 2d 2012 didn't fix the problem. Rolling back to February 2010 SDK didn't fix it either. At first I guessed that Microsoft doesn't want us to use Kinect for Xbox any more, and this is their way of telling us to buy Kinect for Windows... well, may be - but in my case Kinect Camera driver was somehow updated to Version 1.5 (May 2, 2012), while everything else was on version 1.0. Installing original driver fixed the problem.