swt radio buttons. Each button to display a different image - radio-button

I am having a problem! I want to have two buttons that displays different pictures. when I choose the first radio button my picture appears but when I choose the second one after my second picture will not appear?
Here is my code:
final Button buttondog= new Button(c1, SWT.RADIO);
buttondog.setText("dog");
buttondog.setBounds(10, 20, 169, 21);
final Button buttoncat= new Button(c1, SWT.RADIO);
buttoncat.setText("cat");
buttoncat.setBounds(10, 50, 169, 21);
buttonradio.addListener (SWT.Selection, new Listener () {
public void handleEvent (Event event) {
buttoncat.setSelection(false);
buttondog.getSelection == true;
img = new Label(page1, SWT.TOP);
img.setBounds(300, 100, 992, 568);
img.setImage(SWTResourceManager.getImage("dog.jpg"));
img.setVisible(true);
}
});
buttoncat.addListener (SWT.Selection, new Listener () {
public void handleEvent (Event event2) {
buttondog.setSelection(false);
buttoncat.setSelection(true);
img2 = new Label(page1, SWT.TOP);
img2.setBounds(300, 100, 992, 568);
img2.setImage(SWTResourceManager.getImage("cat.jpg"));
img2.setVisible(true);
}
});

Related

Touch events on UIButton stop after delayed Animation is started

I am creating a UIButton inside a UIView. If I apply a transition to the UIView the myButton_TouchUpInside touch event on the UIButton stops firing. Can anyone advise? (see edit)
(I am using Xamarin here)
UIView myView = new UIView()
{
BackgroundColor = UIColor.Black,
RestorationIdentifier = identifier,
UserInteractionEnabled = true,
ClipsToBounds = true
};
UIButton myButton = new UIButton()
{
BackgroundColor = UIColor.Red,
UserInteractionEnabled = true
};
myButton.TouchUpInside += myButton_TouchUpInside;
myButton.SizeToFit();
myButton.Frame = new CGRect(0, 10, myButton.Bounds.Width, myButton.Bounds.Height);
myView.AddSubview(myButton);
View.AddSubview(myView);
Click events fire at this point. If I add a transition they stop working after the transition has occurred, I presume they have been left behind in the transition:
var myNewFrame = new CGRect(0, 50, myButton.Frame.Width, myButton.Frame.Height);
UIView.Transition(myView, 0.5, UIViewAnimationOptions.CurveEaseIn, () => { myView.Frame = myNewFrame; }, null);
I have read that the Frame of the UIButton is the key here. I checked the Frame after adding it to the UIView and then again in the completed Action in the UIView.Transition (not shown in the code above) and it's size and position are exactly the same.
edit
It isn't the transition that's causing the issue, its the animation that follows (the UIView slides then after X seconds it fades out). Directly following the transition is this code:
UIView.Animate(0.25, 10, UIViewAnimationOptions.CurveEaseInOut, () => { myView.Alpha = 0; }, () => { myView.RemoveFromSuperview(); });
If I remove this, it works.
OK, rather than using the inbuilt delay property I wrapped it in an async method as so:
UIView.Transition(myView, 0.5, UIViewAnimationOptions.CurveEaseIn, () => { myView.Frame = myNewFrame; }, ()=> {FadeOut(duration)});
private async FadeOut(int duration){
await Task.Delay(duration * 1000);
UIView.Animate(0.25, 0, UIViewAnimationOptions.CurveEaseInOut, () => { myView.Alpha = 0; }, () => { myView.RemoveFromSuperview(); });
}

Dojo Slider onChange event firing when changing value programmatically

I have multiple interconnected Dojo HorizontalSlider. In the onChange event of the sliders the values of the other sliders are updated. Changing the value programmatically fires the onChange event of the corresponding slider, which again fires its own onChange event and overrides the values.
I do need to set intermediateChanges = true, which makes the priorityChange flag useless in this case. Also i tried setting up a variable that checks whether one slider is active, but due to timing issues this does not work as well.
Simplified example with two sliders:
var sliding = false;
var slider1 = new HorizontalSlider({
value: 70,
minimum: 0,
maximum: 100,
discreteValues: 101,
intermediateChanges: true,
onChange: function() {
if (sliding == false) {
sliding = true;
new_value = [...]
slider2.set("value", new_value, false);
};
sliding = false;
}
}, "slider1");
var slider2 = new HorizontalSlider({
value: 30,
minimum: 0,
maximum: 100,
discreteValues: 101,
intermediateChanges: true,
onChange: function() {
if (sliding == false) {
sliding = true;
new_value = [...]
slider1.set("value", new_value, false);
};
sliding = false;
}
}, "slider2");
slider1.startup();
slider2.startup();
I also found this example, which seems to address the same problem with Dojo Select: Dojo Select onChange event firing when changing value programatically
How to prevent firing the onChange event of a slider when changing its value programmatically?
Thank you!
Maybe a bit ugly, but you could do this:
var sliding = false;
var slider1 = new HorizontalSlider({
value: 70,
minimum: 0,
maximum: 100,
discreteValues: 101,
intermediateChanges: true,
onChange: function() {
if (sliding == false) {
sliding = true;
new_value = [...]
slider2.set("intermediateChanges", false);
slider2.set("value", new_value, false);
slider2.set("intermediateChanges", true);
};
sliding = false;
}
}, "slider1");
var slider2 = new HorizontalSlider({
value: 30,
minimum: 0,
maximum: 100,
discreteValues: 101,
intermediateChanges: true,
onChange: function() {
if (sliding == false) {
sliding = true;
new_value = [...]
slider1.set("intermediateChanges", false);
slider1.set("value", new_value, false);
slider1.set("intermediateChanges", true);
};
sliding = false;
}
}, "slider2");
slider1.startup();
slider2.startup();

how to remove keyboard when user click any where in window?

can you please tell me how to hide the keyboard in IOS when user click anywhere in window.I used blur() on button click it work but when i used in view it not work..:(
I check if user click any where other than textfield it hide the keyboard my my logic fail..:(
Here is my code..
//FirstView Component Constructor
function FirstView() {
//create object instance, a parasitic subclass of Observable
var self = Ti.UI.createView({
layout:"vertical"
});
var self1 = Ti.UI.createView({
layout:"horizontal",
top:20,
height:Ti.UI.SIZE
});
var self2 = Ti.UI.createView({
layout:"horizontal",
top:10,
height:Ti.UI.SIZE
});
//label using localization-ready strings from <app dir>/i18n/en/strings.xml
var nameLabel=Ti.UI.createLabel({
text:"Name",
left:15,
width:100,
height:35
});
var nameTextField=Ti.UI.createTextField({
height:35,
width:140,
borderStyle:Titanium.UI.INPUT_BORDERSTYLE_ROUNDED
});
self1.add(nameLabel);
self1.add(nameTextField);
self.add(self1);
var passwordLabel=Ti.UI.createLabel({
text:"Password",
left:15,
width:100,
height:35
});
var passwordTextField=Ti.UI.createTextField({
height:35,
width:140,
passwordMask:true,
borderStyle:Titanium.UI.INPUT_BORDERSTYLE_ROUNDED
});
var loginButton =Ti.UI.createButton({
title:"LOGIN",
top: 120,
width:200,
height:40
});
loginButton.addEventListener('click',function(e){
passwordTextField.blur();
nameTextField.blur();
});
self2.add(passwordLabel);
self2.add(passwordTextField);// self.backgroundImage="http://bluebackground.com/__oneclick_uploads/2008/04/blue_background_03.jpg";
self.add(self2);
self.add(loginButton);
self.addEventListener('click',function(e){
if(e.source != [Ti.UI.TextField]){
alert("window click");
passwordTextField.blur();
nameTextField.blur();
}
});
return self;
}
module.exports = FirstView;
Maybe you could precise the Titanium version you're using.
But as far as I know, with the version 3.1.1.GA, you can do like this :
if (e.source != '[object TiUITextField]') {
instead of :
if(e.source != [Ti.UI.TextField]){
For me, it works just fine :
click on textfields : open the keyboard
click somewhere else : close the keyboard
And you don't even need the event listener on your button anymore.

how to listen to click events on group of imageViews in appcelerator

I'm creating some imageViews as below.
// Time buttons
var timeButtons =[
{ title: 'Afternoon', path: 'images/others/time/afternoon.png'},
{ title: 'CurrentTime', path: 'images/others/time/currenttime.png'},
{ title: 'Evening', path: 'images/others/time/evening.png'}
]
createButtons(timeButtons);
/* Button creation function */
function createButtons(data){
for (var i = 0; i < data.length; i++){
//Creating each button
var button = Titanium.UI.createImageView({
image: data[i].path,
height: 90,
width: 90,
top: 20+90*i+20*i,
value: 1
});
//Adding the buttons to the center view
centerButtons.add(button);
}
}
Now when a user clicks on any of the imageView, I want to identify which imageView it clicked and do something accordingly.
you can additional add parameters to you imageView. Like id or so.
Here your example with an additional parameter:
for (var i = 0; i < data.length; i++){
//Creating each button
var button = Titanium.UI.createImageView({
_id: i, // Your custom parameter
image: data[i].path,
height: 90,
width: 90,
top: 20+90*i+20*i,
value: 1
});
//Adding the buttons to the center view
centerButtons.add(button);
}
Than you can use the new parameter to identify your imageView:
centerButtons.addEventListener('click', function(event)
{
// Perhaps you should check here if the custom parameter ( _id ) exist.
switch(event.source._id){
case 0:
// Your stuff with you first image
break;
// etc.
}
});
centerButtons.addEventListener('click', function(evt) {
alert(evt.source.image);
});

dojo non-modal dialog

Is there a way to create a non-modal dialog window using dojo? jQuery UI supports both modal and non-modal dialog boxes. I am trying to convert a SilverLight application to HTML/javascript and finding it difficult to create non-modal windows using dojo.
You can set the display of the underlay to 'none', and you will have a non-modal Dialog. To do that, set the class of the Dialog to 'nonModal' (that's just a convention I'm creating right now), and in the CSS for the page, have an entry for .nonModal_underlay.
require(['dijit/form/Button','dijit/Dialog'],
function (Button, Dialog) {
var d = new Dialog({
'title':'I am nonmodal',
'class':'nonModal'
});
});
.nonModal_underlay {
display:none;
}
you might try dojox.layout.FloatingPane
Hi Just add this in your css
.dijitDialogUnderlayWrapper{
display:none !important
}
For people that need truly modeless Dialog, Roy J provides only partial solution as the focus still is held within the Dialog. To fix this, you can copy the dijit/Dialog.js and its dijit/templates/Dialog.html to your own folder structure and rename them to ModelessDialog. Then remove the focus handler, the key handler and the underlay. Here is the full result:
define([
"require",
"dojo/_base/array", // array.forEach array.indexOf array.map
"dojo/aspect",
"dojo/_base/declare", // declare
"dojo/Deferred", // Deferred
"dojo/dom", // dom.isDescendant
"dojo/dom-class", // domClass.add domClass.contains
"dojo/dom-geometry", // domGeometry.position
"dojo/dom-style", // domStyle.set
"dojo/_base/fx", // fx.fadeIn fx.fadeOut
"dojo/i18n", // i18n.getLocalization
"dojo/keys",
"dojo/_base/lang", // lang.mixin lang.hitch
"dojo/on",
"dojo/ready",
"dojo/sniff", // has("ie") has("opera") has("dijit-legacy-requires")
"dojo/window", // winUtils.getBox, winUtils.get
"dojo/dnd/Moveable", // Moveable
"dojo/dnd/TimedMoveable", // TimedMoveable
"dijit/focus",
"dijit/_base/manager", // manager.defaultDuration
"dijit/_Widget",
"dijit/_TemplatedMixin",
"dijit/_CssStateMixin",
"dijit/form/_FormMixin",
"dijit/_DialogMixin",
"dijit/layout/ContentPane",
"dijit/layout/utils",
"dojo/text!./templates/ModelessDialog.html",
"dijit/a11yclick", // template uses ondijitclick
"dojo/i18n!dijit/nls/common"
], function(require, array, aspect, declare, Deferred,
dom, domClass, domGeometry, domStyle, fx, i18n, keys, lang, on, ready, has, winUtils,
Moveable, TimedMoveable, focus, manager, _Widget, _TemplatedMixin, _CssStateMixin, _FormMixin, _DialogMixin,
ContentPane, utils, template){
// module:
// company/common/ModelessDialog
var resolvedDeferred = new Deferred(), _DialogBase, ds = null, DialogLevelManager = null, ModelessDialog,
_currentDialog = null;
resolvedDeferred.resolve(true);
_DialogBase = declare("dijit._DialogBase" + (has("dojo-bidi") ? "_NoBidi" : ""),
[_TemplatedMixin, _FormMixin, _DialogMixin, _CssStateMixin], {
templateString: template,
baseClass: "dijitDialog",
cssStateNodes: {
closeButtonNode: "dijitDialogCloseIcon"
},
// Map widget attributes to DOMNode attributes.
_setTitleAttr: { node: "titleNode", type: "innerHTML" },
// open: [readonly] Boolean
// True if ModelessDialog is currently displayed on screen.
open: false,
// duration: Integer
// The time in milliseconds it takes the dialog to fade in and out
duration: manager.defaultDuration,
// refocus: Boolean
// A Toggle to modify the default focus behavior of a ModelessDialog, which
// is to re-focus the element which had focus before being opened.
// False will disable refocusing. Default: true
refocus: true,
// autofocus: Boolean
// A Toggle to modify the default focus behavior of a ModelessDialog, which
// is to focus on the first dialog element after opening the dialog.
// False will disable autofocusing. Default: true
autofocus: true,
// _firstFocusItem: [private readonly] DomNode
// The pointer to the first focusable node in the dialog.
// Set by `dijit/_DialogMixin._getFocusItems()`.
_firstFocusItem: null,
// _lastFocusItem: [private readonly] DomNode
// The pointer to which node has focus prior to our dialog.
// Set by `dijit/_DialogMixin._getFocusItems()`.
_lastFocusItem: null,
// draggable: Boolean
// Toggles the movable aspect of the ModelessDialog. If true, ModelessDialog
// can be dragged by it's title. If false it will remain centered
// in the viewport.
draggable: true,
_setDraggableAttr: function(/*Boolean*/ val){
// Avoid _WidgetBase behavior of copying draggable attribute to this.domNode,
// as that prevents text select on modern browsers (#14452)
this._set("draggable", val);
},
// maxRatio: Number
// Maximum size to allow the dialog to expand to, relative to viewport size
maxRatio: 0.8,
// closable: Boolean
// ModelessDialog show [x] icon to close itself, and ESC key will close the dialog.
closable: true,
_setClosableAttr: function(val){
this.closeButtonNode.style.display = val ? "" : "none";
this._set("closable", val);
},
postMixInProperties: function(){
var _nlsResources = i18n.getLocalization("dijit", "common");
lang.mixin(this, _nlsResources);
this.inherited(arguments);
},
postCreate: function(){
domStyle.set(this.domNode, {
display: "none",
position: "absolute"
});
this.ownerDocumentBody.appendChild(this.domNode);
this.inherited(arguments);
aspect.after(this, "onExecute", lang.hitch(this, "hide"), true);
aspect.after(this, "onCancel", lang.hitch(this, "hide"), true);
this._modalconnects = [];
},
onLoad: function(){
// summary:
// Called when data has been loaded from an href.
// Unlike most other callbacks, this function can be connected to (via `dojo.connect`)
// but should *not* be overridden.
// tags:
// callback
// when href is specified we need to reposition the dialog after the data is loaded
// and find the focusable elements
this.resize();
this._position();
if(this.autofocus && DialogLevelManager.isTop(this)){
this._getFocusItems();
focus.focus(this._firstFocusItem);
}
this.inherited(arguments);
},
focus: function(){
this._getFocusItems();
focus.focus(this._firstFocusItem);
},
_endDrag: function(){
// summary:
// Called after dragging the ModelessDialog. Saves the position of the dialog in the viewport,
// and also adjust position to be fully within the viewport, so user doesn't lose access to handle
var nodePosition = domGeometry.position(this.domNode),
viewport = winUtils.getBox(this.ownerDocument);
nodePosition.y = Math.min(Math.max(nodePosition.y, 0), (viewport.h - nodePosition.h));
nodePosition.x = Math.min(Math.max(nodePosition.x, 0), (viewport.w - nodePosition.w));
this._relativePosition = nodePosition;
this._position();
},
_setup: function(){
// summary:
// Stuff we need to do before showing the ModelessDialog for the first
// time (but we defer it until right beforehand, for
// performance reasons).
// tags:
// private
var node = this.domNode;
if(this.titleBar && this.draggable){
// prevent overload, see #5285
if(has("ie") == 6) {
this._moveable = new TimedMoveable(node, { handle: this.titleBar });
} else {
this._moveable = new Moveable(node, { handle: this.titleBar });
}
aspect.after(this._moveable, "onMoveStop", lang.hitch(this, "_endDrag"), true);
}else{
domClass.add(node, "dijitDialogFixed");
}
},
_size: function(){
// TODO: remove for 2.0
this.resize();
},
_position: function(){
// summary:
// Position the dialog in the viewport. If no relative offset
// in the viewport has been determined (by dragging, for instance),
// center the dialog. Otherwise, use the ModelessDialog's stored relative offset,
// adjusted by the viewport's scroll.
if(!domClass.contains(this.ownerDocumentBody, "dojoMove")){ // don't do anything if called during auto-scroll
var node = this.domNode,
viewport = winUtils.getBox(this.ownerDocument),
p = this._relativePosition,
bb = p ? null : domGeometry.position(node),
l = Math.floor(viewport.l + (p ? p.x : (viewport.w - bb.w) / 2)),
t = Math.floor(viewport.t + (p ? p.y : (viewport.h - bb.h) / 2))
;
domStyle.set(node, {
left: l + "px",
top: t + "px"
});
}
},
show: function(){
// summary:
// Display the dialog
// returns: dojo/promise/Promise
// Promise object that resolves when the display animation is complete
if(this.open){
return resolvedDeferred.promise;
}
if(_currentDialog && _currentDialog != this) {
_currentDialog.destroy();
}
_currentDialog = this;
if(!this._started){
this.startup();
}
// first time we show the dialog, there's some initialization stuff to do
if(!this._alreadyInitialized){
this._setup();
this._alreadyInitialized = true;
}
if(this._fadeOutDeferred){
// There's a hide() operation in progress, so cancel it, but still call DialogLevelManager.hide()
// as though the hide() completed, in preparation for the DialogLevelManager.show() call below.
this._fadeOutDeferred.cancel();
DialogLevelManager.hide(this);
}
// Recenter ModelessDialog if user scrolls browser. Connecting to document doesn't work on IE, need to use window.
// Be sure that event object doesn't get passed to resize() method, because it's expecting an optional
// {w: ..., h:...} arg.
var win = winUtils.get(this.ownerDocument),
// fade-in Animation object, setup below
fadeIn = null, promise;
this._modalconnects.push(on(win, "scroll", lang.hitch(this, "resize", null)));
//this._modalconnects.push(on(this.domNode, "keydown", lang.hitch(this, "_onKey")));
domStyle.set(this.domNode, {
opacity: 0,
display: ""
});
this._set("open", true);
this._onShow(); // lazy load trigger
this.resize();
this._position();
this._fadeInDeferred = new Deferred(lang.hitch(this, function(){
fadeIn.stop();
delete this._fadeInDeferred;
}));
// If delay is 0, code below will delete this._fadeInDeferred instantly, so grab promise while we can.
promise = this._fadeInDeferred.promise;
fadeIn = fx.fadeIn({
node: this.domNode,
duration: this.duration,
beforeBegin: lang.hitch(this, function(){
DialogLevelManager.show(this/*, this.underlayAttrs*/);
}),
onEnd: lang.hitch(this, function(){
if(this.autofocus && DialogLevelManager.isTop(this)){
// find focusable items each time dialog is shown since if dialog contains a widget the
// first focusable items can change
this._getFocusItems();
focus.focus(this._firstFocusItem);
}
this._fadeInDeferred.resolve(true);
delete this._fadeInDeferred;
})
}).play();
return promise;
},
hide: function(){
// summary:
// Hide the dialog
// returns: dojo/promise/Promise
// Promise object that resolves when the display animation is complete
// If we haven't been initialized yet then we aren't showing and we can just return.
// Likewise if we are already hidden, or are currently fading out.
_currentDialog = null;
if(!this._alreadyInitialized || !this.open){
return resolvedDeferred.promise;
}
if(this._fadeInDeferred){
this._fadeInDeferred.cancel();
}
// fade-in Animation object, setup below
var fadeOut = null, promise, h = null;
this._fadeOutDeferred = new Deferred(lang.hitch(this, function(){
fadeOut.stop();
delete this._fadeOutDeferred;
}));
// fire onHide when the promise resolves.
this._fadeOutDeferred.then(lang.hitch(this, 'onHide'));
// If delay is 0, code below will delete this._fadeOutDeferred instantly, so grab promise while we can.
promise = this._fadeOutDeferred.promise;
fadeOut = fx.fadeOut({
node: this.domNode,
duration: this.duration,
onEnd: lang.hitch(this, function(){
this.domNode.style.display = "none";
DialogLevelManager.hide(this);
this._fadeOutDeferred.resolve(true);
delete this._fadeOutDeferred;
})
}).play();
if(this._scrollConnected){
this._scrollConnected = false;
}
while(h = this._modalconnects.pop()){
h.remove();
}
if(this._relativePosition){
delete this._relativePosition;
}
this._set("open", false);
return promise;
},
resize: function(dim){
// summary:
// Called with no argument when viewport scrolled or viewport size changed. Adjusts ModelessDialog as
// necessary to keep it visible.
//
// Can also be called with an argument (by dojox/layout/ResizeHandle etc.) to explicitly set the
// size of the dialog.
// dim: Object?
// Optional dimension object like {w: 200, h: 300}
if(this.domNode.style.display != "none"){
this._checkIfSingleChild();
if(!dim){
if(this._shrunk){
// If we earlier shrunk the dialog to fit in the viewport, reset it to its natural size
if(this._singleChild){
if(typeof this._singleChildOriginalStyle != "undefined"){
this._singleChild.domNode.style.cssText = this._singleChildOriginalStyle;
delete this._singleChildOriginalStyle;
}
}
array.forEach([this.domNode, this.containerNode, this.titleBar], function(node){
domStyle.set(node, {
position: "static",
width: "auto",
height: "auto"
});
});
this.domNode.style.position = "absolute";
}
// If necessary, shrink ModelessDialog to fit in viewport and have some space around it
// to indicate that it's a popup. This will also compensate for possible scrollbars on viewport.
var viewport = winUtils.getBox(this.ownerDocument), bb, contentDim, centerSize, cb;
viewport.w *= this.maxRatio;
viewport.h *= this.maxRatio;
bb = domGeometry.position(this.domNode);
if(bb.w >= viewport.w || bb.h >= viewport.h){
dim = {
w: Math.min(bb.w, viewport.w),
h: Math.min(bb.h, viewport.h)
};
this._shrunk = true;
}else{
this._shrunk = false;
}
}
// Code to run if user has requested an explicit size, or the shrinking code above set an implicit size
if(dim){
// Set this.domNode to specified size
domGeometry.setMarginBox(this.domNode, dim);
// And then size this.containerNode
contentDim = utils.marginBox2contentBox(this.domNode, dim);
centerSize = {domNode: this.containerNode, region: "center"};
utils.layoutChildren(this.domNode, contentDim,
[ {domNode: this.titleBar, region: "top"}, centerSize ]);
// And then if this.containerNode has a single layout widget child, size it too.
// Otherwise, make this.containerNode show a scrollbar if it's overflowing.
if(this._singleChild){
cb = utils.marginBox2contentBox(this.containerNode, centerSize);
// note: if containerNode has padding singleChildSize will have l and t set,
// but don't pass them to resize() or it will doubly-offset the child
this._singleChild.resize({w: cb.w, h: cb.h});
// TODO: save original size for restoring it on another show()?
}else{
this.containerNode.style.overflow = "auto";
this._layoutChildren(); // send resize() event to all child widgets
}
}else{
this._layoutChildren(); // send resize() event to all child widgets
}
if(!has("touch") && !dim){
// If the user has scrolled the viewport then reposition the ModelessDialog. But don't do it for touch
// devices, because it will counteract when a keyboard pops up and then the browser auto-scrolls
// the focused node into view.
this._position();
}
}
},
_layoutChildren: function(){
// Override _ContentPaneResizeMixin._layoutChildren because even when there's just a single layout child
// widget, sometimes we don't want to size it explicitly (i.e. to pass a dim argument to resize())
array.forEach(this.getChildren(), function(widget){
if(widget.resize){
widget.resize();
}
});
},
destroy: function(){
if(this._fadeInDeferred){
this._fadeInDeferred.cancel();
}
if(this._fadeOutDeferred){
this._fadeOutDeferred.cancel();
}
if(this._moveable){
this._moveable.destroy();
}
var h = null;
while(h = this._modalconnects.pop()){
h.remove();
}
DialogLevelManager.hide(this);
_currentDialog = null;
this.inherited(arguments);
}
});
if(has("dojo-bidi")){
_DialogBase = declare("dijit._DialogBase", _DialogBase, {
_setTitleAttr: function(/*String*/ title){
this._set("title", title);
this.titleNode.innerHTML = title;
this.applyTextDir(this.titleNode);
},
_setTextDirAttr: function(textDir){
if(this._created && this.textDir != textDir){
this._set("textDir", textDir);
this.set("title", this.title);
}
}
});
}
ModelessDialog = declare("beacons.common.ModelessDialog", [ContentPane, _DialogBase], {
// summary:
// A modal dialog Widget.
// description:
// Pops up a modeless dialog window. ModelessDialog is extended from
// ContentPane so it supports all the same parameters (href, etc.).
// example:
// | <div data-dojo-type="beacons/common/ModelessDialog" data-dojo-props="href: 'test.html'"></div>
// example:
// | var foo = new ModelessDialog({ title: "test dialog", content: "test content" });
// | foo.placeAt(win.body());
// | foo.startup();
});
ModelessDialog._DialogBase = _DialogBase; // for monkey patching and dojox/widget/DialogSimple
DialogLevelManager = ModelessDialog._DialogLevelManager = {
// summary:
// Controls the various active "levels" on the page, starting with the
// stuff initially visible on the page (at z-index 0), and then having an entry for
// each ModelessDialog shown.
_beginZIndex: 750,
show: function(/*dijit/_WidgetBase*/ dialog/*, / *Object* / underlayAttrs*/){
// summary:
// Call right before fade-in animation for new dialog.
// Saves current focus, displays/adjusts underlay for new dialog,
// and sets the z-index of the dialog itself.
//
// New dialog will be displayed on top of all currently displayed dialogs.
//
// Caller is responsible for setting focus in new dialog after the fade-in
// animation completes.
// Save current focus
ds[ds.length - 1].focus = focus.curNode;
// Set z-index a bit above previous dialog
var zIndex = ds[ds.length - 1].dialog ? ds[ds.length - 1].zIndex + 2 : ModelessDialog._DialogLevelManager._beginZIndex;
domStyle.set(dialog.domNode, 'zIndex', zIndex);
ds.push({dialog: dialog, /*underlayAttrs: underlayAttrs, */zIndex: zIndex});
},
hide: function(/*dijit/_WidgetBase*/ dialog){
// summary:
// Called when the specified dialog is hidden/destroyed, after the fade-out
// animation ends, in order to reset page focus, fix the underlay, etc.
// If the specified dialog isn't open then does nothing.
//
// Caller is responsible for either setting display:none on the dialog domNode,
// or calling dijit/popup.hide(), or removing it from the page DOM.
var pd, focus, idx;
if(ds[ds.length - 1].dialog == dialog){
// Removing the top (or only) dialog in the stack, return focus
// to previous dialog
ds.pop();
pd = ds[ds.length - 1]; // the new active dialog (or the base page itself)
// Adjust focus.
// TODO: regardless of setting of dialog.refocus, if the exeucte() method set focus somewhere,
// don't shift focus back to button. Note that execute() runs at the start of the fade-out but
// this code runs later, at the end of the fade-out. Menu has code like this.
if(dialog.refocus){
// If we are returning control to a previous dialog but for some reason
// that dialog didn't have a focused field, set focus to first focusable item.
// This situation could happen if two dialogs appeared at nearly the same time,
// since a dialog doesn't set it's focus until the fade-in is finished.
focus = pd.focus;
if(pd.dialog && (!focus || !dom.isDescendant(focus, pd.dialog.domNode))){
pd.dialog._getFocusItems();
focus = pd.dialog._firstFocusItem;
}
if(focus){
// Refocus the button that spawned the ModelessDialog. This will fail in corner cases including
// page unload on IE, because the dijit/form/Button that launched the ModelessDialog may get destroyed
// before this code runs. (#15058)
try{
focus.focus();
}catch(e){
;
}
}
}
}else{
// Removing a dialog out of order (#9944, #10705).
// Don't need to mess with underlay or z-index or anything.
idx = array.indexOf(array.map(ds, function(elem){
return elem.dialog;
}), dialog);
if(idx != -1){
ds.splice(idx, 1);
}
}
},
isTop: function(/*dijit/_WidgetBase*/ dialog){
// summary:
// Returns true if specified ModelessDialog is the top in the task
return ds[ds.length - 1].dialog == dialog;
}
};
// Stack representing the various active "levels" on the page, starting with the
// stuff initially visible on the page (at z-index 0), and then having an entry for
// each ModelessDialog shown.
// Each element in stack has form {
// dialog: dialogWidget,
// focus: returnFromGetFocus(),
// underlayAttrs: attributes to set on underlay (when this widget is active)
// }
ds = ModelessDialog._dialogStack = [
{dialog: null, focus: null/*, underlayAttrs: null*/} // entry for stuff at z-index: 0
];
// Back compat w/1.6, remove for 2.0
if(has("dijit-legacy-requires")){
ready(0, function(){
var requires = ["dijit/TooltipDialog"];
require(requires); // use indirection so modules not rolled into a build
});
}
ModelessDialog.closeCurrent = function() {
if(_currentDialog) {
_currentDialog.destroy();
}
};
return ModelessDialog;
});