Graphics in UITableView cells disappearing - objective-c

Got a strange problem where I'm putting some text into a cell (using cell.textLabel) and a small "tick" graphic to the right of the cell. When I select the cell, the tick is supposed to appear, or disappear if it's already there. What actually happens is the tick appears then fades out again almost instantly. It's all pretty standard code, so if anyone's got any idea what's going on I'd be pleased to hear!
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
NSUInteger section = [indexPath section];
NSUInteger row = [indexPath row];
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
} else {
while ([[cell.contentView subviews] count] > 0) {
UIView *labelToClear = [[cell.contentView subviews] objectAtIndex:0];
[labelToClear removeFromSuperview];
}
}
NSString *theName = [[contacts objectForKey:[contactsKeys objectAtIndex:section]] objectAtIndex:row];
cell.textLabel = theName;
if (section == 0) {
cell.textLabel.textAlignment = UITextAlignmentCenter;
} else {
cell.textLabel.textAlignment = UITextAlignmentLeft;
}
if ([selectedContacts containsObject:theName]) {
CGFloat cellRight = tableView.frame.size.width - 70;
UIImage *theTickImage = [UIImage imageNamed:#"Tick.png"];
UIImageView *theTickImageView = [[[UIImageView alloc] initWithImage:theTickImage] autorelease];
theTickImageView.frame = CGRectMake(cellRight, 10, theTickImage.size.width, theTickImage.size.height);
[cell.contentView addSubview:theTickImageView];
}
return cell;
}
Many thanks for any help!

Well, I've figured it out - the cell.textLabel was sitting on top of my graphic, so obscuring it. I just set the backgroundColor property of the textLabel to [UIColor clearColor] and all was well - maybe I could have made my graphic sit on top of the textLabel, I haven't tried that yet.

Related

Not able to select Button in custom table view cell in tvOS

I am working on a tvOS app in which custom table view cell is used, while showing data using labels is working perfectly fine but button selection is not working. is there any way to make button selection inside custom table view cell work in tvOS table view?
code snippet:
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
MsgDetailsTableViewCell *cell;
static NSString *simpleTableIdentifier = #"Cell";
cell = [tableView dequeueReusableCellWithIdentifier:simpleTableIdentifier];
if (cell == nil) {
cell = [[MsgDetailsTableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:simpleTableIdentifier];
}
NSDictionary*dataDict = [self.qArray objectAtIndex:indexPath.row];
NSString *followCountText = [NSString stringWithFormat:#"%# Following",[[dataDict objectForKey:#"followCount"] stringValue]];
if([[dataDict objectForKey:#"followCount"] integerValue]!=0)
{
[cell.statusListBtn addTarget:self action:#selector(openLikedList:) forControlEvents:UIControlEventPrimaryActionTriggered];
cell.statusListBtn.tag=111;
cell.followCountLbl.textColor = [UIColor colorWithRed:0/255.0 green:95/255.0 blue:167/255.0 alpha:1.0];
}
else
{
[cell.statusListBtn removeTarget:self action:#selector(openLikedList:) forControlEvents:UIControlEventPrimaryActionTriggered];
cell.statusListBtn.tag=111;
cell.followCountLbl.textColor = [UIColor grayColor];
}
cell.followCountLbl.text=followCountText;
return cell;
}
In above code Selection of statusListBtn is not working.
Do you mean that only when dataDict objectForKey:#"followCount"] integerValue]!=0 the button can perform the selector if so. you can try this
MsgDetailsTableViewCell *cell;
static NSString *simpleTableIdentifier = #"Cell";
cell = [tableView dequeueReusableCellWithIdentifier:simpleTableIdentifier];
if (cell == nil) {
cell = [[MsgDetailsTableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:simpleTableIdentifier];
[cell.statusListBtn addTarget:self action:#selector(openLikedList:) forControlEvents:UIControlEventPrimaryActionTriggered];
cell.statusListBtn.tag=111;
}
NSDictionary*dataDict = [self.qArray objectAtIndex:indexPath.row];
NSString *followCountText = [NSString stringWithFormat:#"%# Following",[[dataDict objectForKey:#"followCount"] stringValue]];
if([[dataDict objectForKey:#"followCount"] integerValue]!=0)
{
cell.statusListBtn.userInteractionEnabled = YES;
cell.followCountLbl.textColor = [UIColor colorWithRed:0/255.0 green:95/255.0 blue:167/255.0 alpha:1.0];
}
else
{
cell.statusListBtn.userInteractionEnabled = NO;
cell.followCountLbl.textColor = [UIColor grayColor];
}
cell.followCountLbl.text=followCountText;
return cell;
If you want different event of button you can change UIControlEventPrimaryActionTriggered like UIControlEventTouchUpInside

How to set separator of one section of tableView to clear

I have four sections in my tableView, and I want only the last section to have a clear separator. I know how to do this for the whole tableView, but cannot find any solution for my question. The only solution that I have thought of is to create the cell as an image in Photoshop and set that image as the cell background. Does anyone have an idea of how to do this without having to use Photoshop?
Try this one
In View didLoad
tableView.separatorStyle = UITableViewCellSeparatorStyleNone;
And
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if(cell==nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
UIView *view = [[UIView alloc] initWithFrame:CGRectMake(0, 0, tableView.bounds.size.width, 1)];
view.backgroundColor = [UIColor greenColor];
view.tag = 101;
[cell addSubview:view];
}
if (indexPath.section == 0)
{
[[cell viewWithTag:101] setHidden:YES];
}
else if(indexPath.section == 1)
{
[[cell viewWithTag:101] setHidden:NO];
}
return cell;
}

UITableView scroll is choppy

Here is my cellForRowAtIndexPath method. Using ARC in my project.
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath*)indexPath {
static NSString* cellIdentifier = #"ActivityCell";
UITableViewCell* cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier];
if (!cell) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:cellIdentifier];
}
Activity* activityToShow = [self.allActivities objectAtIndex:indexPath.row];
//Cell and cell text attributes
cell.textLabel.text = [activityToShow name];
//Slowing down the list scroll, I guess...
LastWeekView* lastWeekView = [[LastWeekView alloc] initWithFrame:CGRectMake(10, 39, 120, 20)];
[lastWeekView setActivity:activityToShow];
lastWeekView.backgroundColor = [UIColor clearColor];
[cell.contentView addSubview:lastWeekView];
return cell;
}
LastWeelView allocation is slowing down the scroll i guess. In the lastWeekView, I fetch relationships of an entity from CoreData, perform a calculation on those values and draw some colors inside its drawRect method.
Here is the drawRect of LastWeekView
- (void)drawRect:(CGRect)rect
{
NSArray* activityChain = self.activity.computeChain; //fetches its relationships data
for (id item in activityChain) {
if (marking == [NSNull null])
{
[notmarkedColor set];
}
else if([(NSNumber*)marking boolValue] == YES)
{
[doneColor set];
}
else if([(NSNumber*)marking boolValue] == NO)
{
[notdoneColor set];
}
rectToFill = CGRectMake(x, y, 10, 10);
CGContextFillEllipseInRect(context, rectToFill);
x = x + dx;
}
}
What can I do to smoothen the scroll of tableView? If I have to asynchronously add this lastWeekView to each cell's contentView, how can i do it? please help.
I'd suggest allocating LastWeekView in cell's allocation scope. Also - fetch all core data objects in viewDidLoad so that in cellForRowAtIndexPath: method would retrieve it from array and not from the store. It should look something like this:
- (void)viewDidLoad
...
_activities = [Activity fetchAllInContext:managedObjectContext];
...
}
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath*)indexPath {
UITableViewCell *cell = [tableView dequeueReusableCell];
if (!cell) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:cellIdentifier];
LastWeekView* lastWeekView = [[LastWeekView alloc] initWithFrame:CGRectMake(10, 39, 120, 20)];
lastWeekView.backgroundColor = [UIColor clearColor];
[cell.contentView addSubview:lastWeekView];
}
Activity *activityToShow = [_activities objectAtIndex:[indexPath row]];
LastWeekView *lastWeekView = (LastWeekView *)[[[cell contentView] subviews] lastObject];
[lastWeekView setActivity:activityToShow];
return cell;
}
Note that you may also subclass the UITableViewCell to replace contentView with your LastWeekView to quickly access the activity property.

UITableView Custom View still here even after reload

I made a very simply table view, with load more function.
I have added a custom view on the last cell with text "Load More"
After the user clicked the load more function, the rows increased successfully.
But the text "Load More" didn't disappear.
Please help.
Here is my code.
- (void)viewDidLoad {
[super viewDidLoad];
noRow = 10;
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return noRow+1;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (indexPath.row != noRow ) { // As long as we haven’t reached the +1 yet in the count, we populate the cell like normal
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
// Set up the cell...
NSString *cellValue = [[NSNumber numberWithInt:[indexPath row]] stringValue];
cell.text = cellValue;
} // Ok, all done for filling the normal cells, next we probaply reach the +1 index, which doesn’t contain anything yet
else if(indexPath.row == noRow ) { // Here we check if we reached the end of the index, so the +1 row
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
UILabel *loadMore;
loadMore =[[UILabel alloc]initWithFrame: CGRectMake(0,0,320,50)];
loadMore.textColor = [UIColor blackColor];
loadMore.highlightedTextColor = [UIColor darkGrayColor];
loadMore.backgroundColor = [UIColor clearColor];
loadMore.font=[UIFont fontWithName:#"Verdana" size:20];
loadMore.textAlignment=UITextAlignmentCenter;
loadMore.font=[UIFont boldSystemFontOfSize:20];
loadMore.text=#"Load More..";
[cell addSubview:loadMore];
}
return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
if(indexPath.row == noRow){
NSLog(#"noRow Prev: %d", noRow);
noRow += 5;
NSLog(#"noRow After: %d", noRow);
[self.tableView reloadData];
}else{
NSLog(#"IndexPath.row: %d", indexPath.row);
}
}
You are reusing the and you are not removing the view that you have added for load more
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
[[cell viewWithTag:121] removeFromSuperview];//remove this tag view
if (indexPath.row != noRow ) { // As long as we haven’t reached the +1 yet in the count, we populate the cell like normal
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
// Set up the cell...
NSString *cellValue = [[NSNumber numberWithInt:[indexPath row]] stringValue];
cell.text = cellValue;
} // Ok, all done for filling the normal cells, next we probaply reach the +1 index, which doesn’t contain anything yet
else if(indexPath.row == noRow ) { // Here we check if we reached the end of the index, so the +1 row
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
UILabel *loadMore;
loadMore =[[UILabel alloc]initWithFrame: CGRectMake(0,0,320,50)];
loadMore.textColor = [UIColor blackColor];
loadMore.highlightedTextColor = [UIColor darkGrayColor];
loadMore.backgroundColor = [UIColor clearColor];
loadMore.font=[UIFont fontWithName:#"Verdana" size:20];
loadMore.textAlignment=UITextAlignmentCenter;
loadMore.font=[UIFont boldSystemFontOfSize:20];
loadMore.text=#"Load More..";
loadMore.tag = 121;// just setting the tag
[cell addSubview:loadMore];
}
return cell;
}
you should add loadMore as a subview to cell.contentView not cell.
after that add this line in your cellForRow ..
for (UIView *view in [cell.contentView subviews])
{
[view removeFromSuperview];
}
Currently your load more is being reused and is present in subsequent cells if reused.

adding different UILabel to each cell in UITableView

I'm adding different text to each cell in UITableView. However when I do that, test is displayed in every cell except for the first one..So if theres an array with 9 numbers between 1 to 9, 1 is displayed in the second cell, 2 is displayed in the third cell and respectively. There's nothing shown in the first cell fromHeres the codes
// Customize the appearance of table view cells.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
//cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
cell = [self getCellContentView:CellIdentifier];
}
if (indexPath.row == 0) {
NSLog(#"hi");
}
//add another textfield
NSString *path = [[NSBundle mainBundle] pathForResource:#"Rankvalue" ofType:#"plist"];
NSMutableArray* rank = [[NSMutableArray alloc] initWithContentsOfFile:path];
NSString *rankValue = [rank objectAtIndex:indexPath.row];
UILabel *rankLabel = (UILabel *)[cell viewWithTag:1];
rankLabel.text = rankValue;
[rankLabel setFont:[UIFont fontWithName:#"austin power" size:[#"40" intValue]]];
CGRect labelFrame = CGRectMake(220,70,50,40.0);
[rankLabel setFrame:labelFrame];
// Configure the cell(thumbnail).
cell.textLabel.text = [self.stars objectAtIndex:indexPath.row];
NSString *path2 = [[NSBundle mainBundle] pathForResource:#"Filename" ofType:#"plist"];
self.filename = [[NSMutableArray alloc] initWithContentsOfFile:path2];
cell.imageView.image = [UIImage imageNamed:[self.filename objectAtIndex:indexPath.row]];
//transparent cell
cell.backgroundColor = [UIColor clearColor];
[rankLabel release];
[rankValue release];
return cell;
}
And this is the code for the subview of the cell
- (UITableViewCell *) getCellContentView:(NSString *)cellIdentifier {
CGRect CellFrame = CGRectMake(0, 0, 320, 65);
CGRect Label1Frame = CGRectMake(17,5,250,18);
UILabel *lblTemp;
UITableViewCell *cell = [[[UITableViewCell alloc] initWithFrame:CellFrame reuseIdentifier:cellIdentifier] autorelease];
lblTemp = [[UILabel alloc] initWithFrame:Label1Frame];
[lblTemp setFont:[UIFont fontWithName:#"Arial-Bold" size:15]];
lblTemp.tag = 1;
lblTemp.backgroundColor=[UIColor clearColor];
lblTemp.numberOfLines=0;
[cell.contentView addSubview:lblTemp];
return cell;
}
initWithFrame:reuseIdentifier: has been deprecated for initWithStyle:reuseIdentifier:
You should create one of the standard styles.
Set the values you want (font, etc.) on cell creation, not on refresh. Frame of text field is the same. And background color.
You really don't want to reload that plist (oh, there's two of them!) every time you refresh a cell! Load it once in another method and cache it as an ivar.
- (UITableViewCell *)tableView:(UITableView *)tableView
cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
// create and set up all the layout attributes of the cell
// it should be auto released
// which should include a call like the following, or loading a cell from a nib
// cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault
// reuseIdentifier:CellIdentifier];
// [cell autorelease];
}
// the only thing that should happen here is setting the data values
// into the cell!!!!!! All these values should be loaded once and
// kept as "model state" by the controller. Do not create an image
// each time through, do not load an entire plist to access one item
// each time through
rankLabel.text = rankValue;
cell.textLabel.text = [self.stars objectAtIndex:indexPath.row];
cell.imageView.image = [self imageAtRow:indexPath.row];
}
If the image your displaying is different for each cell, using imageNamed: is not appropriate. If there's 2 or 3 images that indicate type of cell that will each be used a lot, imageNamed: is likely preferable. imageWithContentsOfFile: is your other option, you'll need to build the full path
Try switching this:
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
//cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
cell = [self getCellContentView:CellIdentifier];
}
for this:
UITableViewCell *cell=[self getCellContentView:CellIdentifier];
Not saying it will work, but just give it a shot. Also, do this inside your getCellContentView:
[lblTemp release]
Or you will have a leak.